Some Random User Posted August 9, 2019 Posted August 9, 2019 1 hour ago, Jimmy said: I agree completely. While we're on the topic of massive stacks of Common Salvage, is there a reason we don't just make everyone start with 1 000 slots of Salvage at level 1? 1
Retired Game Master GM Sijin Posted August 9, 2019 Retired Game Master Posted August 9, 2019 Moved to a new topic - in the future please keep topics... on topic. Thanks! 1
Some Random User Posted August 10, 2019 Author Posted August 10, 2019 5 hours ago, GM Sijin said: Thanks! Sorry to inconvenience. Is there a reason for the artificial limitation?
Retired Game Master GM Sijin Posted August 10, 2019 Retired Game Master Posted August 10, 2019 Same for recipe and enhancement inventories I suspect. Being that none of us are the original devs, we can't really answer to their reasoning. I'm also not one of the current devs, so I can't speak for why they haven't changed it. If I were to hazard a guess though, I'd probably say it's because they don't see any issue with it being as-is, or, I think less likely, want to change it but haven't got to it due to competing priorities. I'd also wager that it was intended to encourage players to mind their inventories, breaking the mission-to-mission-to-mission chain to help combat the feel of mission monotony, and encourage people to utilize the AH to list their salvage instead of hoarding, on top of giving players something they can earn over time by playing (or at least auctioning and crafting) on the character. There may also be system limitations reasons for it. But that's all pure speculation on my part.
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