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Ranged softcap a fool's errand? Water/time help please.


Zalkenai

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Hi everyone, I'm trying to figure out a build for my water/time blaster that doesn't sacrifice damage for safety.  I haven't seen any water/time around here, or on the old forums, so I gave it a first pass.

I'm not married to the epic, I just thought personal FF would be a great oh s**t button.  Is trying for ranged softcap def worth it?

 

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Waterclock: Level 50 Magic Blaster
Primary Power Set: Water Blast
Secondary Power Set: Temporal Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Force Mastery

Hero Profile:
------------
Level 1:    Aqua Bolt            Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1:    Time Wall            TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(48), TraoftheH-Acc/EndRdx(48), TraoftheH-Immob/Acc(50), TraoftheH-Acc/Immob/Rchg(50), TraoftheH-Dam%(50)
Level 2:    Water Burst            SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(11)
Level 4:    Time Stop            Lck-Acc/Hold(A), Lck-Acc/Rchg(13), Lck-Rchg/Hold(13), Lck-EndRdx/Rchg/Hold(15), Lck-Acc/EndRdx/Rchg/Hold(15), Lck-%Hold(17)
Level 6:    Whirlpool            PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(39), PstBls-Dmg/Rchg(39), PstBls-Dmg/Rng(39), PstBls-Dam%(43)
Level 8:    Tidal Forces            GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(42), GssSynFr--Build%(42)
Level 10:    Chronos                RctRtc-Pcptn(A)
Level 12:    Hover                LucoftheG-Rchg+(A)
Level 14:    Fly                Flight-I(A)
Level 16:    Hasten                RechRdx-I(A), RechRdx-I(17), RechRdx-I(48)
Level 18:    Water Jet            SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(21), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(21), SprBlsWrt-Rchg/Dmg%(23)
Level 20:    Temporal Healing        NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(23), NmnCnv-Heal/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(36), NmnCnv-Heal(36), NmnCnv-Regen/Rcvry+(37)
Level 22:    Boxing                Empty(A)
Level 24:    Tough                Ags-Psi/Status(A), Ags-ResDam(25), Ags-ResDam/EndRdx(25), Ags-ResDam/EndRdx/Rchg(37)
Level 26:    Steam Spray            PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(27), PstBls-Dmg/Rng(29), PstBls-Dam%(40)
Level 28:    Weave                LucoftheG-Rchg+(A), LucoftheG-Def(45)
Level 30:    Dehydrate            Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(31), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(33), Thn-Dmg/EndRdx/Rchg(33)
Level 32:    Geyser                Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(34), Rgn-Acc/Rchg(34), Rgn-Dmg/EndRdx(34), Rgn-Knock%(36)
Level 35:    Personal Force Field        ShlWal-ResDam/Re TP(A), Rct-ResDam%(37)
Level 38:    Time Lord            StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45), UnbGrd-Max HP%(45)
Level 41:    Temp Invulnerability        Ags-ResDam(A), Ags-ResDam/EndRdx(46), Ags-ResDam/EndRdx/Rchg(46), Ags-EndRdx/Rchg(46)
Level 44:    Super Speed            Clr-Stlth(A)
Level 47:    Time Shift            AbsAmz-ToHitDeb%(A)
Level 49:    Repulsion Field            EndRdx-I(A)
Level 1:    Brawl                Empty(A)
Level 1:    Defiance    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Empty(A)
Level 2:    Health                Pnc-Heal/+End(A), Mrc-Rcvry+(43)
Level 2:    Hurdle                Empty(A)
Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(43)
Level 1:    Combo Level 1    
Level 1:    Combo Level 2    
Level 1:    Combo Level 3    
------------

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Edited by Zalkenai
I'm a dummy and chose html
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Shuffled a couple things.

