chi1701 Posted yesterday at 06:01 AM Posted yesterday at 06:01 AM Tweaks are not designed to change or adjust pets direct combat effectiveness. Tweaks may or may not be possible, if you know why, would appreciate response. 1: Summoning pets from click location to player based area effect. Allows player to continue what they are doing without taking them out of a situation. 2: Upgrades from click aoe to either player based aoe click or toggle based aoe. Not sure if toggle could work, but would mean but both would remove waiting for pet to fully spawn and able to select them. 3: Pets are x range dont despawn and respawn but instead teleport. Last time played a MM, when pets despawned, buffs where removed, this includes going up/down elevators. 4: Storage ability. For visual, pets can be stored inside a (insert description based on which pets) flying object (based on mm preference) which cannot be attacked or targeted and wont cannot agro npcs. Non visual, pets are simply teleport, stored dimensional pocket etc to be summoned when needed. This for me, would help with map tracking issues (stuck in doors or other map related objects), stealth or potential other reasons, without having to dismiss them, to later re-summoning and having to again, apply buffs and upgrades. Buffs would continue to countdown and expire as normal. Health bar would be greyed out to indicate store. Cannot be used during combat which includes pets that are in combat. Can have a cooldown for balance if needed. 5: Better AI responses and new command. AI response to aoe ground effects, atm, they stand inside the effect and take unnecessary damage and or debuffs. New command, "Stay" which speaks for its self, a command to make pets stay where they are. "Guard" commands pets to follow and attack targets that are attacking the guarded player. Visual icon on pets so that players can visual see which "stance" or "command" pets are currently on.
BasiliskXVIII Posted yesterday at 06:51 AM Posted yesterday at 06:51 AM 48 minutes ago, chi1701 said: 1: Summoning pets from click location to player based area effect. Allows player to continue what they are doing without taking them out of a situation. This can already be done with the powexec_location me command, which can be mapped to a bind or a macro. 1
chi1701 Posted yesterday at 07:10 AM Author Posted yesterday at 07:10 AM (edited) 20 minutes ago, BasiliskXVIII said: This can already be done with the powexec_location me command, which can be mapped to a bind or a macro. omg! how? Can you provide a command line please There is a work around, thinking on lines of photon seekers but for permanent pets. Which can be done for any pet based power, not just MMs. Edited yesterday at 07:12 AM by chi1701
BasiliskXVIII Posted yesterday at 07:20 AM Posted yesterday at 07:20 AM 2 minutes ago, chi1701 said: omg! how? Can you provide a command line please There is a work around, thinking on lines of photon seekers but for permanent pets. Which can be done for any pet based power, not just MMs. Well, the commands I use for my Demons/ MM are: /bind divide powexec_location me summon demonlings /bind multiply powexec_location me summon demons /bind subtract powexec_location me summon demon prince Then, I can just hit "/*-" on my numpad and summon the three tiers of pets at my location. Alternately, you could: /macro_image "DemonSummoning_SummonDemonlings" "Summon Demonlings" "powexec_location me summon demonlings" /macro_image "DemonSummoning_SummonDemons" "Summon Demons" "powexec_location me summon demons" /macro_image "DemonSummoning_SummonDemonPrince" "Summon Demon Prince" "powexec_location me summon demon prince" Which would give you replacement icons to use on your power bar. If you're using a different set, you can find its icons here: https://docs.google.com/spreadsheets/d/1uHUi6BWFTYj4wbfGBs3LjZL88Fym6B-8EwDr18YZcY8/edit?usp=sharing Just make sure to change the power names to match the powers that you want to reference. 1 1
chi1701 Posted yesterday at 07:57 AM Author Posted yesterday at 07:57 AM (edited) 1 hour ago, BasiliskXVIII said: Well, the commands I use for my Demons/ MM are: /bind divide powexec_location me summon demonlings /bind multiply powexec_location me summon demons /bind subtract powexec_location me summon demon prince Then, I can just hit "/*-" on my numpad and summon the three tiers of pets at my location. Alternately, you could: /macro_image "DemonSummoning_SummonDemonlings" "Summon Demonlings" "powexec_location me summon demonlings" /macro_image "DemonSummoning_SummonDemons" "Summon Demons" "powexec_location me summon demons" /macro_image "DemonSummoning_SummonDemonPrince" "Summon Demon Prince" "powexec_location me summon demon prince" Which would give you replacement icons to use on your power bar. If you're using a different set, you can find its icons here: https://docs.google.com/spreadsheets/d/1uHUi6BWFTYj4wbfGBs3LjZL88Fym6B-8EwDr18YZcY8/edit?usp=sharing Just make sure to change the power names to match the powers that you want to reference. Edit: Fixed for Robotics /macro_image Robotics_BuildRobotArmy Drones "powexec_location me Battle Drones" /macro_image Robotics_ConstructProtectorBot ProtectorBot "powexec_location me Protector Bots" /macro_image Robotics_AssembleAssaultMech AssaultMech "powexec_location me Assault Bot" Edited yesterday at 09:08 AM by chi1701
Arbegla Posted 20 hours ago Posted 20 hours ago 10 hours ago, chi1701 said: 3: Pets are x range dont despawn and respawn but instead teleport. Last time played a MM, when pets despawned, buffs where removed, this includes going up/down elevators. This has been fixed and resolved for quite some time now. Pets no longer despawn/respawn when going up/down elevators. They do when changing zones, but the buffs still remain using what can only be described as 'code magic' 1
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