Snakebit Posted August 29, 2019 Posted August 29, 2019 Made a db/wp yesterday and I kinda like it. Looking for a good old school guide on primary and comparisons of secondaries. Found a guide on way back, but it was just numbers. ________________ Freedom toons: Illuminata Phoebros Mim Ogrebane
Keilis Posted September 1, 2019 Posted September 1, 2019 I don't have a guide, but I do have some advice. The discussion of the non-combo chains is based on my memories from live, and while I think the ideas are still valid, I don't remember the numbers and I haven't explored how the PPM system or ATOs affect them. At low levels, Empower -> PS -> Weaken -> PS is a very comfortable and effective attack chain without any recharge slotting. Once you get to 26, you can start using the Attack Vitals combo, and Empower and Weaken aren't nearly so useful. I suggest a respec at 27 to drop one of your first two attacks and Typhoon's Edge. It's also a convenient time to equip level 30 IOs. At this point, with a little bit of recharge slotting, you can run BF -> AV -> PS. Here's a skeleton of a build, but please note that this is just to see what degree of recharge reduction you need, assuming global bonuses. Spoiler Hero Plan by Hero Hero Designer 2.23https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 49 Magic ScrapperPrimary Power Set: Dual BladesSecondary Power Set: WillpowerLevel 1: Power Slice (A) EmptyLevel 1: High Pain Tolerance (A) EmptyLevel 2: Ablating Strike (A) EmptyLevel 8: Blinding Feint (A) Recharge Reduction IO: Level 40 (9) Recharge Reduction IO: Level 35 Level 18: Vengeful Slice (A) Recharge Reduction IO: Level 45Level 26: Sweeping Strike (A) Recharge Reduction IO: Level 25 (27) Recharge Reduction IO: Level 25 ------------ Here's an example of one way you could go that is both cheap and effective. This build has SS six-slotted at 27 because, when respeccing, you pick your powers by level but you allocate your slots all at once. There is an infinitesimal gap before SS, but seriously, it's less than a twentieth of a second. The smallest possible recharge bonus will make that gap go away, and if the Multistrikes with Recharge are attuned, gaining a level will make the chain gapless, too. 😛 Spoiler Hero Plan by Hero Hero Designer 2.23https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 49 Magic ScrapperPrimary Power Set: Dual BladesSecondary Power Set: WillpowerPower Pool: FightingPower Pool: LeapingLevel 1: Power Slice (A) Crushing Impact - Accuracy/Damage: Level 30 (3) Crushing Impact - Damage/Endurance: Level 30 (3) Crushing Impact - Accuracy/Damage/Recharge: Level 30 (5) Crushing Impact - Accuracy/Damage/Endurance: Level 30 (5) Crushing Impact - Damage/Endurance/Recharge: Level 30 (7) Touch of Death - Chance of Damage(Negative): Level 25 Level 1: High Pain Tolerance (A) EmptyLevel 2: Ablating Strike (A) Crushing Impact - Accuracy/Damage: Level 30 (7) Crushing Impact - Damage/Endurance: Level 30 (9) Crushing Impact - Accuracy/Damage/Recharge: Level 30 (9) Crushing Impact - Accuracy/Damage/Endurance: Level 30 (11) Crushing Impact - Damage/Endurance/Recharge: Level 30 (11) Achilles' Heel - Chance for Res Debuff: Level 10 Level 4: Mind Over Body (A) EmptyLevel 6: Fast Healing (A) EmptyLevel 8: Blinding Feint (A) Crushing Impact - Accuracy/Damage: Level 30 (13) Crushing Impact - Damage/Recharge: Level 30 (13) Crushing Impact - Accuracy/Damage/Recharge: Level 30 (15) Crushing Impact - Accuracy/Damage/Endurance: Level 30 (15) Crushing Impact - Damage/Endurance/Recharge: Level 30 (17) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 21 Level 10: Indomitable Will (A) EmptyLevel 12: Super Jump (A) EmptyLevel 14: Boxing (A) EmptyLevel 16: Rise to the Challenge (A) EmptyLevel 18: Vengeful Slice (A) Crushing Impact - Accuracy/Damage: Level 30 (19) Crushing Impact - Damage/Endurance: Level 30 (19) Crushing Impact - Accuracy/Damage/Recharge: Level 30 (21) Crushing Impact - Accuracy/Damage/Endurance: Level 30 (21) Crushing Impact - Damage/Endurance/Recharge: Level 30 (23) Explosive Strike - Chance for Smashing Damage: Level 20 Level 20: Quick Recovery (A) EmptyLevel 22: Tough (A) EmptyLevel 24: Weave (A) EmptyLevel 26: Sweeping Strike (A) Multi-Strike - Accuracy/Damage: Level 30 (27) Multi-Strike - Damage/Endurance: Level 30 (27) Multi-Strike - Damage/Recharge: Level 30 (29) Multi-Strike - Accuracy/Damage/Endurance: Level 30 (29) Multi-Strike - Damage/Endurance/Recharge: Level 30 (31) Eradication - Chance for Energy Damage: Level 10 Going forward, it's pretty common to skip One Thousand Cuts, and the Sweep combo isn't a popular one for Scrappers. Instead, as the build matures, you'll be able to shift to BF -> AV. This is more than enough DPS for most players. That said, if you can muster the recharge bonuses for it, there are two even stronger attack chains that eschew combos entirely. The two top-end attack chains are BF -> AS -> SS and BF -> AS -> SS -> AS. It takes a whole lotta recharge to make the second AS worth it, but it does do more single-target DPS. The first attack chain also requires a ton of recharge, but not the ridiculous amount needed for the second. Anyway, BF -> AS -> SS has higher AoE DPS but lower ST DPS, but it responds positively to external buffs, such as Speed Boost, Accelerate Metabolism, Chrono Shift, and a bunch more. I don't know how much recharge it needs to overtake the longer chain in single-target DPS, but there are plenty of those kinds of buffs floating around. That said, the gap which makes it able to benefit from those buffs is also a deal-breaker to some. It just feels too clunky to some. I found that it can be a handy time for using clicky powers, but /WP has little need for that. 1 2 Bonnes from the old forums. 's doesn't make things plural
Snakebit Posted September 1, 2019 Author Posted September 1, 2019 Thanks very much for that 🙂 ________________ Freedom toons: Illuminata Phoebros Mim Ogrebane
hejtmane Posted September 18, 2019 Posted September 18, 2019 On 9/1/2019 at 9:47 AM, Keilis said: I don't have a guide, but I do have some advice. The discussion of the non-combo chains is based on my memories from live, and while I think the ideas are still valid, I don't remember the numbers and I haven't explored how the PPM system or ATOs affect them. At low levels, Empower -> PS -> Weaken -> PS is a very comfortable and effective attack chain without any recharge slotting. Once you get to 26, you can start using the Attack Vitals combo, and Empower and Weaken aren't nearly so useful. I suggest a respec at 27 to drop one of your first two attacks and Typhoon's Edge. It's also a convenient time to equip level 30 IOs. At this point, with a little bit of recharge slotting, you can run BF -> AV -> PS. Here's a skeleton of a build, but please note that this is just to see what degree of recharge reduction you need, assuming global bonuses. Reveal hidden contents Hero Plan by Hero Hero Designer 2.23https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 49 Magic ScrapperPrimary Power Set: Dual BladesSecondary Power Set: WillpowerLevel 1: Power Slice (A) Empty Level 1: High Pain Tolerance (A) Empty Level 2: Ablating Strike (A) Empty Level 8: Blinding Feint (A) Recharge Reduction IO: Level 40 (9) Recharge Reduction IO: Level 35 Level 18: Vengeful Slice (A) Recharge Reduction IO: Level 45 Level 26: Sweeping Strike (A) Recharge Reduction IO: Level 25 (27) Recharge Reduction IO: Level 25 ------------ Here's an example of one way you could go that is both cheap and effective. This build has SS six-slotted at 27 because, when respeccing, you pick your powers by level but you allocate your slots all at once. There is an infinitesimal gap before SS, but seriously, it's less than a twentieth of a second. The smallest possible recharge bonus will make that gap go away, and if the Multistrikes with Recharge are attuned, gaining a level will make the chain gapless, too. 