mrhealgood2 Posted July 15, 2019 Share Posted July 15, 2019 Just looking for some advice. This is the first build I've ever fully created by myself and I'm sure there are plenty of flaws. My goal with this build is to be able to take as much damage as I possibly can. Not really interested in damage as much as I am resistance and defense. Any input is welcomed! Thanks all! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Captain Resistance: Level 50 Mutation Brute Primary Power Set: Electrical Melee Secondary Power Set: Invulnerability Power Pool: Speed Power Pool: Concealment Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Havoc Punch (A) Gladiator's Strike - Accuracy/Damage (5) Gladiator's Strike - Damage/Recharge (5) Gladiator's Strike - Chance for Smashing Damage (11) Gladiator's Strike - Damage/Endurance/Recharge Level 1: Resist Physical Damage (A) Titanium Coating - Resistance/Endurance (3) Titanium Coating - Resistance/Recharge (7) Titanium Coating - Endurance/Recharge (9) Titanium Coating - Resistance/Endurance/Recharge (9) Titanium Coating - Resistance (11) Titanium Coating - Endurance Level 2: Jacobs Ladder (A) Superior Avalanche - Accuracy/Damage (3) Superior Avalanche - Damage/Endurance (36) Superior Avalanche - Accuracy/Damage/Endurance (37) Superior Avalanche - Accuracy/Damage/Recharge (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge Level 4: Temp Invulnerability (A) Impervium Armor - Resistance/Endurance (13) Impervium Armor - Resistance/Recharge (13) Impervium Armor - Endurance/Recharge (15) Impervium Armor - Resistance/Endurance/Recharge (15) Impervium Armor - Resistance (17) Impervium Armor - Psionic Resistance Level 6: Hasten (A) Recharge Reduction IO (7) Recharge Reduction IO Level 8: Super Speed (A) Winter's Gift - Run Speed, Jump, Flight Speed, RangeLevel 10: Thunder Strike (A) Superior Unrelenting Fury - Accuracy/Damage (37) Superior Unrelenting Fury - Damage/RechargeTime (37) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (39) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (46) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (46) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 12: Dull Pain (A) Preventive Medicine - Heal (17) Preventive Medicine - Chance for +Absorb (19) Preventive Medicine - Heal/Endurance (46) Preventive Medicine - Heal/RechargeTime Level 14: Resist Elements (A) Gladiator's Armor - Resistance (19) Gladiator's Armor - Resistance/Rech/End (21) Gladiator's Armor - End/Resist (21) Gladiator's Armor - TP Protection +3% Def (All) (23) Gladiator's Armor - Recharge/Endurance (23) Gladiator's Armor - Recharge/Resist Level 16: Unyielding (A) Unbreakable Guard - Resistance (25) Unbreakable Guard - Resistance/Endurance (25) Unbreakable Guard - Endurance/RechargeTime (27) Unbreakable Guard - RechargeTime/Resistance (27) Unbreakable Guard - Resistance/Endurance/RechargeTime (29) Unbreakable Guard - +Max HP Level 18: Chain Induction (A) Mako's Bite - Chance of Damage(Lethal) (39) Mako's Bite - Accuracy/Damage (39) Mako's Bite - Damage/Recharge Level 20: Stealth (A) Luck of the Gambler - Recharge SpeedLevel 22: Build Up (A) Gaussian's Synchronized Fire-Control - To Hit Buff (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance (40) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 24: Invisibility (A) Luck of the Gambler - Recharge SpeedLevel 26: Resist Energies (A) Aegis - Resistance/Endurance (29) Aegis - Resistance/Recharge (31) Aegis - Endurance/Recharge (31) Aegis - Resistance/Endurance/Recharge (31) Aegis - Resistance (33) Aegis - Psionic/Status Resistance Level 28: Invincibility (A) Shield Wall - Defense/Endurance (33) Shield Wall - Defense/Recharge (34) Shield Wall - Endurance/Recharge (34) Shield Wall - Defense/Endurance/Recharge (34) Shield Wall - Defense (33) Shield Wall - +Res (Teleportation), +5% Res (All) Level 30: Combat Jumping (A) Red Fortune - DefenseLevel 32: Maneuvers (A) Luck of the Gambler - Recharge Speed (40) Luck of the Gambler - Defense (40) Luck of the Gambler - Defense/Endurance Level 35: Assault (A) Endurance Reduction IOLevel 38: Taunt (A) Perfect Zinger - Chance for Psi DamageLevel 41: Lightning Rod (A) Superior Brute's Fury - Accuracy/Damage (42) Superior Brute's Fury - Damage/Recharge (42) Superior Brute's Fury - Accuracy/Damage/Recharge (42) Superior Brute's Fury - Damage/Endurance/RechargeTime (43) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (43) Superior Brute's Fury - Recharge/Fury Bonus Level 44: Tough Hide (A) Reactive Defenses - Defense (45) Reactive Defenses - Scaling Resist Damage (45) Reactive Defenses - Defense/Endurance (45) Reactive Defenses - Defense/RechargeTime Level 47: Unstoppable (A) Impervium Armor - Resistance/Endurance (48) Impervium Armor - Resistance/Recharge (48) Impervium Armor - Endurance/Recharge (48) Impervium Armor - Resistance/Endurance/Recharge (50) Impervium Armor - Resistance (50) Impervium Armor - Psionic Resistance Level 49: Superior Conditioning (A) Performance Shifter - Chance for +EndLevel 1: Brawl (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Fury Level 1: Sprint (A) EmptyLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) Run Speed IOLevel 2: Health (A) Numina's Convalesence - +Regeneration/+RecoveryLevel 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Efficacy Adaptor - EndMod (50) Efficacy Adaptor - EndMod/Endurance ------------ Link to comment Share on other sites More sharing options...
