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Posted

Hi! So, my first and only main in CoH live was MA/regen scrapper. I think it was OP at the time I made it, but I was, like, 12 at the time and didn't know anything about what's "good", it just seemed cool. Anyway, I decided to throw together a build to see what I could do with it if I made him again. I don't think this build is even close to done, none of the def/res is capped aside from during moment of glory, which auto caps tons of stuff on its own. Can anyone give me some pointers on how to improve?

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Storm Kick -- Dmg-I(A)
Level 1: Fast Healing -- DctWnd-Heal(A)
Level 2: Cobra Strike -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(3), SprCrtStr-Dmg/EndRdx/Rchg(3), SprCrtStr-Acc/Dmg/Rchg(5), SprCrtStr-Dmg/Rchg(5), SprCrtStr-Acc/Dmg(7)
Level 4: Reconstruction -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(7), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal/Rchg(9), NmnCnv-EndRdx/Rchg(15), NmnCnv-Heal/EndRdx(42)
Level 6: Fly -- BlsoftheZ-ResKB(A)
Level 8: Quick Recovery -- PrfShf-EndMod(A)
Level 10: Crane Kick -- SuddAcc--KB/+KD(A), Hct-Dam%(11), Hct-Dmg(11), Hct-Acc/Dmg/Rchg(13), Hct-Dmg/Rchg(13), Hct-Acc/Rchg(15)
Level 12: Dull Pain -- Heal-I(A)
Level 14: Focus Chi -- RechRdx-I(A)
Level 16: Integration -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(39), Prv-Absorb%(39)
Level 18: Crippling Axe Kick -- SprScrStr-Acc/Dmg(A), SprScrStr-Rchg/+Crit(19), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(31), SprScrStr-Dmg/EndRdx/Rchg(31), SprScrStr-Acc/Dmg/EndRdx/Rchg(34)
Level 20: Resilience -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-EndRdx/Rchg(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-Max HP%(25)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(43)
Level 24: Hover -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(43), LucoftheG-Def/EndRdx(43), LucoftheG-EndRdx/Rchg(45), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(46)
Level 26: Dragon's Tail -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(27), SprAvl-Acc/Dmg/Rchg(27), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg(29), SprAvl-Dmg/EndRdx(31)
Level 28: Afterburner -- LucoftheG-Rchg+(A)
Level 30: Instant Healing -- Pnc-Heal/+End(A), Pnc-Heal(36), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal/Rchg(36), Pnc-EndRdx/Rchg(37), Pnc-Heal/EndRedux(37)
Level 32: Eagles Claw -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg(34)
Level 35: Boxing -- Empty(A)
Level 38: Tough -- GldArm-ResDam(A), GldArm-Res/Rech/End(39), GldArm-End/Res(40), GldArm-3defTpProc(40), GldArm-RechEnd(40), GldArm-RechRes(42)
Level 41: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-EndRdx/Rchg(48), LucoftheG-Def/Rchg(48), LucoftheG-Def/EndRdx(48)
Level 44: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(50), Rct-Def/EndRdx/Rchg(50), Rct-ResDam%(50)
Level 47: Revive -- Mrc-Rcvry+(A)
Level 49: Moment of Glory -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTss-Regen+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Agility Core Paragon 
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Posted

I got a Regen scrapper to level 32 as one of my first characters. Regen is....lacking. It used to be the most OP defensive set but it got nerfed to oblivion.

If you like having a defensive set with lots of clickies, I would suggest you play Bio Armor (make sure you put minimum FX in the builder because its UGLY).

It is a very similar set, it does everything regen does but better AND it has a +25% damage boost from it's offensive stance.

Posted

Storm Kick is a very good attack and worth more than one slot. Has far better DPS than Eagles Claw, which takes forever to animate and IMHO is skippable.

 

Dull Pain should be maxed for heal and recharge, so 4-6 slots. Recharge is wasted in Integration (it's a toggle), so you could move that entire set to Dull Pain and lose some of the slots in Integration.

 

I assume you're doing it for the set bonus, but Resilience doesn't need 6 slots. Can easily be 1-3 slots as the only thing enhanceable is the damage resistance.

 

You're using a ton of slots on defensive pool powers that don't yield much defense (Hover, Maneuvers). Again, I assume it's for the set bonuses. Unless you're married to Afterburner, I would swap Hover for Combat Jumping, which is much more useful for a melee character and has the same defense. Not a fan of melee while hovering.

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