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Patch Notes - Issue 28: Legacy, Page 2 What's New in Issue 28, Page 2? Marquee Features The Kallisti Wharf Zone Comes To Life! Five (5) Brand New Kallisti Wharf Story Arcs + Repeatable Missions! New Enemy Group: Blackwing Industries New Control Powerset: Pyrotechnic Control New Armor Powerset: Psionic Armor Powers & Gameplay Adjustments New Control Mechanic: Deep Sleep Controller & Tanker Inherent Changes Armor Powerset Balancing Pass Balance Tweaks & Fixes Various Adjustments, Improvements & Fixes New Costume Parts (60+), Aether Rewards, Vanity Pets and more! Over twenty (21) new Badges! Many bug fixes! ...and much, much more! CURRENT KNOWN ISSUES Marquee Features Kallisti Wharf Zone Comes To Life! Kallisti Wharf has been given a substantial amount of work to bring the zone to life/parity with other city zones! At last! Kallisti Wharf is a fully realized zone! Zone Improvements As stated on the tram/submarine destination, Kallisti Wharf is a Level 40-50 co-op zone. Kallisti Wharf now has eight standard exploration badges and an accolade, same as other zones. New Tour Guides are available to help people locate all the new badges! Many areas of the zone were given expansive polish passes and detail work. All neighborhoods given music. No more silence! The zone is using a mix of new Homecoming-original compositions, a few previously unused tracks, and a couple of favorite older classics! Numerous extra Day Job locations added to the zone: Blackwing Headquarters: Law Enforcer / Dirty Cop Crey Towers: Crey Employee / Crey Test Subject Wentworths: Day Trader / Marketeer Vanguard Outpost: Vanguard Recruit Enemies Encountered Added ambient atmospheric/combat spawns to the entirety of the zone. The following are the main enemy groups found in Kallisti Wharf: Blackwing Industries [NEW] Freaklok Crey Freakshow Warriors Skulls The Awakened Unified People's Army (UPA) Wyvern Watch out, the Freaklok are out in force! Giant Monster Event New Giant Monster spawn, the P.E.A.C.E. Keeper, has been added to the zone. They are spawned manually by defeating 200 points worth of Blackwing Industries enemies in the zone. Minions = 1 point; Lieutenant = 2 points; Boss = 3 points; Elite Boss = 4 points. The P.E.A.C.E. Keeper will spawn in One Statesman Plaza and fly a patrol around the outside of the tower in the center of the zone; If not engaged in fighting, they should default back to patrolling the tower. Only one P.E.A.C.E. Keeper can be spawned at any moment. Drops six (6) Reward Merits, two (2) Monstrous Aether on defeat, and a low chance (10%) for Pet: Mini P.E.A.C.E. Keeper invention recipe. This recipe can be freely traded like other Giant Monster vanity pet recipes, and also drops from the randomized pet recipe pool found on the Benevolabs vendors located inside Vault Reserve locations. P.E.A.C.E. Keeper's dropped rewards are on an 18-hour cooldown per character. Blackwing Industries is dedicated to ensuring the safety and security of Kallisti Wharf! New Story Arc Mergers and Acquisitions - Dap-Dap the Deal-Maka (Level 40-50) “Once ‘Down with the street’, Dap-Dap the Deal-Maka’ has exhausted his fifteen minutes of fame for being quotable in the replays of his arrest video where he got pinched for a weapons deal with Nemesis. Since leaving the spotlight, he’s found new purpose selling his services to the Freaklok in a bid to help establish them. In this madcap escapade that resembles kayfabe more than negotiation, Dap-Dap will direct you to interface with nearly every faction in the Wharf as the Freaklok establish legitimacy and a foothold in the Old Slough.” CONTACT: Dap-Dap the Deal-Maka LOCATION: Kallisti Wharf /thumbtack 1578 47 4995 ALIGNMENT / LEVEL: Villain, Level 40-50 OUROBOROS / ARC: 28.02 Cutting Back Old Growth - Erin West (Level 40-50) “'Crey CARES!' That's the tagline of Crey's newest PR campaign, engineered by their rising marketing star, Erin West. Now she's got a new plan... hire a 'rogue with a heart of gold' to lead Alpha Team, the premiere subteam of the Altruist Division, Crey's new supergroup of unmasked Paragon Protectors known as the 'Real-ID Protectors'. And you are just the rogue to play the role, regardless of the actual makeup of your heart." CONTACT: Erin West LOCATION: Kallisti Wharf /thumbtack 7213 55 2649 ALIGNMENT / LEVEL: Rogue, Level 40-50 OUROBOROS / ARC: 28.03 The Sunlight and the Spotlight - Robert Kogan (Level 40-50) “Crey's new super group, Altruist Division, has been gaining fame for their fight against crime in Kallisti Wharf. Though not everyone buys Crey's intentions, the heroes themselves seem forthright. When they beat you to investigating a tip about the Skulls and Family, Robert Kogan, an investigative reporter for a progressive, independent newspaper, introduces himself. He also doesn't believe Altruist Division is all they claim to be and wants your help in finding concrete proof... Or, if nothing else, causing the public to question their existence." CONTACT: Robert Kogan (The contact requires completing the tip mission "Skulls vs Family" first.) LOCATION: Kallisti Wharf /thumbtack 1789 57 3436 ALIGNMENT / LEVEL: Vigilante, Level 40-50 OUROBOROS / ARC: 28.04 Know Thy Enemy - Alexander the Great (Level 40-50) “Alexander the Great asks you to engage in strategic strikes against Warrior outposts and supply routes, to get to the bottom of their current operations in Kallisti Wharf. He suspects that something is terribly wrong with the upper ranks of the Warriors, but he can’t prove anything.” CONTACT: Alexander the Great LOCATION: Kallisti Wharf /thumbtack 2147.2 11.9 -423.5 ALIGNMENT / LEVEL: Hero, Level 40-50 OUROBOROS / ARC: 28.05 Hunting the Hunters - Adelard Ziegler (Level 40-50) “Adelard Ziegler has contacted you to work on his behalf as the acting force behind his investigation into the Council. The Council’s Void Hunter division has been a subject of much controversy and rumor, and now have suddenly withdrawn from active duty. On top of that, the black market sales of their Void Rifles to other factions seem to be drying up or delivering ‘Dead on Arrival’. Players will aid Adelard is determining what has happened to the most dangerous and notorious cadre within the Council to see if they are retiring, mutinying, or worse…” CONTACT: Adelard Ziegler LOCATION: Kallisti Wharf /thumbtack 6072 65 1304 ALIGNMENT / LEVEL: Hero, Level 40-50 OUROBOROS / ARC: 28.06 Kallisti Wharf Repeatable Missions - Levels 40-50 Players can take repeatable tasks from either of Kallisti Wharf's two mission brokers, depending on alignment: CONTACT: Blackwing Liason (Hero) or Broker Chip (Villain) LOCATION: Kallisti Wharf /thumbtack 5816 46 2511 or /thumbtack 1829 43 2458 ALIGNMENT / LEVEL: Any, Level 40-50 New Enemy Group: Blackwing Industries Now available in Architect Entertainment! These men & women ensure that the Kallisti Wharf citizenry remain protected from super threats! Who Are They? Blackwing Industries is a private military company that has been contracted by Emil Christie to replace the Paragon Police in protecting Kallisti Wharf. The branch of their company that is responsible for this task is known as: P.E.A.C.E. (Police Emergency Action & Crisis Engagement). They've been specially-trained and armed with cutting-edge technology to excel in suppressing meta human threats! These men & women are dedicated to maintaining peace and order in the zone that is their jurisdiction. What Can They Do? Most Blackwing Industries personnel are decked out in the group's trademarked Excelsion armor, nano-carbon kinetic dampening interlocking hex plates. This armor gives them resistance to conventional weaponry, but also leaves them vulnerable to Toxic! Most of the group gets access to more attacks when below 75% HP! The group deals a variety of damage types, however the most notable are: Range: Cold/Toxic (major), Fire/Psionic (minor) Melee: Smashing/Energy (major), Lethal/Fire/Toxic (minor) AoE: Fire/Psionic (major), Cold (minor) The following Blackwing Industries critters are noteworthy threats for their powers and behaviors! (Spoilers for those who wish to fight them blind!) This is only a partial list, detailing some parts of the enemy group's roster: New Powerset: Pyrotechnic Control (Controllers, Dominators) You have the ability to incapacitate enemies with creative and dazzling fireworks-like displays that incorporate elements of light, fire, energy, and sound. Many powers have a chance to Blast Off targets, flinging them into the air and reducing their damage resistance with a vibrant explosion. Sparkling Cage Ranged, Moderate DoT(Fire, Energy), Foe Immobilize, Chance for Blast Off Immobilizes your target in a ring of pyrotechnic energy, dealing Fire and Energy damage over time. More resilient foes may require multiple Sparkling Cages to Immobilize. This power has a chance of Blasting Off targets into the air. Dazzle Ranged, Moderate DMG (Fire, Energy), Foe Hold, Chance for Blast Off Incapacitates a distant foe with a brilliant explosion of pyrotechnic energy. The target is left helpless for the duration. This power has a chance of Blasting Off targets into the air. Sparkling Chain Ranged (Chain), Minor DoT(Fire, Energy), Foe Immobilize, Chance for Blast Off Immobilizes a group of foes one by one in a chain formation, dealing Fire and Energy damage over time to each enemy in the chain. More resilient foes may require multiple casts to Immobilize. Sparkling Chain is slower and less damaging than Sparkling Cage, but can capture multiple targets. This power has a chance of Blasting Off targets into the air. This chance is greater on the initial target of Sparking Chain. Glittering Column You summon a column of brilliant, glittering energy that is sure to capture foes' attention. The column will reduce the ToHit of any foe within a short range, while also Taunting them, forcing them to direct their attacks in its direction. When the Glittering Column expires, it explodes, Blasting Off nearby enemies into the air. Hypnotizing Lights Ranged (Cone), Foe Sleep, Foe Confuse (Within 20ft), Moderate DoT (Psionic) You conjure a whirl of lights with differing effects depending on the distance from which it is viewed. Most all targets within the area will be placed into a sleep like trance. Up to five enemies within 20 feet of the display are Confused and receive Psionic damage over time. Brilliant Barrage Ranged (AoE), Foe Stun, Foe Terrorize, Minor DMG (Fire, Energy) With a single gesture, you conjure pyrotechnic missiles to assault two locations at once. Enemies near the target you have selected will be bombared with miniature missiles and Stunned. Meanwhile, enemies near the location of have selected on the ground will be hit by shrill noisemaking rocket and become Terrified. Incendiary Aura Toggle: PBAoE, Chance for Blast Off. -ToHit, -Defense You create an aura of pyrotechnic energy around yourself that has combustible properties. Enemies within range of the power have a persistent chance of Blasting Off into the air, as well as suffer from reduced ToHit and Defense. Explosive Bouquet Ranged (AoE), Foe Hold, Blast Off You create an explosion of light and sound in a flower formation. Foes inside the blast radius will be Held and Blasted Off into the air. Every foe you hit will increase its recharge by 14.5 seconds, up to a maximum of 240 seconds. If no foe is hit, the power will recharge in 8 seconds. Catherine Wheel Summon Catherine Wheel: Ranged DMG (Fire, Energy), Special You can craft a wheel of pure pyrotechnic energy to assist you in battle. The Catherine Wheel employs a variety of pyrotechnic powers to damage and distract enemies. If an enemy becomes affected by the Blast Off effect from one of your powers, the Catherine Wheel may Intercept the enemy with an attack, dealing additional damage. New Powerset: Psionic Armor (Brutes, Scrappers, Sentinels, Stalkers, Tankers) You use your psionic powers to shield yourself reducing incoming damage, as well as steal your foes own psyche and use it against them, be it by empowering your own regenerative powers, weakening their defenses or completely subduing their will! Psychic Wall: Toggle: Self +Res(Smash, Lethal, Psionic) You focus to create a psychic wall that dampens the smashing, lethal and psionic damage. Psionic Shield Toggle: Self +Res(Fire, Cold, Energy, Negative, Toxic, End Drain) This power generates a psionic shield that dampens most energy and elemental damage types while also reducing the effect of endurance drain effects. Impenetrable Mind Toggle: Self Res (Psionics, Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Knockback) When you toggle on this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusions, Knockback and Hold effects. Impenetrable Mind also grants moderate resistance to Psionic based attacks. Consume Psyche PBAoE Foe -Regen, -Recovery; Self +Regen, +Recovery Only available to Tankers and Brutes You Consume the Psyche of nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Although this power has a low recharge, each affected foe will increase its recharge by 5.5 seconds for a maximum total of 60 seconds. Devour Psyche Cone Foe -Regen, -Heal, -Recovery; Self +Regen, +Recovery Only available to Scrappers, Sentinels and Stalkers You Devour the Psyche of foes in front of you, weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Although this power has a low recharge, each affected foe will increase its recharge by 5.5 seconds for a maximum total of 60 seconds. Precognition Auto: Self Def(Melee, Ranged, AoE, Psionic) Precognition allows you to read your enemies' minds, letting you see their attacks before they happen. This power is always on and costs no Endurance. Psychokinetic Barrier Self, +Absorb, +MaxHP, +Res(-Regeneration, -Recovery, -Recharge, -Endurance) You can erect a temporary wall of crystalized psionic energy that will absorb a large amount of damage before breaking off. Psychokinetic Barrier will grant a moderate amount of absorption and reduce the effect debuffs have on you. Impose Presence Toggle: Self +DEF(Melee, Ranged), +To Hit, Foe -Recharge Only available to Tankers and Brutes Impose Presence your presence on nearby enemies, slowing their attack rate down and increasing your defense and chance to hit Mask Presence Toggle: Self Stealth, +DEF(Melee, Ranged) Only Available to Scrappers and Sentinels Mask Presence makes you almost impossible to detect. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. While stealthed, the strength of your next attack will be more powerful; however, you can only attempt this after spending 8 seconds without attacking. Aura of Insanity Toggle: PBAoE, Foe Confuse, Disorient, Sleep, Hold, Fear, DoT(Psionic), +Special You emit a powerful psychic aura that causes the minds of those around you to become weak and distracted. Foes may be stunned, held, terrified or even confused in your presence, in addition to suffering a debuff derived from the applied control effect. Those that resist these effects will suffer damage over time. This power allows you to use your own Hit Points to keep enemies near you disabled. The power cost no endurance but can be dangerous to use. Aura of Madness Toggle: PBAoE, Foe Confuse, Disorient, Sleep, Hold, Fear, -Damage(All), +Special You emit a powerful psychic aura that causes the minds of those around you to become weak and distracted. Foes may be stunned, held, terrified or even confused in your presence, in addition to suffering a debuff derived from the applied control effect. Those that resist these effects will see their damage reduced. This power allows you to use your own Hit Points to keep enemies near you disabled. The power costs no endurance but can be dangerous to use. Memento Mori Self Rez, +Max HP, Special Terrify your foes projecting images of their own impending demise into their minds. Memento Mori inflicts fear on targets while healing you even if you have been defeated. Each affected foe will increase your maximum hit points and heal you. Using this power while conscious will give you one opportunity to get back up should you be defeated while its effects are active. Tanker/Brute: Psychic Wall Psionic Shield Impenetrable Mind Consume Psyche Impose Presence Psychokinetic Barrier Precognition Aura of Insanity Memento Mori Scrapper: Psychic Wall Psionic Shield Mask Presence Impenetrable Mind Devour Psyche Psychokinetic Barrier Precognition Aura of Insanity Memento Mori Sentinels: Psychic Wall Psionic Shield Mask Presence Impenetrable Mind Devour Psyche Psychokinetic Barrier Precognition Aura of Madness Memento Mori Stalkers: Hide Psychic Wall Psionic Shield Impenetrable Mind Devour Psyche Psychokinetic Barrier Precognition Aura of Madness Memento Mori Powers & Gameplay Adjustments Sleep Revamp Stacking Sleep is no longer canceled by damage or any canceling event unless the target is already asleep. This allows for sleep to be stacked even if the sleep-casting power does damage, and sleep stacks that don't render the target asleep won't vanish if the target is hurt but awake. Deep Sleep This is a new variant of sleep. Deep Sleep is stickier than regular sleep. Enemies under its effect don't instantly wake up if damaged, instead the duration of their sleep is shortened. How much the sleep is shortened depends on the enemy rank, with minions taking more attacks to wake up and AVs being woken up by a single hit. The following powers have been flagged as Deep Sleep: Arsenal Control > Tranquilizer Earth Control > Salt Crystals Ice Control > Flash Freeze Mind Control > Mesmerize Mind Control > Mass Hypnosis Plant Control > Spore Burst Pyrotechnic Control > Hypnotizing Lights Symphony Control > Enfeebling Lullaby Misc Changes There has been an implementation change to critter tables and their maximum levels. This does not change critter maximum level directly, but it gives designers the ability to expand in the future Critters Only: All -regen debuffs (not flagged to be irresistible) should now be resisted by magnitude, not duration. Reduced the magnitude of many (not all) low recharge -regen debuffs with magnitudes greater than -100%. Archetype Inherent Changes Controllers Controllers inherent now allows them to command their Tier 9 pets. Containment now also triggers on critters that are Terrified. Containment now also triggers on critters that have been asleep in the last 3 seconds. Containment damage now has an additional "Containment" float message across all sets. The following controller pets now have a 33.33% chance to proc containment damage: Arsenal Control > Tri-Cannon