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Looking for suggestions for my Electric/Invulnerability Build


mrhealgood2

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Just looking for some advice. This is the first build I've ever fully created by myself and I'm sure there are plenty of flaws. My goal with this build is to be able to take as much damage as I possibly can. Not really interested in damage as much as I am resistance and defense. Any input is welcomed! Thanks all!

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Captain Resistance: Level 50 Mutation Brute

Primary Power Set: Electrical Melee

Secondary Power Set: Invulnerability

Power Pool: Speed

Power Pool: Concealment

Power Pool: Leaping

Power Pool: Leadership

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Havoc Punch

  • (A) Gladiator's Strike - Accuracy/Damage
  • (5) Gladiator's Strike - Damage/Recharge
  • (5) Gladiator's Strike - Chance for Smashing Damage
  • (11) Gladiator's Strike - Damage/Endurance/Recharge

Level 1: Resist Physical Damage

  • (A) Titanium Coating - Resistance/Endurance
  • (3) Titanium Coating - Resistance/Recharge
  • (7) Titanium Coating - Endurance/Recharge
  • (9) Titanium Coating - Resistance/Endurance/Recharge
  • (9) Titanium Coating - Resistance
  • (11) Titanium Coating - Endurance

Level 2: Jacobs Ladder

  • (A) Superior Avalanche - Accuracy/Damage
  • (3) Superior Avalanche - Damage/Endurance
  • (36) Superior Avalanche - Accuracy/Damage/Endurance
  • (37) Superior Avalanche - Accuracy/Damage/Recharge
  • (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge

Level 4: Temp Invulnerability

  • (A) Impervium Armor - Resistance/Endurance
  • (13) Impervium Armor - Resistance/Recharge
  • (13) Impervium Armor - Endurance/Recharge
  • (15) Impervium Armor - Resistance/Endurance/Recharge
  • (15) Impervium Armor - Resistance
  • (17) Impervium Armor - Psionic Resistance

Level 6: Hasten

  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO

Level 8: Super Speed

  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range

Level 10: Thunder Strike

  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (37) Superior Unrelenting Fury - Damage/RechargeTime
  • (37) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (39) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (46) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (46) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 12: Dull Pain

  • (A) Preventive Medicine - Heal
  • (17) Preventive Medicine - Chance for +Absorb
  • (19) Preventive Medicine - Heal/Endurance
  • (46) Preventive Medicine - Heal/RechargeTime

Level 14: Resist Elements

  • (A) Gladiator's Armor - Resistance
  • (19) Gladiator's Armor - Resistance/Rech/End
  • (21) Gladiator's Armor - End/Resist
  • (21) Gladiator's Armor - TP Protection +3% Def (All)
  • (23) Gladiator's Armor - Recharge/Endurance
  • (23) Gladiator's Armor - Recharge/Resist

Level 16: Unyielding

  • (A) Unbreakable Guard - Resistance
  • (25) Unbreakable Guard - Resistance/Endurance
  • (25) Unbreakable Guard - Endurance/RechargeTime
  • (27) Unbreakable Guard - RechargeTime/Resistance
  • (27) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (29) Unbreakable Guard - +Max HP

Level 18: Chain Induction

  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (39) Mako's Bite - Accuracy/Damage
  • (39) Mako's Bite - Damage/Recharge

Level 20: Stealth

  • (A) Luck of the Gambler - Recharge Speed

Level 22: Build Up

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 24: Invisibility

  • (A) Luck of the Gambler - Recharge Speed

Level 26: Resist Energies

  • (A) Aegis - Resistance/Endurance
  • (29) Aegis - Resistance/Recharge
  • (31) Aegis - Endurance/Recharge
  • (31) Aegis - Resistance/Endurance/Recharge
  • (31) Aegis - Resistance
  • (33) Aegis - Psionic/Status Resistance

Level 28: Invincibility

  • (A) Shield Wall - Defense/Endurance
  • (33) Shield Wall - Defense/Recharge
  • (34) Shield Wall - Endurance/Recharge
  • (34) Shield Wall - Defense/Endurance/Recharge
  • (34) Shield Wall - Defense
  • (33) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 30: Combat Jumping

  • (A) Red Fortune - Defense

Level 32: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Endurance

Level 35: Assault

  • (A) Endurance Reduction IO

Level 38: Taunt

  • (A) Perfect Zinger - Chance for Psi Damage

Level 41: Lightning Rod

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (42) Superior Brute's Fury - Damage/Recharge
  • (42) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (42) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (43) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (43) Superior Brute's Fury - Recharge/Fury Bonus