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Waterclock: Level 50 Magic Blaster
Primary Power Set: Water Blast
Secondary Power Set: Temporal Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Aqua Bolt -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(3), Thn-Dmg/Rchg:50(3), Thn-Acc/Dmg/Rchg:50(5), Thn-Acc/Dmg/EndRdx:50(5), Thn-Dmg/EndRdx/Rchg:50(7)
Level 1: Time Wall -- TraoftheH-Acc/Rchg:50(A), TraoftheH-EndRdx/Immob:50(48), TraoftheH-Acc/EndRdx:50(48), TraoftheH-Immob/Acc:50(50), TraoftheH-Acc/Immob/Rchg:50(50), TraoftheH-Dam%:50(50)
Level 2: Water Burst -- SprDfnBrr-Acc/Dmg:50(A), SprDfnBrr-Dmg/Rchg:50(7), SprDfnBrr-Acc/Dmg/Rchg:50(9), SprDfnBrr-Acc/Dmg/EndRdx:50(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(11), SprDfnBrr-Rchg/+Status Protect:50(11)
Level 4: Time Stop -- Lck-Acc/Hold:50(A), Lck-Acc/Rchg:50(13), Lck-Rchg/Hold:50(13), Lck-EndRdx/Rchg/Hold:50(15), Lck-Acc/EndRdx/Rchg/Hold:50(15), Lck-%Hold:50(17)
Level 6: Whirlpool -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(39), PstBls-Dmg/Rchg:50(39), PstBls-Dmg/Rng:50(39), PstBls-Dam%:50(43)
Level 8: Tidal Forces -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(40), GssSynFr--ToHit/Rchg/EndRdx:50(40), GssSynFr--Rchg/EndRdx:50(42), GssSynFr--ToHit/EndRdx:50(42), GssSynFr--Build%:50(42)
Level 10: Chronos -- RctRtc-Pcptn:20(A)
Level 12: Hover -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(48)
Level 14: Fly -- Flight-I:50(A)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17)
Level 18: Water Jet -- SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(19), SprBlsWrt-Acc/Dmg/Rchg:50(19), SprBlsWrt-Acc/Dmg/EndRdx:50(21), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(21), SprBlsWrt-Rchg/Dmg%:50(23)
Level 20: Temporal Healing -- NmnCnv-Heal/EndRdx:50(A), NmnCnv-EndRdx/Rchg:50(23), NmnCnv-Heal/Rchg:50(29), NmnCnv-Heal/EndRdx/Rchg:50(36), NmnCnv-Heal:50(36), NmnCnv-Regen/Rcvry+:50(37)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(25), RctArm-ResDam/Rchg:40(25), RctArm-ResDam/EndRdx/Rchg:40(37)
Level 26: Steam Spray -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(27), OvrFrc-Acc/Dmg/End:50(27), OvrFrc-Dmg/End/Rech:50(29), OvrFrc-Acc/Dmg/End/Rech:50(40)
Level 28: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(45)
Level 30: Dehydrate -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(31), Thn-Dmg/Rchg:50(31), Thn-Acc/Dmg/Rchg:50(31), Thn-Acc/Dmg/EndRdx:50(33), Thn-Dmg/EndRdx/Rchg:50(33)
Level 32: Geyser -- Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(33), Rgn-Acc/Dmg/Rchg:50(34), Rgn-Acc/Rchg:50(34), Rgn-Dmg/EndRdx:50(34), Rgn-Knock%:50(36)
Level 35: Personal Force Field -- ShlWal-ResDam/Re TP:50(A), Rct-ResDam%:50(37)
Level 38: Time Lord -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(45), UnbGrd-Max HP%:50(45)
Level 41: Temp Invulnerability -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(46), RctArm-ResDam/Rchg:40(46), RctArm-ResDam/EndRdx/Rchg:40(46)
Level 44: Super Speed -- Clr-Stlth:50(A)
Level 47: Time Shift -- AbsAmz-ToHitDeb%:50(A)
Level 49: Repulsion Field -- EndRdx-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(43)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Agility Core Paragon
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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I was struggling with a similar question in an earlier topic myself. I have a ranged softcap build, but decided to kiss right near softcap for both ranged and aoe to be extra safe. I'm at about 41 on both. I also didn't take fighting pool, so have a little extra utility. Bonfire is a pretty big deal here to supplement aoe control.

I am not juiced on recharge, but have respectable totals. I may work out aqua bolt into dehydrate if the slot levels are functional for it.

Also thinking I may go even a little lower ranged def, drop superspeed, and frankenslot slot steam spray for a more robust aoe chain.

Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/

Click this DataLink to open the build!

