SmalltalkJava Posted July 31, 2019 Posted July 31, 2019 (edited) So, I want to knock stuff down and look cool doing it. I want to knock stuff down, I want to keep it down. Hey, I have tons of MM's. Just tons. But I've been thinking of a new project. I finally have my spines/fire brute farmer leveled up and I have saved up 200 Million influence and i'm looking to turn my project into a real thing. I currently have a beast/kin and demon/kin that I am messing around with. The recent topics regarding Repel + Kb->KD io's is pretty cool. That in turn got me to thinking about Whirlwind also slotted with kb->kd IO. Repel+Whirlwind, I'm thinking, in theory, would double the pulse rate of potential knockdowns. I also realize that this will probably not work at high levels with kb resist mobs, but that is what the pets and rest of /kin is for. However, its a pet, err correction, henchmen project 🙂 Just theorizing, what at the bare minimum, what will need and a fight plan of action Minimal Needs Self Status Protections mez knockback hold Defenses capped or at least high as I can get Defenses Resists capped or at least high as i can get resists to the most common types Endurance Reductions to mitigate Repel/Whirlwind kd drain important on Repel important on Whirlwind BodyGuard Mode start battles with bodyguard mode on at least until mobs start falling over. General play is when my endurance starts to plummet from the repel and whirlwind drain, that i will hit Transference. Plan of Action Pre-Fight Plan of Action Speed boost Team/Pets Increase Density Team/Pets Ensure WhirlWind is on Ensure Repel is on Ensure Bodyguard mode is on After tank or alpha soaker takes the strike zoom into pack knock stuff down Fulcrum Shift as mobs start to be knocked down knock stuff down Direct pets to attack individual targets as needed knock stuff down Transference as I need it or other team members need it knock stuff down Heal as needed knock stuff down Questions for you wonderful MM players. What am I not thinking of? I will be in the scrum, so is there a way to cap defenses/resists or at least near cap them as a /kin? What are the defenses/resists that i should focus on? I know some damage types are more frequently seen. I had heard at one time that there are basically 3 damage types that are used by like 80% of mob damage types. I think it was Smashing, Lethal, and Energy, but i'm not sure. I'm thinking biggest bang for the buck here. I know that i probably can't cap them all, so i'm thinking at least 80/20 rule here. Biggest bang to cover most situations. Would a different primary offer better synergy, with my plan of action? maybe necro since the last tier pet does some cc? I had thought about using /FF for extra personal defense but it doesn't have a good Endurance refill power, It does however have Repulsion Field, Bomb, and Bubble. I"ve never taken one to high levels, which means that I don't have any extensive knowledge on the set and potentials. I can't really make an informed decision on this. I'm still overwhelmed by the Pines/Mids. So I don't have an actual build yet. So if anyone has any ideas on how to get good defenses, please let me know. -- EDIT -- Damn, just occurred to me that this can pretty much be accomplished by by /storm. Slotting kb->kd IO in Gale, Hurricane, Tornado. Arg. I guess i should research that line of thinking also. But it wouldn't look as cool! Edited August 1, 2019 by SmalltalkJava Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
