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Beam/Elec: Perma-Hasten, 51 hp/sec, 32.5% S/L def


Hopeling

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This is a tweak to my current build, since I realized that I need more recharge in Aim for it to recharge as quickly as Overcharge. Despite what Pine's says, Overcharge has a 90s recharge, not 125s. The Decimation in Refractor Beam is actually a Positron's Blast, but Pine's thinks it takes the wrong sets.

 

I was originally trying to get to 37.2% S/L defense to softcap with Blessing of Tielekku (2.8%) plus Barrier (5%), but I already felt plenty durable playing with a partial build and no Barrier, so I decided to stop one Luck from the softcap, and make up the difference with inspirations when necessary. /Elec is kind of like /WP: with solid resists and high regen, you don't really need to be softcapped most of the time.

 

If anything I have more recharge than necessary; my attack chain only requires 143%, but I have 181%. I'm considering Devastation and Annihilation in Charged Shot and Refractor Beam, respectively; I'd give up 12.5% recharge, but gain some regen, resists, and endurance. I skipped Power Sink because Energize and Defensive Opportunity already makes me sustainable, although not by much if I forget to put up Energize proactively.

 

Anyway, thoughts?

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

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Jerich: Level 50 Technology Sentinel
Primary Power Set: Beam Rifle
Secondary Power Set: Electric Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Charged Shot -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(29), Dcm-Dmg/Rchg(29), Dcm-Acc/EndRdx/Rchg(31), Dcm-Acc/Dmg/Rchg(42)
Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7)
Level 2: Charged Shield -- Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-Heal/Rchg/EndRdx(11)
Level 4: Conductive Shield -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(7), RctArm-ResDam/EndRdx/Rchg(9), RctArm-ResDam(23)
Level 6: Disintegrate -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(9), SprSntWar-Acc/Dmg/Rchg(25), SprSntWar-Acc/Dmg/EndRdx(25), SprSntWar-Acc/Dmg/EndRdx/Rchg(27), SprSntWar-Rchg/+Absorb(27)
Level 8: Hover -- LucoftheG-Def(A), LucoftheG-Rchg+(21), ShlWal-ResDam/Re TP(45), Rct-ResDam%(46)
Level 10: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(13), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(15), Prv-Absorb%(17)
Level 12: Lancer Shot -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(17), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(19), Apc-Dam%(23), GldJvl-Dam%(39)
Level 14: Boxing -- Empty(A)
Level 16: Static Shield -- StdPrt-ResDam/Def+(A)
Level 18: Refractor Beam -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(36), Dcm-Dmg/Rchg(36), Dcm-Acc/EndRdx/Rchg(36), Dcm-Acc/Dmg/Rchg(37)
Level 20: Grounded -- GldArm-3defTpProc(A)
Level 22: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(34), TtnCtn-ResDam/EndRdx(34)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def(33), LucoftheG-Rchg+(39)
Level 26: Piercing Beam -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(43), Rgn-Knock%(43), Ann-ResDeb%(43)
Level 28: Lightning Reflexes -- Flight-I(A)
Level 30: Aim -- GssSynFr--Build%(A), RechRdx-I(50), RechRdx-I(50)
Level 32: Overcharge -- AchHee-ResDeb%(A), SprOppStr-Dmg/Rchg(37), SprOppStr-Acc/Dmg/Rchg(37), SprOppStr-Acc/Dmg/EndRdx(39), SprOppStr-Acc/Dmg/EndRdx/Rchg(40), SprOppStr-Rchg/+Opportunity(42)
Level 35: Havoc Punch -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), Hct-Dam%(46)
Level 38: Chain Fences -- EnfOpr-EndRdx/Immob(A), EnfOpr-Acc/EndRdx(48), EnfOpr-Acc/Immob/Rchg(48), EnfOpr-Acc/Immob(48)
Level 41: Fly -- BlsoftheZ-ResKB(A)
Level 44: Afterburner -- LucoftheG-Rchg+(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 49: Combat Jumping -- LucoftheG-Rchg+(A)
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(31), KntCmb-Knock%(33)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(3), PrfShf-EndMod/Acc(21), PrfShf-End%(34)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Core Paragon
------------

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Wow! I didn't realise just how much regen Sentinel Elec could get. What a beast of a build.

52hp/s is almost selling it short, too, what with the heal component of Energize functionally adding ~20hp/s to that (but of course, some of it can be wasted/overkill).