Darkness Control > Shades Darkness Control > Umbra Beast Earth Control > Volcanic Gases Earth Control > Animated Stone Electric Control > Gremlins Fire Control > Bonfire Fire Control > Fire Imps Gravity Control > Singularity Ice Control > Ice Slick Ice Control > Jack Frost Illusion Control > Phantasm Plant Control > Carrion Creepers (Entangle attack only) Plant Control > Fly Trap Pyrotechnic Control > Catherine Wheel Symphony Control > Reverberant Tankers Self damage buff lowered from 1.0x to 0.875x. -Res modifiers lowered to match other melee ATs. Diminishing returns: All powers Melee set powers that go over their standard caps will inflict work at 1/3rd efficiency on those targets Gauntlet is immune to these diminishing returns Removed passive global Arc/Radius buff Increased the radius of all tanker Primary and Secondary Sphere AoEs by 50% The increase wont push radius above 15ft Powers Darkness Manipulation Touch of the Beyond. This power can now be activated without a targeting an enemy. If used without an enemy target, the power will not root and apply all the sustain effects. Sonic Attack Simplified the -res stacking. The following powers now apply a scale -1.5 resistance debuff for various durations: Shriek - 8s Scream - 8s Howl - 8s Shout - 10s Screech - 15s Dreadful Wail - 20s Water Blast Water Jet Enhanced Water Jet will do 3 extra ticks of scale 0.4433 cold damage increased over 4.5 seconds (totaling scale 2.8) (PvE only) Dehydrate This power's DoT will do extra ticks of damage if used against a foe that has been recently hit by other water-based attacks, Dehydrate excluded (PvE only) Dark Miasma Black Hole This power now applies a trawl (reverse repel) effect. Targets that are immune to the trawl effect will be phased. Staff Fighting Perfection: Levels are now granted on misses. Perfection stacks duration increased from 6 seconds to 10 seconds Sky Splitter: Increased bonus damage inflicted by Sky Splitter while under level 3 Perfection from scale 0.828 to scale 1.656. Eye of the Storm: Increased bonus damage inflicted by Eye of the Storm while under level 3 Perfection from scale 0.246 to scale 0.4920. Dark Armor Cloak of Fear Endurance cost lowered from 0.56 per second to 0.26 end per second. Pulse rate changed from every 5s to every 1s. Power is now auto hit (Fear effect still requires a hit roll). Radius increased from 8ft to 15ft (Fear and Taunt still only apply within 8ft). Accuracy increased from 0.67 to 0.8. Power now applies a scale 2 -dmg debuff (equal to Chilling Embrace). Power now applies a -25% kb str debuff on all affected targets. Power now grants + 1.0KB protection for each enemy in range for 5 seconds. This Stacks and refreshes even if only one foe is in range and is capped at 10 for a maximum of 10 kb mez protection. The most foes you have in melee range, the faster you will reach the cap.. Enhancements and resistance now affect magnitude instead of duration. Shadow Dweller (Stalkers) This power now also grants a regeneration buff in addition to all previous effects. Tenebrous Regeneration (Sentinels) Renamed Shadow Dweller This power now grants a small amount of defense in addition to it's regen buff. Soul Transfer Can now be used while alive. Using this power while alive will cost endurance. This power now recharges in 10 seconds if no targets are hit. This power now grants a minor Absorb buff per foe hit, as well as Mez Protection for 30 seconds. Power now also grants resistance to -ToHit and -Endurance for 30 seconds Used while conscious, this power now grants an auto self rez if the player dies within 45s of using it in it's conscious state. Note this resurrect is not as strong as it could be if the player was to use it while as a rez with multiple foes in range and requires to hit at least one foe. Used while conscious, the power will apply mag 3 stun on all affected enemies. This power will not inflict damage nor heal the caster if used while conscious. Now accepts accuracy enhancements and sets (only useful for alive usage). Dark Regeneration This power is now available to Sentinels as a mutually exclusive option from Obscure Sustenance. Obscure Sustenance This power is now available to Brutes, Scrappers, Stalkers and Tankers as a mutually exclusive option from Dark Regeneration. Increased self heal component from 5% to 25% heal. This power now offers -ToHit and -Regeneration resistance for its duration Fixed a bug where Soul Noir theme would trigger the incorrect animation This power is now a click, no longer requires foes in range. No longer accepts damage or accuracy enhancements or sets No longer roots Dark Embrace Reduced recharge from 4s to 2s Murky Cloud Reduced recharge from 4s to 2s Electric Armor Static Shield This power now grants scale 2 Toxic resistance. Grounded This power now grants scale 0.8 resistance to Smash/Lethal/Fire/Cold. Knockback protection should now last for up to 10 seconds after touching ground. Power Sink This power now adds a regeneration buff for each enemy hit. 17.5% regen for the first target hit (only while grounded). +17.5% regen for each additional target. +End per target lowered from 25 to 15. No longer has a chance at lowering enemy recovery. -End lowered from -40 to -35. Energize Regeneration buff duration increased from 30s to 45s. Power Surge Crash removed (EM Pulse remains). Recharge lowered to 350s. All effect durations lowered from 180s to 30s. Power now grants a +400% regen buff. Resistances lowered. Energy Aura Energy Drain Per target +def lowered from scale 0.5 to scale 0.4. Up-front +def lowered from scale 0.1 to scale 0.08. Power Shield Fire and Cold defense lowered from scale 2 to scale 1.7. Overload Added visual indicator of an impending crash within 10s of expiration. Energy Aura Proliferated to Tankers Kinetic Shield: Toggle: Self +DEF(Smashing, Lethal, Energy), Res(DeBuff DEF) Dampening Field: Auto: Self +Res (Smashing, Lethal, Energy, Endurance Drain) Power Shield: Toggle: Self +DEF(Fire, Cold, Energy, Negative), Res(DeBuff DEF) Entropic Aura: Toggle: Self +Res(Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff DEF), Self +Recharge, Foe -Recharge. Energy Protection: Auto: Self +Res (Energy, Negative, Toxic, Psionic, Slow) Power Armor Energy Reserve: Auto: Self +MaxHP, +Resist(All DMG) Energize: Self Endurance Discount, Heal, +Regen Energy Drain: PBAoE, Self +End, +Def, Foe -End Overload: Self +DEF(All), +Recovery, +MaxHP, Res(DeBuff DEF) This power is different from other versions of Overload. 300 second recharge, 30 second duration 25% def against all but toxic/psi 20% def against toxic/psi +30% MaxHP Scale 1 Res(-Defense) +100% Recovery Has no crash. Ice Armor Hibernate (Tanker/Brute) This power has been converted to Icy Bastion. Icy Bastion (Scrapper/Sentinel/Stalker) This power now is a toggle. It will make you untouchable and give high regeneration rate. It will deactivate automatically after 30s. It can be deactivated early, keeping reduced effects for the remainder of the window. If under the effects of No Phase, the power will automatically deactivate and just provide the reduced +regen/+recovery and +Res. Note: After shutting this toggle down, the power will be identical to the previous version of Icy Bastion. Icicles Now inflicts cold damage instead of lethal. Rime New power, mutually exclusive from Hoarfrost. 90s recharge, 30s 30% Absorb, +100% regen, & 60s +Scale 2 Res(Toxic). Radiation Armor Ground Zero The offensive components of this power now can only hit 16 foes. Power still can hit up to 255 allies. Radiation Therapy This power now has Adaptive Recharge. It has a base recharge of 15 seconds, and each affected foe will increase the recharge by varying amounts to a maximum total of 60 seconds. First target adds 12 seconds, each additional target adds recharge proportionate to it's buff strength. Every subsequent target will yield a 25% weaker effect than the previous target Accuracy lowered from 3x to 1.2 Heal per enemy increased from scale 2.2% to scale 11%. Heal with no enemy in range lowered from scale 11% to scale 6% Total maximum heal with all targets increased from 33% to 38% Regeneration buff reduced from +100% to 50%, duration reduced from 60s to 45s Meltdown Power now has a visual indicator that the power is going to crash in the next 10 seconds. Regeneration Fast Healing Now grants 20% fixed regen resistance at all levels, for all ATs. (Stalker only) Now grants 15% recovery buff and 20% recovery debuff resistance. Resilience Power icon updated to represent its effects. Quick Recovery Now grants 20% recovery debuff resistance. Dull Pain > Second Wind Converted to Second Wind. Grants a 20% Max HP buff, this buff is retained even if the caster is defeated. Provides a 40% heal. This heal ignores resistances. Recharge increased from 300s to 360s, matching Dull Pain's recharge. Cast time lowered from 1.5s to 0.73s (same as live Dull Pain). While during the effects of Second Wind, should the player be defeated, they will be given a chance to get back up and keep fighting. Reactive Regeneration [New power for scrappers/brutes/stalkers] Mutually exclusive power from Instant Healing. This power is a toggle, pulses every 2 seconds. Grants a 200% enhanceable regeneration buff. Grants an additional 25% non-enhanceable regeneration for 20 seconds if damaged in the last 2 seconds. This can stack up to 10 times. Grants a 5.5% regen debuff resistance for 20 seconds if damaged in the last 2 seconds. This can stack up to 10 times. Grants a 3% recovery and end drain resistance for 20 seconds if damaged in the last 2 seconds. This can stack up to 10 times. Sentinel's Reactive Regeneration power will follow this implementation of the power. Revive > Ailment Resistance Converted this power to Ailment Resistance. This power is now an auto power. Grants a 24% MaxHP buff, half enhanceable. Grants -15% resistance to heals (making all heals on you 15% stronger). Grants 20% resistance to -Defense, -Endurance, -Speed, -Regeneration, -Recovery, -Recharge, -Range and -ToHit. Power no longer accepts endurance or recharge enhancements. Moment of Glory Cast time reduced from 2.57s to 1.5s. Now grants a small damage buff that decays over time. Now grants a small amount of Psionic and Toxic defense. Power order changed to: Stalker: Hide Reconstruction Fast Healing Ailment Resistance Integration Resilience Instant Healing/Reactive Regeneration Second Wind Moment of Glory Scrapper/Brute: Fast Healing Reconstruction Quick Recovery Ailment Resistance Integration Resilience Instant Healing/Reactive Regeneration Second Wind Moment of Glory Sentinel/Tanker: Fast Healing Reconstruction Quick Recovery Ailment Resistance Integration Resilience Reactive Regeneration Second Wind Moment of Glory Regeneration proliferated to Tankers Fast Healing Reconstruction Quick Recovery Ailment Resistance Integration Resilience Reactive Regeneration Second Wind Moment of Glory Electric Control Tesla Cage Cast time reduced from 2.17s to 1.67s Chain Fences This power now applies an additional 3 ticks of scale 0.1 energy DoT over 5.2 seconds in addition to its base damage Static Field Converted into a true pseudopet. Domination should now work on this power even if activated when the patch is already out Jolting Chain This power has been turned into a real chain. Damage increased from scale 0.3 to scale 1.2 against primary target. All jumps now take full advantage of caster inherents. Endurance drain is now auto hit. Conductive Aura Target cap increased from 8 to 16. After the 8th target hit, the power will yield diminishing returns. Synaptic Overload This power has been turned into a real chain. All jumps now take full advantage of caster inherents. Endurance drain is now auto hit. Max Target Cap 16. Domination now reliably works on this power. Cast Time lowered from 2.37s to 2.0s. This power now has Adaptive Recharge. It has a base recharge of 6 seconds, and each affected foe will increase the recharge by 6.5 seconds for a maximum total of 110 seconds. Paralyzing Blast > Tesla Coil Power renamed to Tesla Coil. Now summons a Pseudopet that will hold up to 16 foes on summoning and then continue to hold up to 5 every 4 seconds for 60 seconds. Now inflict damage over time to up to 5 foes every 4 seconds This power now applies -Recharge, -Fly and -Jump to up to 16 foes in the area of effect Gremlins Pets now spawn as even level. Gremlins have been given a new attack. Gremlin's Jolting Chain power is now a true chain. Damage resistances against non-smash/lethal/energy increased. Fire Control Bonfire This power is now a true pseudopet. Cinders Endurance cost reduced from 15.6 to 8.528. This power now has Adaptive Recharge. It has a base recharge of 8 seconds, and each affected foe will increase the recharge by 14.5 seconds for a maximum total of 240 seconds. Ice Control Glacier Endurance cost reduced from 15.6 to 8.528. This power now has Adaptive Recharge. It has a base recharge of 8 seconds, and each affected foe will increase the recharge by 14.5 seconds for a maximum total of 240 seconds. Illusion Control Flash Endurance cost reduced from 15.6 to 8.528. This power now has Adaptive Recharge. It has a base recharge of 8 seconds, and each affected foe will increase the recharge by 14.5 seconds for a maximum total of 240 seconds. Gravity Control Gravity Distortion Field Now summons a Pseudopet that will hold up to 16 foes on summoning and then continue to hold up to 5 every 4 seconds for 60 seconds. Now inflict smashing damage to up to 5 foes every 4 seconds Now takes damage enhancements and sets. Now applies a -Speed debuff on up to 16 foes in the area of effect Now applies the Gravity Distortion effect to all enemies that enter its area of effect Symphony Control Chords of Despair Endurance cost reduced from 15.6 to 8.528. This power now has Adaptive Recharge. It has a base recharge of 8 seconds, and each affected foe will increase the recharge by 14.5 seconds for a maximum total of 240 seconds. Mind Control Terrify Accuracy increased from 0.9 to 1.0. Total Domination Endurance cost reduced from 15.6 to 8.528. This power now has Adaptive Recharge. It has a base recharge of 8 seconds, and each affected foe will increase the recharge by 14.5 seconds for a maximum total of 240 seconds. Mass Confusion Accuracy increased from 0.8 to 1.0. Endurance cost reduced from 26 to 8.528. This power now has Adaptive Recharge. It has a base recharge of 8 seconds, and each affected foe will increase the recharge by 14.5 seconds for a maximum total of 240 seconds. Plant Control Spore Burst Upgraded to Deep Sleep. Seeds of Confusion Scale reduced from scale 20 to scale 8. Endurance cost lowered from to 15.6 to 8.528 This power now has Adaptive Recharge. It has a base recharge of 6 seconds, and each affected foe will increase the recharge by 6.5 seconds for a maximum total of 110 seconds. Spirit Tree Cast time lowered from 3.2s to 1.67s. Recharge reduced from 200s to 120s. Duration reduced from 90s to 60s. Spirit tree can now be attacked. Spirit tree now taunts and has a scaling defense and resist aura. Even after being defeated, spirit tree's regen aura should remain. Vines Now summons a Pseudopet that will hold up to 16 foes on summoning and then continue to hold up to 5 every 4 seconds for 60 seconds. Cast Time reduced from 3.1s to 2.1s Now inflict damage over time to up to 5 foes every 4 seconds Now applies a -DMG debuff on up to 16 foes in the area of effect Now accepts damage set and enhancements. Carrion Creepers VFX now moves along with the pet patch. Carrion Creepers can now proc Domination, Containment and Overpower. This power should no longer execute an excessive proc cascade. Vines should now be able to trigger Containment (for reals this time) Fly Trap AI mode changed from Pet_Base to Pet_Ranged. Resistances have been improved Pet should use Smash more often if in range (but maybe not, pets dont always listen... not even to us) Arsenal Control Tear Gas Now will hold up to 16 foes on summoning, then continue to hold up to 5 foes every 4 seconds for 60 seconds. Increased duration from 45s to 60s, set stacking to replace -Damage debuff applies to up to 16 foes in the area of effect Sleep Grenade Pulse timer reduced from 4s to 3s. New Powerset: Pyrotechnic Control New control set for Controllers and Dominators. You have the ability to incapacitate enemies with creative and dazzling fireworks-like displays that incorporate elements of light, fire, energy, and sound. Many powers have a chance to Blast Off targets, flinging them into the air and reducing their damage resistance with a vibrant explosion. Sparkling Cage: Ranged, Moderate DoT(Fire, Energy), Foe Immobilize, Chance for Blast Off Immobilizes your target in a ring of pyrotechnic energy, dealing Fire and Energy damage over time. More resilient foes may require multiple Sparkling Cages to Immobilize. This power has a chance of Blasting Off targets into the air. Dazzle: Ranged, Moderate DMG (Fire, Energy), Foe Hold, Chance for Blast Off Incapacitates a distant foe with a brilliant explosion of pyrotechnic energy. The target is left helpless for the duration. This power has a chance of Blasting Off targets into the air. Sparkling Chain: Ranged (Chain), Minor DoT(Fire, Energy), Foe Immobilize, Chance for Blast Off Immobilizes a group of foes one by one in a chain formation, dealing Fire and Energy damage over time to each enemy in the chain. More resilient foes may require multiple casts to Immobilize. Sparkling Chain is slower and less damaging than Sparkling Cage, but can capture multiple targets. This power has a chance of Blasting Off targets into the air. This chance is greater on the initial target of Sparking Chain. Glittering Column: You summon a column of brilliant, glittering energy that is sure to capture foes' attention. The column will reduce the ToHit of any foe within a short range, while also Taunting them, forcing them to direct their attacks in its direction. When the Glittering Column expires, it explodes, Blasting Off nearby enemies into the air. Hypnotizing Lights: Ranged (Cone), Foe Sleep, Foe Confuse (Within 20ft), Moderate DoT (Psionic) You conjure a whirl of lights with differing effects depending on the distance from which it is viewed. Most all targets within the area will be placed into a sleep like trance. Up to five enemies within 20 feet of the display are Confused and receive Psionic damage over time. Brilliant Barrage: Ranged (AoE), Foe Stun, Foe Terrorize, Minor DMG (Fire, Energy) With a single gesture, you conjure pyrotechnic missiles to assault two locations at once. Enemies near