SmalltalkJava Posted August 1, 2019 Author Posted August 1, 2019 I haven't had much time. but I've been trying to make a /kin MM Tankermind based on this idea. I think i have the skills laid out that i want. HOwever, I haven't really started slotting things expect for muling Hell on Earth. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic MastermindPrimary Power Set: Demon SummoningSecondary Power Set: KineticsPower Pool: FlightPower Pool: LeadershipPower Pool: PresencePower Pool: FightingAncillary Pool: Mace Mastery Hero Profile:Level 1: Summon Demonlings (A) Empty (3) Empty (3) Empty (5) Empty (5) Empty (7) Empty Level 1: Transfusion (A) EmptyLevel 2: Siphon Power (A) EmptyLevel 4: Repel (A) Sudden Acceleration - Knockback to KnockdownLevel 6: Enchant Demon (A) EmptyLevel 8: Hover (A) EmptyLevel 10: Siphon Speed (A) EmptyLevel 12: Summon Demons (A) Empty (13) Empty (13) Empty (15) Empty (15) Empty (17) Empty Level 14: Fly (A) EmptyLevel 16: Increase Density (A) EmptyLevel 18: Hell on Earth (A) Edict of the Master - Defense Bonus (19) Sovereign Right - Resistance Bonus (19) Command of the Mastermind - Recharge/Pet +AoE Defense Aura (21) Mark of Supremacy - Endurance/Pet +Resist +Regen (21) Call to Arms - Defense Bonus Aura for Pets (23) Expedient Reinforcement - Resist Bonus Aura for Pets Level 20: Speed Boost (A) EmptyLevel 22: Maneuvers (A) EmptyLevel 24: Provoke (A) EmptyLevel 26: Summon Demon Prince (A) Empty (27) Empty (27) Empty (29) Empty (29) Empty (31) Empty Level 28: Kick (A) EmptyLevel 30: Tough (A) EmptyLevel 32: Abyssal Empowerment (A) EmptyLevel 35: Transference (A) EmptyLevel 38: Fulcrum Shift (A) EmptyLevel 41: Scorpion Shield (A) EmptyLevel 44: Weave (A) EmptyLevel 47: Intimidate (A) Accuracy IOLevel 49: Invoke Panic (A) Glimpse of the Abyss - Chance of Damage(Psionic) (50) Glimpse of the Abyss - Accuracy/Fear/Recharge (50) Glimpse of the Abyss - Accuracy/Recharge (50) Glimpse of the Abyss - Endurance/Fear Level 1: Brawl (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) EmptyLevel 1: Supremacy Level 2: Rest Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
SmalltalkJava Posted August 1, 2019 Author Posted August 1, 2019 (edited) - edit - I just realized i don't have hasten in there. I'm not sure if it will be needed or not. But I'll leave that up to anyone who helps me figure this out - end edit - Sorry for the spam. The forums wouldn't let me edit my last post. I also went back and rebranded the title of my original post, since this has developed into a /kin Tankermind that uses Repel for some knockdown mitigation. I have also incorporated Fear into the idea. Anyways... I am not sure if Fly is really necessary, its just quality of life mode movement. I have hover for defense and vertical mobility and knockback protection. Things i need to know. is what procs should go into the Demon Pets. Also, if someone could help me slot for defenses and resists. I'd appreciate it. I'm pretty hyped on a /kin tankermind. And here is the data post. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1033;474;948;HEX;| |78DA6592CB4AC3401486274D6AA9696DD39BDA8B624114C5D0A27BC1EB4203820F2| |0A1C676A04D8B694171E5C67710F1F204AE7D170545572EBC2C745D4FCF1C747006| |724EE69B7FFE733219E7682D76BB79BACCB4E46AD30D823DC70DBADE618BFBFB61C| |7ADF31A1B8C083C537F2B7BBBBD56ABEDDB6B1E449A70BF3E2629567A0707F616F7| |BD2EAF05CCDC69B79BF64693D71BDD04BE6F7BEEBE77183478C7C2B9E3FABCD36BB| |A5DDEF6E3423D10836B71BDC36BB664EDB8358FDA3C1E83C6A6E1394F321AFD30EB| |C36021291A521CC23892FBD533A14F00D1340D8986240944D784467F3118AB1AEC0| |2EA84