Zepp Posted July 16, 2019 Share Posted July 16, 2019 Alright, hear me out here, I was thinking that we have a lot of runework at the tailor, some auras, and whatnot, but we don't have arcane sets. What would it be? Well, it would likely fit into the Jack-of-all-trades type role. Those roles mean different things to different sets: Vulgar: the default toggle (no power investment) Smashing/Lethal damage type; primary debuff is -Res; primary control is Stun; mixed defense Natural: Toggle 1 (requires investment in toggle power) Fire/Cold damage type; primary debuff is -Rech; primary control is Immobilize; Regen-centric defense Karmic: Toggle 2 (requires investment in toggle power) Energy/Negative damage type; primary debuff is -Def; primary control is Confuse; Resist-centric defense Cursed: Toggle 3 (requires investment in toggle power) Psionic/Toxic damage type; primary debuff is -Reg; primary control is Fear; Defense-centric defense Each powerset would use the toggle (with different results), but they would be mutually exclusive - no Arcane/Arcane toons. These sets would lend themselves to either specialization (favor one arcane type) or morphing fight styles. This would not be on par Kheldians, but it would be more salient than switch ammo. The powers would use a range of abilities, many of which could borrow from existing animations, but have various effects based on the toggle. The least versatile set would be Arcane Armor, because of the different types of enhancements needed for optimization. 1 1 Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee -------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Great Archetype Concept Battle: Final Round -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Archetype Proposal Amalgamation Link to comment Share on other sites More sharing options...
Varkarrus Posted July 16, 2019 Share Posted July 16, 2019 Why no Arcane/Arcane toons? Seems like an oversight, because you'd expect that to be a common pairing, just like fire/fire... You could even have the toggles be seperate per powerset. Cursed arcane defense, and vulgar arcane blast both active at the same time. Link to comment Share on other sites More sharing options...
Zepp Posted July 16, 2019 Author Share Posted July 16, 2019 The reason I suggested not having both was to prevent it from being overly versatile. Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee -------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Great Archetype Concept Battle: Final Round -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Archetype Proposal Amalgamation Link to comment Share on other sites More sharing options...
Zepp Posted July 17, 2019 Author Share Posted July 17, 2019 Anyone else with thoughts about the set, or about limiting toons to one version? Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee -------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Great Archetype Concept Battle: Final Round -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Archetype Proposal Amalgamation Link to comment Share on other sites More sharing options...
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