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Posted (edited)

This build achieves perma-dull pain and using Divine Avalanche, I am able to get 51.8% Melee defense.  Additionally, I get to roughly ~65% sm/lethal resistance (mids does not seems to add in the sm/lethal from preventative medicine set bonuses).

  • Please provide any feedback on how to increase survivability. 
  • I have put my scrapper ATO procs into divine avalanche.  It is up every second, but I only plan to use the power roughly every 10 seconds.  Is it a good place for the scrapper ATOs? 
  • Is there a better place?  Why?
  • What about replacing the non-proc ATO (Acc/dam, dam/rech) with damage procs like Hecatomb and Touch of death?  Will that increase the damage output from the power?
  • If I slot in force feedback knockdown in Divine Avalance, how good is the proc at keeping bosses knocked down?  I will appreciate any feedback.

 

Here is the build:

 

Hero Plan by Mids' Hero Designer 2.22
http://www.cohplanner.com/

Click this DataLink to open the build!

5 Oclock Shadow: Level 50 Mutation Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership

Hero Profile:
Level 1: Sting of the Wasp -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Dam%(5), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(7)
Level 1: Fast Healing -- Prv-Heal(A), Prv-Heal/EndRdx(43), Heal-I(43)
Level 2: Flashing Steel -- Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Dmg/Rchg(9), Obl-Acc/Dmg/EndRdx/Rchg(9), Obl-%Dam(11), Obl-Acc/Dmg/Rchg(31)
Level 4: Reconstruction -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(37), Pnc-Heal(43), Pnc-Heal/+End(45), Pnc-Heal/EndRedux/Rchg(46)
Level 6: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(11), GssSynFr--ToHit/Rchg/EndRdx(13), GssSynFr--Rchg/EndRdx(13), GssSynFr--ToHit/EndRdx(15), GssSynFr--Build%(15)
Level 8: Divine Avalanche -- LucoftheG-Rchg+(A), LucoftheG-Def(17), SprScrStr-Rchg/+Crit(19), SprCrtStr-Rchg/+50% Crit(17), SprCrtStr-Acc/Dmg(19), SprCrtStr-Dmg/Rchg(21)
Level 10: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(37)
Level 12: Dull Pain -- Prv-Heal/Rchg(A), NmnCnv-Heal/Rchg(34), DctWnd-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36)
Level 14: Super Jump -- Jump-I(A)
Level 16: Integration -- Heal-I(A)
Level 18: The Lotus Drops -- Obl-Dmg(A), Obl-Acc/Rchg(21), Obl-Acc/Dmg/EndRdx/Rchg(23), Obl-%Dam(23), Obl-Dmg/Rchg(25), Obl-Acc/Dmg/Rchg(25)
Level 20: Resilience -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx/Rchg(46), TtnCtn-ResDam/EndRdx(48), TtnCtn-ResDam/Rchg(48)
Level 22: Combat Jumping -- LucoftheG-Def(A), Ksm-ToHit+(48)
Level 24: Kick -- Empty(A)
Level 26: Soaring Dragon -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29), Mk'Bit-Dam%(29), Mk'Bit-Acc/EndRdx/Rchg(31)
Level 28: Instant Healing -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39)
Level 32: Golden Dragonfly -- Obl-Dmg(A), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(33), Obl-Acc/Rchg(33), Obl-Acc/Dmg/Rchg(34), Obl-Dmg/Rchg(34)
Level 35: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(46), Rct-ResDam%(50)
Level 38: Moment of Glory -- LucoftheG-Rchg+(A)
Level 41: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), GldArm-ResDam(42), StdPrt-ResDam/EndRdx(50)
Level 44: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(45), ShlWal-ResDam/Re TP(45)
Level 47: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(50)
Level 49: Revive -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(42)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(31)
------------

Edited by zenijos10
Posted

You're over the limit on 2.25% smashing/lethal resistance set bonuses. You can only have any particular bonus five times. That's why you're not seeing the bonus from Preventive Medicine. You can see what's over the limit in the Window -> Sets & Bonuses, scroll down the right side window until you see red. Sometimes you can't avoid going over the limit on something in order to get other bonuses you're after, but it's something to pay attention to.