the target you have selected will be bombared with miniature missiles and Stunned. Meanwhile, enemies near the location of have selected on the ground will be hit by shrill noisemaking rocket and become Terrified. Incendiary Aura: Toggle: PBAoE, Chance for Blast Off. -ToHit, -Defense You create an aura of pyrotechnic energy around yourself that has combustible properties. Enemies within range of the power have a persistent chance of Blasting Off into the air, as well as suffer from reduced ToHit and Defense. Explosive Bouquet: Ranged (AoE), Foe Hold, Blast Off You create an explosion of light and sound in a flower formation. Foes inside the blast radius will be Held and Blasted Off into the air. Every foe you hit will increase its recharge by 14.5 seconds, up to a maximum of 240 seconds. If no foe is hit, the power will recharge in 8 seconds. Catherine Wheel: Summon Catherine Wheel: Ranged DMG (Fire, Energy), Special You can craft a wheel of pure pyrotechnic energy to assist you in battle. The Catherine Wheel employs a variety of pyrotechnic powers to damage and distract enemies. If an enemy becomes affected by the Blast Off effect from one of your powers, the Catherine Wheel may Intercept the enemy with an attack, dealing additional damage. New Powerset: Psionic Armor New armor set for Tankers, Brutes, Scrappers, Sentinels and Stalkers You use your psionic powers to shield yourself reducing incoming damage, as well as steal your foes own psyche and use it against them, be it by empowering your own regenerative powers, weakening their defenses or completely subduing their will. Psychic Wall: Toggle: Self +Res(Smash, Lethal, Psionic) You focus to create a psychic wall that dampens the smashing, lethal and psionic damage. Psionic Shield Toggle: Self +Res(Fire, Cold, Energy, Negative, Toxic, End Drain) This power generates a psionic shield that dampens most energy and elemental damage types while also reducing the effect of endurance drain effects. Impenetrable Mind Toggle: Self Res (Psionics, Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Knockback) When you toggle on this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusions, Knockback and Hold effects. Impenetrable Mind also grants moderate resistance to Psionic based attacks. Consume Psyche PBAoE Foe -Regen, -Recovery; Self +Regen, +Recovery Only available to Tankers and Brutes You Consume the Psyche of nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Although this power has a low recharge, each affected foe will increase its recharge by 5.5 seconds for a maximum total of 60 seconds. Devour Psyche Cone Foe -Regen, -Heal, -Recovery; Self +Regen, +Recovery Only available to Scrappers, Sentinels and Stalkers You Devour the Psyche of foes in front of you, weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Although this power has a low recharge, each affected foe will increase its recharge by 5.5 seconds for a maximum total of 60 seconds. Precognition Auto: Self Def(Melee, Ranged, AoE, Psionic) Precognition allows you to read your enemies' minds, letting you see their attacks before they happen. This power is always on and costs no Endurance. Psychokinetic Barrier Self, +Absorb, +MaxHP, +Res(-Regeneration, -Recovery, -Recharge, -Endurance) You can erect a temporary wall of crystalized psionic energy that will absorb a large amount of damage before breaking off. Psychokinetic Barrier will grant a moderate amount of absorption and reduce the effect debuffs have on you. Impose Presence Toggle: Self +DEF(Melee, Ranged), +To Hit, Foe -Recharge Only available to Tankers and Brutes Impose Presence your presence on nearby enemies, slowing their attack rate down and increasing your defense and chance to hit. Mask Presence Toggle: Self Stealth, +DEF(Melee, Ranged) Only Available to Scrappers and Sentinels Mask Presence makes you almost impossible to detect. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. While stealthed, the strength of your next attack will be more powerful; however, you can only attempt this after spending 8 seconds without attacking. Aura of Insanity Toggle: PBAoE, Foe Confuse, Disorient, Sleep, Hold, Fear, DoT(Psionic), +Special You emit a powerful psychic aura that causes the minds of those around you to become weak and distracted. Foes may be stunned, held, terrified or even confused in your presence, in addition to suffering a debuff derived from the applied control effect. Those that resist these effects will suffer damage over time. This power allows you to use your own Hit Points to keep enemies near you disabled. The power cost no endurance but can be dangerous to use. Aura of Madness Toggle: PBAoE, Foe Confuse, Disorient, Sleep, Hold, Fear, -Damage(All), +Special You emit a powerful psychic aura that causes the minds of those around you to become weak and distracted. Foes may be stunned, held, terrified or even confused in your presence, in addition to suffering a debuff derived from the applied control effect. Those that resist these effects will see their damage reduced. This power allows you to use your own Hit Points to keep enemies near you disabled. The power costs no endurance but can be dangerous to use. Memento Mori Self Rez, +Max HP, Special Terrify your foes projecting images of their own impending demise into their minds. Memento Mori inflicts fear on targets while healing you even if you have been defeated. Each affected foe will increase your maximum hit points and heal you. Using this power while conscious will give you one opportunity to get back up should you be defeated while its effects are active. Tanker/Brute: Psychic Wall Psionic Shield Impenetrable Mind Consume Psyche Impose Presence Psychokinetic Barrier Precognition Aura of Insanity Memento Mori Scrapper: Psychic Wall Psionic Shield Mask Presence Impenetrable Mind Devour Psyche Psychokinetic Barrier Precognition Aura of Insanity Memento Mori Sentinels: Psychic Wall Psionic Shield Mask Presence Impenetrable Mind Devour Psyche Psychokinetic Barrier Precognition Aura of Madness Memento Mori Stalkers: Hide Psychic Wall Psionic Shield Impenetrable Mind Devour Psyche Psychokinetic Barrier Precognition Aura of Madness Memento Mori Misc Power Changes Epic > Dark Mastery > Black Hole This power now applies a trawl (reverse repel) effect. Targets that are immune to the trawl effect will be phased. Epic > Psionic Mastery > Telekinesis Target cap increased from 5 to 10. Toggle duration reduced from 20s to 10s. Armor Sets > Self heals (all) Self heal click powers no longer are irresistible Following heals will ignore Heal Resistances: Regeneration > Second Wind Invulnerability > Dull Pain Ice Armor > Hoarfrost Empathy > Absorb Pain Pain Domination > Share Pain The following armored AT Heal Resistance caps have been lowered to: Tanker: 75% Brute: 75% Scrapper: 85% Stalker: 85% Sentinel: 90% All other ATs remain at 100% Self Resurrect powers Self resurrect powers will now show a separate buff icon for their Untouchable and Debt Protection durations. Players can now cancel the Untouchable buff they receive after self-resurrecting by right clicking on the buff icon . This only applies to powers from armor sets, epic pools and prestige powers. Battle Axe > Axe Cyclone Cast time increased from 1.76s to 2.1s. Pull distance is now resistible. Battle Axe > Swoop Cast time increased from 1.23s to 1.37s. Street Justice > Sweeping Cross (All versions) Arc increased from 50 degrees to 75 degrees. Pre-combo damage scale reduced from 1.5 to 1.444. Max combo damage reduced from 1.875 to 1.805. Invulnerability > Unstoppable A visual cue should show up informing of the impending crash. Ninjitsu > Kuji-In Retsu A visual cue should show up informing of the impending crash. Shield Defense > One with the Shield A visual cue should show up informing of the impending crash. Stone Armor > Geode Cleaned up power info screen. 25% of this power's regen and recovery buffs will persist for the full 30 second window even if the power is shut down or if the Geode is destroyed. Super Reflexes > Elude A visual cue should show up informing of the impending crash. Willpower > Strength of Will A visual cue should show up informing of the impending crash. Bug Fixes Enhancements > Performance Shifter: Chance for +Endurance: Fixed a bug where the ally buff could potentially be weaker based on level differences. Enhancements > Coercive Persuasion: Contagious Confusion: This proc no longer ignores combat modifiers. Dark Armor > Obscure Sustenance: Fixed a bug where Soul Nier theme would trigger the incorrect animation. Tactical Arrow > Glue Arrow: Fixed power short description. No Phase: Fixed a bug where No Phase would disable Jump Pack and Steam Jump. Pool > Fighting: Changes to the attacks power info screen to clarify the conditional effects. Mace Mastery > Web Envelope: Fixed this power's description to denote the power does toxic damage over time. Prestige Travel > Jump Pack/Steam Jump: These powers buff should now flash when the 30 second timer is about to run out, as well as give a "low fuel" warning. Plant Manipulation > Wild Fortress: Fixed a bug where the power's vfx would fade away if the player selected color customization options. Atomic Manipulation > Metabolic Acceleration: This power no longer accepts Endurance Discount enhancements. The power costs no endurance. Dark Mastery > Possess: Fixed a bug where the debuff applied to the caster instead of the target. Dark Mastery > Black Hole: Fixed this power range (was erroneously set to 10ft instead of 50ft). Devices > Remote Bomb: Fixed a bug that would cause the bomb to become defunct if the targeted critter died during the power's placement animation. Traps > Temporal Bomb: Fixed a bug that would cause the bomb to become defunct if the targeted critter died during the power's placement animation. Accolades > Mark and Recall: Name changed from 'Mark & Recall' so the power can be functionally linked in chat. Energy Mastery > Energy Torrent: Fixed Laser Beam Sweep customization option's hitfx desynced from attack. Arsenal Control > Cryo Freeze Ray: Fixed VFX timing errors in attack and hit FX. Fiery Aura > Cauterizing Blase: Fixed Dark Fire customization option missing FX. Mercenaries > Commando: Fixed Commando's Full Auto attack FX attached to their hand instead of their Assault Rifle. Atomic Manipulation > Gamma Burst: Fixed several bugs with this mechanic implementation and adjusted powers descriptions to clarify the mechanics. Ice Melee > Frozen Aura: This power should no longer display it's effects twice in the power info screen. Character Customization Improvements Costumes New Costume Parts (62) Male/Female/Huge > Head > Various > Detail 1 > Blackwing Female > Head > Various > Detail 1 > Seer Visor Male/Female/Huge > Head > Various > Detail 2 > Blackwing Female > Head > Various > Detail 2 > Seer Male/Female/Huge > Arachnos Soldier > Detail 2 > Blackwing Male/Female/Huge > Arachnos Soldier > Detail 1 > Blackwing Female > Arachnos Soldier > Detail 1 > Seer Visor Female > Arachnos Soldier > Detail 2 > Seer Male/Female/Huge > Arachnos Widow > Detail 2 > Blackwing Male/Female/Huge > Arachnos Widow > Detail 1 > Blackwing Female > Arachnos Widow > Detail 1 > Seer Visor Female > Arachnos Widow > Detail 2 > Seer Huge > Head > Standard > Troll* *Notice: The Troll head option is mutually exclusive with details that clip and they will not appear. Likewise, if you currently have incompatible head details selected, the Troll head option will not appear. Male/Female/Huge > Upper > Tight > Chest > Awakened Beholder Clean* Male/Female/Huge > Upper > Tight > Chest > Awakened Beholder Corrupted 1* Male/Female/Huge > Upper > Tight > Chest > Awakened Beholder Corrupted 1 Flipped* Male/Female/Huge > Upper > Tight > Chest > Awakened Beholder Corrupted 2* Male/Female/Huge > Upper > Tight > Chest > Awakened Beholder Corrupted 2 Flipped* Male/Female/Huge > Upper > Tight > Chest > Awakened Scryer Clean* Male/Female/Huge > Upper > Tight > Chest > Awakened Scryer Corrupted 1* Male/Female/Huge > Upper > Tight > Chest > Awakened Scryer Corrupted 1 Flipped* Male/Female/Huge > Upper > Tight > Chest > Awakened Scryer Corrupted 2* Male/Female/Huge > Upper > Tight > Chest > Awakened Scryer Corrupted 2 Flipped* Male/Female/Huge > Upper > Tight > Chest > Awakened Seeker Clean* Male/Female/Huge > Upper > Tight > Chest > Awakened Seeker Corrupted 1* Male/Female/Huge > Upper > Tight > Chest > Awakened Seeker Corrupted 1 Flipped* Male/Female/Huge > Upper > Tight > Chest > Awakened Seeker Corrupted 2* Male/Female/Huge > Upper > Tight > Chest > Awakened Seeker Corrupted 2 Flipped* *Notice: The Awakened chest options are mutually exclusive with shoulder pads that clip and they will not appear. Likewise, if you currently have incompatible shoulder pads selected, the Awakened chest options will not appear. Male/Female/Huge > Upper > Jackets > Blackwing Male/Female/Huge > Upper > Various > Shoulder > Blackwing Light Male/Female/Huge > Upper > Various > Shoulder > Blackwing Light Original Male/Female/Huge > Upper > Various > Shoulder > Blackwing Heavy Male/Female/Huge > Upper > Various > Shoulder > Blackwing Heavy Original Male/Female/Huge > Upper > Chest Details > Special Symbols > Blackwing Male/Female/Huge > Upper > Tight > Chest Detail > Blackwing Light Male/Female/Huge > Upper > Tight > Chest Detail > Blackwing Light Original Male/Female/Huge > Upper > Tight > Chest Detail > Blackwing Heavy Male/Female/Huge > Upper > Tight > Chest Detail > Blackwing Heavy Original Female > Upper > Various > Gloves > Blackwing > Custom Female > Upper > Various > Gloves > Blackwing > Original Male/Huge > Upper > Various > Gloves > Blackwing Light > Custom Male/Huge > Upper > Various > Gloves > Blackwing Light > Original Male/Huge > Upper > Various > Gloves > Blackwing Heavy > Custom Male/Huge > Upper > Various > Gloves > Blackwing Heavy > Original Male/Huge > Upper > Various > Gloves > Imperial Defense Heavy Female > Upper > Tight > Belt > Seer Male/Female/Huge > Lower > Tight > Pants > Awakened Beholder Clean Male/Female/Huge > Lower > Tight > Pants > Awakened Beholder Corrupted 1 Male/Female/Huge > Lower > Tight > Pants > Awakened Beholder Corrupted 1 Flipped Male/Female/Huge > Lower > Tight > Pants > Awakened Beholder Corrupted 2 Male/Female/Huge > Lower > Tight > Pants > Awakened Beholder Corrupted 2 Flipped Male/Female/Huge > Lower > Tight > Pants > Awakened Scryer Clean Male/Female/Huge > Lower > Tight > Pants > Awakened Scryer Corrupted 1 Male/Female/Huge > Lower > Tight > Pants > Awakened Scryer Corrupted 1 Flipped Male/Female/Huge > Lower > Tight > Pants > Awakened Scryer Corrupted 2 Male/Female/Huge > Lower > Tight > Pants > Awakened Scryer Corrupted 2 Flipped Male/Female/Huge > Lower > Tight > Pants > Awakened Seeker Clean Male/Female/Huge > Lower > Tight > Pants > Awakened Seeker Corrupted 1 Male/Female/Huge > Lower > Tight > Pants > Awakened Seeker Corrupted 1 Flipped Male/Female/Huge > Lower > Tight > Pants > Awakened Seeker Corrupted 2 Male/Female/Huge > Lower > Tight > Pants > Awakened Seeker Corrupted 2 Flipped Male/Female/Huge > Lower > Skirts > Pants > Awakened Beholder Male/Female/Huge > Lower > Skirts > Pants > Awakened Scryer Male/Female/Huge > Lower > Skirts > Pants > Awakened Seeker Male/Female/Huge > Lower > Monstrous > Pants > Awakened Beholder Male/Female/Huge > Lower > Monstrous > Pants > Awakened Scryer Male/Female/Huge > Lower > Monstrous > Pants > Awakened Seeker Male/Female/Huge > Lower > Various > Boots > Blackwing Light > Custom Male/Female/Huge > Lower > Various > Boots > Blackwing Light > Original Male/Female/Huge > Lower > Various > Boots > Blackwing Heavy > Custom Male/Female/Huge > Lower > Various > Boots > Blackwing Heavy > Original Male/Female/Huge > Backpacks > Blackwing Light Male/Female/Huge > Backpacks > Blackwing Heavy Male/Female/Huge > Cape > Full Mantle > Brooch > Blackwing Male/Female/Huge > Cape > Half Mantle > Brooch > Blackwing Male/Female/Huge > Cape > Asymmetrical Mantle > Brooch > Blackwing Male/Female/Huge > Cape > Single Shoulder Mantle > Brooch > Blackwing Male/Female/Huge > Cape > Over Shoulder Mantle > Brooch > Blackwing Male, Female, Huge > Auras > Path Auras > Rocket Boots - Jump Male, Female, Huge > Auras > Path Auras > Rocket Boots - Fly Male, Female, Huge > Auras > Path Auras > Rocket Boots - Jump & Fly Male/Female/Huge > Costume Presets > Paragon Protector Male/Female/Huge > Costume Presets > Blackwing Light Male/Female/Huge > Costume Presets > Blackwing Heavy Costume Proliferation Missing costume options added to missing categories: Male/Female/Huge > Arachnos Soldier > Wolf > Detail 1 > Parity Pass - Many missing options added. Male/Female/Huge > Arachnos Soldier > Wolf > Detail 2 > Parity Pass - Many missing options added. Male/Female/Huge > Standard > Detail 2 > Samurai Menpo Male/Female/Huge > Standard > Detail 2 > Oni Mask Male/Female/Huge > Masks w/Hair > Detail 2 > Samurai Menpo Male/Female/Huge > Masks w/Hair > Detail 2 > Oni Mask Male/Female/Huge > Full Mask > Detail 2 > Samurai Menpo Male/Female/Huge > Full Mask > Detail 2 > Oni Mask Male/Female/Huge > Hats > Detail 2 > Samurai Menpo Male/Female/Huge > Hats > Detail 2 > Oni Mask Male/Female/Huge > Hoods > Detail 2 > Samurai Menpo Male/Female/Huge > Hoods > Detail 2 > Oni Mask Male/Huge > Upper > Various > Chest > Yakuza Male/Huge > Upper > Various > Chest > Yakuza 1 Glow Male/Huge > Upper > Various > Chest > Yakuza 2 Glow Male/Female/Huge > Upper > Jackets > Gloves > Elemental Order Male/Huge > Upper > Jackets > Gloves > Imperial Defense Heavy Male/Female/Huge > Upper > Robes > Gloves > Elemental Order Male/Huge > Upper > Robes > Gloves > Imperial Defense Heavy Male/Female/Huge > Lower > Monstrous > Pants > Spectrum Male/Female/Huge > Lower > Monstrous > Pants > Gold Bricker Male/Female/Huge > Lower > Monstrous > Pants > Gold Bricker (Legacy) Female/Huge > Back > Backpacks > Circle of Thorns Male > Upper > Sleeveless Robes > Chest > Spectrum Costume Fixes Various skirt models have had poor/non-functional LOD models that cause them to appear broken at distance; Skirt models should now always render the higher detail model. Female > Upper > Various > Asymmetrical Shoulders > Skull 1: Fixed this option being listed twice. Male/Huge > Lower > Various > Boots > Flat > Spectrum: Fixed this option using the wrong texture. Female > Lower > Various > Boots > Flat > Spectrum: Fixed this option being listed twice. Fixed many categories that were missing the tintable Aeon Gloves. Fixed a few Gold Bricker gloves that weren't set to collapse options properly. Fixed a mistake on the