😛 Reveal hidden contents Hero Plan by Hero Hero Designer 2.23https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 49 Magic ScrapperPrimary Power Set: Dual BladesSecondary Power Set: WillpowerPower Pool: FightingPower Pool: LeapingLevel 1: Power Slice (A) Crushing Impact - Accuracy/Damage: Level 30 (3) Crushing Impact - Damage/Endurance: Level 30 (3) Crushing Impact - Accuracy/Damage/Recharge: Level 30 (5) Crushing Impact - Accuracy/Damage/Endurance: Level 30 (5) Crushing Impact - Damage/Endurance/Recharge: Level 30 (7) Touch of Death - Chance of Damage(Negative): Level 25 Level 1: High Pain Tolerance (A) Empty Level 2: Ablating Strike (A) Crushing Impact - Accuracy/Damage: Level 30 (7) Crushing Impact - Damage/Endurance: Level 30 (9) Crushing Impact - Accuracy/Damage/Recharge: Level 30 (9) Crushing Impact - Accuracy/Damage/Endurance: Level 30 (11) Crushing Impact - Damage/Endurance/Recharge: Level 30 (11) Achilles' Heel - Chance for Res Debuff: Level 10 Level 4: Mind Over Body (A) Empty Level 6: Fast Healing (A) Empty Level 8: Blinding Feint (A) Crushing Impact - Accuracy/Damage: Level 30 (13) Crushing Impact - Damage/Recharge: Level 30 (13) Crushing Impact - Accuracy/Damage/Recharge: Level 30 (15) Crushing Impact - Accuracy/Damage/Endurance: Level 30 (15) Crushing Impact - Damage/Endurance/Recharge: Level 30 (17) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 21 Level 10: Indomitable Will (A) Empty Level 12: Super Jump (A) Empty Level 14: Boxing (A) Empty Level 16: Rise to the Challenge (A) Empty Level 18: Vengeful Slice (A) Crushing Impact - Accuracy/Damage: Level 30 (19) Crushing Impact - Damage/Endurance: Level 30 (19) Crushing Impact - Accuracy/Damage/Recharge: Level 30 (21) Crushing Impact - Accuracy/Damage/Endurance: Level 30 (21) Crushing Impact - Damage/Endurance/Recharge: Level 30 (23) Explosive Strike - Chance for Smashing Damage: Level 20 Level 20: Quick Recovery (A) Empty Level 22: Tough (A) Empty Level 24: Weave (A) Empty Level 26: Sweeping Strike (A) Multi-Strike - Accuracy/Damage: Level 30 (27) Multi-Strike - Damage/Endurance: Level 30 (27) Multi-Strike - Damage/Recharge: Level 30 (29) Multi-Strike - Accuracy/Damage/Endurance: Level 30 (29) Multi-Strike - Damage/Endurance/Recharge: Level 30 (31) Eradication - Chance for Energy Damage: Level 10 Going forward, it's pretty common to skip One Thousand Cuts, and the Sweep combo isn't a popular one for Scrappers. Instead, as the build matures, you'll be able to shift to BF -> AV. This is more than enough DPS for most players. That said, if you can muster the recharge bonuses for it, there are two even stronger attack chains that eschew combos entirely. The two top-end attack chains are BF -> AS -> SS and BF -> AS -> SS -> AS. It takes a whole lotta recharge to make the second AS worth it, but it does do more single-target DPS. The first attack chain also requires a ton of recharge, but not the ridiculous amount needed for the second. Anyway, BF -> AS -> SS has higher AoE DPS but lower ST DPS, but it responds positively to external buffs, such as Speed Boost, Accelerate Metabolism, Chrono Shift, and a bunch more. I don't know how much recharge it needs to overtake the longer chain in single-target DPS, but there are plenty of those kinds of buffs floating around. That said, the gap which makes it able to benefit from those buffs is also a deal-breaker to some. It just feels too clunky to some. I found that it can be a handy time for using clicky powers, but /WP has little need for that. I loved the 1k and sweep combo when soloing and taking out minions it is fun. I could never run attack vitals combo I hate the vengeful slice animation with a vengeance so I ran sub optimal back in the day and will do so again since I plan on my next toon to revive db/ea but I do love the DB overall feel and play alot. FlashBack to old days: Pinnacle Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50 Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50 Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50; Byzantine Warrior-DB/ELA 50; Blade Tempo-50 DB/EA
Keilis Posted September 20, 2019 Posted September 20, 2019 On 9/18/2019 at 7:12 PM, hejtmane said: I hate the vengeful slice animation with a vengeance so I ran sub optimal Playing what you enjoy is always optimal 😄 Bonnes from the old forums. 's doesn't make things plural
BrandX Posted September 20, 2019 Posted September 20, 2019 Love the Vengeful Slice animation myself, it's the 1k Cuts I didn't care for. BF > Attack Vitals > Repeat worked very well for me on live and when I was looking it over, I believe it could be made to do even better now.
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