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Fire/Dark Miasma


DirtyBoxerz

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I tried to keep this as cheap as possible while getting instanipe, no alpha, and ranged softcap. Getting ranged capped seems to be what your build was trying  to do. If you want an expensive build I think there are better ways to do this.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

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Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Flares -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(9), SprScrBls-Acc/Dmg/Rchg(9)
Level 1: Twilight Grasp -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(11), NmnCnv-Heal/Rchg(13), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Heal(19), NmnCnv-Regen/Rcvry+(21)
Level 2: Fire Ball -- PstBls-Dmg/EndRdx(A), PstBls-Dmg/Rchg(5), PstBls-Dmg/Rng(21), PstBls-Acc/Dmg/EndRdx(23), PstBls-Dam%(37)
Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(37)
Level 6: Rain of Fire -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(7), SprScrBls-Rchg/+End(7), Dmg-I(11)
Level 8: Darkest Night -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(37), DarWtcDsp-Rchg/EndRdx(39), DarWtcDsp-ToHitDeb/EndRdx(39), DarWtcDsp-Slow%(40)
Level 10: Howling Twilight -- Ann-ResDeb%(A)
Level 12: Aim -- GssSynFr--Build%(A)
Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(15), LucoftheG-Def/Rchg+(15), Ksm-ToHit+(17)
Level 16: Shadow Fall -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(17), LucoftheG-Def/Rchg+(19)
Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(23), SprMlcoft-Acc/Dmg/Rchg(31), SprMlcoft-Dmg/EndRdx/Rchg(31), SprMlcoft-Acc/Dmg/EndRdx/Rchg(31), SprMlcoft-Rchg/Dmg%(33)
Level 20: Tactics -- ToHit-I(A), ToHit-I(33), ToHit-I(33), ToHit-I(50)
Level 22: Boxing -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), Mk'Bit-Dam%(42)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-EndRdx/Rchg(27), GldArm-3defTpProc(27)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(34), StnoftheM-Dmg/ActRdx/Rchg(34), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dam%(36)
Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(29), LucoftheG-Def/Rchg+(29)
Level 30: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(46)
Level 32: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(46)
Level 35: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(36), LucoftheG-Def/Rchg+(36)
Level 38: Dark Servant -- BslGaz-Acc/Rchg(A), BslGaz-Rchg/Hold(39)
Level 41: Dark Consumption -- PrfShf-EndMod/Rchg(A)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(46)
Level 47: Soul Drain -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Dmg/Rchg(48), Erd-Acc/Dmg/Rchg(48), RechRdx-I(48), RechRdx-I(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(3), PrfShf-End%(3)
------------

