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New MM project: /Kin TankerMind. Your input needed


SmalltalkJava

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So,  I want to knock stuff down and look cool doing it.  I want to knock stuff down, I want to keep it down.  

 

Hey,   I have tons of MM's.  Just tons. But I've been thinking of a new project. I finally have my spines/fire brute farmer leveled up and I have saved up 200 Million influence and i'm looking to turn my project into a real thing. 

 

I currently have a beast/kin and demon/kin that I am messing around with.   The recent topics regarding Repel + Kb->KD io's is pretty cool.  That in turn got me to thinking about Whirlwind also slotted with kb->kd IO.    Repel+Whirlwind, I'm thinking, in theory, would double the pulse rate of potential knockdowns.  I also realize that this will probably not work at high levels with kb resist mobs, but that is what the pets and rest of /kin is for.   However, its a pet, err correction, henchmen project 🙂   

 

Just theorizing, what at the bare minimum, what will need and a fight plan of action

 

Minimal Needs

  • Self Status Protections
    • mez
    • knockback
    • hold 
  • Defenses
    • capped or at least high as I can get Defenses
  • Resists
    • capped or at least high as i can get resists to the most common types
  • Endurance Reductions to mitigate Repel/Whirlwind kd drain
    • important on Repel
    • important on Whirlwind
  • BodyGuard Mode
    • start battles with bodyguard mode on at least until mobs start falling over.

 

General play is when my endurance starts to plummet from the repel and whirlwind drain, that i will hit Transference. 

 

Plan of Action

  • Pre-Fight Plan of Action
    • Speed boost Team/Pets
    • Increase Density Team/Pets
    • Ensure WhirlWind is on
    • Ensure Repel is on
    • Ensure Bodyguard mode is on
  • After tank or alpha soaker takes the strike
    • zoom into pack
    • knock stuff down
    • Fulcrum Shift as mobs start to be knocked down
    • knock stuff down
    • Direct pets to attack individual targets as needed
    • knock stuff down
    • Transference as I need it or other team members need it
    • knock stuff down
    • Heal as needed
    • knock stuff down

 

Questions for you wonderful MM players.

 

  • What am I not thinking of?
  • I will be in the scrum,  so is there a way to cap defenses/resists or at least near cap them as a /kin?
    • What are the defenses/resists that i should focus on?  I know some damage types are more frequently seen.  I had heard at one time that there are basically 3 damage types that are used by like 80% of mob damage types.  I think it was Smashing, Lethal, and Energy, but i'm not sure.  
      • I'm thinking biggest bang for the buck here.   I know that i probably can't cap them all, so i'm thinking at least 80/20 rule here.   Biggest bang to cover most situations.
  • Would a different primary offer better synergy, with my plan of action?
    • maybe necro since the last tier pet does some cc?

 

I had thought about using /FF for extra personal defense but it doesn't have a good Endurance refill power,  It does however have Repulsion Field, Bomb, and Bubble.  I"ve never taken one to high levels, which means that I don't have any extensive knowledge on the set and potentials.  I can't really make an informed decision on this.   

 

I'm still overwhelmed by the Pines/Mids.   So I don't have an actual build yet.    So if anyone has any ideas on how to get good defenses, please let me know.  

 

 

--  EDIT --

Damn, just occurred to me that this can pretty much be accomplished by by /storm.  

Slotting kb->kd IO in Gale, Hurricane, Tornado.    

Arg.  I guess i should research that line of thinking also.  But it wouldn't look as cool!

 

 

Edited by SmalltalkJava
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I haven't had much time. but I've been trying to make a /kin MM Tankermind based on this idea.