Hyperstrike Posted July 15, 2019 Share Posted July 15, 2019 1: Ignore Unstoppable. It's simply a delayed death sentence. 2: You're over-slotted in your Resists and Defenses. Yes, I know you're not interested in Damage. But, by itself, Damage dealing is ALSO a form of defense (dead enemies can't hurt you...period). 3: You aren't taking into account your Alpha slot either. Now, yes, for lower-level content, it's not relevant. However, if you're running at 50, it's quite relevant. Now take a look at my build. YES, your Resistance numbers are marginally better (and demonstrably better for Tox/Psi). However, you completely ignored several Defense aids (Steadfast Protection: Res/Def and Gladiator's Armor Unique). As such, your Defense is more porous than what I've put up. And making the enemy miss you is superior to damage amelioration (Resistance). Also note that I achieved my numbers in roughly 39 slots. You achieved your results in 51 slots. "The Perfect Is The Enemy Of The Good" In short, slotting for efficiency (maximum value per-slot) is generally a better idea than slotting for absolute maximum achievable value. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Captain Resistance (Redux): Level 50 Mutation Brute Primary Power Set: Electrical Melee Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Havoc Punch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(40), SprBrtFur-Acc/Dmg/Rchg(42), SprBrtFur-Dmg/EndRdx/Rchg(42), SprBrtFur-Acc/Dmg/EndRdx/Rchg(42), SprBrtFur-Rech/Fury(43) Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), StdPrt-ResDam/Def+(7) Level 2: Jacobs Ladder -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(9), Erd-Acc/Dmg/EndRdx/Rchg(9), ClvBlo-Acc/Dmg(39), ClvBlo-Dmg/EndRdx(40), ClvBlo-Dmg/Rchg(40) Level 4: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7) Level 6: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(48), Pnc-Heal/Rchg(48), Pnc-Heal/EndRedux/Rchg(50), Pnc-Heal(50) Level 8: Build Up -- RechRdx-I(A), RechRdx-I(48) Level 10: Thunder Strike -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(37) Level 12: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(13), RctArm-ResDam/Rchg(13), GldArm-3defTpProc(15) Level 14: Taunt -- PrfZng-Dam%(A) Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19) Level 18: Chain Induction -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Rchg/HoldProc(37) Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(21), RctArm-ResDam/Rchg(21) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(31) Level 26: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(27), ShlWal-ResDam/Re TP(33) Level 28: Invincibility -- LucoftheG-Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29) Level 30: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Lightning Rod -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34) Level 35: Tough Hide -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36) Level 38: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39) Level 41: Superior Conditioning -- PrfShf-End%(A) Level 44: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46) Level 47: Physical Perfection -- RgnTss-Regen+(A) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(43), Mrc-Rcvry+(43) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1503;698;1396;HEX;| |78DA6594D94F135114C6EFB453A01B6D590B74A348D964A0EAB326B218942604135| |FC9D85E619271683A53038F3EF8AEA8F1C5055C12F73FC1DD7FC688FAA0D1F8603D| |9DF3411F6692F6D77BEE77EEF9CEE9CC94B6E623AFCF5C3D2594F09CA9DBF6DAE95| |ADD911DA5BAA33BC6A625E81A9CD3AB8E6E58B955691BB6A35B65991B5F9595FAD6| 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|F76D114CA902173D810DBAC4A42732EB89143D91E39EC8094F64513D7C1F34963DB| |B2BEAE11B40286E2418A7E79A238DFD90709FB5D6EEF756C4A70CF39D3179810269| |E259EEFC9B27EB47E8B08AA260DED33BCCBF7D3442F8FB0F5F60F107| |-------------------------------------------------------------------| If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
Snarky Posted July 15, 2019 Share Posted July 15, 2019 Def > resist > healing. But that has many qualifiers. I agree you do need the unique procs for *3 res and + 3 def Invul has very good def debuff so good defenses are very supported on Invul Now for the qualifiers. Everything counts (only) in large amounts. Take a standard Invul brute with no sets. Take one small purple insp and jump into a huge ugly mob. The purp helped a little. Take 4 purps 1st. It is way better than 4xthe effect. Same with resist 80% + resists are way way better than 4x 20% resists. And healing. I am currently on a dark armor that has two heals that cycle near constant. One can fill the whole bar. He needs it he is squishy as a sponge. I think unstoppable is a great power but you have to memorize the game enough so that you know what is going to happen in theee minutes and have a plan for surviving it. Otherwise it is just a delayed death sentence. Fun but short Enjoy the bruting Link to comment Share on other sites More sharing options...
Hyperstrike Posted July 16, 2019 Share Posted July 16, 2019 I think unstoppable is a great power I prefer a better steady-state build than relying on god-modes with suicidal crashes. If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
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