Plasmatic: Level 50 Science Blaster Primary Power Set: Water Blast Secondary Power Set: Temporal Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Flame Mastery

Hero Profile: Level 1: Aqua Bolt

(A) Thunderstrike - Accuracy/Damage

(3) Thunderstrike - Damage/Endurance

(3) Thunderstrike - Damage/Recharge

(5) Thunderstrike - Accuracy/Damage/Recharge

(5) Thunderstrike - Accuracy/Damage/Endurance

(7) Thunderstrike - Damage/Endurance/Recharge

Level 1: Time Wall

(A) HamiO:Endoplasm Exposure

Level 2: Hydro Blast

(A) Superior Defiant Barrage - Accuracy/Damage/Endurance

(7) Superior Defiant Barrage - Accuracy/Damage/RechargeTime

(9) Superior Defiant Barrage - RechargeTime/+Status

(9) Superior Defiant Barrage - Damage/RechargeTime

(11) Superior Defiant Barrage - Accuracy/Damage

(11) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime

Level 4: Water Burst

(A) Superior Blaster's Wrath - Accuracy/Damage

(31) Superior Blaster's Wrath - Damage/Recharge

(33) Superior Blaster's Wrath - Accuracy/Damage/Recharge

(33) Superior Blaster's Wrath - Accuracy/Damage/Endurance

(33) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge

(36) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 6: Whirlpool

(A) Annihilation - Accuracy/Damage

(34) Annihilation - Damage/RechargeTime

(34) Annihilation - Accuracy/Damage/RechargeTime

(34) Annihilation - Accuracy/Damage/Endurance

(36) Annihilation - Accuracy/Damage/Endurance/RechargeTime

(36) Annihilation - Chance for Res Debuff

Level 8: Tidal Forces

(A) Recharge Reduction IO

(13) Recharge Reduction IO

Level 10: Time Stop

(A) Lockdown - Chance for +2 Mag Hold

(13) Lockdown - Accuracy/Endurance/Recharge/Hold

(15) Lockdown - Accuracy/Hold

(15) Lockdown - Accuracy/Recharge

(31) Lockdown - Recharge/Hold

(31) Lockdown - Endurance/Recharge/Hold

Level 12: Chronos

(A) Gaussian's Synchronized Fire-Control - Chance for Build Up

(17) Recharge Reduction IO

Level 14: Hover

(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

(17) Blessing of the Zephyr - Knockback Reduction (4 points)

(25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

(46) Luck of the Gambler - Recharge Speed

Level 16: Super Speed

(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

(23) Blessing of the Zephyr - Knockback Reduction (4 points)

(29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 18: Water Jet

(A) Superior Winter's Bite - Accuracy/Damage

(19) Superior Winter's Bite - Damage/RechargeTime

(19) Superior Winter's Bite - Accuracy/Damage/Endurance

(21) Superior Winter's Bite - Accuracy/Damage/Recharge

(21) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime

(50) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 20: Temporal Healing

(A) Numina's Convalesence - +Regeneration/+Recovery

(39) Numina's Convalesence - Heal

(40) Numina's Convalesence - Heal/Endurance

(40) Numina's Convalesence - Endurance/Recharge

(40) Numina's Convalesence - Heal/Recharge

(43) Numina's Convalesence - Heal/Endurance/Recharge

Level 22: Fly

(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

(23) Blessing of the Zephyr - Knockback Reduction (4 points)

(27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 24: Afterburner

(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

(25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

(27) Blessing of the Zephyr - Knockback Reduction (4 points)

(48) Luck of the Gambler - Recharge Speed

Level 26: Maneuvers

(A) Luck of the Gambler - Recharge Speed

(29) Luck of the Gambler - Defense/Endurance

(50) Luck of the Gambler - Defense

Level 28: Hasten

(A) Recharge Reduction IO

(37) Recharge Reduction IO

Level 30: Tactics

(A) Titan:Tanzenite Shard

Level 32: Geyser

(A) Superior Frozen Blast - Accuracy/Damage

(37) Superior Frozen Blast - Damage/Endurance

(37) Superior Frozen Blast - Accuracy/Damage/Endurance

(39) Superior Frozen Blast - Accuracy/Damage/Recharge

(39) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime

(50) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 35: Time Shift

(A) Razzle Dazzle - Accuracy/Recharge

(45) Razzle Dazzle - Endurance/Stun

(45) Razzle Dazzle - Accuracy/Endurance

(45) Razzle Dazzle - Stun/Range

(46) Razzle Dazzle - Chance of Immobilize

(46) Razzle Dazzle - Accuracy/Stun/Recharge

Level 38: Time Lord

(A) Gladiator's Armor - TP Protection +3% Def (All)

