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Plant/Savage


Greentea

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Hey all! I'm working on Plant/Savage build, I only have two priorities for this build; Recharge (Obviously) and Defenses.

 

I'm not an expert on defenses...how does it looks? Is my defenses enough? Savage is very heavy on melee, I'm wondering if the defenses is enough? I want to do just about everything in the game such as open world, itrials, TFs/SFs, if that answers your question.

 

The build may seems expensive but doable.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Dominator

Primary Power Set: Plant Control

Secondary Power Set: Savage Assault

Power Pool: Speed

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Mace Mastery

 

Hero Profile:

Level 1: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(7), BslGaz-EndRdx/Rchg/Hold(7), BslGaz-Acc/EndRdx/Rchg/Hold(17)

Level 1: Call Swarm -- Acc-I(A), Dcm-Build%(31)

Level 2: Roots -- FrzBls-Acc/Dmg(A), FrzBls-Dmg/EndRdx(15), FrzBls-Acc/Dmg/EndRdx(27), FrzBls-Acc/Dmg/Rchg(29), FrzBls-Dmg/EndRdx/Acc/Rchg(29)

Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)

Level 6: Combat Jumping -- LucoftheG-Rchg+(A)

Level 8: Seeds of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(9), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(11), CrcPrs-Conf/EndRdx(11)

Level 10: Vicious Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(34)

Level 12: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(13), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(15)

Level 14: Super Jump -- BlsoftheZ-ResKB(A)

Level 16: Spot Prey -- HO:Membr(A), HO:Membr(17), RctRtc-ToHit(25), RctRtc-ToHit/Rchg(48)

Level 18: Vines -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprAscoft-EndRdx/Rchg(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(21)

Level 20: Rending Flurry -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(45)

Level 22: Tough -- StdPrt-ResKB(A), GldArm-3defTpProc(23), HO:Ribo(23), HO:Ribo(25)

Level 24: Cross Punch -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40)

Level 26: Carrion Creepers -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/Rchg(37), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37)

Level 28: Blood Craze -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(37), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(39)

Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(31), LucoftheG-Rchg+(31)

Level 32: Fly Trap -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33)

Level 35: Call Hawk -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(46), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(48), Thn-Dmg/EndRdx/Rchg(50)

Level 38: Feral Charge -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(43), OvrFrc-Acc/Dmg/End(46), OvrFrc-Dmg/End/Rech(50), OvrFrc-Acc/Dmg/End/Rech(50)

Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(42), LucoftheG-Rchg+(42), ShlWal-ResDam/Re TP(42)

Level 44: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(45), LucoftheG-Rchg+(45)

Level 47: Assault -- EndRdx-I(A), EndRdx-I(48)

Level 49: Vengeance -- LucoftheG-Rchg+(A)

Level 1: Brawl -- Acc-I(A)

Level 1: Domination

Level 1: Prestige Power Dash -- EndRdx-I(A)

Level 1: Prestige Power Slide -- EndRdx-I(A)

Level 1: Prestige Power Quick -- EndRdx-I(A)

Level 1: Prestige Power Rush -- EndRdx-I(A)

Level 1: Prestige Power Surge -- EndRdx-I(A)

Level 1: Sprint -- EndRdx-I(A)

Level 2: Rest -- RechRdx-I(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(3)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(3), PrfShf-End%(5)

------------

 

 

 

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Really? 41 Views and no replies? Ayyyyy.

 

I'm not entirely positive about taking Leadership, maybe I should switch with Stealth pool. I'm gonna remove the second slot from Call Swarm and add into something else.

 

I have a Plant/Savage build but my mids is being shit soo can't exactly post it. I can try if you'd like? It doesnt have good defense but it does have perma dom and Creepers( I think. Well, they always follow for quite a few mobs before the timer comes up, and I usually see a vine when it comes up again so I guess that's perma?).

Aspiring show writer through AE arcs and then eventually a script 😛

 

AE Arcs: Odd Stories-Arc ID: 57289| An anthology series focusing on some of your crazier stories that you'd save for either a drunken night at Pocket D or a mindwipe from your personal psychic.|The Pariahs: Magus Gray-Arc ID: 58682| Magus Gray enlists your help in getting to the bottom of who was behind the murder of the Winter Court.|

 

 

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Really? 41 Views and no replies? Ayyyyy.

 

I'm not entirely positive about taking Leadership, maybe I should switch with Stealth pool. I'm gonna remove the second slot from Call Swarm and add into something else.