skin mask of the Labeaux option for Sleeveless Robes on Female body types. Power Customization Force Field Epic > Personal Force Field > Excelsion customization option added. Force Field > All > Excelsion customization options added to every power available in the powerset. Oh hex! That's pretty cool! Traps Force Field Generator > Excelsion customization option added. Teleport Pool > Teleportation > Teleport > Bright Electricity customization option added. Pool > Teleportation > Teleport > Dark Electricity customization option added. Pool > Teleportation > Combat Teleport > Bright Electricity customization option added. Pool > Teleportation > Combat Teleport > Dark Electricity customization option added. Broadsword Swordfish custom weapon option added. Rifles Shotgun custom weapon option added. Advanced Shotgun custom weapon option added. Grenade Launcher custom weapon option added. Advanced Grenade Launcher custom weapon option added. Custom Weapon Fixes Fix to rifle weapons appearing on the back when they should be in the hand at the time. Fixed broken Munitions Rifle model FX for Devastator, Shard Cannon, and Shock Rifle options on all three body types. Fixed broken base Munitions Rifle FX on Huge body type. Aether Shop Rewards Reward Additions New NPC costumes added to the Tier 1 Aether reward vendor offerings: Costume: Devouring Earth Razorvine Costume: Devouring Earth Geode Costume: Freaklok Boomer Costume: Freaklok Tecromancer Costume: Mastermind Oni Costume: Mastermind Assault Bot Costume: Mastermind Lich Costume: Mastermind Spec Ops Costume: P.E.A.C.E. Ballistier Costume: P.E.A.C.E. Commander Costume: P.E.A.C.E. Coordinator Costume: PPD Guardian Costume: PPD Undercover Cop Costume: Slag Golem Costume: Slag Heap (Mastermind Aether costumes include power customization option to pick their upgraded visuals.) New NPC costumes added to the Tier 2 Aether reward vendor offerings: Costume: Devouring Earth Lunaflora New NPC costumes added to the Tier 3 Aether reward vendor offerings: Effect: P.E.A.C.E. Coordinator (Make your character look like one of Blackwing Industry's psychic tacticians! Projects a data display around your character and encapsulates your head in an energy field! Tintable power customization options and data-only or dome-only.) Reward Adjustments Tier 2 has been renamed from 'Vintage' to 'Vintage/Extra' to include the non-legacy costumes that are Homecoming additions. The following costumes have had their names adjusted: Costume: Devouring Earth Plant -> Costume: Devouring Earth Bladegrass Costume: Devouring Earth Crystal -> Costume: Devouring Earth Quartz Costume: Devouring Earth Mushroom -> Costume: Devouring Earth Fungoid Costume: Devouring Earth Rock -> Costume: Devouring Earth Bedrock The following costumes have had customization options expanded: Effect: Luminous > Symbiote Effect: Luminous > Symbiote Tintable Effect: Umbral > Symbiote Effect: Umbral > Symbiote Tintable Effect: Luminous > Tentacles Effect: Luminous > Tentacles Tintable Effect: Umbral > Tentacles Effect: Umbral > Tentacles Tintable The following costumes have had customization options removed: Effect: Luminous > No Bubble (duplicate with Eyes) Effect: Umbral > No Bubble (duplicate with Eyes) Reward Fixes Effect: Luminous: Fixed an issue where this effect's eye glow would not appear on Aether costumes that didn't support sheathed weapons. Costume: Freakshow Stunner: Ambient sound effects removed from this costume. Costume: Freakshow Super Stunner: Ambient sound effects removed from this costume. Costume: Longbow Mender: Fixed this costume using the incorrect boots option. Costume: Rularuu Wisp Overlord: Ambient sound effects removed from this costume. Vanity Pets New Pets Recipes The following Rare recipe has been added with a 0.1% (1 in 1000) chance to drop from any Blackwing Industries enemy group Boss or Elite Boss rank defeats: Pet: P.E.A.C.E. Drone The following Uncommon recipe has been added with a 10% (1 in 10) chance to drop from the P.E.A.C.E Keeper Giant Monster when defeated. Pet: Mini P.E.A.C.E. Keeper As with other recipes, these can be traded to other players or on the Auction House. Various Additions, Enhancements, & Fixes New Badges (22) Accolade The Prettiest One - Obtain this accolade by earning the following Exploration badges: On The Shoulders of Giants, In Their Prime, Protest Too Much, Fueled by Greed, Raving Mad, Marked Out, Quay to the City and Tourist Trapped. Accomplishment Staring Into The Abyss - Complete Adelard Ziegler's story arc to earn this badge. Business Savvy - Complete Dap-Dap the Deal-Maka's story arc to earn this badge. Front Person - Complete Erin West's story arc to earn this badge. Justified Ends - Complete Robert Kogan's story arc to earn this badge. Thicker than Water - Complete Alexander the Greats's story arc to earn this badge. Generational Trauma - Earned from completing bonus objectives within Adelard Ziegler's story arc. Uncomfortable Truths - Earned from completing bonus objectives within Erin West's story arc. Truth Seeker - Earned from completing bonus objectives within Erin West's story arc. Brass Tax - Earned from completing bonus objectives within Dap-Dap the Deal-Maka's story arc. Defeat Two Birds One Stone - Defeat 250 Blackwing Industries enemies to earn this badge. Peacekeeper / Peacemaker - Defeat the P.E.A.C.E. Keeper in Kallisti Wharf to earn this badge. Exploration In Their Prime - Explore in Kallisti Wharf to earn this badge. Protest Too Much - Explore in Kallisti Wharf to earn this badge. Fueled By Greed - Explore in Kallisti Wharf to earn this badge. Raving Mad - Explore in Kallisti Wharf to earn this badge. Marked Out - Explore in Kallisti Wharf to earn this badge. Quay to the City - Explore in Kallisti Wharf to earn this badge. Tourist Trapped - Explore in Kallisti Wharf to earn this badge. History Christie Consolidation - Learn more about the brave and bold leadership of Emil Christie. Flagtown Memorialist - Learn more about the Flagtown history in Kallisti Wharf. Patron of the Arts - Learn more about Theatre Row and Maxwell Stadium to earn this badge. Badge Adjustments Changes Dreamwalker / Dreamkiller - Quill and The Unnamed One are now required for this badge. No changes to those who already earned the badge. Variety Act - Badge art updated to look more like proper badges. License to Chill - Badge art updated to help differentiate Winter events by year (2021). Home for the Holidays - Badge art updated to help differentiate Winter events by year (2023). Hypothermia - Badge art updated to help differentiate Winter events by year (2024). Bicentennial - Relocated 200th Anniversary Plaque in Kallisti Wharf to Theatre Row. New coordinates are [2380, 56, 1132]. Protector of Paragon City - Changed criteria of Protector of Paragon City badge to replace Shauna Braun's arc (heroic ending) with completing Roy Cooling's arc. (Beyond Reasonable Doubt -> Helping Hand). City Badge Tracker Added a City Badge Tracker kiosk to Pocket D at [-234.2 0.0 -908.8]. This kiosk will display the badges that you're missing, and a Leaderboard with every character who entered Pocket D since the last mapserver reset. There is no persistent storage at the moment, and it might not be possible. The player with the most badges will be displayed as a "hologram" next to the City Badge Tracker kiosk. Clicking on this NPC will display their character information and badge progress. In the event of a tie, the character who last clicked the City Badge Tracker kiosk (not the NPC!) will be displayed, and there's a 60-second cooldown between switches to avoid spamming back and forth. City Badge Tracker also displays progress towards Bicentennial, Dimensional Warder, River Rat and Dreamwalker/Dreamkiller. Null the Gull no longer shows progress towards Dimensional Warder, since the City Badge Tracker "Progress" page has that info. Zones Tasks Mission Maps Enemies Architect Entertainment New Custom Enemy Powersets Pyrotechnic Control: Now available on custom AE enemies. Psionic Armor: Now available on custom AE enemies. Blackwing Industries This group is now available to be used in Architect Entertainment content. Freaklok This group is now available to be used in Architect Entertainment content. Skulls The new high level versions found in Kallisti Wharf are now available to be used in Architect Entertainment content. Wyvern The new high level versions found in Kallisti Wharf are now available to be used in Architect Entertainment content. Kallisti Wharf Office Maps All existing Kallisti Wharf Office maps in AE have been moved to a new category: 'Kallisti Wharf Office (Legacy)'. These older maps are overly-populated, but we can't remove them due to their usage in existing AE arcs, so these maps will be labeled seperately instead. The new correctly-populated maps and new layouts used in Kallisti Wharf are now found in AE under 'Kallisti Wharf Office'. These mission map tileset pieces have had an extensive decoration pass on all rooms which will automatically apply to existing AE arcs using these maps. New Mission Map Unique > Rikti War Zone > Rikti Space Station: New map added. Comes with baked-in map-defined Rikti turrets and generators and low gravity. Miscellaneous The villain Level 10 level-up trainer dialog now mentions the SG Registrar found in Mercy Island. Fixed the respec counter from becoming negative when a character earns 128+ respecs. Switching alignments will no longer remove the Event Messages channel for that alignment. It will still add the new one. For example, if you're a villain and switch to hero, the Hero Zone Event Messages channel will be added to whichever tab contains Villain Zone Event Messages, but Villain Zone Event Messages will be retained unless manually removed. Inspirations Corrected the description in Greater Protection Imbuement and Superior Protection Imbuement to no longer claim they last 3 minutes. LFG Fixed incorrect merit payout award listed in Katie Hannon's Task Force in the LFG tab. Fixed inaccurate level ranges displayed on Summer Blockbuster, Kane's House of Horror, and SSA 1.1. Anniversary Event Event script has been rewritten in Lua and the legacy script discontinued. Automatically starts on April 28th and ends on June 1st. Ambushes will now spawn using the player level, capped to the level range of the zone. Ambushes have a 50% chance of being an enemy group that the player needs for badge credit. Decreased ambush chance from 75% to 65%. Ambushes only reward the player with one Anniversary Merit. Temporary Powers, Inspirations, Pet Summons and Minipet rewards can only drop from capsules without an ambush. Fixed two glowie spawn points in Brickstown that were floating above the ground and not working correctly.52 points
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Spring Fling Event Spring Fling Event has been enabled and will run from 2/7/2025 - 3/11/2025 NEW Seasonal Mission Kadabra Kill & Sigil are available in Pocket D as mission contacts during the event. Help them solve a debate regarding the specific details from Manticore & Sister Psyche's wedding. Check out @Cobalt Arachne's Dev Diary on the event for further info! Five NEW Badges Best Man/Maid of Honor Wedding Crasher Down in Front Chaos Spiel Officiator NEW Costume Aura Spring Aura has been added to the costume editor for Male, Female, and Huge body types. It includes 6 Sub-Variants: Flowers Love Jealous Flowers - Combat Love - Combat Jealousy - Combat NEW Enhancement Set: Cupid's Crush Unique Universal Damage set (attuned-only) Special Chance for Confuse proc enhancement. Converting this set of enhancements out-of-set will result in an Overwhelming Force IO, and vice-versa. Available to be purchased from any Merit Vendors for 100 Reward Merits each, in the Auction House, or as a reward for completing the seasonal mission. Cannot be made Superior. General Updated the UI of the City Info Terminal kiosks in order to improve legibility. Badges River Rat's badge marker #6 in Nova Praetoria was floating above the water surface, it has been brought down to the same level as the other markers. Enhancements Fix Brute's Fury: Recharge/Fury Bonus proc being affected by level differences with the target. Fix minimum slotting level for Dark Watcher's Despair. Tasks The wounded Vanguard soldier in the last mission of the LGTF will stop talking if there's nobody nearby to hear them.51 points
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Patch Notes - Issue 28: Legacy, Page 1 What's New in Issue 28, Page 1? Marquee Features New Raid Zone: The Labyrinth of Fog 🐄 New Story Arc: Ashling Corlett - 'Only Love Can Hurt Like This' 💙 New Powerset: Marine Affinity 🌊 Enemy Group Revamp: The Warriors ⚔️ Powers & Gameplay Adjustments New Power Customization Options Various Adjustments, Improvements & Fixes New Left/Right Eye Auras New Aether Shop Rewards + WST Aether at all levels New Pocket D Friend: Blarf New vanity pet recipe drops New Badges; Four New Accolades + Powers Numerous bug fixes and improvements 🐄💙 Marquee Features 🌊⚔️ New Raid Zone: The Labyrinth Of Fog (Level 45-50) The secret vault of the Midnight Club is a vast trove and holds countless artifacts, most kept locked away for the safety of the world. One artifact the Midnighters have utilized for many years in the training of their new magicians: A pocket dimension contained within an ancient cube created by the Cimeroran inventor Daedalus known only as the Labyrinth of Fog. This labyrinth was a place constructed by the tools of the divine, housing an endless maze filled with visages of nightmare, borne from the memories of those who entered, and hunted by a monstrous beast that roamed its endless halls. It was a place where intelligence, strength, and wit could be tested to ensure the Midnighters who make rank can control the vast magics they command. However, with the whole of humanity's safety at risk, the Dream Doctor has vowed to strengthen Earth's defenders by any means, and to this end sought to see the Labyrinth of Fog opened to any powerful hero or villain, to allow them to test themselves against superior versions of their greatest foes with no risk of death, a metaphysical danger room sustained by the arcane. This would be the most promising method they had in their arsenal towards quickly building champions who could defend their world, and the need had never been greater. Any risks pertaining to the Labyrinth's original purpose would have to be dismissed in favor of the benefits it could provide to the world's strongest, after all, the Dream Doctor had himself trained in this Labyrinth. Now, with the doors to this ancient dungeon opened to all, the Midnighters are providing support to those who are willing to face the worst of themselves and humanity's nightmares. Much hope was placed on those entering the Labyrinth of Fog and conquering its dangers that they might emerge as great champions. "Imagine the birth of an army of heroes... Where each carried the might of Theseus, amongst history's strongest. Earth would be secure." "...If you truly believe that the benefits outweigh the risks, let us test humanity's champions of today." What new adventures lie in store? Like The Hive and The Abyss, The Labryinth of Fog is a raid zone with a low player cap (50), therefore any multi-boxing will not be allowed within. Homecoming's CoC will be updated to state clearly that any multi-boxing within this zone is not allowed. An Artifact In The Midnighter Club? This new co-op raid zone is accessed via an artifact cube found in the Midnighter Club. All players are automatically set to Level 50 while in the zone. An info NPC ghost found near the zone's entrance provides additional information on the specifics of the zone. A trainer, merit vendor, nurse, and buff crafting station have been added to the Midnighter Club zone to help facilitate adventuring activities within the Labyrinth of Fog. The Midnighter Club has been added to Long Range Teleport unlocked by owning the 'Midnight Squad' badge. The Labyrinth of Fog added to the LFG queue where it's found under the 'Trials & Raids' tab if you can access the Midnighter Club and are over Level 45. The zone has a 50-player population cap. Additional instances will generate if one fills. Many Floors & Corridors! The raid zone begins with the labyrinth's entrance lobby. Reviving at the hospital while in this zone will return you to the entrance lobby. Idle players are returned to the Midnighter Club after 15 minutes of inactivity. Logging out while in the zone will return you to the entrance lobby upon login. There is no mini map in the labyrinth except for the entrance lobby. The entrance lobby contains four color-coded portals that each are used to enter into the labyrinth. Each goes to a color-coded floor. There are six floor colors total: Red, Yellow, Blue, Green, Violet, Orange The color of the floor determines what set of grouped enemies populate that floor. Violet Floors contain the most dangerous groups and Giant Monster event channel spawns. Orange floors contain completely randomized enemies. Here is a complete list of the various enemy groups that populate the labyrinth and their floor color: Arachnos Council Freakshow Gold Brickers Hydra Devouring Earth Drudges Imperial Defense Force Nemesis Rikti Carnival of Shadows Circle Of Thorns Cimeroran Traitors Malta Operatives Tsoo Crey The Family Praetorian Resistance Psychic Clockwork Sky Raiders Snakes The Awakened Arachnoids Nictus + Void Hunters Soldiers Of Rularuu Talons Of Vengeance Vanguard Sword Fight For Rewards & Gain Level Shifts! Experience & Influence earned in the zone increased by 25% This stacks with other power such as Experience Boosters or Windfall. Labyrinth of Fog is an extremely vast (40+ floors) mission-style zone filled with Level 54+1 enemies to battle for increased rewards. It is intended this zone be tackled with a Team or League. All enemies in the zone are Rank Shifted (Minion -> Lieutenant, etc.) up to a maximum rank of Elite Boss. Enemies behave identically to standard content and drop all the same rewards they would normally. As Elite Bosses are defeated, a meter on your navigation will fill up, eventually granting a zone-wide Level Shift buff! Elite Bosses have a foggy aura to make them easier to identify as the targets in the zone. Elite Bosses increase in Level Shifts alongside the players. Pets (including Mastermind and Lore) also receive the zone-wide Level Shift buffs. Fear The Minotaur! While in The Labyrinth of Fog, players are hunted continuously by The Minotaur In The Fog, a Monster that's Level 