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AR/Invuln build?


Glowman

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Does anyone have an Assault Rifle/Invuln build I could look at? Oldskool and Sunsette Gabe me some great I formation to work from but now my wife’s character (Lady Zer0) is approaching a level where I’m starting to think about set IOs for her. I’m awful with pines. 

 

P. S. This has been by FAR the most helpful AT forum I’ve used. Thank you for being so informative and helpful!

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Its not a combo I play, but I could take a stab at putting something together based on what I might do. 

 

I generally don't take travel powers.  Are there powers your wife likes?  With some parameters I could put some ideas together that might be more of a guideline. 

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Great, I'll assume a bulk use of both the primary and secondary.  I won't get too out in the woods just to keep it simple and run Flight + Hover.  If I can squeeze in Afterburner, I will. 

I generally don't care for the put-away-my-weapons game play that including Epic/Patron pools brings.  In the case of a set like AR, those Epic/Patrons can add a lot of damage.  I doubt that's necessary in a duo and such high levels of performance are generally unnecessary for those not pursuing a push on extreme content (e.g., soloing AV/GM, solo TaskForces, etc.). 

Just stating this openly to set expectations appropriately.

Edited by oldskool
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Here's a stab at it based on my knowledge of AR and Invuln.
Never actually PLAYED this combo though.

So it MIGHT suck diseased moose wang.
 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Assault Rifle
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Flight

Hero Profile:
Level 1: Burst -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(48), Thn-Dmg/Rchg:50(48), Thn-Acc/Dmg/Rchg:50(50), Thn-Acc/Dmg/EndRdx:50(50), Thn-Dmg/EndRdx/Rchg:50(50)
Level 1: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(3), UnbGrd-Rchg/ResDam:50(3), UnbGrd-ResDam/EndRdx/Rchg:50(5)
Level 2: Buckshot -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(46), Rgn-Acc/Rchg:50(46), Rgn-Dmg/EndRdx:50(46), Rgn-Knock%:50(48)
Level 4: Resist Physical Damage -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(5), UnbGrd-Rchg/ResDam:50(7), UnbGrd-ResDam/EndRdx/Rchg:50(7), GldArm-3defTpProc:50(11)
Level 6: Slug -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(43), Thn-Dmg/Rchg:50(43), Thn-Acc/Dmg/Rchg:50(45), Thn-Acc/Dmg/EndRdx:50(45)
Level 8: Durability -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(9), RctArm-ResDam/Rchg:40(9), RctArm-ResDam/EndRdx/Rchg:40(11)
Level 10: Aim -- RechRdx-I:50(A)
Level 12: Dull Pain -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(40), Pnc-Heal/Rchg:50(42), Pnc-Heal/EndRedux/Rchg:50(42), Pnc-Heal:50(43)
Level 14: M30 Grenade -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(37), SprSntWar-Acc/Dmg/Rchg:50(39), SprSntWar-Acc/Dmg/EndRdx:50(39), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(40), SprSntWar-Rchg/+Absorb:50(40)
Level 16: Unyeilding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(17), UnbGrd-Rchg/ResDam:50(17), UnbGrd-ResDam/EndRdx/Rchg:50(19), StdPrt-ResDam/Def+:30(19)
Level 18: Flamethrower -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Dmg/Rchg:50(23), SprOppStr-Acc/Dmg/Rchg:50(36), SprOppStr-Acc/Dmg/EndRdx:50(36), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(37), SprOppStr-Rchg/+Opportunity:50(37)
Level 20: Environmental Resistance -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(21), UnbGrd-Rchg/ResDam:50(21), UnbGrd-ResDam/EndRdx/Rchg:50(23)
Level 22: Kick -- FrcFdb-Rechg%:50(A)
Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(27)
Level 26: Incinerator -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(27), SprWntBit-Acc/Dmg/EndRdx:50(29), SprWntBit-Acc/Dmg/Rchg:50(31), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(31), SprWntBit-Rchg/SlowProc:50(33)
Level 28: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(29)
Level 30: Invincible -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(31)
Level 32: Full Auto -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(33), SprFrzBls-Acc/Dmg/EndRdx:50(33), SprFrzBls-Acc/Dmg/Rchg:50(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(34), SprFrzBls-Rchg/ImmobProc:50(34)
Level 35: Tough Hide -- Rct-Def:50(A), Rct-Def/EndRdx:50(36)
Level 38: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39)
Level 41: Maneuvers -- Rct-Def:50(A), Rct-Def/EndRdx:50(42)
Level 44: Hover -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(45)
Level 47: Fly -- BlsoftheZ-ResKB:50(A)
Level 49: Afterburner -- LucoftheG-Rchg+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(13), Mrc-Rcvry+:40(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(15), PrfShf-EndMod/Rchg:50(15)
Level 50: Cardiac Core Paragon
------------

