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Posted

Just curious if anyone has found it useful to pick up the taunt from the Presence pool.  Granted, Sentinels aren't as sturdy with their defenses as some other ATs, but with buffs and the right sort of build twinking, I've seen some pretty hardy Sentinels out there.  Has anyone tried being a "ranged tank"?

Posted

Hmmm, that makes sense.  I don't have a lot of experience with the AT yet, so I was surprised that I haven't seen it yet, but that would be a very good reason.

Posted

I had the same question but after coming up with a water/bio build i have not tested it yet. I keep getting distracted by my sents I know are fun first. This one is a water/bio for the defensive stance when needed. capped S/L F/C E/N  with link minds and lowest buff of barrier.

1572 HP and 422 regen before parasitic leech.Also has an absorb shield. I had linked it in another post but i figured i would post it here too for a starting point maybe.

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Water-Bio Sent: Level 50 Magic Sentinel

Primary Power Set: Water Blast

Secondary Power Set: Bio Armor

Power Pool: Flight

Power Pool: Fighting

Power Pool: Speed

Power Pool: Presence

Ancillary Pool: Psionic Mastery

 

Hero Profile:

Level 1: Aqua Bolt

  • (A) Accuracy IO

Level 1: Hardened Carapace

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (3) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (23) Unbreakable Guard - +Max HP
  • (25) Gladiator's Armor - TP Protection +3% Def (All)
  • (25) Unbreakable Guard - Resistance
  • (27) Unbreakable Guard - Resistance/Endurance

Level 2: Water Burst

  • (A) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity
  • (5) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (13) Superior Opportunity Strikes - Accuracy/Damage
  • (13) Superior Opportunity Strikes - Damage/RechargeTime
  • (11) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (15) Superior Opportunity Strikes - Accuracy/Damage/Endurance

Level 4: Inexhaustible

  • (A) Miracle - +Recovery
  • (21) Numina's Convalesence - +Regeneration/+Recovery
  • (37) Numina's Convalesence - Heal

Level 6: Dehydrate

  • (A) Superior Sentinel's Ward - Accuracy/Damage
  • (7) Superior Sentinel's Ward - Damage/RechargeTime
  • (7) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (9) Superior Sentinel's Ward - Accuracy/Damage/Endurance
  • (9) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb
  • (11) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime

Level 8: Fly

  • (A) Winter's Gift - Slow Resistance (20%)

Level 10: Adaptation

Level 12: Environmental Adaptation

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (15) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (17) Reactive Defenses - Scaling Resist Damage
  • (29) Defense Buff IO

Level 14: Whirlpool

  • (A) Ragnarok - Chance for Knockdown
  • (19) Ragnarok - Damage/Endurance
  • (31) Ragnarok - Damage
  • (33) Ragnarok - Damage/Recharge
  • (21) Ragnarok - Accuracy/Damage/Recharge
  • (29) Ragnarok - Accuracy/Recharge

Level 16: Ablative Carapace

  • (A) Preventive Medicine - Heal/RechargeTime

Level 18: Boxing

  • (A) Kinetic Combat - Accuracy/Damage
  • (19) Kinetic Combat - Damage/Endurance
  • (37) Kinetic Combat - Damage/Recharge
  • (27) Kinetic Combat - Damage/Endurance/Recharge

Level 20: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 22: Tidal Forces

  • (A) Rectified Reticle - Increased Perception
  • (33) Rectified Reticle - To Hit Buff/Recharge

Level 24: Hasten

  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO

Level 26: Tough

  • (A) Resist Damage IO

Level 28: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance

Level 30: Water Jet

  • (A) Apocalypse - Chance of Damage(Negative)
  • (31) Apocalypse - Accuracy/Damage/Recharge
  • (40) Apocalypse - Damage/Endurance
  • (43) Apocalypse - Damage
  • (43) Apocalypse - Damage/Recharge

Level 32: Geyser

  • (A) Superior Frozen Blast - Recharge/Chance for Immobilize
  • (34) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (34) Superior Frozen Blast - Accuracy/Damage
  • (34) Superior Frozen Blast - Damage/Endurance
  • (36) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (43) Superior Frozen Blast - Accuracy/Damage/Recharge

Level 35: Mind Probe

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (45) Superior Blistering Cold - Damage/Endurance
  • (36) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (36) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (37) Superior Blistering Cold - Accuracy/Damage/Recharge

Level 38: Parasitic Leech

  • (A) Preventive Medicine - Heal/RechargeTime/Endurance
  • (39) Preventive Medicine - Heal/RechargeTime
  • (39) Preventive Medicine - Heal
  • (39) Preventive Medicine - Endurance/RechargeTime
  • (40) Preventive Medicine - Chance for +Absorb
  • (40) Preventive Medicine - Heal/Endurance

Level 41: Genomic Evolution

  • (A) Aegis - Resistance/Endurance
  • (42) Aegis - Resistance/Recharge
  • (42) Aegis - Psionic/Status Resistance
  • (42) Aegis - Resistance

Level 44: Psychic Shockwave

  • (A) Obliteration - Damage
  • (45) Obliteration - Accuracy/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Chance for Smashing Damage
  • (46) Obliteration - Damage/Recharge

Level 47: Link Minds

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense/Recharge
  • (48) Reactive Defenses - Endurance/RechargeTime
  • (48) Reactive Defenses - Defense/RechargeTime

Level 49: Provoke

  • (A) Mocking Beratement - Accuracy/Recharge
  • (50) Mocking Beratement - Taunt
  • (50) Mocking Beratement - Taunt/Range
  • (50) Mocking Beratement - Taunt/Recharge/Range

Level 1: Defensive Adaptation

Level 1: Brawl

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (17) Kinetic Combat - Damage/Endurance/Recharge
  • (23) Kinetic Combat - Damage/Recharge

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Endurance Modification IO
  • (5) Performance Shifter - Chance for +End

Level 10: Efficient Adaptation

Level 10: Offensive Adaptation

Level 0: The Atlas Medallion

Level 0: Task Force Commander

Level 0: Portal Jockey

Level 0: Freedom Phalanx Reserve

Level 50: Reactive Radial Flawless Interface

Level 50: Agility Core Paragon

Level 50: Assault Radial Embodiment

Level 1: Opportunity

Level 50: Barrier Core Epiphany

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Posted

those are fair points, My first thought was radiation because it is really easy to get good res and def cap ranged but my main is a fire/rad and was wanting to try something else.

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