695F185551389B08A922482CD81725A728924BD86552772692981447A498C4| |6882679CAAC491A4C033412481E40A3C2DF2B45E21CD182CF5CDB0CBD4898E39B32| |BBACE3C87182B192CF715C2791ADCD2E496163D43C52C7D4516491EC8286946915C| |43C571AA382E34522C4A71429C3D3814C8A180440752A22A252437E039499A49245| |9E8AD4CA48CE46C01FE319DE734923BF8BC59F29915FF169CE789CC232900B1C9C7| |CE8B732902AB08A6579E3464D547CAF7941F442E1AFF6FC89C422A0AA92A6451214| |B0AD95688F347FA3BF0AED1AAB8995138359D56DF8607F7565EFD50C8BB423E15F2| |03452844F1| |-------------------------------------------------------------------| Edited August 1, 2019 by SmalltalkJava Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
SmalltalkJava Posted August 1, 2019 Author Posted August 1, 2019 (edited) Ok, now everyone can get a good laugh. This is probably a complete mess, and I've probably completely broken several rules regarding set bonuses. But this is my first homegrown build. I was told that you get set bonuses on toggles even if the toggle is off. So that is why I have zephyr slotted in Fly, even though i'll be fighting with Hover on. I don't have good numbers but i'm hoping that the +resist shields from the demons will help some. At level 25 on my one Demon it gives like +10 to 15 on a lot of resists. My idea is to try to mitigate a lot of damage just from bodyguard, repel knockdown, and some cc's from the knockdown proc in the demonlings. -- Edit -- I had to post the build in a separate reply. See below... Edited August 1, 2019 by SmalltalkJava Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
SmalltalkJava Posted August 1, 2019 Author Posted August 1, 2019 (edited) Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic MastermindPrimary Power Set: Demon SummoningSecondary Power Set: KineticsPower Pool: FlightPower Pool: LeadershipPower Pool: PresencePower Pool: SpeedAncillary Pool: Mace Mastery Hero Profile:Level 1: Summon Demonlings (A) Overwhelming Force - Endurance/Recharge (3) Overwhelming Force - Accuracy/Damage/Endurance (3) Overwhelming Force - Damage/Endurance/Recharge (5) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (5) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (7) Overwhelming Force - Accuracy/Damage Level 1: Transfusion (A) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration (39) Touch of the Nictus - Accuracy/Endurance/Recharge (39) Touch of the Nictus - Chance for Negative Energy Damage Level 2: Siphon Power (A) Accuracy IOLevel 4: Repel (A) Sudden Acceleration - Knockback to Knockdown (7) Explosive Strike - Chance for Smashing Damage (11) Explosive Strike - Damage/Knockback (11) Explosive Strike - Accuracy/Knockback Level 6: Enchant Demon (A) Endurance Reduction IOLevel 8: Hover (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (9) Blessing of the Zephyr - Knockback Reduction (4 points) (17) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Luck of the Gambler - Defense (36) Luck of the Gambler - Defense/Endurance Level 10: Siphon Speed (A) Impeded Swiftness - Accuracy/Slow (45) Impeded Swiftness - Damage/Slow (46) Impeded Swiftness - Accuracy/Endurance (46) Impeded Swiftness - Chance of Damage(Smashing) (46) Impeded Swiftness - Endurance/Recharge/Slow (48) Impeded Swiftness - Range/Slow Level 12: Summon Demons (A) Blood Mandate - Accuracy/Damage (13) Blood Mandate - Damage/Endurance (13) Blood Mandate - Accuracy/Endurance (15) Blood Mandate - Accuracy/Damage/Endurance (15) Blood Mandate - Accuracy (17) Blood Mandate - Damage Level 14: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (45) Blessing of