 

Consider adding Unbreakable Guard +7.5% hit points.

Posted (edited)
On 8/24/2019 at 5:13 PM, Werner said:

You're over the limit on 2.25% smashing/lethal resistance set bonuses. You can only have any particular bonus five times. That's why you're not seeing the bonus from Preventive Medicine. You can see what's over the limit in the Window -> Sets & Bonuses, scroll down the right side window until you see red. Sometimes you can't avoid going over the limit on something in order to get other bonuses you're after, but it's something to pay attention to.

 

Consider adding Unbreakable Guard +7.5% hit points.

Thanks Werner!

 

Here is an adjusted build.  Any advice, comments, or fine tuning will be appreciated.

Hero Plan by Mids' Hero Designer 2.22
http://www.cohplanner.com/

Click this DataLink to open the build!

5 Oclock Shadow: Level 50 Mutation Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership

Hero Profile:
Level 1: Sting of the Wasp -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Dam%(5), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(7)
Level 1: Fast Healing -- Prv-Heal(A), Prv-Heal/EndRdx(43), Heal-I(43)
Level 2: Flashing Steel -- Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Dmg/Rchg(9), Obl-Acc/Dmg/EndRdx/Rchg(9), Obl-%Dam(11), Obl-Acc/Dmg/Rchg(31)
Level 4: Reconstruction -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(37), Pnc-Heal(43), Pnc-Heal/+End(45), Pnc-Heal/EndRedux/Rchg(46)
Level 6: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(11), GssSynFr--ToHit/Rchg/EndRdx(13), GssSynFr--Rchg/EndRdx(13), GssSynFr--ToHit/EndRdx(15), GssSynFr--Build%(15)
Level 8: Divine Avalanche -- LucoftheG-Rchg+(A), LucoftheG-Def(17), SprCrtStr-Acc/Dmg/Rchg(19), SprCrtStr-Rchg/+50% Crit(17), SprCrtStr-Acc/Dmg(19), SprCrtStr-Dmg/Rchg(21)
Level 10: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(37)
Level 12: Dull Pain -- Prv-Heal/Rchg(A), NmnCnv-Heal/Rchg(34), DctWnd-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36)
Level 14: Super Jump -- Jump-I(A)
Level 16: Integration -- Heal-I(A)
Level 18: The Lotus Drops -- Obl-Dmg(A), Obl-Acc/Rchg(21), Obl-Acc/Dmg/EndRdx/Rchg(23), Obl-%Dam(23), Obl-Dmg/Rchg(25), Obl-Acc/Dmg/Rchg(25)
Level 20: Resilience -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx/Rchg(46), TtnCtn-ResDam/EndRdx(48), TtnCtn-ResDam/Rchg(48)
Level 22: Combat Jumping -- LucoftheG-Def(A), Ksm-ToHit+(48)
Level 24: Kick -- Empty(A)
Level 26: Soaring Dragon -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29), Mk'Bit-Dam%(29), Mk'Bit-Acc/EndRdx/Rchg(31)
Level 28: Instant Healing -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39)
Level 32: Golden Dragonfly -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg/EndRdx/Rchg(34), SprScrStr-Rchg/+Crit(34)
Level 35: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(46), Rct-ResDam%(50)
Level 38: Moment of Glory -- LucoftheG-Rchg+(A)
Level 41: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), GldArm-ResDam(42), StdPrt-ResDam/EndRdx(50)
Level 44: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(45), ShlWal-ResDam/Re TP(45)
Level 47: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(50)
Level 49: Revive -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(42)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(31)
------------

 

Edited by zenijos10

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