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Posted (edited)

Yes, another one. (I figure the more people ask for an Archetype like this, the more likely it will happen, also the more people tackling the idea from different angles the better the end result will be) I am not as familiar with all the underlying math, (I am an artist not a mathematician) so I hope someone will be willing to help me with it. Funnily enough I started with an attempt to simplify this popular Idea, but ended up getting a little over ambitious. (This is the story of my Life) Furthermore, their are a few half-formed ideas here that I am going to need feedback to sift thru. Let's start with the basics.

 

Protector

The greatest figures of history often lead by example. Inspiring Awe, and often Terror in others with great and terrible deeds. Thus is the way of the Protector charging headfirst into the fray as a shinning example to their allies, and an undeniable threat to their foes.

 

Primary: Melee

Secondary: Buff/Debuff (Variant)

 

Survivability: 7*

Melee Damage: 7

Ranged Damage: 2

Crowd Control: 4

Support: 5-10*

Pets: 2

 

See Glory and Honor*

 

Inherent Power: Glory & Honor

  • Honor is a Passive effect that grants the Protector a stack of glory evetime they land a Successful Melee Attack. (Up to 5 Stacks), as well as applies a on hit Taunt similar to the Scrappers.
  • No one Melee Attack can grant more than 1 stack of Glory, even an AoE will only grant a single stack of Glory.
  • Glory is a buff which increases the Protectors health regeneration & damage resistance as well as the potency of all the Protector’s activated (Non-Passive, Non-Toggle) support powers.
  • With no Glory stacks the Protector's Support Powers should be on par with a Mastermind, while with five Glory stacks they should be on par with a Defender.
  • Stacks of Glory fade somewhat quickly, but are refreshed every time you get a new stack of Glory. 
  • A Stack of Glory is Consumed every time the Exemplar uses an Active (Non-Passive, Non-Toggle) Support Power.

 

Primary Power: Melee

While the intention is for support to be the Protectors primary Focus, I wanted to leave room for the existing support classes, The Defender being the pure support class, and Corrupter it's more aggressive counterpart, with the Protector being a tougher front line variant. It just feels natural to build the class more like a melee Corrupter (with higher damage and survivability to compensate for it's higher risk playstyle) as I feel like that will grant more merit to the archetypes existence overall. All that being said the classes melee powers should be Somewhere in between the Tanker and the Brute, with the only real difference from other Melee AT's being a unique power they get instead of Confront, Taunt, or Placate (See Below).

 

Dauntless

You muster your indomitable will and stubborn pride to stand against your foes in an inspiring act of courage. Consuming all stacks of Glory to increase your resistance to all damage based on the number of stacks consumed, and immediately breaking free from any Sleep, Hold, Immobilization, Disorient, Fear, Confuse, or Knockback effects.


Cooldown: Slow. Effects; Click, Self Special +Resist (All).

 

I-can-do-this-all-day-Steve-Rogers.gif

 

Of course baring this they could just get Confront.

 

Secondary Power: Buff/Debuff (Variant)

  • I am currently planning to give a treatment to an array of mostly dissimilar power sets to serve as examples of how Protector Buff/Debuff Powersets work such as:
  • Kinetics
  • Empathy/Pain (First Draft)
  • Storm Summoning (Third Draft)
  • Forcefields
  • A Mostly new Set made mostly from the Shields and Soldier/Widow Secondary Powersets.
  • And at least one other based on community feedback.
  • Should I maybe do these in a different Thread or maybe a google doc?

 

Breath Control (Empathy)

Qi, Chi, Prana, Breath all names for the animating energy of the spirit. Breath Control grants you dominion over this fundamental energy. Allows you to heal and empower allies as well as yourself. Breath Control's Healing is output is unmatched. (I still haven't figured this one out yet. It's so selfless which is great for a defender, not so much for this AT, yet Empathy is so desired by those wanting this AT concept that it feels wrong not to do it. Need someone with more knowledge of the power, as well as Regeneration, or any other useful Def powers that might act as a substitutions for it.)

 

Psychic Vampirism

Psychic Vampirism gives a character the ability to manipulate, nullify and amplify pain via the manipulation of psychic energy. Ultimately this grants the user powerful healing, buffing and debuffing powers. Its healing output is considerable!

  Reveal hidden contents

 

Storm Calling

You are a force of nature; Storm Calling allows you to call upon the raging storm within to aid your allies and wreak havoc upon your foes.