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Edited by Darkir
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This is the expensive build. It achieves 44.6% ranged (45% if you use all +5s) and melee softcapped defense. Soul drain is 3.38 seconds away from perma, which you also use to achieve instasnipes. I only took the useful powers at endgame, which means very few dark powers are taken. People don't die often once their toons are done, so I did not take howling twilight. You are also only 1% away from the s/l res hardcap. You could use +5s in unbreakable guard to get to the hardcap, but I am ok with using attuned and being 1% away in order to get the melee def bonuses when I exemplar down. With most corruptors you want as much +dmg as possible in order to highlight your higher base dmg (if not, why play a corruptor and not a defender?), which makes dark mastery almost a requirement in my opinion on most corruptors. Luckily dark miasma has shadowfall which allows us to forego mace mastery and the s/l/e option in mace shield for dark mastery and the lower cooldown soul drain. You also have aim with a gaussian proc which will help considerably. Fire/Dark/Dark works best in melee range due the PBAOEs powers Inferno and Soul Drain. Luckily, dark miasma gives shadowfall which considerably shores up your defenses making a r/m def build possible (it is essentially impossible on something like kinetics without barrier destiny or something similar). If you wanted to forego the extra damage of dark mastery and instead go scorpion shield, you would essentially be trading all around defense and damage for more recharge and more power selection. I think this is the better option and this is what I use on my fire/dark/dark corruptor.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Fire Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(34), SprScrBls-Acc/Dmg/Rchg(48)
Level 1: Twilight Grasp -- NmnCnv-Heal/EndRdx(A), NmnCnv-Regen/Rcvry+(3), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-EndRdx/Rchg(37), NmnCnv-Heal(37), NmnCnv-Heal/Rchg(40)
Level 2: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(5), Rgn-Acc/Rchg(5), Rgn-Dmg/EndRdx(7), Rgn-Knock%(7), Ann-ResDeb%(50)
Level 4: Tar Patch -- RechRdx-I(A)
Level 6: Rain of Fire -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(46), SprScrBls-Rchg/+End(48)
Level 8: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(9), RedFrt-EndRdx/Rchg(9), RedFrt-Def/EndRdx/Rchg(11), RedFrt-Def(11), RedFrt-EndRdx(13)
Level 10: Boxing -- Empty(A)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31)
Level 14: Tactics -- HO:Cyto(A), HO:Cyto(48)
Level 16: Shadow Fall -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(17), RedFrt-EndRdx/Rchg(17), RedFrt-Def/EndRdx/Rchg(27), RedFrt-Def(29), RedFrt-EndRdx(29)
Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(19), SprMlcoft-Acc/Dmg/Rchg(19), SprMlcoft-Dmg/EndRdx/Rchg(25), SprMlcoft-Acc/Dmg/EndRdx/Rchg(25), SprMlcoft-Rchg/Dmg%(27)
Level 20: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-EndRdx/Rchg(23), GldArm-3defTpProc(23)
Level 22: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(31), LucoftheG-Def(34), LucoftheG-EndRdx/Rchg(36), LucoftheG-Def/EndRdx/Rchg(36), Rct-ResDam%(36)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dam%(31), StnoftheM-Dmg/EndRdx(42), StnoftheM-Dmg/ActRdx/Rchg(43), StnoftheM-Dmg/EndRdx/Rchg(43)
Level 28: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50)
Level 30: Aim -- GssSynFr--Build%(A)
Level 32: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(37)
Level 35: Dark Consumption -- PrfShf-EndMod/Rchg(A)
Level 38: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-Max HP%(42), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(43), StdPrt-ResDam/Def+(45)
Level 44: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Rchg/KDProc(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(46), FuroftheG-ResDeb%(50)
Level 47: Dark Servant -- UnbCns-Acc/Hold/Rchg(A)
Level 49: Darkest Night -- EndRdx-I(A)
Level 1: Brawl -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(13), TchofDth-Dmg/Rchg(39), TchofDth-Acc/Dmg/EndRdx(39), TchofDth-Dmg/EndRdx/Rchg(40), TchofDth-Dam%(40)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
Level 0: Marshal 
Level 50: Agility Core Paragon 
------------

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Edited by Darkir
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I feel the power of /dark is in it's debuffs. If you took the strategy of maximising -tohit, -def, and -regen, what level of defence and resits do you really need?  What would a debuff/damage/recharge optimised build look like?

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So I took a stab at a debuff based build:

  • Keep mobs in tarpatch or in fearsome stare
  • Darkest night bosses
  • Howling twilight AV's
  • Shoot stuff till it's dead

Feels like 'enough' defence / resits it the mobs are not hitting me with all the -tohit. Currently level 47, so will need to test this theory.

 

Feedback and optimisations appreciated.  

 