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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I don't know what your budget is so I didn't go all out on full purples.  The below is just something thrown together for illustration.  

The build below only has 3 sources of 10% global recharge and sits at 156.3% global recharge during Hasten.  That gives Hasten a downtime window of 12 seconds.  You could swap out one of the Positron's for Ragnarok and get up to 160% even.   That 1 set change + IO enhancers in Hasten will bring the down time to just 6.4 seconds.  

 

It's not hardcapped on resistance, but it wouldn't take much more to raise it up.  Mid's Reborn shows some funky outputs on resistance.  So I wasn't sure if I was really exceeding the cap or not.  Miracles are in Dull Pain and Durability (except for 1 Preventative Medicine).  That's there for an idea on adding some endurance recovery, if you want.  Swap out the same type of IO (i.e., Heal, Heal/Recharge, etc.) with a Preventative Medicine of the same kind.  The 2 piece set bonus is 2.25% Smashing/Lethal resistance.  The swap up in those powers would bring S/L resist to 73.8%.  

 

Smashing/Lethal Defense is 40.3%.  Go hunt.  Kill Council, the build will be durable against them. 

 

Any Sudden Acceleration could be swapped for Force Feedback: Chance for Recharge.  That would close the gap on Hasten in AoE fights especially with M30 Grenade.

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Level 50 Magic Sentinel
Primary Power Set: Assault Rifle
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
------------
Level 1:    Burst    
 (A) Thunderstrike - Accuracy/Damage/Endurance: Level 50
 (43) Thunderstrike - Accuracy/Damage: Level 50
 (43) Thunderstrike - Damage/Endurance: Level 50
 (45) Achilles' Heel - Chance for Res Debuff: Level 20
 (45) Touch of Lady Grey - Chance for Negative Damage: Level 50
 (45) Shield Breaker - Chance for Lethal Damage: Level 30


Level 1:    Temp Invulnerability    
 (A) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50
 (42) Unbreakable Guard - Resistance: Level 50
 (43) Unbreakable Guard - Resistance/Endurance: Level 50
 (46) Unbreakable Guard - RechargeTime/Resistance: Level 50
 (48) Steadfast Protection - Resistance/+Def 3%: Level 30
 (50) Gladiator's Armor - TP Protection +3% Def (All): Level 50


Level 2:    Disorienting Shot    
 (A) Apocalypse - Chance of Damage(Negative): Level 50
 (40) Apocalypse - Damage/Endurance: Level 50
 (40) Apocalypse - Damage/Recharge: Level 50
 (40) Apocalypse - Accuracy/Damage/Recharge: Level 50
 (42) Apocalypse - Accuracy/Recharge: Level 50
 (42) Gladiator's Javelin - Chance of Damage(Toxic): Level 50


Level 4:    Buckshot    
 (A) Positron's Blast - Accuracy/Damage/Endurance: Level 50
 (7) Positron's Blast - Accuracy/Damage: Level 50
 (7) Positron's Blast - Damage/Endurance: Level 50
 (39) Positron's Blast - Chance of Damage(Energy): Level 50
 (39) Positron's Blast - Damage/Range: Level 50
 (39) Sudden Acceleration - Knockback to Knockdown: Level 50


Level 6:    Fly    
 (A) Empty


Level 8:    Aim    
 (A) Adjusted Targeting - Recharge: Level 50
 (9) Adjusted Targeting - To Hit Buff/Recharge: Level 50
 (9) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50


Level 10:    Dull Pain    
 (A) Miracle - Heal: Level 40
 (11) Miracle - Heal/Recharge: Level 40
 (11) Miracle - Heal/Endurance/Recharge: Level 40