54+(5 to 10) and periodically (every 2-3 minutes) moves to the location of a player on the map (higher odds for the zone's oldest occupants, excludes those in the entrance lobby which is always safe), navigating the labyrinth's maze at inhuman speeds to find prey. For every 8 players in the zone after the first, the Minotaur will gain another +1 Level Shift (min +5, max +10). The navigation window will display the Minotaur's current level, or, if they're currently dead, will show a timer to their next respawn time: 1-8 players on the map: Minotaur = 54(+5) 9-16 players on the map: Minotaur = 54(+6) 17-24 players on the map: Minotaur = 54(+7) 25-32 players on the map: Minotaur = 54(+8) 33-40 players on the map: Minotaur = 54(+9) 41+ players on the map: Minotaur = 54(+10) Defeating the Minotaur will award the new 'Slayer of the Minotaur' badge and the Minotaur will vanish from the zone for one hour, allowing people to adventure and battle enemies within without danger. The Minotaur rewards a choice table with 5 Prismatic Aether + 10 Monstrous Aether to all who participated in the defeat on an 18 hour cool-down. Additional defeats within that time will only reward half the payout. Alternatively, can select 3 Draught of Fog inspirations with no cool-down. The Minotaur will spawn with one of five different weapon power sets; All weapon powers deal 100% Negative Energy damage exclusively. All variants of the Minotaur come with the Unholy Plague Howl, Netted Pilums, Hoof Stomp, Trial By Combat, and Fog Given Form powers. Search for Malevolent Fog! Special 'Malevolent Fog' pinata enemies (no attacks, no regeneration) can be found in the labyrinth that, when defeated, increases the zone's Level Shift navigation bar meter by 50 points and grants 1 Reward Merit to all players in the zone who meet the following conditions: Cannot be dead. Cannot be in the entrance lobby, the Core, or a secret area. A single player who participated in the defeat will receive a 'Draught of Fog' inspiration. These special inspirations provide the user with 15 minutes of a single Level Shift stack exclusive to them and their pets, as well as immunity to the Diseased debuff. These Inspirations are not bound and can be freely traded or stored in Super Group bases. Malevolent Fog are most commonly found in rooms that are dead ends, and their FX makes them stands out in the foggy environment. Once defeated, another Malevolent Fog will spawn somewhere else in the labyrinth to take its place. This should naturally filter them down to lesser visited places over time while ensuring there is always some to be found. The zone-wide buff grants +1 Level Shift, +DMG/ToHit/Recharge/Recovery for each stack. It can be stacked up to ten times from either Malevolent Fog defeats or cumulative Elite Boss defeats. The current Level Shift total can be seen on your buff bar as a black icon with a white number: The Labyrinth's Level Shifts stack up to a max of 10! The Level Shift buffs decay at a rate of once per 5 minutes, each decay will reduce the total stack of Level Shifts by 1. But Not Without Assistance! Players are given two pop-tray powers while in the labyrinth to assist them: Escape From Fog: Teleports yourself back to the entrance lobby of the labyrinth. 1 second cool-down. Follow Through Fog: Teleport yourself to a target Team or League mate. May fail if the target does not have space nearby or is going through a door. Intended to help teams stick together. 1 second cool-down. Gladiators In The Fog? Throughout the colored floors, players can encounter Gladiators In The Fog. Standing next to one will prompt the Gladiator to respond. Depending on how many badges from the Labyrinth you currently have, the Gladiator will do one of the following: Respond with hints/tips/lore dialog about the Labyrinth. Gift a Draught of Fog inspiration. Become hostile and attack the player. (More Labyrinth badges = higher chance of attack) Each Gladiator will only interact with the same player once ever. Defeated Gladiators drop a single Draught of Fog inspiration to one participating player. Blood and strength unseen, Gladiator! Explore the Labyrinth! There are many secrets and prizes to be discovered within the Labyrinth of Fog. Including many not detailed at all in the patch notes! Finding a secret area will reward the 'Hidden In Fog' exploration badge. Secret area doors have a confirmation box when clicked to enter them. Some secret areas are easy to find, others more difficult. All secret areas reward the same exploration badge. The secret areas show up as '???' locations and immediately grant the badge upon discovery. New Story Arc 'Only Love Can Hurt Like this' - Ashling Corlett (Level 41-49) Ashling Corlett is a veteran of Paragon City, even if you've never heard of her. When the Shivan attack hit Galaxy City she was in the thick of the Hero Corps rescue detail, only leaving after directly ordered to despite suffering serious injury. As a result she moved to the Hero Corps reserves, but she hasn't been idle. There's things left undone and she means to finish them, even if it means crossing a few lines to do it. Reach out to Ashling and her Hero Corps reserves, there's work to be done! CONTACT: Ashling Corlett LOCATION: Steel Canyon (/thumbtack -4736.0 0.0 395.4) ALIGNMENT / LEVEL: Hero - Level 41+ OUROBOROS / ARC: Captain (40-49) - 28.01 New Support Powerset - Marine Affinity - Defender, Controller, Corruptor, Mastermind Marine Affinity allows players to command the power of the Oceans to buff their friends and wash away their enemies. This set focuses on turning the tides of battle with several area-based buffs and debuffs, specifically bolstering ally damage while dampening enemy damage potential. Thematically, the set's area coverage allows you to either spread out areas of effect in a wide but shallow pool, or dive deep in one spot to bowl over enemies. Surf & Turf is on the menu this Page! Powers: Shoal Rush - By sensing the water in an area, you can direct a shoal of marine life to harass your foes. This lowers the defense and movement speeds of all enemies struck. Soothing Wave - Send forth a calming wave of water, washing over friend and foe alike. Allies will be healed by this power, while enemies will have their offensive power watered down. Toroidal Bubble - You create a ring of Bubbles that encase your allies, constantly hydrating them to replenish endurance and reducing the effects of endurance drain. The bubble also reduces all incoming damage, providing extra resistance to Fire and Smashing damage, and also increases jump height thanks to added buoyancy. Whitecap - Summon and ride a wave of water towards your target, crashing down to knock over all enemies in the radius and staggering them, lowering their damage resistance! Enemies close to where you crash will receive harsher debuffs and damage. Tide Pool - Create a large pool of water at a targeted location to swell the damage that your allies deal, while reducing the damage , movement speeds, and stealth of enemies within the Tide Pool. If an enemy is defeated in the pool, or they are targeted by Shoal Rush or Whitecap, the marine life present will be thrown into a frenzy! While frenzied, the Tide Pool has a chance to knock over enemies and the damage buff and debuff is stronger. Brine - You coat an enemy in an extremely salinated layer of deep-sea brine that reduces your foe's maximum hit points, and resistance to damage. This power may consume up to 3 stacks of Shifting Tide's buff in order to recharge much faster per stack. Shifting Tides - Select a target to create a field of shifting waters around them. Enemies within the shifting waters have a chance take bonus damage when any power hits them, as well as provide you and your allies a stacking Rising Tide buff that increases ToHit, Damage, and Recharge time. The more stacks of Rising Tide, the higher the odds to proc bonus damage! Barrier Reef - Create a Barrier Reef teeming with life at your target location. The Barrier Reef will emit an aura that washes over allies in range, providing them with a defensive cover of water that will absorb and deflect some damage. Power of the Depths - Becoming a conduit of the ocean itself, you boost the max hit points and endurance of allies within range. This power will also increase the Regeneration rate of all nearby allies, while also increasing the Range of all of their powers. A portion of these effects will decay over time. Unleash the power of the ocean! Enemy Group Revamp: The Warriors Warriors, come out and play! All New costumes and visuals for all Warrior enemies except Odysseus. Standardized melee range to 7ft. Base accuracy for weapon attacks increased from 1.0x to 1.05x. Base accuracy for Bow/Crossbow attacks increased to 1.2x. Warriors with Hand Crossbows levels 20-39 replaced with Aimed Shot at 40+. Warriors with Bow levels 20-39 replaced with Blazing Arrow at 40+. Warriors with Crossbow levels 20-39 replaced with Crystal Arrow at 40+. Warriors with Exploding Bolt levels 20-39 replaced with Explosive Arrow at 40+. Updated critter names to follow traditional Warrior naming conventions. Added Archery minion/lieutenant/boss critters. Created new base Warrior resistance scaling by critter rank. Updated descriptions and help text for all new Warriors powers. Updated legacy missions and spawndefs with Warriors to use New Warriors. Created new custom spawndefs for Warriors. Crushers Bash animation reduced from 1.37s to 1.33s, disorient increased from 5% chance to 10%. Pulverize animation reduced from 1.83s to 1.5s. Clobber animation reduced from 1.83s to 1.23s, damage scale increased from 0.25 to 2.92, recharge decreased from 20s to 16s, disorient decreased from scale 10 duration to scale 5.0. Shatter damage scale increased from 1.96 to 2.28, increased arc from 10 to 45 degrees. Crowd Control added to bosses levels 40+. Custom Willpower auto power added to minions/lieutenants/bosses levels 40+, custom Willpower toggle for lieutenants/bosses levels 40+. Hewers Gash animation reduced from 1.83s to 1s, damage scale decreased from 1.16 to 1.0, recharge decreased from 5s to 4s. Chop animation reduced from 1.83s to 1.2s, damage scale decreased from 1.96 to 1.64, recharge decreased from 10s to 8s. Beheader animation reduced from 1.37s to 1.27s, damage scale decreased from 2.28 to 1.96, recharge decreased from 12s to 10s. Pendulum converted from 5ft radius/180 degree cone to 7ft radius melee TAoE, animation reduced from 2.27s to 2s, damage scale decreased from 1.9 to 1.35. Swoop added to bosses levels 40+. Custom Willpower auto power added to minions/lieutenants/bosses levels 40+, custom Willpower toggle for lieutenants/bosses levels 40+. Slashers Hack animation reduced from 1.83s to 1.33s, damage scale increased from 0.84 to 1.64, recharge increased from 3s to 8s, defense debuff duration increased from 6s to 10s. Slash animation reduced from 2.27s to 1.33s, damage scale decreased from 1.32 to 1.0, recharge decreased from 6s to 4s, defense debuff duration decreased from 10s to 6s. Parry animation reduced from 2s to 1.33s, added lethal defense to self defense buff. Whirling Sword animation reduced from 2.87s to 2.67s. Minion Hack replaced with Slash. Head Splitter added to bosses levels 40+. Custom Willpower auto power added to minions/lieutenants/bosses levels 40+, custom Willpower toggle for lieutenants/bosses levels 40+. Brawlers Added 10% chance for recharge and tohit debuff to Brawl. Boxing damage scale increased from 0.76 to 0.874, disorient increased from 5% chance mag 2 to 35% chance mag 3. Kick damage scale increased from 0.84 to 0.966, knockdown chance increased from 20% to 40%. Added Lieutenant and Boss critters with Street Justice attacks. Minions levels 40+ have Fighting suite replaced with Street Justice. Bosses levels 40+ gain Crushing Uppercut. Custom Super Reflexes auto power added to minions/lieutenants/bosses levels 40+, custom Super Reflexes toggle for lieutenants/bosses levels 40+. Staff Fighting Created new class for Staff Fighting users with Pilum ranged attacks; use Super Reflexes at high levels. Powers & Gameplay Adjustments Power Customization Energy Mastery: Laser Beam Sweep alt animation/fx for Energy Torrent (only applies to versions of Energy Mastery with Laser Beam Eyes). Teleport: The following customization options have been added to the Teleport / Combat Teleport customization offerings: Goop (Tintable) Customization Adjustments Added ability to color the power customization of the following Teleport / Combat Teleport options: Smoke Bomb (Tintable) Rikti (Original + Tintable) Tornado (Tintable) Murder of Crows (Tintable) Character Customization Improvements New Costume Parts Auras The following customization options have been added to costume aura offerings: Alpha (Right Eye, Left Eye, +Combat) Atomic (Right Eye, Left Eye, +Combat) Battle Fury (Right Eye, Left Eye, +Combat) Beastly Rage (Right Eye, Left Eye, +Combat) Binary (Right Eye, Left Eye, +Combat) Cryo (Right Eye, Left Eye, +Combat) Electricity (Right Eye, Left Eye, +Combat) Fairy Dust (Right Eye, Left Eye, +Combat) Fire (Right Eye, Left Eye, +Combat) Fire Flies (Right Eye, Left Eye, +Combat) Gaseous (Right Eye, Left Eye, +Combat) Glow (Right Eye, Left Eye, +Combat) Omega (Right Eye, Left Eye, +Combat) Pixels (Right Eye, Left Eye, +Combat) Smouldering (Right Eye, Left Eye, +Combat) Snow (Right Eye, Left Eye, +Combat) Sparkle (Right Eye, Left Eye, +Combat) Sparks (Right Eye, Left Eye, +Combat) Starburst Glow (Right Eye, Left Eye, +Combat) Tendrils (Right Eye, Left Eye, +Combat) Thunderhead (Right Eye, Left Eye, +Combat) Volcanic (Right Eye, Left Eye, +Combat) Aether Shop Rewards Prismatic Aether salvage now drops from the Weekly Strike Target at all levels, no longer requires being Level 50. 🎉 Tier 1 Reward Additions New NPC costumes added to the Tier 1 Aether reward vendor offerings: Costume: Banished Pantheon Totem Costume: Luddite Costume: Luddite Crusader Costume: Malta Tac Ops Commander Costume: Malta Hercules Titan Costume: Rikti Ambassador Costume: Rikti Scientist Costume: Rikti Specialist Costume: Talons Sibyl (Earth) Costume: Talons Sibyl (Fire) Costume: Talons Sibyl (Ice) Costume: Talons Sibyl (Shadow) Costume: Talons Sibyl (Storm) Costume: Rogue Arachnos Blood Widow Costume: Warrior Hewer Gladiator Costume: Warrior Hoplite Gladiator Costume: Warrior Pankratiast Gladiator Tier 2 Reward Adjustment The following costume power is being moved from Tier 1 to Tier 2: Costume: Legacy Warrior Thug Tier 3 Reward Additions New cosmetic effects added to the Tier 3 Aether reward vendor offerings: Effect: Vision Filter (Monochrome and Sepia Tone screen filters) This power requires the game client's 'Desaturation Effects' graphic option be enabled in order to function! Applies a screen filter to your game client: Just like the old days... Wait, that doesn't seem right... Tier 4 Reward Additions New premium costume added to the Tier 4 Aether reward vendor offerings: Costume: Block Mode + Costume: Block Mini Mode Grants both power regular and mini versions with singular purchase! This power has five customization options: Cutting-edge high-definition costumes, quality assured by GM_Bot itself! Vanguard Merit Reward Additions New NPC costumes added to the Vanguard Merit worktable offerings: Costume: Vanguard Shield HVAS Costume: Vanguard Sword HVAS Various Additions, Enhancements, & Fixes New Pocket D Friend: Blarf Abnormal or adorable? You decide! Blarf is a for-fun zone mini pet that spawns near the unique wet floor sign on the red-side ground floor where the former nauseous man used to be. Clicking on Blarf will engage in affection-giving physical contact. WARNING: DJ ZERO & POCKET D ARE NOT RESPONSIBLE FOR ANY INCIDENTS RELATED TO HEALTH DEGRADATION FROM CONTACT WITH UNIDENTIFIED MATTER, PLEASE EXERCISE CAUTION AND RESTRAINT WHEN ENGAGING WITH BLARF! DO NOT FEED BLARF UNDER ANY CIRCUMSTANCES! Blarf's location within Pocket D is tracked on the mini-map with a blue-green dot, and updated in real-time. Blarf will become friends with the first person who clicks them, becoming attached and following them around anywhere they go within Pocket D for a while. Blarf has a short attention span. After 3-minutes it can be distracted and become attached to a new person who clicks on them. If you move too far away from Blarf for too long (>20ft, for 5 seconds), they will lose interest in their current friend. Blarf does not have any collision, but is fast and affectionate. Blarf doesn't like to go to the certain locations, and will return to their spawn if their current friend goes into any of the following places: Architect Entertainment Ski Chalet VIP Lounge Hospitals Elevator Entrance Hallways Blue-side Upstairs Bar Blarf can fly! Airborne friends are supported by Blarf. Blarf will give a "gift" to anybody who clicks them, even if they don't become their next friend. These "gifts" are on a 10-minute cool-down timer. Vanity Pets New Pets Recipes The following Very Rare recipes have been added and have a 0.1% (1 in 1000) chance to drop one from any Nictus or Void Hunter group Boss rank defeat: Pet: Mini Kheldian Black Dwarf Pet: Mini Kheldian Bright Nova Pet: Mini Kheldian Dark Nova Pet: Mini Kheldian White Dwarf Like other pet recipes, these can be traded or sold on the Auction House. Pet Adjustments Giant Monster's Mini Pet Recipes (Rare quality) can now be sold to vendors for 100,000 Influence each. Peacebringers and Warshades can now use vanity pets while transformed. New Badges (15) Accolade 'Conqueror of the Labyrinth' - Collect the following badges in order to unlock this accolade: Grants: 'Core Attunement' - Self: Teleport between the Labyrinth of Fog's lobby and the Core of the Labyrinth. (Only available from those locations) Collect the following badges in order to unlock this accolade: Slayer of the Minotaur (New, The Minotaur In The Fog defeat) Malevolent Intoxication (New, 5 Malevolent Fog defeats) Greek Philosopher (New, History) Hidden In Fog (New, Labyrinth of Fog exploration) 'Between Realities' - Collect the following badges in order to unlock this accolade: Grants: 'Mark' & 'Recall' - Instant cast. First usage records your current position as the Mark. Second usage return teleports caster to the location they originally set their Mark. Mark is not consumed until used or the owner leaves the zone. 10 minute cool-down. Unable to be activated on missions where it could cause soft locks. Collect the following badges in order to unlock this accolade: Germinator Terminator (Seed of Hamidon defeat) Full Spectrum (Seedling defeats) Show's Over (Carnival defeats) Lawbreaker (Drudge defeats) Multifacted (New, 25 Alignment Tip missions) The Last Word (History) Eye of the Vortex (First Ward exploration) Stargazer (Night Ward exploration) Dead but Dreaming (Night Ward exploration) 'Protector of Paragon City / Traitor to Paragon City' Grants: 'Sheer Willpower' - Self: Resist Mez Effects for 30 seconds, 10 minute cool-down. Collect the following badges in order to unlock this accolade: 'Force of Justice' (Safeguard Mission accolade) Safeguard Mission side missions have been made to grant credit team-wide. 