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Mistopheles: Level 50 Natural Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Flares -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Twilight Grasp -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11)
Level 2: Fire Ball -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(13), SprScrBls-Acc/Dmg/Rchg(13), SprScrBls-Dmg/EndRdx/Rchg(15), SprScrBls-Acc/Dmg/EndRdx/Rchg(15), SprScrBls-Rchg/+End(17)
Level 4: Tar Patch -- Slow-I(A), RechRdx-I(21), RechRdx-I(21)
Level 6: Hover -- Srn-EndRdx/Fly(A), Frb-Stlth(23), LucoftheG-Rchg+(23)
Level 8: Rain of Fire -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(25), SprMlcoft-Acc/Dmg/Rchg(25), SprMlcoft-Dmg/EndRdx/Rchg(27), SprMlcoft-Acc/Dmg/EndRdx/Rchg(27), SprMlcoft-Rchg/Dmg%(29)
Level 10: Fly -- BlsoftheZ-ResKB(A)
Level 12: Aim -- GssSynFr--Build%(A)
Level 14: Howling Twilight -- RechRdx-I(A), RechRdx-I(29)
Level 16: Darkest Night -- EndRdx-I(A), ToHitDeb-I(50)
Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(31), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(33), Thn-Dmg/EndRdx/Rchg(33)
Level 20: Shadow Fall -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(33), LucoftheG-Rchg+(34), LucoftheG-Def/EndRdx(50), ShlWal-Def/EndRdx(50)
Level 22: Fearsome Stare -- Acc-I(A), RechRdx-I(34), ToHitDeb-I(34), ToHitDeb-I(36), ToHitDeb-I(36), Fear-I(36)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(37), StnoftheM-Acc/ActRdx/Rng(37), StnoftheM-Dmg/ActRdx/Rchg(39), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Dam%(39)
Level 28: Afterburner -- LucoftheG-Rchg+(A)
Level 30: Maneuvers -- LucoftheG-Rchg+(A)
Level 32: Tactics -- EndRdx-I(A), ToHit-I(40)
Level 35: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42)
Level 38: Dark Servant -- ToHitDeb-I(A), ToHitDeb-I(43), ToHitDeb-I(43), Heal-I(43), Heal-I(45), Heal-I(45)
Level 41: Dark Consumption -- EndMod-I(A), Acc-I(45)
Level 44: Dark Embrace -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(46), GldArm-3defTpProc(46), Ags-Psi/Status(46), UnbGrd-Max HP%(48)
Level 47: Soul Drain -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(19), EndMod-I(19)
------------

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Here's a thing: you don't need to try to soft cap Defense with IOs and powers when you're running Dark Miasma. Shadow Fall, Darkest Night, Fearsome Stare together can floor almost everything's To Hit and that's team-wide. Everything else is icing. It doesn't hurt to have Defense, though, because you need some time to set up DN and FS. So, here's my expensive build. This is actually in play, not theory crafting, almost: I don't have Gaussian's in Tactics yet and my Incarnates are not fully ranked. Feel free to take something other than Flight if you want.

Musculature Radial because it enhances To Hit debuffs.

Diamagentic Core because it adds -To Hit to all of my attacks (pocket Dark Blast effect).

Clarion Core because not much other mez protection in this setup.

Ion Core for an AoE with a different shape.

Polar Lights because they're unobtrusive.

Assault Radial because double hit is better than more damage when already at damage cap (Soul Drain, Fulcrum Shift, etc).

 

Sable Blaze - Corruptor (Fire Blast).mxd

Edited by ratinox
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22 minutes ago, ratinox said:

Here's a thing: you don't need to try to soft cap Defense with IOs and powers when you're running Dark Miasma. Shadow Fall, Darkest Night, Fearsome Stare together can floor almost everything's To Hit and that's team-wide. Everything else is icing. It doesn't hurt to have Defense, though, because you need some time to set up DN and FS. So, here's my expensive build. This is actually in play, not theory crafting, almost: I don't have Gaussian's in Tactics yet and my Incarnates are not fully ranked. Feel free to take something other than Flight if you want.

Musculature Radial because it enhances To Hit debuffs.

Diamagentic Core because it adds -To Hit to all of my attacks (pocket Dark Blast effect).

Clarion Core because not much other mez protection in this setup.

Ion Core for an AoE with a different shape.

Polar Lights because they're unobtrusive.

Assault Radial because double hit is better than more damage when already at damage cap (Soul Drain, Fulcrum Shift, etc).

 

Sable Blaze - Corruptor (Fire Blast).mxd 5.41 kB · 0 downloads

So, the problem with this is at endgame mobs are everywhere and you will get hit to range and probably faceplant. You can't debuff everything with darkest night and fearsome stare, everything is just to spread out and all the combat is too quick.

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1 hour ago, Darkir said:

So, the problem with this is at endgame mobs are everywhere and you will get hit to range and probably faceplant. You can't debuff everything with darkest night and fearsome stare, everything is just to spread out and all the combat is too quick.

I soloed the entire Maria Jenkins arc while leveling with these powers (mostly Frankenslotted; you can see a remnant in Fire Blast), and I just finished farming Unveiler from that Jaeger's task force at +0x8 no boss solo. It works. It's a fun loadout: good single target damage, good AoE damage, and utility for nearly every occasion, and no micromanaging of clicks and toggles.

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1 hour ago, ratinox said:

I soloed the entire Maria Jenkins arc while leveling with these powers (mostly Frankenslotted; you can see a remnant in Fire Blast), and I just finished farming Unveiler from that Jaeger's task force at +0x8 no boss solo. It works. It's a fun loadout: good single target damage, good AoE damage, and utility for nearly every occasion, and no micromanaging of clicks and toggles.