 

I have a Plant/Savage build but my mids is being shit soo can't exactly post it. I can try if you'd like? It doesnt have good defense but it does have perma dom and Creepers( I think. Well, they always follow for quite a few mobs before the timer comes up, and I usually see a vine when it comes up again so I guess that's perma?).

 

Yes, I would love to see it and compare with the revised build. I was thinking about defenses because savage assault is very melee heavy, I imagine a melee Dominator will get hit a lot due to no defenses (from powersets).

 

If you don't feel comfortable posting on the forums, then you can PM me or contact on Discord, whatever works for you--let me know.

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Really? 41 Views and no replies? Ayyyyy.

 

I'm not entirely positive about taking Leadership, maybe I should switch with Stealth pool. I'm gonna remove the second slot from Call Swarm and add into something else.

 

I have a Plant/Savage build but my mids is being shit soo can't exactly post it. I can try if you'd like? It doesnt have good defense but it does have perma dom and Creepers( I think. Well, they always follow for quite a few mobs before the timer comes up, and I usually see a vine when it comes up again so I guess that's perma?).

 

Yes, I would love to see it and compare with the revised build. I was thinking about defenses because savage assault is very melee heavy, I imagine a melee Dominator will get hit a lot due to no defenses (from powersets).

 

If you don't feel comfortable posting on the forums, then you can PM me or contact on Discord, whatever works for you--let me know.

 

 

Hero Plan by Hero Hero Designer 2.23

https://github.com/ImaginaryDevelopment/imaginary-hero-designer

 

Click this DataLink to open the build!

 

Druid: Level 50 Magic Dominator

Primary Power Set: Plant Control

Secondary Power Set: Savage Assault

Power Pool: Speed

Power Pool: Leaping

Power Pool: Flight

Power Pool: Leadership

Ancillary Pool: Ice Mastery

 

Hero Profile:

Level 1: Strangler

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Recharge/Hold
  • (5) Basilisk's Gaze - Endurance/Recharge/Hold

Level 1: Call Swarm

  • (A) Achilles' Heel - Chance for Res Debuff

Level 2: Maiming Slash

  • (A) Crushing Impact - Accuracy/Damage
  • (5) Crushing Impact - Damage/Endurance
  • (7) Crushing Impact - Accuracy/Damage/Endurance
  • (7) Crushing Impact - Damage/Recharge
  • (9) Crushing Impact - Damage/Endurance/Recharge

Level 4: Vicious Slash

  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (9) Crushing Impact - Accuracy/Damage
  • (11) Crushing Impact - Damage/Endurance
  • (11) Crushing Impact - Accuracy/Damage/Endurance
  • (13) Crushing Impact - Damage/Endurance/Recharge
  • (13) Crushing Impact - Accuracy/Damage/Recharge

Level 6: Hasten

  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO

Level 8: Seeds of Confusion

  • (A) Malaise's Illusions - Accuracy/Recharge
  • (17) Malaise's Illusions - Endurance/Confused
  • (19) Malaise's Illusions - Accuracy/Endurance
  • (19) Malaise's Illusions - Confused/Range
  • (21) Malaise's Illusions - Accuracy/Confused/Recharge

Level 10: Roots

  • (A) Enfeebled Operation - Accuracy/Recharge
  • (21) Enfeebled Operation - Endurance/Immobilize
  • (23) Enfeebled Operation - Accuracy/Endurance
  • (23) Enfeebled Operation - Immobilize/Range
  • (25) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (25) Enfeebled Operation - Accuracy/Immobilize

Level 12: Super Speed

  • (A) Winter's Gift - Slow Resistance (20%)

Level 14: Super Jump

  • (A) Springfoot - Jumping

Level 16: Spot Prey

  • (A) Adjusted Targeting - To Hit Buff
  • (29) Adjusted Targeting - To Hit Buff/Recharge
  • (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (31) Adjusted Targeting - Endurance/Recharge
  • (31) Adjusted Targeting - Recharge

Level 18: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (31) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 20: Rending Flurry

  • (A) Fury of the Gladiator - Chance for Res Debuff
  • (27) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (33) Obliteration - Damage
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Recharge

Level 22: Fly

  • (A) Freebird - FlySpeed

Level 24: Hover

  • (A) Luck of the Gambler - Recharge Speed

Level 26: Carrion Creepers

  • (A) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (36) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (36) Superior Ascendency of the Dominator - Endurance/Recharge
  • (36) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (37) Superior Ascendency of the Dominator - Recharge/Chance for +Damage

