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Posted (edited)

This being my first 50, some iteration will definitely be necessary. But I think I crafted a solid build to progress into the endgame with.

 

I kept the goals for this build relatively simple:

45% S/L and Melee defense.

5 defense abilities for LotG Global Recharge Speed.

 

Some thoughts:

 Will look to fit Superior Blistering Cold in one of the single target abilities. I need to research Critical Strikes more, but perhaps that can also fit into a ST ability as well.

Going for 5 LotG mules doesn't allow for Hasten, but I have a feeling the global recharge is worth sacrificing Hasten. If you're paying attention you'll notice I only have 4 LotG slotted, Cloak of Darkness needs some work.

Endurance reduction/gain is still sort of unsolved. I think after playing this a bit I'll have a better feel for what's necessary.

The last 2 abilities are pretty much open. I picked up Fly for some added KB protection, that's always been a weak spot for DA. I think Soul Transfer is nice to have as well.

I do have 5 slots to fill after reaching the above mentioned soft caps. I'm wondering if I should slot Boxing/Pick or pick up Mental Strike just to mule. Are additional slots in Weave/Manuevers/Combat jumping for defense worth it?

Should I slot [Performance Shifter - Chance for End] in Physical Perfect

 

 

Edited by Meph
Posted (edited)

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 49 Magic Scrapper
Primary Power Set: Psionic Melee
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Psi Blade

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Endurance/Recharge
  • (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge

Level 1: Dark Embrace

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (7) Unbreakable Guard - Resistance
  • (9) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - RechargeTime/Resistance

Level 2: Telekinetic Blow

  • (A) Kinetic Combat - Accuracy/Damage
  • (11) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (13) Kinetic Combat - Damage/Endurance/Recharge
  • (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (15) Mako's Bite - Accuracy/Endurance/Recharge

Level 4: Death Shroud

  • (A) Multi-Strike - Accuracy/Endurance
  • (15) Multi-Strike - Accuracy/Damage/Endurance
  • (17) Multi-Strike - Accuracy/Damage
  • (17) Multi-Strike - Damage/Endurance

Level 6: Murky Cloud

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (19) Gladiator's Armor - TP Protection +3% Def (All)
  • (19) Unbreakable Guard - +Max HP
  • (21) Unbreakable Guard - Resistance
  • (21) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (23) Unbreakable Guard - RechargeTime/Resistance

Level 8: Psi Blade Sweep

  • (A) Obliteration - Damage
  • (23) Obliteration - Accuracy/Recharge
  • (25) Obliteration - Damage/Recharge
  • (25) Obliteration - Accuracy/Damage/Recharge
  • (27) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (27) Obliteration - Chance for Smashing Damage

Level 10: Obsidian Shield

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (29) Unbreakable Guard - Resistance
  • (29) Unbreakable Guard - Resistance/Endurance
  • (31) Unbreakable Guard - RechargeTime/Resistance

Level 12: Concentration

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 14: Boxing

  • (A) Empty

Level 16: Dark Regeneration

  • (A) Preventive Medicine - Chance for +Absorb
  • (31) Preventive Medicine - Endurance/RechargeTime
  • (33) Preventive Medicine - Heal/RechargeTime/Endurance
  • (33) Scirocco's Dervish - Accuracy/Recharge
  • (33) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (34) Multi-Strike - Accuracy/Endurance

Level 18: Tough

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (37) Unbreakable Guard - Resistance
  • (37) Unbreakable Guard - Resistance/Endurance
  • (37) Unbreakable Guard - RechargeTime/Resistance

Level 20: Cloak of Darkness

  • (A) Reactive Defenses - Scaling Resist Damage
  • (34) Reactive Defenses - Defense/Endurance/RechargeTime
  • (34) Reactive Defenses - Defense/RechargeTime
  • (36) Reactive Defenses - Endurance/RechargeTime
  • (36) Reactive Defenses - Defense/Endurance
  • (36) Reactive Defenses - Defense

Level 22: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 24: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 26: Greater Psi Blade

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (39) Superior Scrapper's Strike - Damage/Recharge
  • (39) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (39) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (40) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (40) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

Level 28: Cloak of Fear

  • (A) Siphon Insight - ToHit Debuff
  • (45) Siphon Insight - Accuracy/ToHit Debuff
  • (45) Siphon Insight - Accuracy/Recharge
  • (46) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (46) Siphon Insight - Accuracy/Endurance/Recharge
  • (46) Siphon Insight - Chance for +ToHit

Level 30: Combat Jumping

  • (A) Karma - Knockback Protection
  • (40) Kismet - Accuracy +6%
  • (42) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 32: Mass Levitate

  • (A) Superior Avalanche - Accuracy/Damage
  • (42) Superior Avalanche - Damage/Endurance
  • (43) Superior Avalanche - Accuracy/Damage/Endurance
  • (43) Superior Avalanche - Accuracy/Damage/Recharge
  • (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (45) Superior Avalanche - Recharge/Chance for Knockdown

Level 35: Conserve Power

  • (A) Recharge Reduction IO

Level 38: Oppressive Gloom

  • (A) HamiO:Endoplasm Exposure

Level 41: Physical Perfection

  • (A) Panacea - +Hit Points/Endurance

Level 44: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 47: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 49: Soul Transfer

  • (A) HamiO:Endoplasm Exposure

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit 


Level 1: Prestige Power Dash Edited by Meph
Posted

Nah I'd take hasten.  With ageless it's easy to perma.  Drop conserve and oppressive for tactics (my preference) or assault and use vengeance as your last lotg mule.  Tactics can also be 3 slotted with adjusted targeting for Xtra energy res.

Posted

Echoing thoughts above. Hasten is +70% rech. One LotG is +7.5% rech. No brainer, really - no highend build ends up with more than 30s delay on hasten, so it's up 4/5 of the time in the worst case scenario.

I wouldn't shoot for both S/L and melee defense, it seems a little redundant. If you end up focusing on S/L alone, it's worth noting splitting the Scrapper Strikes set will give you +5% S/L for 3 slots in its Superior version, which beats 4 slots for +3.75% S/L with Kinetic Combat.

Performance Shifter +end works as well in Physical Perfection as it does in Stamina. That is to say, it's roughly worth an extra full slot of endurance in Stamina. Worth it if you have any end woes.

Slotting Weave and Maneuvers beyond the base slot is worth it. I like to stick a second LotG +defense in there. Longterm, +5 both IOs and you get close to the ED cap.

Critical Strikes is the bomb. The proc, that is. Psi/ doesn't get as many opportunities as some other sets to use it to its fullest (due to the way procs work, you want a power that is as slow to recharge as possible), but you can still get a decent proc rate provided you don't slot the power with more recharge.

  • 2 years later
Posted

Just an FYI, Boggle will double the chances for Insight to be fired off on a target which was tagged as Boggled regardless if they are confused or not, see AVs.

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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