Greenbone Posted 22 hours ago Posted 22 hours ago (edited) Hi all. I've played most powersets (except the newer ones) and all ATs in the game since Issue 2 and was hoping to roll a Corruptor with lots of AOE when I'm in the mood to do a bit more damage than my Trollers. Yeah, I know, I know, my Trollers are already gods. I just like seeing the numbers fly as Scourge kicks in. Call me shallow. After going through this forum and all the min-max choices, I am considering Electric / Traps, mostly for personal playstyle with a bit of safety thrown in. I know Fire is the obvious choice here, but played plenty of those. I'm primarily a solo player. Don't need to dominate leaderboards or prove my spreadsheet is better than someone else's. Just want a bit of fun. So does anyone have experience with this combo? Thanks as always! Edited 21 hours ago by Greenbone Correction
evetsleep Posted 19 hours ago Posted 19 hours ago I personally don't think traps is going to meet your definition of safety in my opinion. It's fine for what it is but because of the lack of the heel I don't think that it'll do or be as safe as you might want to be without a lot of investment later on. There's a much easier learning curve with electric / dark where you get lots of the numbers from electric but also the safety that you get from dark. Of course if you really want the right numbers fire dark is an old classic space but electric slash dark works just as well. That's just my two cents if I had to choose. Don't get me wrong I like traps specifically on controllers but for defenders or corruptors I prefer personally something like dark for a case like this. Just let me think about. You can absolutely make electric traps work if that's what's fun for you because in the end.. concept is King.
Glacier Peak Posted 19 hours ago Posted 19 hours ago Blizzard 2 I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
Greenbone Posted 15 hours ago Author Posted 15 hours ago 4 hours ago, Glacier Peak said: Blizzard Absolutely my favorite ever. I still dream about dropping Blizzard on rooms.
Greenbone Posted 15 hours ago Author Posted 15 hours ago 4 hours ago, evetsleep said: I personally don't think traps is going to meet your definition of safety in my opinion. It's fine for what it is but because of the lack of the heel I don't think that it'll do or be as safe as you might want to be without a lot of investment later on. There's a much easier learning curve with electric / dark where you get lots of the numbers from electric but also the safety that you get from dark. Of course if you really want the right numbers fire dark is an old classic space but electric slash dark works just as well. That's just my two cents if I had to choose. Don't get me wrong I like traps specifically on controllers but for defenders or corruptors I prefer personally something like dark for a case like this. Just let me think about. You can absolutely make electric traps work if that's what's fun for you because in the end.. concept is King. I've played so much dark over the years. I get it. It just doesn't have AOE damage that will add to the same from Electric. We all know how to stay safe, so it's not just about that. Just want to tear up rooms with multiple AOEs and Scourge. 🙂
MonteCarla Posted 14 hours ago Posted 14 hours ago /Time provides a solid +Defence boost and a self-heal for your safety, and an AoE -Res -Def that can take the Achilles Heel proc for more -Res plus some +Rech for more Aim and nuking. I played a Time/Fire Defender and she was godly. You're planning to avoid Fire, but I imagine an Ice/Time Corrupter could be a lot of fun too. 1 1 The Badass Empath Guide Modern Force Fields Guide The Rich Alt's Guide to Perma-Dom Resistances for Brutes Proc Bombing for Defenders
evetsleep Posted 10 hours ago Posted 10 hours ago 3 hours ago, MonteCarla said: /Time provides a solid +Defence boost and a self-heal for your safety, and an AoE -Res -Def that can take the Achilles Heel proc for more -Res plus some +Rech for more Aim and nuking. I played a Time/Fire Defender and she was godly. You're planning to avoid Fire, but I imagine an Ice/Time Corrupter could be a lot of fun too. Since @Greenbone is looking at electric, time actually would be pretty decent secondary too since to use short circuit you need to be in melee and time offers close range protection and a heal (among the other goodies it offers). Electric/time, like dark, offers a lot of safety so electric can do it's thing. Don't actually think I have one in my stable now that I think about it...
Uun Posted 7 hours ago Posted 7 hours ago /TA can also be played with a great deal of safety (due to Flash Arrow) and pairs well with any of the primaries with ranged nukes. Most people don't equate /Kin with safety, but I have an Ice/Kin that I really enjoy. Fulcrum Shift + Blizzard never gets old. If you're looking for something different, try Storm/Storm. Rather than burst damage, it's more about setting up kill zones. Despite not having a self-heal, it's surprisingly safe. 1 Uuniverse
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