Level 28: Blood Craze

  • (A) Preventive Medicine - Heal
  • (33) Preventive Medicine - Heal/Endurance
  • (34) Preventive Medicine - Heal/RechargeTime
  • (37) Preventive Medicine - Endurance/RechargeTime
  • (37) Preventive Medicine - Heal/RechargeTime/Endurance
  • (43) Preventive Medicine - Chance for +Absorb

Level 30: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed

Level 32: Fly Trap

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (39) Expedient Reinforcement - Accuracy/Damage
  • (39) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (39) Expedient Reinforcement - Endurance/Damage/Recharge

Level 35: Call Hawk

  • (A) Decimation - Accuracy/Damage
  • (40) Decimation - Damage/Endurance
  • (40) Decimation - Damage/Recharge
  • (40) Decimation - Accuracy/Endurance/Recharge
  • (42) Decimation - Accuracy/Damage/Recharge

Level 38: Feral Charge

  • (A) Obliteration - Damage
  • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Recharge
  • (50) Scirocco's Dervish - Chance of Damage(Lethal)

Level 41: Sleet

  • (A) Achilles' Heel - Chance for Res Debuff
  • (45) Annihilation - Chance for Res Debuff
  • (45) Recharge Reduction IO
  • (45) Endurance Reduction IO

Level 44: Frozen Armor

  • (A) Luck of the Gambler - Recharge Speed
  • (46) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
  • (46) Reactive Defenses - Scaling Resist Damage

Level 47: Ice Storm

  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Accuracy/Damage/Endurance

Level 49: Burnout

  • (A) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Domination

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Miracle - +Recovery
  • (50) Panacea - +Hit Points/Endurance

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (15) Performance Shifter - EndMod
  • (15) Performance Shifter - EndMod/Accuracy/Recharge
  • (27) Performance Shifter - EndMod/Recharge

Level 50: Agility Core Paragon

Level 50: Ion Core Final Judgement

Level 50: Degenerative Core Flawless Interface

Level 50: Polar Lights Radial Superior Ally

Level 50: Rebirth Core Epiphany

------------

 

 

 

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Here's my build. Hopefully it comes off correctly.

Aspiring show writer through AE arcs and then eventually a script 😛

 

AE Arcs: Odd Stories-Arc ID: 57289| An anthology series focusing on some of your crazier stories that you'd save for either a drunken night at Pocket D or a mindwipe from your personal psychic.|The Pariahs: Magus Gray-Arc ID: 58682| Magus Gray enlists your help in getting to the bottom of who was behind the murder of the Winter Court.|

 

 

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A couple thoughts off the top of my head:

1) Can you actually even slot both Frozen Blast and the Superior Frozen Blast in-game?

2) Carrion Creepers is a great power to put damage procs into since it takes so many kinds

3) The contagious confusion proc in Seeds of Confusion is absolutely insane (it means it effectively never "misses" and will generally mean that you can get a few seconds of confuse on bosses even if Domination is down for some reason) and the 5% ranged defense bonus isn't bad either. 

4) You probably don't need so much +tohit in Spot Prey, and you should definitely put the Gaussian's chance for build up proc in it.

5) I assume you meant to put the +3% defense Steadfast Protection in instead of the knockback protection IO.

6) Taking the 2nd slot out of Assault and putting it into Health lets you slot the Miracle +Recovery IO, which nets you +0.19 end/sec recovery (Assault uses 0.06 more but the IO gives you +0.25)

7) A full Panacea set is a pretty expensive way to get 7.5% recharge.  I'd put either 5 Doctored Wounds into Blood Craze (5% recharge) or the full set of Preventive Medicine (8.75% recharge and a nice endurance discount)

 

After playing in Pine's for a while I came up with this, which I don't think is perfect, but I do think it makes better use of your slots in some ways :)  I dropped Cross Punch because i feel like you should have enough good attacks with Savage Assault.  I'd like to take the slots out of Kick, too.

