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Posted

My D3 corruptor build is not for everyone.... but it is perfect for me. I play in Point Blank Melee range and fight in the midst of the melee fighters allowing me to liberally use Twilight Grasp (not just a heal, -regen-Tohit) & my other abilities to assist them as needed. I have two massive PBAoE abilities in Blackstar & Void. My rotation is Gloom, Dark Blast, Life Drain.... No room for Nightfall or Moonbeam.

 

Feel free to comment, ask questions or be judgmental ;)

 

 

Incarnates

Alpha- Intuition

Judgement-Void

Interface-Diamagnetic

Lore-Cimeroran

Destiny-Clarion

Hybrid-Assault

 

 

 

Hp907hw.jpg

 

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Level 50 Magic Corruptor

Primary Power Set: Dark Blast

Secondary Power Set: Dark Miasma

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Dark Mastery

 

Villain Profile:

------------

Level 1: Gloom

(A) Superior Malice of the Corruptor - Accuracy/Damage

(3) Superior Malice of the Corruptor - Damage/Recharge

(3) Superior Malice of the Corruptor - Damage/Endurance/Recharge

(5) Superior Malice of the Corruptor - Accuracy/Damage/Recharge

(5) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

(7) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge

 

 

Level 1: Twilight Grasp

(A) Touch of the Nictus - Healing

(7) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge

(9) Touch of the Nictus - Accuracy/Healing

(9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration

(11) Touch of the Nictus - Accuracy/Endurance/Recharge

(11) Touch of the Nictus - Chance for Negative Energy Damage

 

 

Level 2: Dark Blast

(A) Superior Scourging Blast - Accuracy/Damage

(13) Superior Scourging Blast - RechargeTime/PBAoE +End

(13) Superior Scourging Blast - Damage/RechargeTime

(15) Scourging Blast - RechargeTime/PBAoE +End

(15) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime

(17) Superior Scourging Blast - Damage/Endurance/RechargeTime

 

 

Level 4: Tar Patch

(A) Pacing of the Turtle - Endurance/Recharge/Slow

(17) Tempered Readiness - Endurance/Recharge/Slow

 

 

Level 6: Combat Jumping

(A) Luck of the Gambler - Recharge Speed

 

 

Level 8: Tenebrous Tentacles

(A) Gravitational Anchor - Immobilize

(19) Gravitational Anchor - Immobilize/Recharge

(19) Gravitational Anchor - Accuracy/Immobilize/Recharge

(21) Gravitational Anchor - Accuracy/Recharge

(21) Gravitational Anchor - Immobilize/Endurance

(23) Gravitational Anchor - Chance for Hold

 

 

Level 10: Super Jump

(A) Blessing of the Zephyr - Knockback Reduction (4 points)

 

 

Level 12: Boxing

(A) Empty

 

 

Level 14: Tough

(A) Gladiator's Armor - TP Protection +3% Def (All)

(23) Unbreakable Guard - Resistance

(25) Unbreakable Guard - Resistance/Endurance

(25) Unbreakable Guard - RechargeTime/Resistance

(27) Unbreakable Guard - Resistance/Endurance/RechargeTime

 

 

Level 16: Shadow Fall

(A) Steadfast Protection - Resistance/+Def 3%

(27) Steadfast Protection - Knockback Protection

(29) Aegis - Psionic/Status Resistance

(29) Red Fortune - Defense/Endurance

(31) Red Fortune - Defense

(31) Red Fortune - Defense/Endurance/Recharge

 

 

Level 18: Weave

(A) Reactive Defenses - Defense

(31) Reactive Defenses - Defense/Endurance

(33) Reactive Defenses - Endurance/RechargeTime

(33) Reactive Defenses - Defense/RechargeTime

(33) Reactive Defenses - Scaling Resist Damage

(34) Reactive Defenses - Defense/Endurance/RechargeTime

 

 

Level 20: Fearsome Stare

(A) Siphon Insight - ToHit Debuff

(34) Siphon Insight - Accuracy/Endurance/Recharge

(34) Siphon Insight - Accuracy/ToHit Debuff

(43) Siphon Insight - Accuracy/Recharge

(46) Siphon Insight - ToHit Debuff/Endurance/Recharge

 

 

Level 22: Darkest Night

(A) Dampened Spirits - To Hit Debuff/Endurance

 

 

Level 24: Howling Twilight

(A) Recharge Reduction

 

 

Level 26: Life Drain

(A) Superior Winter's Bite - Accuracy/Damage

(36) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime

(36) Superior Winter's Bite - Accuracy/Damage/Endurance

(37) Superior Winter's Bite - Accuracy/Damage/Recharge

(37) Preventive Medicine - Heal

(37) Preventive Medicine - Heal/RechargeTime/Endurance

 

 

Level 28: Petrifying Gaze

(A) Lockdown - Chance for +2 Mag Hold

(39) Lockdown - Accuracy/Hold

(42) Lockdown - Accuracy/Endurance/Recharge/Hold

 

 

Level 30: Maneuvers

(A) Shield Wall - +Res (Teleportation), +5% Res (All)

(36) Luck of the Gambler - Defense/Endurance

(39) Shield Wall - Defense/Endurance

(39) Luck of the Gambler - Recharge Speed

 

 

Level 32: Blackstar

(A) Superior Avalanche - Accuracy/Damage

(40) Superior Avalanche - Damage/Endurance

(40) Superior Avalanche - Recharge/Chance for Knockdown

(40) Superior Avalanche - Accuracy/Damage/Endurance/Recharge

(42) Superior Avalanche - Accuracy/Damage/Recharge

(42) Superior Avalanche - Accuracy/Damage/Endurance

 