 

I think i have the skills laid out that i want.  HOwever, I haven't really started slotting things expect for muling Hell on Earth.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Leadership
Power Pool: Presence
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Summon Demonlings

  • (A) Empty
  • (3) Empty
  • (3) Empty
  • (5) Empty
  • (5) Empty
  • (7) Empty

Level 1: Transfusion

  • (A) Empty

Level 2: Siphon Power

  • (A) Empty

Level 4: Repel

  • (A) Sudden Acceleration - Knockback to Knockdown

Level 6: Enchant Demon

  • (A) Empty

Level 8: Hover

  • (A) Empty

Level 10: Siphon Speed

  • (A) Empty

Level 12: Summon Demons

  • (A) Empty
  • (13) Empty
  • (13) Empty
  • (15) Empty
  • (15) Empty
  • (17) Empty

Level 14: Fly

  • (A) Empty

Level 16: Increase Density

  • (A) Empty

Level 18: Hell on Earth

  • (A) Edict of the Master - Defense Bonus
  • (19) Sovereign Right - Resistance Bonus
  • (19) Command of the Mastermind - Recharge/Pet +AoE Defense Aura
  • (21) Mark of Supremacy - Endurance/Pet +Resist +Regen
  • (21) Call to Arms - Defense Bonus Aura for Pets
  • (23) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 20: Speed Boost

  • (A) Empty

Level 22: Maneuvers

  • (A) Empty

Level 24: Provoke

  • (A) Empty

Level 26: Summon Demon Prince

  • (A) Empty
  • (27) Empty
  • (27) Empty
  • (29) Empty
  • (29) Empty
  • (31) Empty

Level 28: Kick

  • (A) Empty

Level 30: Tough

  • (A) Empty

Level 32: Abyssal Empowerment

  • (A) Empty

Level 35: Transference

  • (A) Empty

Level 38: Fulcrum Shift

  • (A) Empty

Level 41: Scorpion Shield

  • (A) Empty

Level 44: Weave

  • (A) Empty

Level 47: Intimidate

  • (A) Accuracy IO

Level 49: Invoke Panic

  • (A) Glimpse of the Abyss - Chance of Damage(Psionic)
  • (50) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (50) Glimpse of the Abyss - Accuracy/Recharge
  • (50) Glimpse of the Abyss - Endurance/Fear

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 1: Supremacy 


Level 2: Rest
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- edit -

I just realized i don't have hasten in there.  I'm not sure if it will be needed or not.   But I'll leave that up to anyone who helps me figure this out

- end edit - 

 

Sorry for the spam.  The forums wouldn't let me edit my last post.  I also went back and rebranded the title of my original post, since this has developed into a /kin Tankermind that uses Repel for some knockdown mitigation.  I have also incorporated Fear into the idea.

 

Anyways...  I am not sure if Fly is really necessary, its just quality of life mode movement.   I have hover for defense and vertical mobility and knockback protection.

 

Things i need to know. is what procs should go into the Demon Pets.  Also, if someone could help me slot for defenses and resists.  I'd appreciate it.  I'm pretty hyped on a /kin tankermind.

 

And here is the data post.

 

 

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|03452844F1|
|-------------------------------------------------------------------|
Edited by SmalltalkJava
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Ok, now everyone can get a good laugh. 

 

This is probably a complete mess, and I've probably completely broken several rules regarding set bonuses.  But this is my first homegrown build.

 

I was told that you get set bonuses on toggles even if the toggle is off.  So that is why I have zephyr slotted in Fly, even though i'll be fighting with Hover on.

I don't have good numbers but i'm hoping that the +resist shields from the demons will help some.  At level 25 on my one Demon it gives like +10 to 15 on a lot of resists.

 

My idea is to try to mitigate a lot of damage just from bodyguard, repel knockdown,  and some cc's from the knockdown proc in the demonlings. 

 

-- Edit --   I had to post the build in a separate reply.  See below...