22 hours ago, Hopeling said:

Blessing of Tielekku (2.8%) plus Barrier (5%)

A man of refined tastes. 🙂

It's surprising how little press this very useful temp power gets. With a full game week duration, it might as well be perma for a lot of alts. I got the temp in the beginning of June on my favorite sent, and it lasted me until the end of July despite being a frequent AFKer.

(If anyone is wondering, you get that temp power for finishing Dream Doctor's Dark Astoria arc and saving Tielekku. Ouroboros won't work, it has to be the real story arc, so it requires working through all the DA contacts.)

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I haven't seen anyone talk about Charged Shield either, but it's great. It really stacks nicely with the resists and Energize. I remember playing a /Elec brute back when it didn't have healing at all; this is a very different experience.

 

This slight tweak to the above build is what I'm actually respeccing into right now. Basically I swapped the Positron's Blast for Annihilation, and Charged Shot for Single Shot. I'll see how endurance works out without Defensive Opportunity, now that I'm not running Maneuvers and have actual slotting in Stamina.

 

http://www.cohplanner.com/mids/download.php?uc=1510&c=726&a=1452&f=HEX&dc=78DA65945B4F135110C7CFB65BA05BAE96963BA5E55668595A407D342A68C225A9407C334D2D87D2646949DB0779F423700B5E3E8189F13BF8EE35315E00F5C12B2A6AA246DF70BAFFA16EEC06FA9B9D337366E67F7677E6CA78F59DF3574F09A5F6AC91C8E7E37332534867A4A1CDCBE452266B6453AB82AE8A49994B27972AC96C3D0A89CF263229B9A09F9189E5F86C7AD190BED2D2B85C9499BCD4270C992C5066FC746E399B13AE58366BE8E78C746AA95003BB68A63329CDBC9B5B9172A1DA34A7656285FCAD132BE9A45EDAB7B85F7C26912FC8DC6A33353340FF4F8A3FE675A88A6D42BF2ADAAF31AF839D37C0819BA01E242A668E5DFCB40B115585FA8BF91BACF8030E53AC82589BF2113E6DBF48A7D0BEE03E423176DECFDEA998352A7C60951FF406C067D4AF03FD3A1CF75433BFEA3ED8FC80F9106C7DC47C0C3AE9042AB94E65BD62F6D0E851CCB5F0147A19FA01DEA63A4EC43A9CDC77F53EF31358FB99C973D41F807B94EBE21E5D611BD674F0D83033027AA3605F18B90AF558835C51734897182175EAD089A86B22A343154FA942039F5AC31B6476BF65BE63BE077B3E80A3B48F9BF7718FC067A76A1E3E1D8FA9BC53F85969FF20145229A689556B62D5BADC50ADAB11F77DACE20EF5D5C293B78C62B2FE31E67170F004F32493FB1BA3FEDA78F2B66E61FA9ED37E1DF0D93A6E213E1A1266CD23EE528C8F6BFAEE528C9B667E8113EFD901FB76C1FE3D70E025F89A72039C1BD8E2B53530BCCEDC0087369921F4F18A727B916BEF5DC3FCC3EBCC4DE616E8220D833C5B700FF9C22B44887D21D62F40713AB456F4FFE6F4D25A84CF2FE281EEED6AE9EDB58B1821406FEB05E62CD8350F0EFE8BA5BFE2931529F344CB3CA3659EB132CFB4D53384938BA9FC89209F624639EBE92D87E7F0402B7D1584C267FD4DB37C292E420FDB249EC5463F9E91AFD6BC20F2BE5BF3D66DA62EB60D68ECDF06635A5151D4BE64B11316FBB2C59E72531ADB7F01182FF4A7

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After respeccing, I clocked a Pylon kill in 4:41, for 264 DPS. Apparently endurance isn't a problem anymore, because I straight-up forgot to use Energize for most of the fight and didn't run dry. That Panacea proc is really something.

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I'm really enjoying this build and the character in general; he's tied with my rerolled old main for my favorite character post-Homecoming. I've always loved Beam Rifle visually, but with no sphere attack and a 180s base recharge on Overcharge, it was just a pain to actually accomplish anything. Sentinels get Refractor Beam and a shorter recharge on Overcharge without giving up the set's ST goodness, so it feels very smooth.

 

I haven't played any other Sentinels yet, so I'm not sure how well that extrapolates to the AT as a whole.

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