 

Level 35: Dark Consumption

(A) Endurance Modification IO

 

 

Level 38: Dark Servant

(A) Superior Entomb - Accuracy/Hold

(50) Superior Entomb - Accuracy/Hold/Endurance/Recharge

 

 

Level 41: Dark Embrace

(A) Unbreakable Guard - Resistance

(43) Unbreakable Guard - Resistance/Endurance

(43) Unbreakable Guard - Endurance/RechargeTime

(45) Unbreakable Guard - RechargeTime/Resistance

(45) Unbreakable Guard - Resistance/Endurance/RechargeTime

(45) Unbreakable Guard - +Max HP

 

 

Level 44: Soul Transfer

(A) Absolute Amazement - Stun

(46) Absolute Amazement - Stun/Recharge

 

 

Level 47: Soul Drain

(A) Armageddon - Accuracy/Recharge

(50) Armageddon - Accuracy/Damage/Recharge

 

 

Level 49: Tactics

(A) Adjusted Targeting - To Hit Buff/Endurance

(50) Adjusted Targeting - To Hit Buff

 

 

Level 1: Brawl

(A) Empty

 

 

Level 1: Prestige Power Dash

(A) Empty

 

 

Level 1: Prestige Power Slide

(A) Empty

 

 

Level 1: Prestige Power Quick

(A) Empty

 

 

Level 1: Prestige Power Rush

(A) Empty

 

 

Level 1: Prestige Power Surge

(A) Empty

 

 

Level 1: Scourge

Level 1: Sprint

(A) Celerity - +Stealth

 

 

Level 2: Rest

(A) Recharge Reduction IO

 

 

Level 4: Ninja Run

Level 2: Swift

(A) Run Speed IO

 

 

Level 2: Health

(A) Miracle - +Recovery

(46) Panacea - +Hit Points/Endurance

(48) Preventive Medicine - Chance for +Absorb

 

 

Level 2: Hurdle

(A) Jumping IO

 

 

Level 2: Stamina

(A) Performance Shifter - EndMod

(48) Performance Shifter - Chance for +End

(48) Endurance Modification IO

 

 

 

http://www.cohplanner.com/mids/download.php?uc=1445&c=675&a=1350&f=HEX&dc=78DA6593494F535114C7EF6D5F854EB4A57480B64C2DD099D661A30B13408C4013445D372F504A23B64D5B12DD891FC18D1BC561450451123F808938C5AFE007602183032A6EEA69FFC796A42FEFE5F7DEFFDCFF3DF79EF36EEAF68469EBF2EA45212DE3CB6AB99C1E2F944A2BC54AA1A44BA9D9DCBC56D0D5468FA71148CFA9F96C66213EA1966EA6C7C854E969C6C65616171149E5D4F22D5598660B85E5F84C462DE6F25973FD6332975DAAD097E57F6821532A2FE58A268E56F29972D976A9989BE7992845A674C74DAB18A2C7A4117C5575629316985484E605F325A86C31B7C153AFC0B7F284D7CEB12EB0DDC174820617D30D1A29AF64AF0C2875CD14620E811D7E6610B48E803B64D4C22BB5DB12B10DD049E5D5D527AE0A9D039A4583AAD772B5CD6AEA5AE755E61CD8758D791D74DE005D64D4C32BF45FA049D28CAC19AB74092D29666455CCA7B143E74FD07DC4FC0DF6FC013FD0780B3C3A8B8B5E7C147383DE7358B9D700F67630CDA042F96CECB5ED63BEDE03B0FF90F98DF9031CF80E7E249F1DAB57EC6D1C3332DBC1B01E8C19C077E471F08E1DAF5185F7A4B95873D9088A567452A89B2BDDBD8E6EF93799CFC1C00673177307BE829F683E0FBC1ACF5FE4183E0243C7A08DF6EDC3BEB5BE69F8FC56D4647812DFC3DC753B59FA782D7D0F9173E411F329F309187ACC5C03EFD25483F5FFB32A06FB455DFB2C71626A7FDDD01B8C4BEE80AB343EC8FD0872DFC3DCF7F02F30CAFD8F72FFA3C7E0BA598808CF1B99C23E63D3E03D1A12C73A64FC02B4E479D04EB54820A74C3CE3D81AE8551A2793EEDA1F1A6E51122D4AB24539D3A29C6D51AE3495EA4CED9D4F9FD0632DB34AE3A40B19412DF5D6C609AEEE1928CE1E1943FCA0A969E414BDD0C98F0DA05EA37BE0FE495F10BEC393BEFBC83FFA8059EBA35D11FF005677DBA8

 

 

 

Posted

I have an Ice/Dark that just hit 50. I see you're using Intuition in your Alpha slot. Do you use holds that much? I'm thinking of using Cardiac in my Alpha slot to help with end use.

Posted

I have an Ice/Dark that just hit 50. I see you're using Intuition in your Alpha slot. Do you use holds that much? I'm thinking of using Cardiac in my Alpha slot to help with end use.

 

I have zero endurance issues (meaning that my endurance rarely if ever drains out even in sustained battle, which is because of my other Incarnate choices & set bonuses) which is why I have no need for Cardiac. Intuition is used for is -tohitdebuff, dmg, holds, & range... more than just a hold ability

Posted

I have zero endurance issues (meaning that my endurance rarely if ever drains out even in sustained battle, which is because of my other Incarnate choices & set bonuses) which is why I have no need for Cardiac. Intuition is used for is -tohitdebuff, dmg, holds, & range... more than just a hold ability

 

Thanks for the reply. Intuition does seem pretty versatile for /Dark.

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