 

 

Edited by SmalltalkJava
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Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Leadership
Power Pool: Presence
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Summon Demonlings

  • (A) Overwhelming Force - Endurance/Recharge
  • (3) Overwhelming Force - Accuracy/Damage/Endurance
  • (3) Overwhelming Force - Damage/Endurance/Recharge
  • (5) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (5) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (7) Overwhelming Force - Accuracy/Damage

Level 1: Transfusion

  • (A) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (39) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (39) Touch of the Nictus - Chance for Negative Energy Damage

Level 2: Siphon Power

  • (A) Accuracy IO

Level 4: Repel

  • (A) Sudden Acceleration - Knockback to Knockdown
  • (7) Explosive Strike - Chance for Smashing Damage
  • (11) Explosive Strike - Damage/Knockback
  • (11) Explosive Strike - Accuracy/Knockback

Level 6: Enchant Demon

  • (A) Endurance Reduction IO

Level 8: Hover

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (9) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (17) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (34) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance

Level 10: Siphon Speed

  • (A) Impeded Swiftness - Accuracy/Slow
  • (45) Impeded Swiftness - Damage/Slow
  • (46) Impeded Swiftness - Accuracy/Endurance
  • (46) Impeded Swiftness - Chance of Damage(Smashing)
  • (46) Impeded Swiftness - Endurance/Recharge/Slow
  • (48) Impeded Swiftness - Range/Slow

Level 12: Summon Demons

  • (A) Blood Mandate - Accuracy/Damage
  • (13) Blood Mandate - Damage/Endurance
  • (13) Blood Mandate - Accuracy/Endurance
  • (15) Blood Mandate - Accuracy/Damage/Endurance
  • (15) Blood Mandate - Accuracy
  • (17) Blood Mandate - Damage

Level 14: Fly

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (45) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 16: Increase Density

  • (A) Steadfast Protection - Resistance/Endurance
  • (36) Steadfast Protection - Resistance/+Def 3%
  • (36) Steadfast Protection - Knockback Protection

Level 18: Hell on Earth

  • (A) Edict of the Master - Defense Bonus
  • (19) Sovereign Right - Resistance Bonus
  • (19) Command of the Mastermind - Recharge/Pet +AoE Defense Aura
  • (21) Mark of Supremacy - Endurance/Pet +Resist +Regen
  • (21) Call to Arms - Defense Bonus Aura for Pets
  • (23) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 20: Speed Boost

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (43) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 22: Maneuvers

  • (A) Red Fortune - Defense/Endurance
  • (23) Red Fortune - Defense/Recharge
  • (25) Red Fortune - Endurance/Recharge
  • (25) Red Fortune - Defense/Endurance/Recharge
  • (34) Red Fortune - Defense
  • (34) Red Fortune - Endurance

Level 24: Provoke

  • (A) Mocking Beratement - Accuracy/Recharge
  • (37) Mocking Beratement - Taunt/Recharge
  • (37) Mocking Beratement - Taunt/Recharge/Range
  • (37) Mocking Beratement - Taunt/Range
  • (39) Perfect Zinger - Chance for Psi Damage

Level 26: Summon Demon Prince

  • (A) Impeded Swiftness - Damage/Slow
  • (27) Impeded Swiftness - Accuracy/Endurance
  • (27) Impeded Swiftness - Range/Slow
  • (29) Impeded Swiftness - Endurance/Recharge/Slow
  • (31) Impeded Swiftness - Accuracy/Slow
  • (29) Impeded Swiftness - Chance of Damage(Smashing)

Level 28: Assault

  • (A) Endurance Reduction IO

Level 30: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 32: Abyssal Empowerment

  • (A) Endurance Reduction IO

Level 35: Transference

  • (A) Performance Shifter - Accuracy/Recharge
  • (40) Performance Shifter - EndMod/Accuracy/Recharge

Level 38: Fulcrum Shift

  • (A) Accuracy IO
  • (40) Recharge Reduction IO

Level 41: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Recharge
  • (42) Luck of the Gambler - Endurance/Recharge
  • (42) Luck of the Gambler - Defense/Endurance/Recharge
  • (43) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 44: Hasten

  • (A) Recharge Reduction IO

Level 47: Intimidate

  • (A) Nightmare - Accuracy/Fear
  • (48) Nightmare - Accuracy/Fear/Recharge
  • (48) Nightmare - Endurance/Fear

Level 49: Invoke Panic

  • (A) Glimpse of the Abyss - Chance of Damage(Psionic)
  • (50) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (50) Glimpse of the Abyss - Accuracy/Recharge
  • (50) Glimpse of the Abyss - Endurance/Fear