'Guardian of Forever' (Laura Lockhart story arc) 'The Greater Good' (Agent Watkins story arc) 'Beyond Reasonable Doubt' (Shauna Braun story arc) 'Gallant' (Hero Morality Mission) 'Bicentennial' (History) 'Strike Force Commander / Deep Strike Agent' Grants: 'Sheer Willpower' - Self: Resist Mez Effects for 30 seconds, 10 minute cool-down. Collect the following badges in order to unlock this accolade: 'Binder of Beasts' (Tarikoss Strike Force) 'Leviathan' (Operative Renault Strike Force) 'Air Pirate' (Silver Mantis Strike Force) 'Crystal Keeper' (Ice Mistral Strike Force) 'Gold Standard' (Dr. Aeon Strike Force) Accomplishment 'Bound By NDA' - Complete Ashling Corlette's story arc to earn this badge. 'Nutrient-Rich' - Feed Blarf to earn this badge. Achievement 'Uncommitted' - Complete 5 Alignment Tip missions to earn this badge. Alignment Tip mission complete credit is team-wide for all three badges. 'Adept' - Complete 10 Alignment Tip missions to earn this badge. 'Multifaceted' - Complete 25 Alignment Tip missions to earn this badge. Defeat 'Slayer of the Minotaur' - Defeat The Minotaur In The Fog to earn this badge. 'Malevolent Intoxication' - Defeat 5 of the Malevolent Fog pinatas to earn this badge. 'Phantom Gladiator' - Defeat 25 Gladiators In The Fog to earn this badge. Exploration 'Hidden In Fog' - Locate any of the Labyrinth of Fog's secret areas to earn this badge. 'Lab Rat' - Cross the maze found in the Endless Colonnade to earn this badge. History 'Greek Philosopher' - Discover all five history plaques found in the Core of the Labyrinth to earn this badge. Badge Changes Day Jobs 'Arachnos Official / Arachnos Traitor' - Fixed this badge using the hero version text when on a villain character. Defeats 'Mythical' - Incarnate Nictus Minotaurs and The Minotaur In The Fog now also count for this badge. 'Gear Smasher' - Psychic Clockwork Gears now count for this badge. Zones Contacts Mercedes Sheldon (Midnighter Club) Moved from her confusing position in one of the duplicate entrance hallways, now found in the main Midnighter Club hall. Mercedes Sheldon (Pocket D) Corrected the event version of Mercedes Sheldon from appearing in contact introductions. Tasks Mission Maps Enemies Miscellaneous Remove /emailsend, /emailsendattachment, /gmailclaim, and /gmailreturn slash commands. These commands were intended for internal use by the UI and correct usage depends on knowing internal character state that is not visible to the player. Incorrect usage can leave the player's mailbox in a corrupt state that renders it unusable without manual administrator intervention to fix the database records.36 points
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Costumes Fixes Fixed Female top with skin using the Huge geometry for Illium + Skull shoulder. Powers Arsenal Control > Auto Turret: This pet should no longer have teleport protection Arsenal Control > Cloaking Device: No Fade option should now work as expected Arsenal Control > Flash Bang: Typo fix Arsenal Control > Liquid Nitrogen: Fixed power info while right clicking on its icon in the buff bar. Power now accepts slow enhancements and sets. Addressed an issue that was making power info exaggerate the amount of damage generated Dark Melee > Touch of Fear: This power should now grant Assassin's Focus Devices > Remote Bomb: Should now display power attributes in the power info window Earth Manipulation > Mud Bath: Fixed a bug where this power would continue to affect enemies even while mezzed Fire Manipulation > Cauterizing Aura: Fixed a bug where this power would not properly display all its attributes in the power info Ice Manipulation > Chilling Embrace: Fixed a bug where this power would not properly display all its attributes in the power info Ice Melee > Assassin's Ice Sword: Fixed power description Martial Combat > Reaction Time: Fixed a bug where this power would not properly display all its attributes in the power info Savage Melee > Rending Flurry: This power should now grant Assassin's Focus Seismic Blast > Gravestone: Fixed a bug where the hit debris would ignore customization Seismic Blast > Tombstone: Fixed a bug where the hit debris would ignore customization Sonic Resonance > Liquefy: Fixed a bug where this power would not inherit tinting correctly Super Strength > Foot Stomp: Fixed a bug that locked the player in animation until another power was used if executed while flying Traps > Force Field Generator: Fixed pet's text description Traps > Poison Trap: This power now accepts accuracy enhancements Traps > Temporal Bubble: Should now display power attributes in the power info window Epic > Arsenal Mastery > LRM: Quick form range reduced from 150ft to 80ft Epic > Dark Mastery > Murky Cloud: MinimalFX theme renamed No Fade Epic > Dark Mastery > Posses: Power can now stack with itself, now also apply a -special effect to confused targets Epic > Dark Mastery > Spirit Drain: Fixed power description (for realsies this time) Epic > Psionic Mastery > Harmonic Mind (Scrapper/Stalker) Fixed text description's level of availability. Inherent > Domination: Should no longer continue to replay the deactivation effect every 90 seconds Secondary Mutation > Devolution: This effect should now properly expire if the affected player dies. Temporary power icons have been adjusted. Potential fix for not being able to train after activating long range teleport until zoning. Thunder Strike (all versions but dominators): Fixed a bug where the knockback was not using the full radius (removed all inner/outer radius since its using primary/secondary only flags) Task Forces Advanced Mode - General Standardized all hard mode non-AV critter taunts: 1.4x Acc, 30s Rech, 5 Targets, No -Range, Mag 5 w/ 6.5s on players, ~35s on critters. Standardized all hard mode AV critter taunts: Autohit, 40s Rech, 16 Targets, No -Range, Mag 5 w/ 6.5s on players, ~40s on critters. Advanced Mode - Lady Grey's Task Force Mission 5 Fixed a marginal scenario where one might be dead, have escaped the LGTF finale, die and take the hospital, and miss mission complete rewards. Advanced Mode - Imperious Task Force Removed Antagonize from boss-class Dark Dwarves in HM ITF. Advanced Mode - Dr. Aeon's Strike Force Removed one stack of Tactics from Hero 1 and Assault from Lady Grey. Trials Incarnate Trials Fixed a long-standing bug in Incarnate trials that prevented random selection of enemies for spawn variety from working properly, causing every group in the trial to contain the same enemies. This bug resulted in different enemies appearing after Page 7 released due to changes in the RNG algorithm, but the root of the bug was that it should have been random selection all along, not always the same one. Missions Striga Island Striga storyarcs are now only playable by the correct alignments in Ouroboros. Giant Monsters Adamastor Adamastor's Monstrous Aether now shares cooldown with their merit rewards. Enemy Factions Vanguard Vanguard faction's normal mode auto Leadership powers now only stack up to once on allies. Circle of Thorns Fixed Master of Death not being granted high level powers at correct level. Updated Master of Death and Master of Ruin AI to only cast one Tar Patch or Earthquake per spawn. Clockwork Fixed Tesla Clockwork having improper AI flag to activate Lightning Field. Council Fixed some Council bosses spawning at the wrong level ranges in the mid-20s. Various Miscellaneous description/short help text fixes, some icon bug fixes, some AI fixes. Rewards Badges Clarified wording on AT Duplication challenge instructions. Vanity Pets Add Mini Jurassik to the accolade hologram pop menu. User Interface Fix some lingering issues with the options window: Fix changes being lost when zoning quickly after changing options. Options that have serverside effects (like Disable XP or Team Mission Completion) always send immediately when they are changed rather than being batched. Slash commands that change options always send immediately rather than being batched. Fix an issue with character creation where certain options could "bleed over" from the last character that was logged in rather than being set to their defaults. This does not affect overrides from the saved options.txt file -- those are always applied after the defaults are reset. Adjust the tooltip delay slider to show the actual number of milliseconds rather than an ambiguous percentage. Fix consignment house UI to not show "No History" if the server sends an empty history response after it has already sent the item history. Make it a bit more aggressive about requesting updates. This does not (yet) solve the issue with wrong history sometimes being displayed but gave us insight into a larger scope of work that needs to be done on the backend. System Switch memory allocator on 32-bit build back to a less performant one but with somewhat less aggressive use of virtual address space. This isn't an issue on 64-bit, but especially when running on 32-bit operating systems with the 2GB process hard limit we need every bit of it we can get. This by itself may not be enough to solve the out of memory issues on 32-bit operating systems as the data that needs to be loaded into memory at all times was already well over 1GB. Future work to optimize some in-memory structures is planned but must be done carefully for stability reasons.34 points
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Patch Notes: Issue 27, Page 7 What's New in Issue 27, Page 7 Marquee Features Piecemeal's Personal Story - Issue 27 Finale Co-Op Striga Isle & New Villain / Rogue Story Arcs Rikti War Zone Revamp - Vanguard Base Expansion Advanced Mode - Lady Grey's Task Force Powers & Gameplay Adjustments New Player Experience Improvements New Powersets: Arsenal Control & Arsenal Assault New Epic / Ancillary Power Pools and Epic Balancing Pass Arachnos Soldier / Arachnos Widow Updates & Power Customization Sheathed / Holstered Weapons - Now available on all weapon powersets! High-Level Council & Circle of Thorns Revamps Giant Monster Balancing Pass Various Adjustments, Improvements & Fixes Aether Reward Shop Preview Images + Wave 4 Team Badges - Task Forces New Costume Parts New Vanity Pet Invention Recipes New Supergroup Base Items Loads of bug fixes ...and much, much more! Marquee Features Piecemeal Issue 27 Finale 'A Second Chance At A First Impression' - Issue 27 Finale: Personal Story, Piecemeal A strange, archaic and outdated device in the Rikti War Zone has been asking for you by name. If you are ready, you will step into the shoes of Paragon City's newest and most notorious villain as she comes face-to-face with a situation that (for once) she cannot handle. The amount of humble pie she consumes as a result has yet to be accurately calculated. A new take on the Personal Story, you and your teammates will be forced to assume to the identity of Piecemeal as you navigate a reconstructed simulation of her experience trying to circumvent the protocols in the Paragon City teleport grid - an event that sends her from one place to another uncontrollably before placing you in the heart of a burgeoning apocalypse. Carefully reconstructed from her 360-degree sensor tech and optical recordings by her M.C. of Information, Bile, you will engage in a bit of banter before witnessing the horror hands-on in this Abomination Simulation. Enjoy some of the canonical reasons for notorious changes, and a heaping bathtub full of foreshadowing! This Personal Story can be played together with a full team of 8 players! CONTACT: Pay Phone Accessing this story arc requires having completing Doc Buzzsaw's newest arc. LOCATION: Rikti War Zone, /thumbtack 3230.6 0.1 -513.9 ALIGNMENT / LEVEL: Any - Level 50 OUROBOROS / ARC: Hero of the City / Made - 27.95 Co-Op Striga Isle & New Story Arcs Striga Isle is now a co-op zone that villains can enter using the Smuggler's Submarine line. Added ability for villain characters to queue in LFG for Ernesto Hess and Moonfire's Task Forces. Arbiter Mudd has been deployed to just outside the Bog to assist villains in training their powers. 'Buried Secrets' - Oberst Straxt Oberst Straxt of the 5th Column is seeking unscrupulous villains to infiltrate Striga Isle in order to collect old caches left behind by that organization when the Council took control of the island. CONTACT: Oberst Straxt LOCATION: Striga Isle, /thumbtack -293.2 -25.5 -1028.0 ALIGNMENT / LEVEL: Villain, Rogue - Level 20-24 OUROBOROS / ARC: Insider - 27.90 Will offer repeatable tasks in addition to their story arc. 'Just Prototypical' - Dr. Francois Dr. Francois, the famous roboticist, has been freed from his recent bout as a Sky Raider prisoner, working on a giant mech project. Easily intimidated, the doctor can aid an enterprising villain in a daring heist against the Sky Raiders. CONTACT: Dr. Francois LOCATION: Striga Isle, /thumbtack 104.5 -0.0 -1209.6 ALIGNMENT / LEVEL: Villain, Rogue - Level 20-24 OUROBOROS / ARC: Insider - 27.91 Will offer repeatable tasks in addition to their story arc. 'Negotiations of the Living Dead' - Night Widow Ragana With the Council in shambles there's a power vacuum on Striga. The Warriors, Family and Sky Raiders want to split the Council territory among themselves, and plan to meet to negotiate terms. Arachnos prefers to have the Council in charge and have sent a Night Widow to handle the situation. Night Widow Ragana needs some expendable and deniable resources to break up the negotiations - permanently. CONTACT: Night Widow Ragana LOCATION: Striga Isle, /thumbtack -507.2 8.0 -1079.6 ALIGNMENT / LEVEL: Villain, Rogue - Level 20-24 OUROBOROS / ARC: Insider - 27.92 'The Most Dangerous Prey' - Orpheus Orpheus, a Warrior bard of some repute, has specialized in hunting the undead. He is now offering his expertise to those he deem worthy. Since you have recently contracted a mysterious ghost-related curse upon your name, you seek out his help. CONTACT: Orpheus LOCATION: Striga Isle, /thumbtack -2376.0 0.8 -1957.3 ALIGNMENT / LEVEL: Villain, Rogue - Level 25-29 OUROBOROS / ARC: Undesirable - Arc 27.93 Will offer repeatable tasks in addition to their story arc. 'The Last Witch of Striga' - Mage-Killer Tatiana Mage-Killer Tatiana is hunting a powerful witch. In order to draw out the near-mythical protector of the island, Tatiana needs someone to stir up trouble among the Banished Pantheon and deal with the local chapter of the Legacy Chain. CONTACT: Mage-Killer Tatiana LOCATION: Striga Isle, /thumbtack -2640.7 66.7 -3346.5 ALIGNMENT / LEVEL: Villain, Rogue - Level 25-29 OUROBOROS / ARC: Undesirable - Arc 27.94 Rikti War Zone Revamp Vanguard Base Expansion The Vanguard base in the zone has been expanded and revamped with several additional new sections added and the base now directly connects to the surface from several points. The Architect Entertainment functionalities within the zone have been moved inside one of the Vanguard base's new areas. The AE building has been replaced by a Vanguard vehicle depot with lifts that connect to the base underground. The Rikti Pylons found throughout the zone now con as Level 54 rather than ignoring level mods. Added training Rikti Pylon dummies found outside the Vanguard base that match the old pylons. Also added four training dummies that con 50 through 54 found outside the Vanguard base on the surface. The color of the lights near the dummies helps inform how they con. Added script to all Vanguard training dummies that reports on death how long it took to defeat them from 100% HP. This includes the summonable Vanguard MDC accolade dummy. Vanguard Quartermaster and Combat Nurse added near the training dummies on the surface. Merit vendor NPC has been replaced by a merit vendor kiosk. Benevolabs hologram vendor has been added near the merit kiosk's location. Portal mission doors in the zone have been changed to use the new Portal Corp section of the Vanguard base. This Portal Corp section also houses connection to the new travel network for Shadow Shard access from Rikti War Zone. Vanguard shooting range targets are once again target-able and can be attacked by players for role playing purposes. Info NPC by the base exit now using a Vanguard outfit. The Vanguard are preparing! But for what? Shadow Shard Portal Now accessible via a new travel network that links: Rikti War Zone, Peregrine Island, and Firebase Zulu. This new travel network has a unique icon that can be found on the mini map as 'Shadow Shard Portal'. Look for the red icon! Advanced Mode - Lady Grey's Task Force Advanced Difficulty Mode label shortened to Advanced Mode. Advanced Mode added to the Lady Grey's Task Force, accessible via the Challenge Mode options found before starting the Task Force. This mode significantly changes the content, adding new rewards, enemies, boss encounters, areas, and badges. This new Advanced Mode is out of this world! Completing Lady Grey's Task Force on Advanced Mode will reward players with an added choice of 40 Reward Merits or a random Hamidon Origin enhancement from a pool including expanded combos that match the D-Sync Origin's enhancement selection. Enhancements are weighted so chances are higher (2:1) to receive one of the new combos: Vesicle Exposure (End Mod/Rech) Stereocilia Exposure (Slow/Rech/End) Microtubule Exposure (End Mod/Acc) Karyoplasm Exposure (Dam/End) Microvillus Exposure (Acc/Range) Chromatin Exposure (Dam/Rech) Ectosome Exposure (Threat/Acc/Rech) Amyloplast Exposure (Rech/Heal/Absorb) Chloroplast Exposure (Acc/Heal/Absorb) Team Badges - Task Forces New Badge Checks New category of bonuses added to Task Forces that are always enabled by default. This automatically checks if the team meets any composition criteria to reward the earned badge. Team badges function by checking team members as they enter the mission, if a player does not enter any missions they are not counted for the check. Teams that meet the criteria described are automatically granted the badge upon the content's completion. Qualifying teams for these badges will be notified by a