  Reveal hidden contents

 

 

Edited by Pbuckley818
Posted

I guess I will have to put my spin on this AT concept in a thread since everyone is doing it.

Regarding the Melee/Support/Defense idea, I don't think is feasible.  That is, I don't think you can shift up the unlock for the ancillary powersets.  

Regarding the Melee/(support/defense) idea, I feel this is the most feasible option.  My favorite version of this idea is another poster's version of the sets with a nomenclature of Efflux (like Dominator's sets being dubbed Assault) that just exchanged some support powers for armor powers.  That would essentially be the trade-off the set needs since the bulk of a support set's utility and effectiveness comes from its entire set but if you take away some of its kit for armor, you're already decreasing its support capabilities.

The inherent is, IMO, a bit excessive.  Consider that some melee sets have similar charge gimmicks to keep track of, so having an inherent that is similar ontop PLUS an inverse version for the secondary and you've got a busy time.

All in all, I like the suggestion but you don't have examples to paint the picture for us.  It's all in the presentation and if you want to get readers in the mindset of your idea, you have to get the outline going.

Posted
  On 7/24/2019 at 7:11 PM, Leogunner said:

I guess I will have to put my spin on this AT concept in a thread since everyone is doing it.

Regarding the Melee/Support/Defense idea, I don't think is feasible.  That is, I don't think you can shift up the unlock for the ancillary powersets.  

Regarding the Melee/(support/defense) idea, I feel this is the most feasible option.  My favorite version of this idea is another poster's version of the sets with a nomenclature of Efflux (like Dominator's sets being dubbed Assault) that just exchanged some support powers for armor powers.  That would essentially be the trade-off the set needs since the bulk of a support set's utility and effectiveness comes from its entire set but if you take away some of its kit for armor, you're already decreasing its support capabilities.

The inherent is, IMO, a bit excessive.  Consider that some melee sets have similar charge gimmicks to keep track of, so having an inherent that is similar ontop PLUS an inverse version for the secondary and you've got a busy time.

All in all, I like the suggestion but you don't have examples to paint the picture for us.  It's all in the presentation and if you want to get readers in the mindset of your idea, you have to get the outline going.

Expand  

 

I am going to go for the Melee/(Support/Defense) Idea.

 

I have some idea's on to adapt the sets for the architype, that aren't just replacing or adding armor skills on top of the existing kit. That being said many Support Power Sets already have a handful of abilities that would be useless for the Exemplar. For instance what does a Melee need with so much knockback? Powers like Gale and Repulsion Field have some utility on a Ranged character as a self/backline defense utility. On a melee class however, yeah no, they could at least be swapped out for knockdown which in and of itself be a increase to the classes survivability. On top of this Defenders actually do have some pretty good survivability tools already, it's just that much of their vulnerability comes from not being able to use those abilities on themselves. So turning many of their abilities into PBAoE's would be much appreciated. That being said we need to be carefull about what abilties we tweak to allow the Exemplar to use on themselves, as we don't want the class to become a flat buff over a Defender.

 

I am currently working on a list of 5-6 variant support sets. Including

1. Kinetics (Obviously)

2. Storm Summoning (A personal favorite, even if not the best toolkit out there)

3. Empathy (Everyone seems to want to see this one.)

4. Cold Domination OR Force Field (Based on Feedback)

5. A New Powerset (Mostly ripping powers from the Shield, and Arachnos Training Power Sets, as well as others.)

6. Maybe one or two more Powersets based on feedback.

 

Finally for a Defense of the Passive. Technically speaking the primary bit you will want to focus on is the Glory Mechanic, with Honor being more of a fringe benefit. Honor is mostly passive and something you probably aren't going to have to pay much if any attention to. You can't really control It all that much, and honestly I might just remove it outright, if not just make it a pure passive like critical hit. (I did like your idea about a Critical Hit that only affects secondary effects, I plan on responding to you thread once I have picked it apart a bit more.)

 

Whereas Glory is primarily a mechanic designed to make Exemplar gameplay more fast paced and challenging to compensate for the many advantages it will enjoy over the other Support Archetypes. One way of doing this is to regulate it's support power potency and or use rate via a class mechanic, both of which Glory does. It may be a bit much for some, but maybe that will just increase the usage of some of the older less exciting melee powers that don't see as much use nowadays.

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