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Run Speed IO

Level 1: Supremacy


Level 2: Rest

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|

Edited by SmalltalkJava
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Set Bonus Totals:
9% DamageBuff(Smashing)
9% DamageBuff(Lethal)
9% DamageBuff(Fire)
9% DamageBuff(Cold)
9% DamageBuff(Energy)
9% DamageBuff(Negative)
9% DamageBuff(Toxic)
9% DamageBuff(Psionic)
10% Defense
9.25% Defense(Smashing)
9.25% Defense(Lethal)
10.81% Defense(Fire)
10.81% Defense(Cold)
14.56% Defense(Energy)
14.56% Defense(Negative)
3% Defense(Psionic)
11.75% Defense(Melee)
19.56% Defense(Ranged)
25.81% Defense(AoE)
1.8% Max End
6% Enhancement(SpeedRunning)
6% Enhancement(SpeedFlying)
6% Enhancement(JumpHeight)
6% Enhancement(SpeedJumping)
4.4% Enhancement(Terrorized)
27% Enhancement(Accuracy)
20% Enhancement(RechargeTime)
15% SpeedFlying
87.35 HP (10.88%) HitPoints
15% JumpHeight
15% SpeedJumping
Knockback (Mag -20)
Knockup (Mag -20)
MezResist(Confused) 53.75%
MezResist(Held) 53.75%
MezResist(Immobilized) 53.75%
MezResist(Sleep) 53.75%
MezResist(Stunned) 53.75%
MezResist(Terrorized) 53.75%
5.5% (0.09 End/sec) Recovery
132% (4.42 HP/sec) Regeneration
40.5% Resistance(Smashing)
40.5% Resistance(Lethal)
41.25% Resistance(Fire)
41.25% Resistance(Cold)
36% Resistance(Energy)
36% Resistance(Negative)
34.5% Resistance(Toxic)
34.5% Resistance(Psionic)
15% SpeedRunning

 

------------
Set Bonuses:

 


Overwhelming Force
(Summon Demonlings)

  12% (0.4 HP/sec) Regeneration
  3% DamageBuff(All)
  12.05 HP (1.5%) HitPoints
  2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  Knockback,Knockup protection (Mag 4)


Touch of the Nictus
(Transfusion)

  15.06 HP (1.88%) HitPoints
  9% Enhancement(Accuracy)


Explosive Strike
(Repel)

  1.5% DamageBuff(All)
  1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)


Blessing of the Zephyr
(Hover)

  1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
  1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  Knockback (Mag -4), Knockup (Mag -4)


Luck of the Gambler
(Hover)

  10% (0.33 HP/sec) Regeneration
  9.04 HP (1.13%) HitPoints
  7.5% Enhancement(RechargeTime)


Impeded Swiftness
(Siphon Speed)

  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  3% Enhancement(Slow)
  3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  3.75% Resistance(Fire,Cold), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)


Blood Mandate
(Summon Demons)

  1.5% (0.03 End/sec) Recovery
  1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
  2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
  3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)


Blessing of the Zephyr
(Fly)

  1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
  1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  Knockback (Mag -4), Knockup (Mag -4)


Steadfast Protection
(Increase Density)

  1.5% (0.03 End/sec) Recovery
  12.05 HP (1.5%) HitPoints
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  Knockback (Mag -4), Knockup (Mag -4)


Edict of the Master
(Hell on Earth)

  5% Defense


Sovereign Right
(Hell on Earth)

  10% Resistance(All)


Command of the Mastermind
(Hell on Earth)

  10% Defense(AoE)


Mark of Supremacy
(Hell on Earth)

  10% Resistance(All), 100% (3.35 HP/sec) Regeneration


Call to Arms
(Hell on Earth)

  5% Defense


Expedient Reinforcement
(Hell on Earth)

  10% Resistance(All)


Blessing of the Zephyr
(Speed Boost)

  1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
  1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  Knockback (Mag -4), Knockup (Mag -4)


Red Fortune
(Maneuvers)