So, yes, absolutely you can do things at +0 this way, but maria jenkins isnt an endgame arc. I am talking about a team of 8 50s running around doing+4x8 ITF, MoM, Apex, Dark Astoria missions, TMII, etc. Range will kill you there, unless you have buffs coming from somewhere else.

Edited by Darkir
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12 minutes ago, Darkir said:

So, yes, absolutely you can do things at +0 this way, but maria jenkins isnt an endgame arc. I am talking about a team of 8 50s running around doing+4x8 ITF, MoM, Apex, Dark Astoria missions, TMII, etc. Range will kill you there, unless you have buffs coming from somewhere else.

I don't seem to have problems with Apex/TM or BAF, and I did okay on the one Underground Trial I got in on. Shadow Fall and Celerity: +Stealth make me effectively invisible to those enemies. I'm not initiating combat; I'm following the alpha tank in to lay down debuffs once they have some threat control. Maybe it's a matter of mindset? I play my Fire/Dark corruptor like a Dark/Dark defender with way more damage and a little less crowd control (no Tenebrous Tentacles) rather than a blaster with a support secondary.

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On 8/28/2019 at 12:56 AM, McOz said:

So I took a stab at a debuff based build:

  • Keep mobs in tarpatch or in fearsome stare
  • Darkest night bosses
  • Howling twilight AV's
  • Shoot stuff till it's dead

Feels like 'enough' defence / resits it the mobs are not hitting me with all the -tohit. Currently level 47, so will need to test this theory.

 

Feedback and optimisations appreciated. 

I prefer Fire Blast to Flares but this is a matter of personal preference. Yes, optimal rotation, yada-yada, but if you're playing Fire/Dark then you're almost never going to be using an optimal damage rotation because you'll be mixing in Twilight Grasp to debuff hard targets.


-Speed in Tar Patch is hard capped out of the box (-90%). The Slow enhancement does nothing. Replace it with Recharge. Edit: or don't if you boost two level 50 IOs to 50+5; saves you an enhancement slot you can use elsehwhere.

 

You could move the Freebird: +Stealth to Sprint Celerity: +Stealth. I find Sprint makes a good stealth toggle because it doesn't interfere with other movement powers. With Freebird: +Stealth you lose that -Per modifier when you switch to full speed flight.

 

I think Aim is a waste of a power slot when you have Dark Miasma and Dark Mastery. Tar Patch is almost as good as Aim (30% more damage taken vs. 42.5% more damage done) but it lasts three times as long (30s vs. 10s). Soul Drain hitting 6 enemies is about as good (40% vs. 42.5%) and also lasts 30 seconds. I suggest slotting Soul Drain as a PBAoE attack: get some accuracy and damage in there. It does respectable damage when it hits and you want it to hit.

 

Get a third recharge into Howling Twilight. It's one of the best debuffs in the game and it's worth having as often as possible in long AV encounters. Edit: or don't if you boost the two level 50 IOs to 50+5.

 

You don't need Fear Duration in Fearsome Stare. Anything that survives long enough for it to matter is probably resistant to fear effects anyway.


Dark Servant is tricky to enhance because none of the pet sets cover everything it does. One option is to use Hamidon Origin enhancements. Two Lysome Exposure and one Peroxisome Exposure will cover accuracy, some damage, and all of the holds and debuffing it can do.

 

Replace Assault with Vengeance. Assault's 10% damage isn't worth it in my opinion, but you can hang a Luck of the Gambler Global Recharge IO in Vengeance which is worth it even if you never use Vengeance itself.

 

Put a Performance Shifter: Chance for End in one of the Stamina slots. Chance for End proc is better than a vanilla end mod enhancement at higher levels.

Edited by ratinox
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On 9/2/2019 at 8:30 AM, McOz said:

Thanks for the feedback, and I really appreciate the explanations.  

One more thing you might consider: add some range to Twilight Grasp because in addition to being a good debuff it's also one of the best powers in the game for pulling single targets like the four AVs at the end of Ms. Liberty TF. Enemies know they've been attacked but since TG does no damage they don't "yell" to alert their own allies.

