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Posted

I've been working on a Water/Sonic Corrupter as a concept character, and could use some guidance.  I'm up to level 20, and it has really become a difficult slog.  Damage is lackluster, and endurance is a real problem; I can barely keep one defensive toggle active and I still have to take a knee every couple of fights. 

 

In a couple of levels I'll begin slotting IOs, and I'm hoping that this will help alleviate some of the problems.  Still, I'd appreciate any build suggestions or advice from anyone with experience with this combination.  Or if anyone can point me towards existing guides for either one powerset or both, that would also help.

 

Thanks in advance!

Posted

Here is a lvl 25 build using only lvl 25 IOs. I cannot stress enough how much sonic wants to team, so if you are soloing, stop. Your buffs and debuffs are incredibly strong, so focus on making the team better and let them do the majority of the dmg. At 50 with IOs this can absolutely change, but while you are lvling up, I would really recommend teaming at all times. This build adds 3.6% def, 13% tohit, 38% res to s/l and 15% to all, and debuffs enemies resistance by 22.5%, at lvl 25 that is a lot of buffs and debuffs. You should be able to join a decently put together team and handle +3s handily. This is what I'd recommend. You have you attack powers minimally slotted but those you can fill out as you lvl up, for now you are more support than dps (plus sonic dispersion is 22.5% more dps to everyone else, so you are adding a lot more dps actually because it applies to everyone.). Brutes/tanks will love you because you keep them safe and increase the speed everything falls around them. I love having vengeance at low lvls because people die a lot I find. 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 49 Magic Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Sonic Resonance
Power Pool: Leadership
Power Pool: Leaping

Villain Profile:
Level 1: Hydro Blast -- Dmg-I(A), Acc-I(11)
Level 1: Sonic Siphon -- Acc-I(A)
Level 2: Water Burst -- EndRdx-I(A), Dmg-I(9), Acc-I(11)
Level 4: Maneuvers -- EndRdx-I(A), EndRdx-I(5), DefBuff-I(5), DefBuff-I(7)
Level 6: Whirlpool -- Dmg-I(A), Dmg-I(7), EndRdx-I(9)
Level 8: Tidal Forces -- RechRdx-I(A)
Level 10: Combat Jumping -- DefBuff-I(A), DefBuff-I(23), DefBuff-I(23)
Level 12: Sonic Barrier -- ResDam-I(A), ResDam-I(13), ResDam-I(13)
Level 14: Tactics -- ToHit-I(A), ToHit-I(15), EndRdx-I(15), EndRdx-I(17)
Level 16: Disruption Field -- EndRdx-I(A), EndRdx-I(17), EndRdx-I(19)
Level 18: Water Jet -- Dmg-I(A), Acc-I(19)
Level 20: Sonic Dispersion -- EndRdx-I(A), EndRdx-I(21), ResDam-I(21), ResDam-I(29)
Level 22: Vengeance -- DefBuff-I(A)
Level 24: Sonic Haven -- ResDam-I(A), ResDam-I(25), ResDam-I(25)
Level 26: [Empty] 
Level 28: [Empty] 
Level 30: [Empty] 
Level 32: [Empty] 
Level 35: [Empty] 
Level 38: [Empty] 
Level 41: [Empty] 
Level 44: [Empty] 
Level 47: [Empty] 
Level 49: [Empty] 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
------------

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Posted
On 8/21/2019 at 6:02 PM, Darkir said:

I cannot stress enough how much sonic wants to team, so if you are soloing, stop.

I've been discovering this, not only on this character, but on a defender with sonic.  For the defender, I expect teaming to be the norm, but it surprises me just how poorly the corrupter performs outside of a team.  Unfortunately, from what I could tell, corrupter is the only AT that allows a combination of water and sonic powers, so if I'm determined to play this concept then I'm stuck with it.  I don't mind teaming when it's convenient, but I don't like being limited by it being a necessity.

 

Thanks for the build, this gives me something to work with.  With my End issues, I am a bit concerned about the Leadership toggles.  I'm having enough trouble just keeping one toggle going; running two drains me in no time.  If I'm counting correctly, this build has 5 toggles that could all be on at the same time.  I'm sure the move to IOs will help somewhat, but this seems like a lot.

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