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Posted

Hi all,

 

This is a little pet project i've been working on.  Essentially, it abuses the fact that a bind file can be used for more than just binds.  I'm using it to target "high priority" targets, Sappers, Immunes Surgeons, etc.

 

I have the attached file in a folder called Binds in my main HC directory, I specifically put it in this folder so that I can use the same file for Live and Beta servers.

 

once that file is saved, run the following command on each character you want to use it for (you only need to do this once per character). 

 

/bind c bindloadfilesilent c:binds\Targets.txt$$bind v targetenemynear

 

Note: The c:binds tells HC's parser to use the root Homecoming directory (assuming the directory is on your c drive) and not your root c drive.  if it were C:\binds it would be looking for binds inside your root C directory.

 

So, I then use the "c" button to target closest enemy, or highest priority target if there is one.  If the high priorty target happens to be in the next spawn over, I just just "v" to target the nearest enemy instead.

 

If you wish to edit the list, make sure you follow the syntax that's in there, higher priority targets go lower on the list (hence why Cairn is lower than other eminators).

 

Hope this helps some of you, I know it has been a game changer for me.

Targets.txt

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Posted

That can be handy for lots of folks, @Psyonico!  I use a unique bind file for each alt and everyone one of them includes the following:

 

V "targetenemynext$$targetcustomnext enemy alive sapper$$targetcustomnext enemy alive quantum$$targetcustomnext enemy alive void$$targetcustomnext enemy alive cyst"


shift+v beginchat /bind v target_custom_next enemy alive 

 

So just hitting the v key will target the next alive cyst, then void, then quantum, then sapper.  In that situation, pretty similar to what you use with your file, although you have quite a few additional target enemies.

 

The key for me is if I hit shift+v it opens the chat window and prefills the info to bind v to a new targetcustomnext enemy alive, then a space, then I can type in whatever I want or need.  So shift+v then type in surgeon and I can target surgeons.  Shift+v again and type in general and I can target generals, etc, etc, etc, for whatever mission or enemy type is appropriate.  If I don't find one of my special enemy I can tab for next enemy or T for near enemy.

 

Thanks for posting your method and hopefully, between the two options, people will find a good way to target their most hated foes!

@Radgen

On Torch and Excelsior

Posted

The benefit to this method is that it's not one single command line that has a upper length of 254 (or 255?)) characters.

 

It uses a side effect of loading a bind file.  The first part is added to a created bind, the standard operation (not having that bit causes the error message).  And the rest of the line is handled too, the side effect that moves the targeting.

 

As many lines as wanted can be used.  The last one that effectively moves the target is the one that takes effect.  It works similar to the way the different parts of one line work between the "$$".  But its nature means it can be longer.

 

I limit myself to that bound to TAB and a simple bind on TILDE, as well as T bound to "targetenemynear", to do the targeting.  It's very easy to make things too complex.

 

 

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Posted

I use a similiar bind to avoid those horrid Coffee Creams in the christmas chocolate boxes. (Other horrid flavours are available for avoidance with a rolling bind!) 🎅🏻🎅🏻🥴

Posted
11 hours ago, Jacke said:

The benefit to this method is that it's not one single command line that has a upper length of 254 (or 255?)) characters

This is what started me doing this.  I grabbed a list from @Jacke of targets, but some had to be trimmed down so much to be under the limit that I would get false positives.

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