Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Recommended Posts

Posted (edited)

So found a couple old builds and I am curious if with the new changes this will still hold up , and if not, how should I modify it. Wanna combo Hotfeet/mud pots while I run around slapping stuff in the mayhem.

Also I am assuming for those that know about the new proc stuff I could do the same to all the holds and fast powers correct? And with KB powers I can put a recharge in for better use in the earth powers i am thinking. All feed back is awesome. Thank you

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Char

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (7) Basilisk's Gaze - Accuracy/Recharge
  • (31) Basilisk's Gaze - Endurance/Recharge/Hold
  • (42) Thunderstrike - Accuracy/Damage/Endurance

Level 1: Stone Spears

  • (A) Thunderstrike - Accuracy/Damage
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (31) Thunderstrike - Damage/Endurance/Recharge
  • (33) Thunderstrike - Accuracy/Damage/Recharge

Level 2: Stone Mallet

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (21) Kinetic Combat - Damage/Recharge
  • (25) Kinetic Combat - Damage/Endurance/Recharge

Level 4: Fire Cages

  • (A) Enfeebled Operation - Accuracy/Immobilize
  • (5) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (7) Enfeebled Operation - Immobilize/Range
  • (33) Enfeebled Operation - Accuracy/Recharge
  • (43) Enfeebled Operation - Accuracy/Endurance

Level 6: Hasten

  • (A) Recharge Reduction IO

Level 8: Tremor

  • (A) Cleaving Blow - Damage/Endurance
  • (9) Cleaving Blow - Accuracy/Damage
  • (9) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (19) Scirocco's Dervish - Damage/Endurance

Level 10: Hot Feet

  • (A) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (11) Scirocco's Dervish - Damage/Endurance
  • (11) Multi-Strike - Accuracy/Damage/Endurance
  • (17) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Cleaving Blow - Damage/Endurance

Level 12: Flashfire

  • (A) Absolute Amazement - Endurance/Stun
  • (13) Absolute Amazement - Stun
  • (13) Absolute Amazement - Stun/Recharge
  • (15) Absolute Amazement - Accuracy/Stun/Recharge
  • (17) Absolute Amazement - Accuracy/Recharge

Level 14: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (15) Luck of the Gambler - Defense/Endurance

Level 16: Power Boost

  • (A) Recharge Reduction IO

Level 18: Cinders

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (19) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (37) Accuracy IO

Level 20: Heavy Mallet

  • (A) Kinetic Combat - Damage/Endurance/Recharge
  • (21) Kinetic Combat - Damage/Recharge
  • (23) Kinetic Combat - Damage/Endurance
  • (23) Kinetic Combat - Accuracy/Damage
  • (48) Hecatomb - Damage/Recharge
  • (48) Hecatomb - Accuracy/Recharge

Level 22: Boxing

  • (A) Empty

Level 24: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (25) Reactive Armor - Resistance/Endurance
  • (27) Reactive Armor - Endurance
  • (37) Reactive Armor - Resistance/Endurance/Recharge
  • (50) Reactive Armor - Endurance/Recharge

Level 26: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
  • (33) Luck of the Gambler - Endurance/Recharge
  • (46) Luck of the Gambler - Defense/Recharge
  • (50) Luck of the Gambler - Defense/Endurance

Level 28: Seismic Smash

  • (A) Kinetic Combat - Accuracy/Damage
  • (29) Kinetic Combat - Damage/Endurance
  • (29) Kinetic Combat - Damage/Recharge
  • (40) Kinetic Combat - Damage/Endurance/Recharge
  • (46) Hecatomb - Damage/Endurance
  • (48) Hecatomb - Accuracy/Damage/Recharge

Level 30: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (50) Endurance Reduction IO

Level 32: Fire Imps

  • (A) Call to Arms - Accuracy/Recharge
  • (34) Call to Arms - Accuracy/Damage
  • (34) Call to Arms - Accuracy/Damage/Recharge
  • (34) Call to Arms - Endurance/Damage/Recharge

Level 35: Mud Pots

  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (36) Scirocco's Dervish - Damage/Endurance
  • (36) Cleaving Blow - Damage/Endurance

Level 38: Scorpion Shield

  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Endurance/Recharge
  • (40) Luck of the Gambler - Defense/Recharge

Level 41: Fissure

  • (A) Positron's Blast - Damage/Range
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Damage/Endurance
  • (43) Positron's Blast - Accuracy/Damage
  • (43) Positron's Blast - Accuracy/Damage/Endurance