Level 44: Tough Hide

  • (A) Reactive Defenses - Defense
  • (45) Reactive Defenses - Scaling Resist Damage
  • (45) Reactive Defenses - Defense/Endurance
  • (45) Reactive Defenses - Defense/RechargeTime

Level 47: Unstoppable

  • (A) Impervium Armor - Resistance/Endurance
  • (48) Impervium Armor - Resistance/Recharge
  • (48) Impervium Armor - Endurance/Recharge
  • (48) Impervium Armor - Resistance/Endurance/Recharge
  • (50) Impervium Armor - Resistance
  • (50) Impervium Armor - Psionic Resistance

Level 49: Superior Conditioning

  • (A) Performance Shifter - Chance for +End

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Fury

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Efficacy Adaptor - EndMod
  • (50) Efficacy Adaptor - EndMod/Endurance

------------

 

 

 

 

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1: Ignore Unstoppable.  It's simply a delayed death sentence.

2: You're over-slotted in your Resists and Defenses.  Yes, I know you're not interested in Damage.  But, by itself, Damage dealing is ALSO a form of defense (dead enemies can't hurt you...period).

 

3: You aren't taking into account your Alpha slot either.

Now, yes, for lower-level content, it's not relevant.  However, if you're running at 50, it's quite relevant.

 

Now take a look at my build.

YES, your Resistance numbers are marginally better (and demonstrably better for Tox/Psi).

However, you completely ignored several Defense aids (Steadfast Protection: Res/Def and Gladiator's Armor Unique).

As such, your Defense is more porous than what I've put up.

And making the enemy miss you is superior to damage amelioration (Resistance).

 

Also note that I achieved my numbers in roughly 39 slots.

You achieved your results in 51 slots.

 

"The Perfect Is The Enemy Of The Good"

 

In short, slotting for efficiency (maximum value per-slot) is generally a better idea than slotting for absolute maximum achievable value.

 

 

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Captain Resistance (Redux): Level 50 Mutation Brute

Primary Power Set: Electrical Melee

Secondary Power Set: Invulnerability

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Speed

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Havoc Punch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(40), SprBrtFur-Acc/Dmg/Rchg(42), SprBrtFur-Dmg/EndRdx/Rchg(42), SprBrtFur-Acc/Dmg/EndRdx/Rchg(42), SprBrtFur-Rech/Fury(43)

Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), StdPrt-ResDam/Def+(7)

Level 2: Jacobs Ladder -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(9), Erd-Acc/Dmg/EndRdx/Rchg(9), ClvBlo-Acc/Dmg(39), ClvBlo-Dmg/EndRdx(40), ClvBlo-Dmg/Rchg(40)

Level 4: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7)

Level 6: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(48), Pnc-Heal/Rchg(48), Pnc-Heal/EndRedux/Rchg(50), Pnc-Heal(50)

Level 8: Build Up -- RechRdx-I(A), RechRdx-I(48)

Level 10: Thunder Strike -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(37)

Level 12: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(13), RctArm-ResDam/Rchg(13), GldArm-3defTpProc(15)

Level 14: Taunt -- PrfZng-Dam%(A)

Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19)

Level 18: Chain Induction -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Rchg/HoldProc(37)

Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(21), RctArm-ResDam/Rchg(21)

Level 22: Kick -- FrcFdb-Rechg%(A)

Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(31)

Level 26: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(27), ShlWal-ResDam/Re TP(33)

Level 28: Invincibility -- LucoftheG-Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29)

Level 30: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)

Level 32: Lightning Rod -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)

Level 35: Tough Hide -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)

Level 38: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39)

Level 41: Superior Conditioning -- PrfShf-End%(A)

Level 44: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46)

Level 47: Physical Perfection -- RgnTss-Regen+(A)

Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(43), Mrc-Rcvry+(43)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46)

Level 50: Agility Core Paragon

------------

 

 

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Def > resist > healing. But that has many qualifiers. I agree you do need the unique procs for *3 res and + 3 def    Invul has very good def debuff so good defenses are very supported on Invul

 

Now for the qualifiers.  Everything counts (only) in large amounts. Take a standard Invul brute with no sets. Take one small purple insp and jump into a huge ugly mob. The purp helped a little. Take 4 purps 1st.  It is way better than 4xthe effect.  Same with resist 80% + resists are way way better than 4x 20% resists. 

 

And healing.  I am currently on a dark armor that has two heals that cycle near constant. One can fill the whole bar.  He needs it he is squishy as a sponge.

 

I think unstoppable is a great power but you have to memorize the game enough so that you know what is going to happen in theee minutes and have a plan for surviving it. Otherwise it is just a delayed death sentence. Fun but short

 

Enjoy the bruting

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