Level 41: Char

(A) Lockdown - Chance for +2 Mag Hold

(42) Lockdown - Accuracy/Endurance/Recharge/Hold

(42) Lockdown - Accuracy/Hold

(42) Lockdown - Accuracy/Recharge

(43) Lockdown - Recharge/Hold

(43) Lockdown - Endurance/Recharge/Hold

Level 44: Bonfire

(A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 47: Fire Shield

(A) Steadfast Protection - Resistance/+Def 3%

(48) Reactive Armor - Resistance

(48) Reactive Armor - Resistance/Endurance

Level 49: Rise of the Phoenix

(A) Preventive Medicine - Chance for +Absorb

Level 1: Brawl

(A) Empty

Level 1: Defiance  Level 1: Prestige Power Dash

(A) Empty

Level 1: Prestige Power Slide

(A) Empty

Level 1: Prestige Power Quick

(A) Empty

Level 1: Prestige Power Rush

(A) Empty

Level 1: Prestige Power Surge

(A) Empty

Level 1: Sprint

(A) Celerity - +Stealth

Level 2: Rest

(A) Empty

Level 4: Ninja Run  Level 2: Swift

(A) Flight Speed IO

Level 2: Health

(A) Panacea - +Hit Points/Endurance

Level 2: Hurdle

(A) Jumping IO

Level 2: Stamina

(A) Endurance Modification IO

Level 1: Combo Level 1  Level 1: Combo Level 2 

Level 1: Combo Level 3 

------------

Set Bonus Totals:

14% DamageBuff(Smashing)

14% DamageBuff(Lethal)

14% DamageBuff(Fire)

14% DamageBuff(Cold)

14% DamageBuff(Energy)

14% DamageBuff(Negative)

14% DamageBuff(Toxic)

14% DamageBuff(Psionic)

7.25% Defense(Smashing)

7.25% Defense(Lethal)

27.88% Defense(Fire)

27.88% Defense(Cold)

30.38% Defense(Energy)

30.38% Defense(Negative)

6% Defense(Psionic)

8.5% Defense(Melee)

36% Defense(Ranged)

34.75% Defense(AoE)

4.95% Max End

6% Enhancement(Heal)

3% Enhancement(Max EnduranceDiscount)

2% Enhancement(Stunned)

10% Enhancement(Range)

22% Enhancement(Accuracy)

42.5% Enhancement(RechargeTime)

5% Enhancement(Held)

6% SpeedFlying

GrantPower Preventive Medicine (10% chance, if Scourge)

90.36 HP (7.5%) HitPoints

6% JumpHeight

6% SpeedJumping

Knockback (Mag -16)

Knockup (Mag -16)

MezResist(Confused) 45%

MezResist(Held) 45%

MezResist(Immobilized) 45%

MezResist(Sleep) 45%

MezResist(Stunned) 45%

MezResist(Terrorized) 45%

12% (0.2 End/sec) Recovery

32% (1.61 HP/sec) Regeneration

30% ResEffect(SpeedFlying)

30% ResEffect(RechargeTime)

30% ResEffect(SpeedRunning)

5.25% Resistance(Smashing)

5.25% Resistance(Lethal)

19.5% Resistance(Fire)

19.5% Resistance(Cold)

2.25% Resistance(Energy)

2.25% Resistance(Negative)

6% SpeedRunning

 

 

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38 minutes ago, Onlyasandwich said:

I was struggling with a similar question in an earlier topic myself. I have a ranged softcap build, but decided to kiss right near softcap for both ranged and aoe to be extra safe. I'm at about 41 on both. I also didn't take fighting pool, so have a little extra utility. Bonfire is a pretty big deal here to supplement aoe control.

I am not juiced on recharge, but have respectable totals. I may work out aqua bolt into dehydrate if the slot levels are functional for it.

Also thinking I may go even a little lower ranged def, drop superspeed, and frankenslot slot steam spray for a more robust aoe chain.

Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/

Click this DataLink to open the build!

