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Posted

Zones

 

Pocket D

Adjustments

  • Named bartenders in Pocket D (Sam, Isaac, Chaz, etc) now sell inspirations.

 

Fixes

  • City Badge Tracker no longer automatically tracks characters who enter Pocket D if they have less than 500 badges.

 

Winter Forest

Fixes

  • Fix DynGeo looking for outdated event token.

 


Rewards

Badges

  • Fix the display of gendered titles (like "The Once and Future King/Queen") in the personal info window when hovering over a badge.

 


Enemies

NOTE: These were on the notes last patch, but the changes were missed. All critter changes should be in this build.

Nemesis

  • Generals and Tacticians now spawn in regular Nemesis content.
  • Remove Mini Nemesis Bombs from Invasion GM Nemesis.
  • Fixed typo on General description.
  • Fixed Pstring errors with Invasion GM Nemesis.
  • Fixed Nemesis Drill March rifle persisting after behavior ends.
  • Fixed Nemesis Vengeance not affecting Shadow Shard Reflections.
  • Created special definition of Mysterious Soldier for General Z arc and Dap-Dap mission to buff non-Nemesis allies.

 

The Awakened

  • Fixed Corrupted Crey melee attacks not being properly split smashing/special damage, added missing continuingfx to Corrupted Cryo Tank attacks.
  • Added chance for disorient to Corrupted Power Tank Haymaker.


Crey

  • Added 40% resistance to all damage types to Crey Juggernaut Personal Force Field, increased duration from 15s to 20s.

 

9th Generation Classified Protector

  • Fixed Incinerate having mismatched activation and root times, fixed using wrong damage table, fixed using wrong continuingfx.
  • Fixed Crane Kick using wrong damage table, adjusted to scale 1.96 melee damage.
  • Fixed Dragon's Tail using wrong damage table, fixed checking melee instead of AoE defense.
  • Fixed Echo Chamber using copypasted Blaster replace hold setup, removed controller overpower.
  • Converted Synaptic Overload to a true chain, fixed checking ranged instead of AoE defense, removed controller overpower.
  • Adjusted Moment of Glory damage buff from +100% to +25% decaying, matching player version.
  • Fixed Death Cry missing AoE and Fire defense type checks, fixed summoning multiple Corrosive Blood patches, fixed missing an endurance cost, fixed having an activateperiod instead of a rechargetime, fixed part of its damage using wrong damage table, Corrosive Blood patches now do scale 0.4 toxic damage per tick instead of scale 0.1 damage stacking DoT for 15 seconds and damage component is no longer autohit.
  • Entropy Shield is now a proper psuedotoggle suppressible by mez and end drain, removed Confuse protection, added end drain resistance and recharge buff.

 

Classified Crey Demolitionist

  • Fixed Incinerate having mismatched activation and root times, fixed using wrong damage table.
  • Fixed Fire Ball using wrong damage table, fixed not being properly split fire/smashing damage.
  • Fixed Seeker Drones using robot skeleton activation animation, increased recharge from 60s to 90s.
  • Fixed Purging Bomb setup being broken (likely happened when Time Bomb got converted to Remote Bomb).
  • Decreased Accelerate Metabolism damage buff from 22% to 20%, increased recharge from 90s to 211s.

 

Classified Crey Defender

  • Fixed Fire Breath using wrong damage table
  • Decreased Repulsing Torrent damage from scale 1.2491 to scale 1.1, decreased recharge from 20s to 12s.
  • Fixed Force Bolt using wrong damage table, added replacing -20% resistance debuff for 15s.
  • Deflection Shield now hits up to 3 targets on cast, no longer checks positional defenses, defense buff increased from 15% to 20%.
  • Converted Dispersion Bubble from auto power to a true toggle, no longer checks positional defenses, defense buff increased from 10% to 15%.

 

Praetorians

  • Reduced Battle Maiden's Crossbow to 100ft down from 310ft making it possible to move her with Taunt during the fight.
  • Increased Siege/War Walker Nano Reconstruction recharge from 30s to 60s, removed unresistable flag from heal.

 

UPA

  • Fixed Resistance Runesoldiers/Specialists/Seer Beholders unable to activate powers after level 54.

 

 


Miscellaneous

Adjustments

  • Shorten the 'Enhancements' link on the tray to 'Enhance' to avoid overlapping with the collapse arrow of powers tray.
  • Don't hide Convert link in the enhancements window if you don't have converters.

 


Powers

Fixes

  • Fixed Corruptor/Defender Freeze Ray and Corruptor Bitter Freeze Ray: Missing the target>kHeld > 0 requirement for -KB
  • Fixed an issue where Apex Predator was not granting the +Acc buff to henchmen or caster.
  • Spelling fixes in Attune, Sonic Clap, and Sandman's Whisper.
  • Timing adjustments on the hit for slow Assassin's Whisper.
  • Thumbs Up 3
Posted (edited)

Sentinel critical hit issues:

 

Psuedopets are spotty. Two have critical hit info in their descriptions, Fire and Ice. However, the critical hits only happen 1 time at the time of activation. No others occur for the entire duration of the ability.

Water Blast > Whirlpool: no critical hit data in description, does crit, has same behavior as Fire/Ice.

Storm Blast > Storm Cell: no critical hit data in description, lightning strike don't crit.

 

Also, crits are set too 100% of tick damage, not 40%.

 

Stone Blast:

Both versions of (normal and enhanced) Stalagmites have a chance to critical hit up to 3 times.

Both versions of (normal and enhanced) Rock Shards have a chance to critical hit up to 3 times. Only initial hit of the normal version will crit 3x, the dot ticks do not.

 

Electric Blast:

Voltaic Sentinel has no crit data and does not crit.

 

Weapon Mastery:

Abilities have no crit data and do not crit.

 

Electricity Mastery:

Shocking Field. Well it's a special case that all of it's data is obscured and I need city of data to see what's going on. No crits tho.

Scrapper > Spines > Quills sets the precedence that it can/should also crit.

 

Mace Mastery:

Abilities have no crit data and do not crit.

Edited by Underfyre
  • Like 2
Posted

Why is there no feedback thread for pyro?

 

The set is terrible at being a control set as it stands, but the nerfs to it's procs essentially destroy the one thing it had going for it without adequately fixing the core issues.

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