Level 44: Super Speed

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 47: Burnout

  • (A) Recharge Reduction IO

Level 49: Smoke

  • (A) Dampened Spirits - To Hit Debuff/Recharge/Endurance

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (45) Miracle - +Recovery
  • (45) Healing IO

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Endurance Modification IO
  • (40) Endurance Modification IO
  • (46) Performance Shifter - Chance for +End

Level 1: Brawl

  • (A) Empty

Level 1: Domination 


Level 1: Prestige Power Dash

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1519;703;1406;HEX;|
|78DA6594DB6E12511486F7C0D00A2D057AA0674A8102A58596E87D637A30A9C5B43|
|651E34D336927ED24B41018E3E1CE3B2F8D877888D5EA0378E1F145341A8D461FC0|
|C31BE062FEBF8061C2F0ED597BADBDFEB5F69E295C5BEA7E79E6E682D2028B45A35|
|ADD5A2AED5B07865DAA780AC6AEB5ED567275CA1D694C6C2D960EEC4AA9985BB12A|
|E6F1C34473FA74B56A5C29DAB965A362EF1D3F29DF7A494236CBA6B9D3ED0CD74CA|
|36C1DECFA9D87156B77CF96A7C0F1D48E59A9EE59E5D1E5B2B59D6BAE5D30B64DF9|
|ABDA66E5FA90A8CAC81D7734D6AF9AAE3EB8941AD795EB33D8F1118C7C02A79F8B5|
|B5E570FFD8D18B73A844DE75CE405183D021F89AF465F6D5D1093F537C0FEF3E0D0|
|2698102D6E6A71DFD7B0EE3DB0E32E18BD0D66EE803169AF0731CA33839C8FFDE87|
|A3D67E73E6C278AE40DB0F72A9894845E0D39BD9CF371CE6783C19ACB61A2BE96F4|
|2125315DD4D9750E73DDABE459B0670D0C16C0B008F2238FE61F80F69E20F844F40|
|658438035A4254708365788FBD2CB7D498CC0E750E2FAE0E3E9DBFCBFA761F638CC|
|9ECFA5A0636E1AD444CF00730ED4E4526EB10CB21383F581641A8A0853BA1A89838|
|949301F05758919468C6798558DF483913EEE582F980D817956FD54D48F52FD2855|
|8E51F518AB48B1AA6C86EAD36048F28EB39BE3CC9B9F445732D2B909EEFEC437746|
|CF23BF983FC093E130D31ACE38E7197E33C05719E82384FD02D59778AFD9962CE24|
|6B4DB2A6246B4DB1D623593FCD93927E8775A6DF926FA8F735F99EF9A4B619C4683|
|35FA069F62BE80A2B95830695E34999125DF3DCC9F957F0FBE593B78E7E5A167E7F|
|9A36977601FA6657B18FB309F8FC6E8D4BC3F6B7352E0A5B8ACC3E40BE31BDF1459|
|05FFD34C59A965AA66D76BECD926FB39C6CB39C6AB3ACB55ABCD0B2AE37BE384A73|
|BCBCC1C677A5B6202F4C1ED5D4367C4E9C33BED832BED432BEDC32FE07BB16EA3E|
|-------------------------------------------------------------------|
Edited by ninpon78
  • 2 months later
Posted

You're 30 seconds off of permadom and I'd definitely replace smoke with Bonfire and put a KD on it.  It's additional mitigation that is handy in a pinch.  You can achieve permadom and still softcap s/l.

Posted
On 11/5/2019 at 10:59 AM, MunkiLord said:

Once you get permadom, I'd also look at proc'ing out Seismic Smash. With lots of global recharge and good procs, it can do a ton of damage. With Hybrid running it sometimes hits for around 1100 damage.

Interesting.  I recently made a perma-dom and soft-capped fire/earth build.  I might have to readjust and give this a try.

Posted
22 hours ago, Verkain said:

Interesting.  I recently made a perma-dom and soft-capped fire/earth build.  I might have to readjust and give this a try.

For reference I have Seismic Smash slotted with 

50+5 Damage IO

Hecatomb +5: Dam/Recharge

Unbreakable Constraint: Chance for Smashing Damage

Touch of Death: Chance for Negative Damage

Ghost Widow's Embrace: Chance for Psionic Damge

Hecatomb: Chance for Negative Damage

 

I also use one of the T4 Alphas that increase damge, I've switched back and forth between Musculature and Intuition. Then for Hybrid I use the Assault tha has a chance to proc.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...