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  • 3 years later
On 8/23/2019 at 7:03 PM, Darkir said:

This is the expensive build. It achieves 44.6% ranged (45% if you use all +5s) and melee softcapped defense. Soul drain is 3.38 seconds away from perma, which you also use to achieve instasnipes. I only took the useful powers at endgame, which means very few dark powers are taken. People don't die often once their toons are done, so I did not take howling twilight. You are also only 1% away from the s/l res hardcap. You could use +5s in unbreakable guard to get to the hardcap, but I am ok with using attuned and being 1% away in order to get the melee def bonuses when I exemplar down. With most corruptors you want as much +dmg as possible in order to highlight your higher base dmg (if not, why play a corruptor and not a defender?), which makes dark mastery almost a requirement in my opinion on most corruptors. Luckily dark miasma has shadowfall which allows us to forego mace mastery and the s/l/e option in mace shield for dark mastery and the lower cooldown soul drain. You also have aim with a gaussian proc which will help considerably. Fire/Dark/Dark works best in melee range due the PBAOEs powers Inferno and Soul Drain. Luckily, dark miasma gives shadowfall which considerably shores up your defenses making a r/m def build possible (it is essentially impossible on something like kinetics without barrier destiny or something similar). If you wanted to forego the extra damage of dark mastery and instead go scorpion shield, you would essentially be trading all around defense and damage for more recharge and more power selection. I think this is the better option and this is what I use on my fire/dark/dark corruptor.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Fire Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(34), SprScrBls-Acc/Dmg/Rchg(48)
Level 1: Twilight Grasp -- NmnCnv-Heal/EndRdx(A), NmnCnv-Regen/Rcvry+(3), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-EndRdx/Rchg(37), NmnCnv-Heal(37), NmnCnv-Heal/Rchg(40)
Level 2: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(5), Rgn-Acc/Rchg(5), Rgn-Dmg/EndRdx(7), Rgn-Knock%(7), Ann-ResDeb%(50)
Level 4: Tar Patch -- RechRdx-I(A)
Level 6: Rain of Fire -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(46), SprScrBls-Rchg/+End(48)
Level 8: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(9), RedFrt-EndRdx/Rchg(9), RedFrt-Def/EndRdx/Rchg(11), RedFrt-Def(11), RedFrt-EndRdx(13)
Level 10: Boxing -- Empty(A)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31)
Level 14: Tactics -- HO:Cyto(A), HO:Cyto(48)
Level 16: Shadow Fall -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(17), RedFrt-EndRdx/Rchg(17), RedFrt-Def/EndRdx/Rchg(27), RedFrt-Def(29), RedFrt-EndRdx(29)
Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(19), SprMlcoft-Acc/Dmg/Rchg(19), SprMlcoft-Dmg/EndRdx/Rchg(25), SprMlcoft-Acc/Dmg/EndRdx/Rchg(25), SprMlcoft-Rchg/Dmg%(27)
Level 20: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-EndRdx/Rchg(23), GldArm-3defTpProc(23)
Level 22: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(31), LucoftheG-Def(34), LucoftheG-EndRdx/Rchg(36), LucoftheG-Def/EndRdx/Rchg(36), Rct-ResDam%(36)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dam%(31), StnoftheM-Dmg/EndRdx(42), StnoftheM-Dmg/ActRdx/Rchg(43), StnoftheM-Dmg/EndRdx/Rchg(43)
Level 28: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50)
Level 30: Aim -- GssSynFr--Build%(A)
Level 32: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(37)
Level 35: Dark Consumption -- PrfShf-EndMod/Rchg(A)
Level 38: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-Max HP%(42), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(43), StdPrt-ResDam/Def+(45)
Level 44: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Rchg/KDProc(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(46), FuroftheG-ResDeb%(50)
Level 47: Dark Servant -- UnbCns-Acc/Hold/Rchg(A)
Level 49: Darkest Night -- EndRdx-I(A)
Level 1: Brawl -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(13), TchofDth-Dmg/Rchg(39), TchofDth-Acc/Dmg/EndRdx(39), TchofDth-Dmg/EndRdx/Rchg(40), TchofDth-Dam%(40)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
Level 0: Marshal 
Level 50: Agility Core Paragon 
------------

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I am building to this but I want Howling Twilight and Fearsome Stare.

 

How would you adjust it to work?

 

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