Plasmatic: Level 50 Science Blaster Primary Power Set: Water Blast Secondary Power Set: Temporal Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Flame Mastery

Hero Profile: Level 1: Aqua Bolt

(A) Thunderstrike - Accuracy/Damage

(3) Thunderstrike - Damage/Endurance

(3) Thunderstrike - Damage/Recharge

(5) Thunderstrike - Accuracy/Damage/Recharge

(5) Thunderstrike - Accuracy/Damage/Endurance

(7) Thunderstrike - Damage/Endurance/Recharge

Level 1: Time Wall

(A) HamiO:Endoplasm Exposure

Level 2: Hydro Blast

(A) Superior Defiant Barrage - Accuracy/Damage/Endurance

(7) Superior Defiant Barrage - Accuracy/Damage/RechargeTime

(9) Superior Defiant Barrage - RechargeTime/+Status

(9) Superior Defiant Barrage - Damage/RechargeTime

(11) Superior Defiant Barrage - Accuracy/Damage

(11) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime

Level 4: Water Burst

(A) Superior Blaster's Wrath - Accuracy/Damage

(31) Superior Blaster's Wrath - Damage/Recharge

(33) Superior Blaster's Wrath - Accuracy/Damage/Recharge

(33) Superior Blaster's Wrath - Accuracy/Damage/Endurance

(33) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge

(36) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 6: Whirlpool

(A) Annihilation - Accuracy/Damage

(34) Annihilation - Damage/RechargeTime

(34) Annihilation - Accuracy/Damage/RechargeTime

(34) Annihilation - Accuracy/Damage/Endurance

(36) Annihilation - Accuracy/Damage/Endurance/RechargeTime

(36) Annihilation - Chance for Res Debuff

Level 8: Tidal Forces

(A) Recharge Reduction IO

(13) Recharge Reduction IO

Level 10: Time Stop

(A) Lockdown - Chance for +2 Mag Hold

(13) Lockdown - Accuracy/Endurance/Recharge/Hold

(15) Lockdown - Accuracy/Hold

(15) Lockdown - Accuracy/Recharge

(31) Lockdown - Recharge/Hold

(31) Lockdown - Endurance/Recharge/Hold

Level 12: Chronos

(A) Gaussian's Synchronized Fire-Control - Chance for Build Up

(17) Recharge Reduction IO

Level 14: Hover

(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

(17) Blessing of the Zephyr - Knockback Reduction (4 points)

(25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

(46) Luck of the Gambler - Recharge Speed

Level 16: Super Speed

(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

(23) Blessing of the Zephyr - Knockback Reduction (4 points)

(29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 18: Water Jet

(A) Superior Winter's Bite - Accuracy/Damage

(19) Superior Winter's Bite - Damage/RechargeTime

(19) Superior Winter's Bite - Accuracy/Damage/Endurance

(21) Superior Winter's Bite - Accuracy/Damage/Recharge

(21) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime

(50) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 20: Temporal Healing

(A) Numina's Convalesence - +Regeneration/+Recovery

(39) Numina's Convalesence - Heal

(40) Numina's Convalesence - Heal/Endurance

(40) Numina's Convalesence - Endurance/Recharge

(40) Numina's Convalesence - Heal/Recharge

(43) Numina's Convalesence - Heal/Endurance/Recharge

Level 22: Fly

(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

(23) Blessing of the Zephyr - Knockback Reduction (4 points)

(27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 24: Afterburner

(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

(25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

(27) Blessing of the Zephyr - Knockback Reduction (4 points)

(48) Luck of the Gambler - Recharge Speed

Level 26: Maneuvers

(A) Luck of the Gambler - Recharge Speed

(29) Luck of the Gambler - Defense/Endurance

(50) Luck of the Gambler - Defense

Level 28: Hasten

(A) Recharge Reduction IO

(37) Recharge Reduction IO

Level 30: Tactics

(A) Titan:Tanzenite Shard

Level 32: Geyser

(A) Superior Frozen Blast - Accuracy/Damage

(37) Superior Frozen Blast - Damage/Endurance

(37) Superior Frozen Blast - Accuracy/Damage/Endurance

(39) Superior Frozen Blast - Accuracy/Damage/Recharge

(39) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime

(50) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 35: Time Shift

(A) Razzle Dazzle - Accuracy/Recharge

(45) Razzle Dazzle - Endurance/Stun

(45) Razzle Dazzle - Accuracy/Endurance

(45) Razzle Dazzle - Stun/Range

(46) Razzle Dazzle - Chance of Immobilize

(46) Razzle Dazzle - Accuracy/Stun/Recharge

Level 38: Time Lord

(A) Gladiator's Armor - TP Protection +3% Def (All)