 

http://www.cohplanner.com/mids/download.php?uc=1462&c=680&a=1360&f=HEX&dc=78DA6D94C96F525114C6EF1BB042A9B494B674A06568652C83BA308E316DADA960D026AE547C8117FA1204026874E9CEB59B6A5A8795891B772675FA2F9C16AE9D6B1BDD6AF0F0BE53E882973C7EDCEF0CF7DC73EF7D999BF3F6678BB74F0AC93157D2EAF5DC7CE59A51D61A959A25A3158DBC683D3DF44EB50DB9B94AB951AB94E2D992566EEC8CBC1DFBA97A5DBB5E6AC497B51B5A51DF190A5BB64241CB555D2FD8CDBF695DAB1AE5629F39386D14571A3472EC980A7AADBE6254C717AA463EDE499ED1F23AFDD41B7AED969BEA9AA1775111FC3415F15616C2A38A3DEF981FC0FE8FE0DF70DB5715AB8420D9EE81EEFBE0E43A185C03CF507E4932632CD2060D52AAD8F7021C7B094EBC62BE06836F403F354F41ACA4440929AB5099C364B3C0262C4392E9BFA4A0DFADB97A2EC9A6B6F732F30A68CB31AF82760D141121AC1C6BCD12FC54E77970F802E85B060305813A0D50A6497BB987BD1CE3E298498EF171CE11F2ED83AFE8FB84B9159ADBC19AE329B434AD6580730EF0BE38795F9CEF4117EF8B4CF183BC2F83EB2A7AFB008C3C643E02638F4185EA1842FFE4A111C9CC337C007D779F20595544B3F564481BE5C68C6E60C1BE2F700CACA1F181274830FD19FAF473F8A954D838C78E7F65DB3770FF77E60FE64F30B109AA54A0870BF4B830CF246F74AC1F3C47AE53DCA4A92D34CEBBCDFCCDFC03FEA3C3EBE726F963D066E3CC04984882A914D80CE392B462660E438B1CE19863EC7B94791CBC43358550B712E2BAC35C77F82CD616E6FA07688D515E63947D63EC9B601F27F9C4F9A0C77DE8AB8BB4241F9824FB4FA8EDCB29C418FCFC1DAD19D96DE73CC92E5AAA8B76B08B76A88B96EEA26549935893A2D0ACFD74B1B9AE4D5BFB0321A459D8B73A9A2C5DC4FA641F7A675F92CC0FCBAFDD7121C46DEF8EF3F2E5BC8B7D5157C1FFDC0BC87E

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A couple thoughts off the top of my head:

1) Can you actually even slot both Frozen Blast and the Superior Frozen Blast in-game?

2) Carrion Creepers is a great power to put damage procs into since it takes so many kinds

3) The contagious confusion proc in Seeds of Confusion is absolutely insane (it means it effectively never "misses" and will generally mean that you can get a few seconds of confuse on bosses even if Domination is down for some reason) and the 5% ranged defense bonus isn't bad either. 

4) You probably don't need so much +tohit in Spot Prey, and you should definitely put the Gaussian's chance for build up proc in it.

5) I assume you meant to put the +3% defense Steadfast Protection in instead of the knockback protection IO.

6) Taking the 2nd slot out of Assault and putting it into Health lets you slot the Miracle +Recovery IO, which nets you +0.19 end/sec recovery (Assault uses 0.06 more but the IO gives you +0.25)

7) A full Panacea set is a pretty expensive way to get 7.5% recharge.  I'd put either 5 Doctored Wounds into Blood Craze (5% recharge) or the full set of Preventive Medicine (8.75% recharge and a nice endurance discount)

 

After playing in Pine's for a while I came up with this, which I don't think is perfect, but I do think it makes better use of your slots in some ways :)  I dropped Cross Punch because i feel like you should have enough good attacks with Savage Assault.  I'd like to take the slots out of Kick, too.

 

 

First of all, thank you for the feedback! There's a couple things I'd like to say...

 

-I'm not sure if it's worth to put damage procs into Creepers, they take a while to spawn a tentacle. With my limited testing, sometimes the proc fires, sometimes they don't.  The current PPM is tricky to test. Gah.

 

-I suppose you can put the Contagious Confusion proc into Seeds, but it's a cone and I don't have any issues if it missed--DPS the non-confused ones. <shrugs> As for the ranged defenses, I prefer to focus on melee defenses, since Savage Assault is heavy on melee with only two range attacks (Call Swarm is a joke, its dps is really weak). Can you explain why you pick range over melee defenses?

 

-You're right about the +tohit in Spot Prey. Also, you're right about the Karma issue, it's supposed to be +3% defense, not the KB.

 

-I don't think it's worth to put Miracle proc into Health because of (Perma)Domination/Numina's proc/Performance's Shifter. Is it bit overkill with Miracle proc?

 

Edit: I forgot to mention about Roots, why did you slotted the ATOs into Roots? Roots is ridiculously powerful (dps wise) compare to other AE immobs. I'm not sure if the proc fires often into Roots because of the current PPM. Roots's CD is shorter than Creepers.

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