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Scarlet Shocker

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Scarlet Shocker last won the day on July 1

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About Scarlet Shocker

  • Birthday 07/26/1963

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  1. However hip you think you are, it would be a waste to encourage that kind of thinking
  2. I have found that as I've aged my vertical progression has largely become static whilst my horizontal progression seems to increase exponentially.
  3. This I find genuinely interesting. You're playing a 21 year old game, with a huge amount of history, and for the vast majority of players, a huge amount of emotional attachment, that literally came back from the dead and you buy into none of that? I'll take what you say at face value but I admit to finding it strange.
  4. Curiosity is a thing sometimes
  5. That rather depends on the size of the room and the radius of the sphere doesn't it?
  6. ok so let's assume that we are in a sphere, for the sake of argument. Where is the locus of the sphere? I'm guessing around your groin/stomach area, but it could be feet or head.
  7. This sounds like it should be moved to Bug Reports
  8. That does sound like an interesting combo
  9. I think that's what is being pointed out. It's inconsistent with the whole power set. Ice should by definition slow stuff down even if it doesn't fully lock down a powerful opponent.
  10. I think I give you top marks for callous honesty but not much else.
  11. I need to find a way to create the villain "Oblate Spheroid" in game. A cross between Hamidon and X-Blob maybe?
  12. I do not believe any of the existing maps should be changed or altered in any way. Legacy maps and missions are good learning experiences for those who wish to and it's not just about learning how to play it's learning the history of the game's development over more than two decades. To change or alter some of the maps is to cheapen its legacy. It's not too different to making Independence Port smaller to get across it more easily. The game is the game. Add to it, sure, but retrofitting it for modern tastes is a big No-No in my book. That's not just a "We had to do it so you should too" but it is "this is the experience that made the game great and why enough people fell in love with it to keep it alive against the odds. Nobody really hates the blue cake cave. They love it really - because it's a great memory. We remember the annoying stuff more than the easy stuff. That's human nature. Advocating for change can be extremely dangerous in unanticipated ways and this is, ultimately, just a game so let's keep those annoying things in because they are few and far between and give us amazing stories to tell which is why we fell in love with this whole thing in the first place.
  13. The worst room in the game is the one you couldn't get into while the game was shut down. There are precisely zero worst rooms in this game in its current iteration.
  14. I'm not @Snarky in any way, shape, size or form. 😎 I have never been @Snarky
  15. If all AoEs are spherical that's just a load of balls! Interesting idea. I presumed they were tubular but if a sphere then somebody hovering at the edge might get missed simply because they are outside of it but look inside
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