Level 41: Char

(A) Lockdown - Chance for +2 Mag Hold

(42) Lockdown - Accuracy/Endurance/Recharge/Hold

(42) Lockdown - Accuracy/Hold

(42) Lockdown - Accuracy/Recharge

(43) Lockdown - Recharge/Hold

(43) Lockdown - Endurance/Recharge/Hold

Level 44: Bonfire

(A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 47: Fire Shield

(A) Steadfast Protection - Resistance/+Def 3%

(48) Reactive Armor - Resistance

(48) Reactive Armor - Resistance/Endurance

Level 49: Rise of the Phoenix

(A) Preventive Medicine - Chance for +Absorb

Level 1: Brawl

(A) Empty

Level 1: Defiance  Level 1: Prestige Power Dash

(A) Empty

Level 1: Prestige Power Slide

(A) Empty

Level 1: Prestige Power Quick

(A) Empty

Level 1: Prestige Power Rush

(A) Empty

Level 1: Prestige Power Surge

(A) Empty

Level 1: Sprint

(A) Celerity - +Stealth

Level 2: Rest

(A) Empty

Level 4: Ninja Run  Level 2: Swift

(A) Flight Speed IO

Level 2: Health

(A) Panacea - +Hit Points/Endurance

Level 2: Hurdle

(A) Jumping IO

Level 2: Stamina

(A) Endurance Modification IO

Level 1: Combo Level 1  Level 1: Combo Level 2 

Level 1: Combo Level 3 

------------

Set Bonus Totals:

14% DamageBuff(Smashing)

14% DamageBuff(Lethal)

14% DamageBuff(Fire)

14% DamageBuff(Cold)

14% DamageBuff(Energy)

14% DamageBuff(Negative)

14% DamageBuff(Toxic)

14% DamageBuff(Psionic)

7.25% Defense(Smashing)

7.25% Defense(Lethal)

27.88% Defense(Fire)

27.88% Defense(Cold)

30.38% Defense(Energy)

30.38% Defense(Negative)

6% Defense(Psionic)

8.5% Defense(Melee)

36% Defense(Ranged)

34.75% Defense(AoE)

4.95% Max End

6% Enhancement(Heal)

3% Enhancement(Max EnduranceDiscount)

2% Enhancement(Stunned)

10% Enhancement(Range)

22% Enhancement(Accuracy)

42.5% Enhancement(RechargeTime)

5% Enhancement(Held)

6% SpeedFlying

GrantPower Preventive Medicine (10% chance, if Scourge)

90.36 HP (7.5%) HitPoints

6% JumpHeight

6% SpeedJumping

Knockback (Mag -16)

Knockup (Mag -16)

MezResist(Confused) 45%

MezResist(Held) 45%

MezResist(Immobilized) 45%

MezResist(Sleep) 45%

MezResist(Stunned) 45%

MezResist(Terrorized) 45%

12% (0.2 End/sec) Recovery

32% (1.61 HP/sec) Regeneration

30% ResEffect(SpeedFlying)

30% ResEffect(RechargeTime)

30% ResEffect(SpeedRunning)

5.25% Resistance(Smashing)

5.25% Resistance(Lethal)

19.5% Resistance(Fire)

19.5% Resistance(Cold)

2.25% Resistance(Energy)

2.25% Resistance(Negative)

6% SpeedRunning

 

 

I can see what you're doing, but an actual data link or chunk would be great!

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I have modified a bit in my latest build as you can see.  I felt it was important to find a way to keep steam spray. Still haven't worked in a switch for bolt/dehydrate. It would likely require further ranged def sacrifice.

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|78DA6594CB4F135114C6EF74A6D6522A8F4279BFCAB3450A45E3CAC4280F2142821|
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|7542DB0F16D794FF5472FFB9E4FE2F42D6F016|
|-------------------------------------------------------------------|

 

Edited by Onlyasandwich
wrong chunk
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