  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  2% DamageBuff(All)
  5% Enhancement(RechargeTime)
  2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


Mocking Beratement
(Provoke)

  1.8% Max End
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)


Impeded Swiftness
(Summon Demon Prince)

  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  3% Enhancement(Slow)
  3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  3.75% Resistance(Fire,Cold), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)


Gaussian's Synchronized Fire-Control
(Tactics)

  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  15.06 HP (1.88%) HitPoints
  2.5% (0.04 End/sec) Recovery
  2.5% DamageBuff(All)
  2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


Performance Shifter
(Transference)

  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning


Luck of the Gambler
(Scorpion Shield)

  10% (0.33 HP/sec) Regeneration
  9.04 HP (1.13%) HitPoints
  9% Enhancement(Accuracy)
  3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  4.5% Resistance(Toxic,Psionic), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5%
  7.5% Enhancement(RechargeTime)


Nightmare
(Intimidate)

  1.65% Enhancement(Terrorized)
  1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)


Glimpse of the Abyss
(Invoke Panic)

  2.75% Enhancement(Terrorized)
  15.06 HP (1.88%) HitPoints
  9% Enhancement(Accuracy)

 

 

 

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Maybe this will help you as it is a work in progress.  I am currently Level 47 and this guy is so much fun!  A few notes, the empty slots in Lightning Strike, Gale, and Tornado are for Sudden Acceleration KB-KD IO.  This allows you to jump in mobs as you are at 75% S/L Res and 45% Def S/L, in BG mode while your pets dish out the damage.  It is an end hog, but i am not doing much besides L Storm, Tornado, and Freezing Rain.  Just Provoke otherwise.  This is my first MM, even though I have been playing since Beta I never cared for the set as I am Melee at heart.  I plan to mitigate the endurance by taking Cardiac (possibly) in the Alpha Slot.  Hope this helps.   

 

One more note, the KB-KD IO does not work that well with Hurricane in my testing.  

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

DaSlaya and Friends: Level 50 Magic Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Wolves -- ExpRnf-+Res(Pets)(A), CaltoArm-+Def(Pets)(7), CaltoArm-EndRdx/Dmg/Rchg(7), CaltoArm-Acc/Rchg(9), CaltoArm-Acc/Dmg(9), CaltoArm-Dmg/EndRdx(11)
Level 1: Gale -- Empty(A)
Level 2: O2 Boost -- Prv-Absorb%(A), Prv-Heal(21), Prv-Heal/EndRdx(50), Prv-Heal/Rchg/EndRdx(50), Prv-Heal/Rchg(50)
Level 4: Super Jump -- BlsoftheZ-ResKB(A)
Level 6: Train Beasts -- RechRdx-I(A)
Level 8: Call Ravens -- Dmg-I(A)
Level 10: Steamy Mist -- LucoftheG-Rchg+(A), Rct-ResDam%(11), Rct-Def/EndRdx(13), RedFrt-EndRdx(13), RedFrt-Def(15), StdPrt-ResDam/Def+(15)
Level 12: Summon Lions -- SprCmmoft-Rchg/PetAoEDef(A), SprCmmoft-Acc/Dmg/EndRdx/Rchg(17), SprCmmoft-Acc/Dmg(17), SprCmmoft-Dmg/EndRdx(19), SprCmmoft-Acc/Dmg/Rchg(19), SprCmmoft-Dmg/EndRdx/Rchg(21)
Level 14: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(27)
Level 16: Freezing Rain -- ShlBrk-%Dam(A), ShlBrk-DefDeb(23), ShlBrk-Acc/DefDeb(23), Rgn-Dmg/EndRdx(25), Rgn-Dmg(25), Rgn-Dmg/Rchg(27)
Level 18: Fortify Pack -- Heal-I(A)
Level 20: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29), LucoftheG-Def/Rchg(31), LucoftheG-EndRdx/Rchg(31), LucoftheG-Def/EndRdx/Rchg(31)
Level 22: Kick -- Empty(A)
Level 24: Tough -- TtnCtn-EndRdx(A), TtnCtn-ResDam(34), TtnCtn-ResDam/EndRdx(36), TtnCtn-ResDam/Rchg(36), ImpSki-Status(36), ImpSki-ResDam/EndRdx(37)
Level 26: Summon Dire Wolf -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Acc/Dmg/EndRdx(33), SprMarofS-Dmg(33), SprMarofS-Dmg/EndRdx(33), SprMarofS-Acc/Dmg(34), SprMarofS-Acc/EndRdx(34)
Level 28: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(46), LucoftheG-Def/Rchg(46), LucoftheG-EndRdx/Rchg(46), LucoftheG-Def/EndRdx/Rchg(48)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(40)
Level 32: Tame Beasts -- RechRdx-I(A)
Level 35: Tornado -- SvrRgh-PetResDam(A), EdcoftheM-PetDef(37), EdcoftheM-Dmg(37), EdcoftheM-Acc/Dmg(39), EdcoftheM-Dmg/EndRdx(39), Empty(39)
Level 38: Lightning Storm -- Apc-Dam%(A), Apc-Dmg/EndRdx(40), Apc-Dmg(40), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Empty(42)
Level 41: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43), LucoftheG-Def/Rchg(43), LucoftheG-EndRdx/Rchg(45), LucoftheG-Def/EndRdx/Rchg(45)
Level 44: Provoke -- MckBrt-Rchg(A), MckBrt-Taunt/Rng(48), MckBrt-Taunt(48)
Level 47: Web Envelope -- GrvAnc-Hold%(A)
Level 49: Power Boost -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(5), EndMod-I(5)
------------

