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LF Water/Mental Build Suggestion


thegee

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Anything works with mental, because mental is a pretty incredible blaster secondary.

 

Water being very ranged focused means youll have to close the distance and get in pbaoe range for the mental buffs like drain psyche and the psy shockwave or world of confusion to be effective. This means youll want to get typed def up to softcap for smashing/lethal/fire/cold/energy if possible... which is certainly able to be done, but is not cheap. Blaster builds like this cost upwards of a billion influence, but the end result is a blaster that has incredible AoE and can stand toe to toe with mobs of most damage types and rely on its massive regen from drain psyche to keep it upright if lucky hits get through.

 

The water AoEs are all ranged, but that doesnt mean they arent effective from PBAoe distances, it just means you have to prepare to be in the thick of things to make it work.

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I have a theory that Water/Mind/Fire makes for an incredible farmer, but have not taken any actual steps toward proving it. The pieces are all there though. You'd want to focus on adding Force Feedback procs and -Resist procs where applicable, and get enough Recharge to get Drain Psyche to minimum downtime. 

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2 hours ago, oedipus_tex said:

I have a theory that Water/Mind/Fire makes for an incredible farmer, but have not taken any actual steps toward proving it. The pieces are all there though. You'd want to focus on adding Force Feedback procs and -Resist procs where applicable, and get enough Recharge to get Drain Psyche to minimum downtime. 

I thought this same thing, but was deeply disappointed by the outcome.  I leveled / geared one up this week to test it out.   

 

Couple thoughts of my experience testing only in fire farms...

 

- drain psyche is not what it’s cracked out to be.  It helps, but it’s not the godmode you would expect from that much Regen. 

 

- I found it much easier to cap ranged.  You get access to two 5% sets for ranged defense, for instance, but that gimps your pbaoe’s. 

 

- capping fire def means you’ll either need several sources for aegis... I had five slots in tough, the sorcery buff, and fire armor... or you’ll have to rely on winter sets.  I still have to six slot two of the sets, which I hate. 

 

- you can recover some of the recharge from spamming +recharge slotted water burst, but it’s still gimped on recharge. You could get atleast 30% more if you wanted to five slot things, but I had water burst, geyser, and shockwave with dmg +5’s, nucleus +3’s, and then procs in the other 4

 

- proc slotting in the aoes was the saddest disappointment.  You’ll get some that are satisfying, but after your burst it’s gonna go down really fast.  And you’ll barely be breaking 100 dmg after resists ( on shockwave and water burst )

 

I’d love to see more ideas if anyone has anything to add. I won’t be near a computer for the next few days, so I can’t upload that build, but I remember it pretty well.   

 

Edited by natewest1987
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2 hours ago, SlimPickens said:

The water AoEs are all ranged, but that doesnt mean they arent effective from PBAoe distances, it just means you have to prepare to be in the thick of things to make it work.

This is actually the saving grace of the build.  If you spam your knock ups then it will serve as a nice source of mitigation.  If you go for bonfire with knockdown then it’s even better.    But as I said in another comment, I was super disappointed compared to my other farmers.  Might be great for normal content though 

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