the Zephyr - Knockback Reduction (4 points) Level 16: Increase Density (A) Steadfast Protection - Resistance/Endurance (36) Steadfast Protection - Resistance/+Def 3% (36) Steadfast Protection - Knockback Protection Level 18: Hell on Earth (A) Edict of the Master - Defense Bonus (19) Sovereign Right - Resistance Bonus (19) Command of the Mastermind - Recharge/Pet +AoE Defense Aura (21) Mark of Supremacy - Endurance/Pet +Resist +Regen (21) Call to Arms - Defense Bonus Aura for Pets (23) Expedient Reinforcement - Resist Bonus Aura for Pets Level 20: Speed Boost (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (43) Blessing of the Zephyr - Knockback Reduction (4 points) Level 22: Maneuvers (A) Red Fortune - Defense/Endurance (23) Red Fortune - Defense/Recharge (25) Red Fortune - Endurance/Recharge (25) Red Fortune - Defense/Endurance/Recharge (34) Red Fortune - Defense (34) Red Fortune - Endurance Level 24: Provoke (A) Mocking Beratement - Accuracy/Recharge (37) Mocking Beratement - Taunt/Recharge (37) Mocking Beratement - Taunt/Recharge/Range (37) Mocking Beratement - Taunt/Range (39) Perfect Zinger - Chance for Psi Damage Level 26: Summon Demon Prince (A) Impeded Swiftness - Damage/Slow (27) Impeded Swiftness - Accuracy/Endurance (27) Impeded Swiftness - Range/Slow (29) Impeded Swiftness - Endurance/Recharge/Slow (31) Impeded Swiftness - Accuracy/Slow (29) Impeded Swiftness - Chance of Damage(Smashing) Level 28: Assault (A) Endurance Reduction IOLevel 30: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (33) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 32: Abyssal Empowerment (A) Endurance Reduction IOLevel 35: Transference (A) Performance Shifter - Accuracy/Recharge (40) Performance Shifter - EndMod/Accuracy/Recharge Level 38: Fulcrum Shift (A) Accuracy IO (40) Recharge Reduction IO Level 41: Scorpion Shield (A) Luck of the Gambler - Defense/Endurance (42) Luck of the Gambler - Defense/Recharge (42) Luck of the Gambler - Endurance/Recharge (42) Luck of the Gambler - Defense/Endurance/Recharge (43) Luck of the Gambler - Defense (43) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 44: Hasten (A) Recharge Reduction IOLevel 47: Intimidate (A) Nightmare - Accuracy/Fear (48) Nightmare - Accuracy/Fear/Recharge (48) Nightmare - Endurance/Fear Level 49: Invoke Panic (A) Glimpse of the Abyss - Chance of Damage(Psionic) (50) Glimpse of the Abyss - Accuracy/Fear/Recharge (50) Glimpse of the Abyss - Accuracy/Recharge (50) Glimpse of the Abyss - Endurance/Fear Level 1: Brawl (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) Run Speed IOLevel 1: Supremacy Level 2: Rest | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1462;672;1344;HEX;| |78DA6594CB4F135114C6EFB453B00FFA7E51CAFB695F40746FA2A80B6942D23F804| |CCA00A3A56D688910576EFC0B74618C6F40DDB8F62F31115050573E0017BAC6C37C| |5FA049276D7F33DFBDE7DEEF9C73A7C5F519DFFB9BF7AF282D78AD62341AF345A3D| |1345757ACEA82AB682C5965757A75CA77F07C64BEB4B6B252AB16664CF9E583555D| |4AB6CCB8BAB6B858B86555CDA6556E28EF5CAD5629DCA8584BCBCD807D3F6B1A0BE| |66A63D9AA87ECE7A251B5EA6B15A369D5AA1E5B29D54D73217DBD6E950B2DEB168D| |B2498F1B4971352ADFC741C5EBC4A53E3B95EAD595E30BB90FEA07E457B0630FF4C| |7CF621D2A2EDAB4AEC61264120CC81C4DD34EE7282DA56C2D289A53B3E39CCEEFBA| |AD756C38948AE8CA73975C079F883F17F650AE41C4BBA5A49D887775EE386CEDC22| |EB90706639ACDC128381C0443B2B71B7E5CEE979A9D47EE15987F4D6E935BE0E426| |F854BC78592BEF4F656BBE5FF0E4FB0DFA0FC923E67A0C7AC573176BD545CF397AC| |ED17358BC0590972310C79EC30932093E130F217A08FD108C4BDC3FEC11BE879A47| |4BA869F49BC38E89FFC5FA11593F420F117A18A7870C3D84C4678CB58D7950B3B81| |74CFAC82ED6D64F06C094C426B0BE9EB883F5462CF2365901C71AE073C9A79BF974| |B30F29F621C5BAA7D9873EF62BCDFE8465BF1E78553D3C1B11D17AE9BF77137BF46| |D91DBE0C01BF22DF90E7C215EFA79D6FAB95E4C6A36044D1B7AC49A3D041FE4E51D| |C259D24679B6C7B3E00769C5047D4CF0EC5D0C91613202667846333CB3439243967| |965B95E8F6805F6AEB08379939FC88F605AE64C618E73EA00DAF43EB94BEE71AE7E| |F6EECA472E956953A6DA94E936E5529B72B94D996D55F2C8A778AE9DCCC9BDC671C| |D8E704B279C1C3DF49CFE83707418D1C7ADDA08B4A3566D02DA9F566D00DA7F5F7B| |E281| |-------------------------------------------------------------------| Edited August 1, 2019 by SmalltalkJava Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
SmalltalkJava Posted August 1, 2019 Author Posted August 1, 2019 Set Bonus Totals: 9% DamageBuff(Smashing) 9% DamageBuff(Lethal) 9% DamageBuff(Fire) 9% DamageBuff(Cold) 9% DamageBuff(Energy) 9% DamageBuff(Negative) 9% DamageBuff(Toxic) 9% DamageBuff(Psionic) 10% Defense 9.25% Defense(Smashing) 9.25% Defense(Lethal) 10.81% Defense(Fire) 10.81% Defense(Cold) 14.56% Defense(Energy) 14.56% Defense(Negative) 3% Defense(Psionic) 11.75% Defense(Melee) 19.56% Defense(Ranged) 25.81% Defense(AoE) 1.8% Max End 6% Enhancement(SpeedRunning) 6% Enhancement(SpeedFlying) 6% Enhancement(JumpHeight) 6% Enhancement(SpeedJumping) 4.4% Enhancement(Terrorized) 27% Enhancement(Accuracy) 20% Enhancement(RechargeTime) 15% SpeedFlying 87.35 HP (10.88%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -20) Knockup (Mag -20) MezResist(Confused) 53.75% MezResist(Held) 53.75% MezResist(Immobilized) 53.75% MezResist(Sleep) 53.75% MezResist(Stunned) 53.75% MezResist(Terrorized) 53.75% 5.5% (0.09 End/sec) Recovery 132% (4.42 HP/sec) Regeneration 40.5% Resistance(Smashing) 40.5% Resistance(Lethal) 41.25% Resistance(Fire) 41.25% Resistance(Cold) 36% Resistance(Energy) 36% Resistance(Negative) 34.5% Resistance(Toxic) 34.5% Resistance(Psionic) 15% SpeedRunning ------------Set Bonuses: Overwhelming Force (Summon Demonlings) 12% (0.4 HP/sec) Regeneration 3% DamageBuff(All) 12.05 HP (1.5%) HitPoints 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) Knockback,Knockup protection (Mag 4) Touch of the Nictus (Transfusion) 15.06 HP (1.88%) HitPoints 9% Enhancement(Accuracy) Explosive Strike (Repel) 1.5% DamageBuff(All) 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative) Blessing of the Zephyr (Hover) 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative) 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold) Knockback (Mag -4), Knockup (Mag -4) Luck of the Gambler (Hover) 10% (0.33 HP/sec) Regeneration 9.04 HP (1.13%) HitPoints 7.5% Enhancement(RechargeTime) Impeded Swiftness (Siphon Speed) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 3% Enhancement(Slow) 3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 3.75% Resistance(Fire,Cold), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing) Blood Mandate (Summon Demons) 1.5% (0.03 End/sec) Recovery 1.88% Defense(Fire,Cold), 0.94% Defense(AoE) 2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold) 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative) Blessing of the Zephyr (Fly) 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative) 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold) Knockback (Mag -4), Knockup (Mag -4) Steadfast Protection (Increase Density) 1.5% (0.03 End/sec) Recovery 12.05 HP (1.5%) HitPoints 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Knockback (Mag -4), Knockup (Mag -4) Edict of