Level 12:    M30 Grenade    
 (A) Positron's Blast - Chance of Damage(Energy): Level 50
 (13) Positron's Blast - Accuracy/Damage/Endurance: Level 50
 (13) Positron's Blast - Accuracy/Damage: Level 50
 (15) Positron's Blast - Damage/Endurance: Level 50
 (37) Positron's Blast - Damage/Range: Level 50
 (37) Sudden Acceleration - Knockback to Knockdown: Level 50


Level 14:    Hasten    
 (A) Recharge Reduction IO: Level 50
 (15) Recharge Reduction IO: Level 50


Level 16:    Unyeilding    
 (A) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50
 (17) Unbreakable Guard - Resistance: Level 50
 (17) Unbreakable Guard - Resistance/Endurance: Level 50
 (46) Unbreakable Guard - RechargeTime/Resistance: Level 50


Level 18:    Flamethrower    
 (A) Positron's Blast - Accuracy/Damage/Endurance: Level 50
 (19) Positron's Blast - Accuracy/Damage: Level 50
 (19) Positron's Blast - Chance of Damage(Energy): Level 50
 (23) Positron's Blast - Damage/Endurance: Level 50
 (23) Positron's Blast - Damage/Range: Level 50
 (37) Annihilation - Chance for Res Debuff: Level 50


Level 20:    Durability    
 (A) Miracle - Heal: Level 40
 (21) Miracle - Heal/Endurance: Level 40
 (21) Preventive Medicine - Chance for +Absorb: Level 50


Level 22:    Boxing    
 (A) Empty


Level 24:    Tough    
 (A) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50
 (25) Unbreakable Guard - Resistance: Level 50
 (25) Unbreakable Guard - Resistance/Endurance: Level 50
 (46) Unbreakable Guard - RechargeTime/Resistance: Level 50


Level 26:    Incinerator    
 (A) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity: Level 50
 (27) Superior Opportunity Strikes - Accuracy/Damage: Level 50
 (27) Superior Opportunity Strikes - Damage/RechargeTime: Level 50
 (31) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime: Level 50
 (34) Superior Opportunity Strikes - Accuracy/Damage/Endurance: Level 50
 (36) Gladiator's Javelin - Chance of Damage(Toxic): Level 50


Level 28:    Invincible    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
 (29) Luck of the Gambler - Defense: Level 50
 (29) Luck of the Gambler - Defense/Endurance: Level 50


Level 30:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
 (31) Luck of the Gambler - Defense: Level 50
 (31) Luck of the Gambler - Defense/Endurance: Level 50


Level 32:    Full Auto    
 (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb: Level 50
 (33) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime: Level 50
 (33) Superior Sentinel's Ward - Accuracy/Damage: Level 50
 (33) Superior Sentinel's Ward - Damage/RechargeTime: Level 50
 (34) Superior Sentinel's Ward - Accuracy/Damage/Endurance: Level 50
 (34) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime: Level 50


Level 35:    Tough Hide    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
 (36) Luck of the Gambler - Defense: Level 50
 (36) Luck of the Gambler - Defense/Endurance: Level 50


Level 38:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50


Level 41:    Resist Physical Damage    
 (A) Unbreakable Guard - Resistance: Level 50
 (50) Unbreakable Guard - +Max HP: Level 50


Level 44:    Environmental Resistance    
 (A) Unbreakable Guard - Resistance: Level 50
 (50) Unbreakable Guard - Resistance/Endurance: Level 50


Level 47:    Maneuvers    
 (A) Luck of the Gambler - Defense: Level 50
 (48) Luck of the Gambler - Defense/Endurance: Level 50
 (48) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50


Level 49:    Afterburner    
 (A) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50


Level 1:    Brawl    
 (A) Empty


Level 1:    Opportunity    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Run Speed IO: Level 50


Level 2:    Health    
 (A) Panacea - +Hit Points/Endurance: Level 50
 (5) Numina's Convalesence - +Regeneration/+Recovery: Level 50
 (5) Miracle - +Recovery: Level 40


Level 2:    Hurdle    
 (A) Jumping IO: Level 50


Level 2:    Stamina    
 (A) Performance Shifter - EndMod: Level 50
 (3) Performance Shifter - EndMod/Accuracy: Level 50
 (3) Performance Shifter - Chance for +End: Level 50


------------

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