 

http://www.cohplanner.com/mids/download.php?uc=1476&c=662&a=1324&f=HEX&dc=78DA65945B4F1341188667B75B6A4BA12DA5144A6B0B82600F4B2BC64B4D9083429B905450AFC88616D8A4DDD61E225CFA2BFC17DEEA0FF0F81F3C44A309440113F5BA7ECCF7426B76D3E6E9BC33DFE19DD969617FD1FB7CE5E96DA1F8EF548C6673AB60345BE546D5B44ACE82B16B6E3B8410C145A358310E8C84619512CB0DB36C959A2ED2E3DDC55BC576B55AB3F48532494872D03BBFD0DED9D18BAD5AA38AA5A6B52BBCEBB55A45CF978D3A8D7CE78352B9D1DC33EB0372BC6CEEEEB56836204705C332EBED8AD1326B5674A96E6EEB3D250AC676F9BCF428B5374DDFA5B31FF2E938C51F55889C26FABE1263C42FCC4B1FC14F4CCF67665DBB88A50F3DE231290A2B9A72EC90D9860F99B923F027F88319A69D72208BE30377B0425D39A13953426A7749734173C5586B523DB7C2DDBB438AD43CBF39AFF714F4B13E38088615D9FD3DCAD70FE7FDEF79ADFF1DF88A39F41A7C032F6F9923D4C800D755065037B2C6732DEAC987BCBE3E87AC35A2802A73F426FB1CBDCE8CCC3357A9A7003C06A6D863806A05E131885AD161D0CFBC1C0087C02053A5D810F285E409394809235B788E574DE8CC2B493005C678A7A6C6986BD4DD189C8D3DD2E49AC443F03EB8C19CD8041F3035AA3B8EBAE37091868B0C5C64E022031773703144B131EC766C82776506CC534F71388CE34D79422527D1E7E45FD6A68E8833C443E6D56FE07750EECEBEC6B7E22C723AC767329305D3CC6B19500765E44B3AD859F89B85BF24FC25E12F097F69F84BC35F84FCA5B8AA9AAA72D6B90AB8C77C41F975F8D437583BF10A91859685F7A8ED4E266D4AD6A6E46CCABC4DB96153F236A5D0553AEBDDFF02A1C859B7FFE2A6778E3D34ABF4CE9E761555B9C56F9CBAAAC8D3513779A74E6C51BF7AA39EF1BE6809F11FFF019750F924

Edited by DaSlaya
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