the Master (Hell on Earth) 5% Defense Sovereign Right (Hell on Earth) 10% Resistance(All) Command of the Mastermind (Hell on Earth) 10% Defense(AoE) Mark of Supremacy (Hell on Earth) 10% Resistance(All), 100% (3.35 HP/sec) Regeneration Call to Arms (Hell on Earth) 5% Defense Expedient Reinforcement (Hell on Earth) 10% Resistance(All) Blessing of the Zephyr (Speed Boost) 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative) 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold) Knockback (Mag -4), Knockup (Mag -4) Red Fortune (Maneuvers) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 2% DamageBuff(All) 5% Enhancement(RechargeTime) 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Mocking Beratement (Provoke) 1.8% Max End 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee) Impeded Swiftness (Summon Demon Prince) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 3% Enhancement(Slow) 3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 3.75% Resistance(Fire,Cold), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing) Gaussian's Synchronized Fire-Control (Tactics) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 15.06 HP (1.88%) HitPoints 2.5% (0.04 End/sec) Recovery 2.5% DamageBuff(All) 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold) Performance Shifter (Transference) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning Luck of the Gambler (Scorpion Shield) 10% (0.33 HP/sec) Regeneration 9.04 HP (1.13%) HitPoints 9% Enhancement(Accuracy) 3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 4.5% Resistance(Toxic,Psionic), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5% 7.5% Enhancement(RechargeTime) Nightmare (Intimidate) 1.65% Enhancement(Terrorized) 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged) Glimpse of the Abyss (Invoke Panic) 2.75% Enhancement(Terrorized) 15.06 HP (1.88%) HitPoints 9% Enhancement(Accuracy) Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
DaSlaya Posted August 6, 2019 Posted August 6, 2019 (edited) Maybe this will help you as it is a work in progress. I am currently Level 47 and this guy is so much fun! A few notes, the empty slots in Lightning Strike, Gale, and Tornado are for Sudden Acceleration KB-KD IO. This allows you to jump in mobs as you are at 75% S/L Res and 45% Def S/L, in BG mode while your pets dish out the damage. It is an end hog, but i am not doing much besides L Storm, Tornado, and Freezing Rain. Just Provoke otherwise. This is my first MM, even though I have been playing since Beta I never cared for the set as I am Melee at heart. I plan to mitigate the endurance by taking Cardiac (possibly) in the Alpha Slot. Hope this helps. One more note, the KB-KD IO does not work that well with Hurricane in my testing. Villain Plan by Mids' Villain Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! DaSlaya and Friends: Level 50 Magic MastermindPrimary Power Set: Beast MasterySecondary Power Set: Storm SummoningPower Pool: LeapingPower Pool: LeadershipPower Pool: FightingPower Pool: PresenceAncillary Pool: Mace Mastery Villain Profile:Level 1: Summon Wolves -- ExpRnf-+Res(Pets)(A), CaltoArm-+Def(Pets)(7), CaltoArm-EndRdx/Dmg/Rchg(7), CaltoArm-Acc/Rchg(9), CaltoArm-Acc/Dmg(9), CaltoArm-Dmg/EndRdx(11)Level 1: Gale -- Empty(A)Level 2: O2 Boost -- Prv-Absorb%(A), Prv-Heal(21), Prv-Heal/EndRdx(50), Prv-Heal/Rchg/EndRdx(50), Prv-Heal/Rchg(50)Level 4: Super Jump -- BlsoftheZ-ResKB(A)Level 6: Train Beasts -- RechRdx-I(A)Level 8: Call Ravens -- Dmg-I(A)Level 10: Steamy Mist -- LucoftheG-Rchg+(A), Rct-ResDam%(11), Rct-Def/EndRdx(13), RedFrt-EndRdx(13), RedFrt-Def(15), StdPrt-ResDam/Def+(15)Level 12: Summon Lions -- SprCmmoft-Rchg/PetAoEDef(A), SprCmmoft-Acc/Dmg/EndRdx/Rchg(17), SprCmmoft-Acc/Dmg(17), SprCmmoft-Dmg/EndRdx(19), SprCmmoft-Acc/Dmg/Rchg(19), SprCmmoft-Dmg/EndRdx/Rchg(21)Level 14: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(27)Level 16: Freezing Rain -- ShlBrk-%Dam(A), ShlBrk-DefDeb(23), ShlBrk-Acc/DefDeb(23), Rgn-Dmg/EndRdx(25), Rgn-Dmg(25), Rgn-Dmg/Rchg(27)Level 18: Fortify Pack -- Heal-I(A)Level 20: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29), LucoftheG-Def/Rchg(31), LucoftheG-EndRdx/Rchg(31), LucoftheG-Def/EndRdx/Rchg(31)Level 22: Kick -- Empty(A)Level 24: Tough -- TtnCtn-EndRdx(A), TtnCtn-ResDam(34), TtnCtn-ResDam/EndRdx(36), TtnCtn-ResDam/Rchg(36), ImpSki-Status(36), ImpSki-ResDam/EndRdx(37)Level 26: Summon Dire Wolf -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Acc/Dmg/EndRdx(33), SprMarofS-Dmg(33), SprMarofS-Dmg/EndRdx(33), SprMarofS-Acc/Dmg(34), SprMarofS-Acc/EndRdx(34)Level 28: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(46), LucoftheG-Def/Rchg(46), LucoftheG-EndRdx/Rchg(46), LucoftheG-Def/EndRdx/Rchg(48)Level 30: Assault -- EndRdx-I(A), EndRdx-I(40)Level 32: Tame Beasts -- RechRdx-I(A)Level 35: Tornado -- SvrRgh-PetResDam(A), EdcoftheM-PetDef(37), EdcoftheM-Dmg(37), EdcoftheM-Acc/Dmg(39), EdcoftheM-Dmg/EndRdx(39), Empty(39)Level 38: Lightning Storm -- Apc-Dam%(A), Apc-Dmg/EndRdx(40), Apc-Dmg(40), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Empty(42)Level 41: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43), LucoftheG-Def/Rchg(43), LucoftheG-EndRdx/Rchg(45), LucoftheG-Def/EndRdx/Rchg(45)Level 44: Provoke -- MckBrt-Rchg(A), MckBrt-Taunt/Rng(48), MckBrt-Taunt(48)Level 47: Web Envelope -- GrvAnc-Hold%(A)Level 49: Power Boost -- RechRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 1: Supremacy Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(3)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), EndMod-I(5), EndMod-I(5)------------ http://www.cohplanner.com/mids/download.php?uc=1476&c=662&a=1324&f=HEX&dc=78DA65945B4F1341188667B75B6A4BA12DA5144A6B0B82600F4B2BC64B4D9083429B905450AFC88616D8A4DDD61E225CFA2BFC17DEEA0FF0F81F3C44A309440113F5BA7ECCF7426B76D3E6E9BC33DFE19DD969617FD1FB7CE5E96DA1F8EF548C6673AB60345BE546D5B44ACE82B16B6E3B8410C145A358310E8C84619512CB0DB36C959A2ED2E3DDC55BC576B55AB3F48532494872D03BBFD0DED9D18BAD5AA38AA5A6B52BBCEBB55A45CF978D3A8D7CE78352B9D1DC33EB0372BC6CEEEEB56836204705C332EBED8AD1326B5674A96E6EEB3D250AC676F9BCF428B5374DDFA5B31FF2E938C51F55889C26FABE1263C42FCC4B1FC14F4CCF67665DBB88A50F3DE231290A2B9A72EC90D9860F99B923F027F88319A69D72208BE30377B0425D39A13953426A7749734173C5586B523DB7C2DDBB438AD43CBF39AFF714F4B13E38088615D9FD3DCAD70FE7FDEF79ADFF1DF88A39F41A7C032F6F9923D4C800D755065037B2C6732DEAC987BCBE3E87AC35A2802A73F426FB1CBDCE8CCC3357A9A7003C06A6D863806A05E131885AD161D0CFBC1C0087C02053A5D810F285E409394809235B788E574DE8CC2B493005C678A7A6C6986BD4DD189C8D3DD2E49AC443F03EB8C19CD8041F3035AA3B8EBAE37091868B0C5C64E022031773703144B131EC766C82776506CC534F71388CE34D79422527D1E7E45FD6A68E8833C443E6D56FE07750EECEBEC6B7E22C723AC767329305D3CC6B19500765E44B3AD859F89B85BF24FC25E12F097F69F84BC35F84FCA5B8AA9AAA72D6B90AB8C77C41F975F8D437583BF10A91859685F7A8ED4E266D4AD6A6E46CCABC4DB96153F236A5D0553AEBDDFF02A1C859B7FFE2A6778E3D34ABF4CE9E761555B9C56F9CBAAAC8D3513779A74E6C51BF7AA39EF1BE6809F11FFF019750F924 Edited August 6, 2019 by DaSlaya
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