small icon appearing near their challenge status icons. / Role Diversity - Complete the content on a team with Archetypes that fulfill all five roles. Archetype Duplication - Complete the content with a team of 4 or more using only the same Archetype. This feature is only for associated badges and does not change any other rewards granted by the content. Teamwork makes the dream work! Powers & Gameplay Adjustments New Player Experience (NPE) Improvements With everything finally becoming official, we're at the beginning of a new era for the game, and it is time we become better stewards of the core game itself. The first step is to start making some improvements to the new player experience (or NPE, as the cool kids refer to it) to remove some of the small "pain points" experienced by new players (you may have noticed a large influx of them recently!). Character Creation Guidance We cleaned up some of the language and graphics during character creation and tutorial selection to guide new players toward creating their characters in the easier starting areas: Updated text to nudge new players to start in Primal Earth, not Praetoria. Updated text to nudge players towards Breakout or Outbreak, not Galaxy City. RESISTANCE and LOYALIST are now colored blue and gold in the text descriptions (in the same way HERO and VILLAIN are colored blue / red). "City of Heroes: Freedom" and "City of Heroes: Going Rogue" graphics replaced with "Primal Earth" and "Praetorian Earth" graphics. Kheldians now show stats during AT selection (instead of a series of ?s). EAT descriptions updated to state that they are not recommended for new players, cannot access the tutorial, and are locked to (start as) specific alignments. Origin selection guidance text updated to clarify that it's primarily a narrative choice with minimal gameplay significance. Several AT descriptions updated to correct poor grammar and remove needless gendering. Several AT stats updated to better reflect their abilities. Replaced all the ugly dashes (-) with pretty bullets (•). Access to Travel New characters will automatically start with Athletic Run (players can swap this out at S.T.A.R.T, formerly P2W, for another version). Passport (and Long Range Teleporter) is now unlocked by acquiring any 10 exploration badges, instead of one exploration accolade. This doesn't affect characters who already own Long Range Teleporter, and the Pocket D unlock method is still present. Note: For technical reasons, this only counts exploration badges collected after the patch. New characters are given 30 minutes of the LKT-1700 Rocket Pack when training to level 2. The description informs players how to get more. Origin Attacks Damage is now more consistent during the early levels. It is now scale 1.00 at levels 1 through 10. This damage declines linearly, starting at level 11, and ending at 0.30 at level 17 (previously the damage began dropping off from level 2). Endurance cost removed. Recharge reduced from 4s to 3s. Range increased from 45 feet to 80 feet to match most ranged attacks. Now added to the tray upon character creation. Power icon colors updated to Inherent color scheme. Note: The existing icons still exist with their old file names if you were using them for macro images. User Interface Improvements All three main power trays are expanded by default, and pre-set to tray 1, 2, and 3 rather than all being tray 1. Additional trays added with the + button now default to tray 4, 5, 6, etc. The inspiration tray is in its expanded state by default. To avoid confusion with Sprint, Prestige Power Slide is now no longer added to the tray upon character creation. Fixed a bug which sometimes caused power trays to be completely emptied if a new character zoned or logged off before moving powers in or adding extra powers to the tray. Power trays now default to showing the first associated key binding instead of slot numbers. Options Improvements Power recharge timers now default to on (Center). The power tray timer defaults to shown for powers with an estimated recharge of longer than 15 seconds. This can be changed in the options menu, or a custom value may be set using the /recharge_timer_threshold command. Icons of recharging powers no longer shrink when the recharge timer is enabled, to make them easier to see behind the number. Veterans used to the old behavior can override this with /tray_always_shrink 1. New settings added to control power tray animations and add more customization options (format options, color coding, opacity) for the recharge timer. The game's volume levels have been adjusted to make for a more comfortable experience. The volume sliders now range from 0% - 150%. The 150% setting is equivalent to the former 100% setting. The slider range scales along a curve so that more of the slider results in usable volume levels. The "Show Pet Window Option" setting has been removed and is always enabled. This just provides players with the ability to open the Pets window (by clicking "Pets" at the top of the Team window), it doesn't open the window by default. Added an option to control power tray labels: Can be set to Key Bindings, Slot Numbers, or None. The Auto-accept level changes above or below options now default to level 50 instead of 0, preventing pop-ups from appearing when teaming. What was formerly called "Inverted" mouse is now "Normal" and vice-versa. The Villain Name and Villain Health Bar UI options now include "Always" in the list of settings to cycle through. Upon closer inspection, the existing keybind profile and save/load system turns out to only be half-baked. We put it back in the oven and made the following improvements: Now correctly switches the selected profile in the drop-down when you log out and switch characters, instead of incorrectly showing the profile for the first character logged in. Now saves the current profile name into the keybinds.txt file when saving bindings, so that other characters which load that file will use the correct base profile. No longer saves every single key into keybinds.txt, only the keys which the user has customized. This matches how it's always been handled on the server side when saving characters, and makes the behavior consistent after saving/loading key bindings. Keys can now be unbound by pressing Escape after clicking on a key as if to rebind it. Previously there was not a simple way to unbind a key from the options UI. Changes have been made to the options window to make it more intuitive to use. The various buttons have always been a source of trouble. The "Apply Now" button in particular is extremely unhelpful. Most of the time it doesn't actually do anything, because many options take effect immediately. Some options however require the Apply Now button to take effect. Worse, there is a third class of options that appear to take effect immediately, but don't actually save unless you click Apply Now, and will be lost after logging out if you simply close the window. Future updates to the window are planned to address these issues, but for now the following adjustments have been made: The "Apply Now" button is now a "Close" button and simply closes the window. If an option is changed which must be applied to save it, the "Close" button is replaced with an "Apply Now" button and starts flashing, making it clear to the player that the setting change they made needs to be applied. Once clicked, the settings are saved and it goes back to being a "Close" button. The "Cancel Changes" button no longer closes the window, and has become an "Undo Changes" button that reverts any changes you have made since opening the options window. Control Scheme The game's default key bindings and mouse options have been modernized: The default run forward binding now turns the character to face the camera direction. This mostly affects what happens when you press forward after using free look to change the camera angle. Running forward with Left Button + Right Button is now a standard run and does not activate autorun. Left-mouse-button dragging activates Quick Look mode, which is similar to free camera look with the middle mouse button but snaps back to center when the button is released. The default bindings for the top tray (Alt2) changed from Control+# to Shift+# for reduced finger strain on commonly used combinations. The pop-up server tray now has default key bindings of Control+#. Team member selection bindings moved to Shift+F1 - Shift+F8. Default key bindings for collapsing and switching power trays removed. With more trays visible all the time and the extra added trays, having 1 of them change when pressing minus or equals isn't as useful, and it was easy to accidentally press these and cause confusion. The previous bindings are available under the drop-down as the "Classic" preset, and should work just like they always have. These changes only apply to new characters, and are overridden by customized bindings that were previously saved as the default for new characters (the "Save to default file" button). Applying some or all of these settings on existing characters may require either resetting to the default bindings or manually applying the changes. In-Game Guidance When gaining the free Rocket Pack at level 2, you are presented with a pop-up explaining how to get more at the S.T.A.R.T. Vendor. Finding your first exploration badge now gives a pop-up explaining that you'll get LRT if you collect 10 in total. Fixed and updated the missing Invention tutorial pop-up when reaching level 10 (this pop-up will also automatically unlock the Invention tutorial contact relevant to your faction). Rewrote the "You got a Tip!" Pop-up to be more up-to-date and informative. Miscellaneous Pay 2 Win (and Transact 4 Victory) have rebranded as S.T.A.R.T. Exploration badges now award a tour guide tip. The very first exploration badge you pick up does not award a tip (to avoid getting two pop-ups from one badge). Exploration badges now grant Patrol XP instead of regular XP. The amount of Patrol XP gained is dramatically higher than the previous amount of regular XP previously gained. The amount scales with level, starting with 1.5 bars at level 1, down to 0.25 bars at level 50. New Powerset - Arsenal Control New primary for Controllers and Dominators Armed with a state-of-the-art multipurpose rifle, you are able to deliver a wide variety of payloads to control your enemies and render them incapable of responding. Powers: Tranquilizer Ranged, DMG(Toxic), Foe Sleep, -SPD The Tranquilizing Dart is the perfect tool to sideline a single foe. It deals some toxic damage and can render the target unconscious, allowing you to focus on more important targets. The target remains asleep for some time, but will awaken if attacked. The Sleep component of this power is Auto Hit against regular enemies, but a To Hit check is required to against AVs and players, as well as to make secondary effects apply Cryo Freeze Ray Ranged, DMG(Cold), Foe Hold, -Recharge, -SPD, -Fly The Cryo Freeze Ray encases your foe in a block of ice, holding him helpless in place for a while and dealing some cold damage. Sleep Grenade Ranged (Location AoE), DMG(Smashing), Foe Sleep, -Recharge, -SPD, -Fly The Sleep Grenade can be launched at long range from beneath the barrel of your Assault Rifle. It releases a cloud of gas that will make enemies drowsy, slow, and fall asleep. Liquid Nitrogen Ranged (Location AoE), DoT(Cold), Knockdown, -SPD The Liquid Nitrogen dispenser can spray a target location with liquid nitrogen creating a large patch of ice. Those caught in the patch of ice are dramatically slowed, tend to fall down taking damage, and will be unable to jump. Cloaking Device Toggle: Self Stealth, +DEF(All) This Cloaking Device is the ultimate in infiltration technology. It uses an LCD body coating to become all but impossible to detect. While concealed you can only be seen at very close range. If you attack while concealed, you will be discovered. Even if discovered, you are hard to see but will retain some of your Defense bonus to all attacks. Smoke Canister Ranged (Location AoE), Foe -Perception, -To Hit, Confuse The Smoke Canister is a powerful infiltration tool. Fling it at a target location and it will quickly cover the area in smoke. While engulfed within this smoke, most enemies will not be able to see past normal melee range, although some may have better perception. If the foes are attacked, they will become confused and might attack their allies. Flash Bang Ranged (Targeted AoE), DMG(Energy), Disorient, -To Hit The Flash Bang Grenade is ideal to disorient a group of enemies. Even enemies that are not disoriented will have their chance ot hit reduced. Tear Gas Ranged (Targeted AoE), Foe Hold, -DMG The Tear Gas canister serves as the ultimate crowd control tool, rendering enemies incapacitated and choking, thereby preventing them from taking any action while also debuffing their damage output. Tri-Cannon Build Tri-Cannon: Ranged, DMG(Lethal) The Tri-Cannon is the perfect companion in the field. It has an extremely fast fire rate and is equipped with a customized tracking system. Once locked on, it will continue to unload a volley of lead into the target until it is destroyed. Enemies hit by the Tri-Cannon, as well as those near it, will prioritize attacking it over it's owner. It is armored and can take significant amounts of damage. New Powerset - Arsenal Assault New secondary for Dominators You use your cutting edge rifle to not only devastate foes from range, but also wield it and other advanced munitions at short range to incapacitate anyone who gets too close. Powers: Burst Ranged, DMG(Lethal), Foe -DEF Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense. Buttstroke Melee, DMG(Smash), Foe Disorient A smash with the butt of your rifle with a high chance of disorienting. Buckshot Ranged (Cone), DMG(Lethal), Foe Knockback Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Elbow Strike Melee, DMG(Smash), Foe Knockback You strike your foe with a powerful punch dealing Smashing damage and knocking the target back. Power Up Self +Special, +DMG(All) Boosts the damage and secondary effects of your powers. Your powers' effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes and more, are all improved. The effects of Power Up last a short while, and only the next couple of attacks will be boosted. Trip Mine Place Mine: PBAoE, DMG(Fire), Foe Knockback You can place a Trip Mine on the ground. Any villains that pass near the Trip Mine will cause it to explode, damaging all nearby foes and sending them flying. Targeting Drone Toggle: Self +To Hit, +Perception, Res(DeBuff To Hit) When this device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit, and increase your perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that debuff your chance to hit. Sniper Rifle Sniper, DMG(Lethal), Foe Knockback Sniper Rifle is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target. Like most sniper attacks, you must take your time to aim, so this attack can be interrupted. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage. Ignite Range, DoT(Fire) Sprays a target with accelerant from your flamethrower, igniting it and causing extreme damage over time. Also sets the location on fire if the target is grounded, inflicting damage to additional foes that step in the area. Epic / Ancillary Power Pools This feature addresses inconsistencies with Epic Pool powers with regards to rules around their stats and penalties, as well as general bug-fixes. These powers have been swept through in order to consistently follow these rules so that all epic powers are at a shared baseline for their power type. This should mitigate many imbalances between epic pools where arbitrarily one had better or worse versions of a type of power than another due to recharge, damage, or area coverage. This should create more diverse and viable build options available to players instead of them feeling funneled towards the “best” ones even if it is against their chosen theme. This in turn allows us to introduce many new epic pools in this page and in the future that follow these standards across all Archetypes. New Epic/Ancillary Power Pools New Dark Mastery Epic pool for Blasters: Murky Cloud (Toggle: Self +Res(Fire, Cold, Energy, Negative)) Fearsome Stare (Ranged (Cone), Foe Fear, -To Hit) Possess (Ranged, Target Confuse) Black Hole (Ranged (Targeted AoE), Foe Intangible) Soul Consumption (PBAoE Foe -Max Hp, -Max End, Self +Max HP, +Max End) New Dark Mastery Epic pool for Controllers: Murky Cloud (Toggle: Self +Res(Fire, Cold, Energy, Negative)) Dark Blast (Ranged, DMG(Negative), Foe -To Hit) Umbral Torrent (Ranged (Cone), DMG(Smashing), Foe -To Hit, Knockback) Midnight Grasp (ST DMG(Negative, Foe Immob, -To Hit) Soul Consumption (PBAoE Foe -Max Hp, -Max End, Self +Max HP, +Max End) New Dark Mastery Epic pool for Dominators: Murky Cloud (Toggle: Self +Res(Fire, Cold, Energy, Negative)) Tar Patch (Ranged (Location AoE), Target -Speed, -Res, -Fly) Darkest Night (Toggle: Ranged (Targeted AoE), Foe -DMG -To Hit) Umbral Torrent (Ranged (Cone), DMG(Smashing), Foe -To Hit, Knockback) Soul Consumption (PBAoE Foe -Max Hp, -Max End, Self +Max HP, +Max End) New Dark Mastery Epic pool for Masterminds: Murky Cloud (Toggle: Self +Res(Fire, Cold, Energy, Negative)) Shadow Binds (Ranged, Moderate DoT(Negative), Foe Immobilize, -To Hit, -Fly) Dark Pit (Ranged (Targeted AoE), Foe Disorient) Possess (Ranged, Target Confuse) Soul Consumption (PBAoE Foe -Max Hp, -Max End, Self +Max HP, +Max End) New Dark Mastery Epic pool for Tankers and Brutes: Penumbral Grasp (Ranged, DOT(Negative), Foe Immobilize, -To Hit) Petrifying Gaze (Ranged, DMG(Negative), Foe Hold) Dark Blast (Ranged, DMG(Negative), Foe -To Hit) Night Fall (Ranged (Cone), DMG(Negative), Foe -To Hit) Tar Patch (Ranged (Location AoE), Target -Speed, -Res, -Fly) New Ice Mastery Epic pool for Defenders and Corruptors: Frozen Armor (Toggle: Self +Def(Smash, Lethal), +Res(Cold, Fire)) Flash Freeze (Ranged (Targeted AoE), DMG(Cold), Foe Sleep) Hoarfrost (Self Heal, +Max HP, Res(Toxic)) Build Up (Self +Damage, +To-Hit) Ice Elemental (Summon Ice Elemental: Melee DMG(Lethal/Cold) New Ice Mastery Epic pool for Scrappers and Stalkers: Ice Bolt (Ranged, DMG(Cold), Foe -Recharge, -SPD) Frozen Spear (Sniper, DMG(Cold), Foe Sleep, -Recharge, -SPD) Shiver (Ranged (Cone), Foe -SPD, -Recharge) Frigid Wind (Close (Cone), DoT(Cold), Foe -Recharge, -SPD) Ice Elemental (Summon Ice Elemental: Melee DMG(Lethal/Cold)) New Psionic Mastery Epic pool for Brutes and Tankers: Mesmerize (Ranged, DMG(Psionic), Foe Sleep) Dominate (Ranged, DMG(Psionic), Foe Hold) Harmonic Mind (Auto: Self, +Recovery, Endurance Discount) Mental Blast (Ranged, DMG(Psionic), Target -Recharge) Psionic Tornado (Ranged (Targeted AoE), DoT(Psionic), Foe Knockback) New Psionic Mastery Epic pool for Scrappers and Stalkers: Mental Blast (Ranged, DMG(Psionic), Target -Recharge) Psionic Lance (Sniper, DMG(Psionic), Target -Recharge) Psychic Scream (Ranged (Cone), DMG(Psionic), Foe -Recharge) Harmonic Mind (Auto: Self, +Recovery, Endurance Discount) Psionic Nexus (Summon Psionic Nexus: Ranged DMG(Psionic)) Set Names Global Epic Pool Thesaurus Nerf: Flame Mastery Renamed to Fire Mastery Heat Mastery Renamed to Fire Mastery Pyre Mastery Renamed to Fire Mastery Blaze Mastery Renamed to Fire Mastery Darkness Mastery renamed to Dark Mastery Stone Mastery renamed to Earth Mastery Electrical Mastery renamed to Electricity Mastery Charge Mastery renamed to Electricity Mastery Primal Forces Mastery renamed to Energy Mastery Power Mastery renamed to Energy Mastery Body Mastery renamed to Energy Mastery Cold Mastery renamed to Ice Mastery Chill Mastery renamed to Ice Mastery Arctic Mastery renamed to Ice Mastery Psychic Mastery renamed to Psionic Mastery Ninja Tool Mastery renamed to Weapon Mastery Munitions Mastery renamed to Arsenal Mastery Leviathan Mastery New Mechanic for Leviathan Mastery > Spirit Shark: When you own Spirit Shark, most actions that cost endurance will have a chance of granting a Leviathan Hunger stack. The damage over time increases the more Hunger stacks you have. All Leviathan Hunger stacks are consumed when you successfully hit an enemy with this power. Total damage ranges from scale 1.56 with no Hunger stacks to scale 3.4 with 5 Hunger stacks Epic Hold Attacks Instead of Epic Hold attacks having their standard 4.0x cooldown penalty for hard mez, these attacks will now have a 3.0x cooldown penalty. Previously, this penalty was overlooked for a few hold attacks, but now all should be following the same set of design rules. Epic Immobilization Attacks Instead of Epic Immobilization attacks having their standard 2.5x cooldown penalty for soft mez, all these attacks will now have the same 2.0x cooldown penalty as regular attacks. To compensate, damage and endurance costs are lowered. Typically, this change will look like: Single Target Attacks Recharge lowered form 10s to 8s DoT ticks lowered from 0.20 scale to 0.1724 scale End cost lowered from 9.75 to 8.405 AoE Attacks Recharge lowered from 20s to 16s DoT ticks lowered from 0.10 scale to 0.0837 scale End cost lowered from 12.74 to 10.751 Dark Mastery > Spirit Drain (replaces Soul Drain) This power replaces Soul Drain from the Dark Mastery epic pool (Defenders, Corruptors). Soul Drain had ignored the standard epic cooldown penalties while also obtaining a larger than standard radius, making it a superior power to even the AT-specific version. Instead of applying the appropriate penalties (which would have made it a 240s cooldown and 10' radius power), we have taken this opportunity to rebalance it into a unique power (separating itself from Soul Mastery which also has the Soul Drain power) that trades some of its former potency for increased utility. Spirit Drain is a 60' ranged attack that can hit up to 5 targets within a 15' radius. Unlike Soul Drain, these targets can be alive or defeated. The cooldown remains 120s, however the buff duration will now be 15s instead of 30s. This power is still quite potent as it can do the same amount of self-buff as Build Up, while having a longer duration, can be used as an attack from distance, and have a very minor cooldown penalty Summary of details: 120s cooldown, 2.37s cast time 60 foot range 4.8 scale damage buff from 1 target, 8.0 scale damage buff from 5 targets 1.2 scale to-hit buff from 1 target, 2.0 scale to-hit buff from 5 targets 0.40 scale damage (Negative Energy) Epic / Ancillary Power Pool Adjustments Arachnos Soldier / Arachnos Widow Updates & Power Customization Arachnos Soldiers and Arachnos Widows are now able to customize the colors of their powers in the Power Customization menu. New Widow Powers: Pain Tolerance Auto: Self Res(All DMG but Psi), +MaxHealth Available to Night Widows at Level 1 (after respec). Night Widows who possess Pain Tolerance are resistant to most damage types, and gain additional hit points. This power is always on and costs no Endurance. Fate Sealed Auto: Self +Str(Mez), +Res(Mez), +Special Available to Fortunatas at Level 1 (after respec) Fortunatas who possess Fate Sealed gain resistance to all control effects, empowers their own control attacks, and guarantees their psychic power's secondary effects. This power is always on and costs no Endurance. Owning this power guarantees the secondary effects of Subdue, Telekinetic Blast, and Psionic Tornado "Hidden" Changes: Mask Presence and Cloaking Device can now stack with other stealth toggles (similar to Hide for Stalkers) Bane and Night Widow's stealth radius is now 55' in PvE and 500' in PvP (no change for Fortunatas) Critical Damage from Hidden for Bane attacks now do 100% scale damage (previously 67%) Critical Damage from Hidden for Night Widow branch attacks now do 100% scale damage (previously 67%). This affects Slash and Eviscerate, only Placate's cooldown reduced to 35s. Alternate Animations Feature: Several powers from the base Arachnos Soldier kit now have alternate animations available in the power customization menu, to visually utilize the Bane Nullifier Mace, or Crab Spider backpack, IF the player has spec'd into the appropriate tree. For example, if a Bane spider chooses the Bane animation for Wide Area Web Grenade, it will use their mace weapon for the attack. However, if a Bane spider chooses the Crab animation for Wide Area Web Grenade, it will instead default to using the rifle animation. This feature has been extended to the following powers: Burst - Now has Crab Longfang alt animation. Wide Area Web Grenade - Now has Bane Grenade and Crab Grenade alt animations. Heavy Burst - Now has Crab Longfang alt animation. Venom Grenade - Now has Bane Grenade and Crab Grenade alt animations (still mutually exclusive to Crab Spider's Venom Grenade). Frag Grenade - Now has Bane and Crab Grenade alt animation (still mutually exclusive to Crab Spider's Frag Grenade). Animation Changes: All Mace attack's cast times reduced to 1.67s. Pummel's cast time reduced to 1.17s. Channelgun's cast time reduced to 1s. Longfang's cast time reduced to 1.33s. Psychic Scream's cast time reduced to 2s. Scramble Thought's cast time reduced to 2s. Mind Link's cast time reduced to 2.97s. Frenzy's cast time reduced to 2.23s. Heavy Burst's cast time reduced to 2.5s. PvP Damage adjusted to reflect these cast time changes. Other VEAT Changes: Mace Beam's cooldown increased to 6s and damage increased to 1.32 scale. Mace Beam Blast's cooldown increased to 10s and damage increased to 0.784 scale. Now has 100% chance for knockback. Mace Beam Volley's cooldown increased to 10s and damage increased to 0.824 scale. Wide Area Web Grenade: cooldown decreased from 30s to 20s. End cost increased from 7.28 to 15.6. Radius increased from 10 ft to 25 ft. Target cap increased from 10 to 16. Summon Spiderlings and Call Reinforcements now set to Replace stack type, instead of Ignore (summoning while pets are still alive will now destroy the current pets and replace with new ones). Channelgun's cooldown increased to 5s and damage increased to 1.16 scale. Slice's cooldown increased to 6s and damage increased to 1.32 scale. Longfang's cooldown increased to 10s and damage increased to 1.96 scale. Suppression's defense debuff increased to 10s duration. Arm Lash's defense debuff increased to 10s duration. Frenzy's defense debuff increased to 10s duration. Radius increased to 10' and damage reduced to 1.424 scale, per design formula. Omega Maneuver Cooldown reduced to 240s. Explosion and Taunt subpowers now both have 20' radius and can hit 16 max targets. Stun duration from explosion increased by 25%. Taunt effect now properly enhances (Bug Fix). Taunt effect now works in PvP. Base Accuracy increased from 1.0x to 1.5x. Confront now applies a -75% Range debuff on target for 12s. Mental Blast's cooldown increased to 6s, damage and endurance cost increased accordingly. Scramble Thought's damage is now a growing DoT. It will do 5 ticks for a total of 1.75 scale damage, with the tick's damage sequence set to 0.25, 0.30, 0.35, 0.40, 0.45. Also, this power now does PvP damage. Total Domination's hold duration increased by 50%. Psychic Wail now has a 1.4x accuracy modifier. Night Widow's Psychic Scream Cooldown increased to 20s. Debuff duration doubled to 20s. Max targets increased to 12. Arc widened to 45 degrees, range reduced to 50' and damage increased to 1.4931 scale. Fixed PvP effects in Soldier armors that had their duration set too low (Bug Fix). Various Power Updates Storm Blast The changes detailed below make Chain Lightning more consistent of an attack, and the AoE output of Storm Cell more consistent. Chain Lightning: Chain decay per jump is 0.18, down from 0.20. Chain decay caps at 0.64, up from 0.60. Chain fork is now 1,1,1,1,2 instead of 2,2. Sentinel fork is now 1,1,2 instead of 2,2. Chain delay is now 0.3, up from 0.2. Chain radius is now 12', down from 15'. Damage scale now 1 and 0.04x4 over 2.2s, from 0.827 and 0.10x4 over 2.2s. Recharge 16s, down from 20s. Accuracy improved to 1.15, up from 1.0 Category Five: Eye Wall targets up to 16, up from 10 for non-Sentinels. Eye Wall is summoned after a 3s delay, down from 5s (same duration, so it now fades out slightly sooner too) Now has 100% proc rate for Storm Cell procs if summoned while active. Delay between Category Five Lightning strikes on the same target increased from 5s to 6s. Storm Cell: Now has 100% proc rate for Category Five lightning if summoned while active. Storm Brewing: Storm Cell Lightning procs have been normalized in Damage and Secondary Effects, the only difference now being their target caps. As you use Storm Blast powers, you gain better and better odds of proccing Split and Spread to consistently hit more targets. Lightning (Split) damage scale now 0.5, down from 0.6. Lightning (Focused) damage scale now 0.5, down from 1.2. Lightning (Spread) damage scale now 0.5, up from 0.3. Delay between Lightning Strikes on the same target is now 1.67s for all, down from 4/3/2s (Focused/Split/Spread). Knockdown and End Drain stats for Lightning normalized to 50% and 5%, respectively. Proc Chances: Gust now has 40% chances to summon Wind or Lightning, up from 20%. Hailstones/Jetstream now has 55% chance, up from 40%. Chain Lightning/Direct Strike/Cloudburst now has 70% chance, up from 60%. Direct Strike (slow) now has 90% chance, up from 80%. Storm Brewing: Starting with Lightning (Focused) for 1 target, you have a 30% chance to proc higher target caps that increases per Lightning Proc activated. After about 6 activations, you will guarantee Lightning (Spread) each proc as long as you keep attacking. Cold Domination This powerset has been using incorrect values for non-Defender archetypes on two key powers, inadvertently boosting its performance beyond what was intended. Sleet Turned into a real pseudopet, inheriting AT modifiers. Controller/Corruptor: -Res lowered from -30% to -22.5%, -Defense lowered from -30% to -24%, pet effect set to ignore stacking (multiple pets continue to stack). Mastermind/Dominator: -Res lowered from -30% to -22.5%, -Defense lowered from -30% to -18%, pet effect set to ignore stacking (multiple pets continue to stack). Heat Loss No longer a pseudopet, uses AT modifiers Controller/Corruptor/Mastermind: +Recovery increased from 50% to 62.5%, -Res reduced from 24% to -22.5%. Storm Summoning Similarly to Cold Domination, Storm Summoning has been using incorrect values for one of its powers (Freezing Rain). It now is a true pseudopet and will use that caster's AT modifier tables. Summary of changes for each AT is provided below. Freezing Rain Defender: -Res increased from -35% to -40%. Controller/Corruptor: -Defense lowered from -30% to -24%. Masterminds: -Defense lowered from -30% to -18%. Turned into a real pseudopet, inheriting AT modifiers. Symphony Control Reverberant Single target damage output increased. Devices - Smoke Grenade -ToHit debuff no longer requires a tohit check. Devices - Remote Bomb Time Bomb for Blaster > Devices has been replaced with Remote Bomb. This can be placed on either an enemy or the ground, but once placed activating the power again will manually detonate the bomb. Remote Bomb can be set off the moment it is successfully placed. If the mob that the Remote Bomb was attached to is defeated, the Remote Bomb will fall to the ground at that location. Traps - Temporal Bomb Traps for Controllers, Corruptors, and Defenders now has Temporal Bomb instead of Time Bomb. Like with Remote Bomb, this can be placed on Enemies or the floor and then manually detonated. If the mob that the Temporal Bomb was attached to is defeated, the Temporal Bomb will fall to the ground at that location. Unlike Remote Bomb, Temporal Bomb deals much less damage but creates a large Temporal Bubble that slows down enemies and speeds up allies! Temporal Bubble Controller/Corruptor/Defender > Buffs Recharge, Recovery, and Movement speeds by 37.5% while active, debuffs enemy Movement and Recharge by 50% while active. Controller > Deals Scale 0.65 Fire + Scale 0.45 Lethal damage to all enemies (Total 1.1 scale), 100% Chance to knock. Corruptor > Deals Scale 0.9 Fire + Scale 0.6 Lethal damage to all enemies (Total 1.5 scale), 80% Chance to knock. Defender > Deals Scale 0.75 Fire + Scale 0.55 Lethal damage to all enemies (Total 1.3 scale), 80% Chance to knock. Traps (Mastermind) - Detonator Recharge lowered to 300s from 600s, endurance cost also lowered to 16.3. Removed delay from humanoid henchman bomb placement/detonation, all pets now explode when you click! All Henchman now place the pseudo-pet version of the bomb, hitting all targets for max damage regardless of if they are a minion or boss. Miscellaneous Thermal Radiation/Melt Armor: Recharge reduced from 150s to 100s. Radius increased from 15' to 20'. Mind Control/Telekinesis: No longer holds. Now Immobilizes. Endurance cost reduced from 3.12 per second to 0.52 per second. Target cap increased to 16. Radius increased to 20'. Recharge increased from 60s to 120s. Will now keep the targets between 40 and 60 feet from the player. Will group enemies close to the main target (i.e. "reverse repel" or "pull towards"). Toggle now lasts a max of 30s before auto-shutdown. Now has a chance to Overpower and Dominate, depending on the archetype. Mind Control/Levitate: When your Telekinesis is active, your use of levitate on a Telekinesis-anchored foe will cause your levitate to hit in an AoE and your Telekinesis power will be deactivated. Power can now be used on the primary target of Telekinesis regardless if the target is dead or alive. Sonic Resonance/Liquefy: Cooldown reduced from 300s to 150s. Turned into a real pseudopet, inheriting AT modifiers. Nature Affinity/Lifegiving Spores: Turned into a real pseudopet, inheriting AT modifiers. Flight > Evasive Maneuvers and Peacebringer > Quantum Maneuvers: This power has reduced its activation period from 0.5s to 0.2s and reduced the power effects duration from 0.75s to 0.25s. This will make the flight disabling of other powers more responsive, as you don't linger in flight for more than a quarter-second. Fire Control > Bonfire: Knockdown rate has been reduced while using KB2KD enhancements. Pulse rate doubled. Pulse rate doubled. Damage now requires a to-hit check. Power now accepts Accuracy enhancements. Thunder Strike consistency pass (All versions except Dominators) Recharge increased from 18s to 20s. Radius increased from 7' to 10'. Endurance cost increased from 10.192 to 18.512. Cast time reduced from 3.3s to 2.53s. Main target damage increased from scale 2.38 to scale 2.98. Secondary target damage set to scale 0.42. Epic versions of this power has 40s cooldown and 23.14 endurance cost. Dark Miasma > Shadow Fall: Now only affects teammates and leaguemates. Storm Summoning > Steamy Mist: Now only affects teammates and leaguemates. Cold Domination > Arctic Fog: Now only affects teammates and leaguemates. Immobilize Powers: All player and critter immobilize powers that applied both kb resistance and kb protection to their targets will no longer provide kb protection. This protection combined with the resistance made targets practically immune to kb mitigation. Now foes will be knocked down. PvP Changes Main Target Only (MTO) bonus damage: Cones and Targeted AoE attacks for all VEAT powers and Melee powerset powers now do additional damage to the main target. This bonus damage combined with the original AoE damage is equivalent to single target damage per the design formula Kinetic Melee and Spines: These powersets had many of its powers' damage scales corrected per the design formula. Burn: Now does PvP damage with its upfront burst (Blasters already did this) PvP Recipes: Now uses recipe display names instead of enhancement display names Miscellaneous: Night Widow's Elude now has an elusivity effect in PvP Bug Fixes: Cross Punch: Had its MTO bonus damage corrected to no longer include synergy Various Melee attacks had their PvP damage corrected per design formula Power Bug Fixes General sweep over endurance costs per formula, defense type checks, cooldowns, and power descriptor texts: Blasters Atomic Manipulation: Proton Cell no longer accepts to-hit debuff/accurate to-hit debuff enhancements and sets. It now takes defense debuff/accurate defense debuff enhancements and sets. This is how the power has always worked, but had wrong slotting options. Electron Shackles now accepts defense debuff/accurate defense debuff enhancements and sets. Ice Manipulation: Restored cold continuing fx to Frozen Fists and Ice Sword. Mental Manipulation: Fixed pstrings displaying for Scare custom fx. Martial Combat/Reaction Time: This power's self buffs are no longer resistible. Brutes Street Justice/Shin Breaker: Added speed and defense debuff effects. Dark Armor/Dark Embrace: Fixed NoFade FX using default FX. Invulnerability/Temp Invulnerability: Lethal resistance not suppressing when mezzed was fixed. Corruptors Dual Pistols/Suppressive Fire Now redirects to correct power Dominators Icy Assault Restored cold continuing fx to Ice Bolt, Ice Sword, Ice Sword Circle, Ice Blast, Frost Breath, and Bitter Ice Blast. Epic Pools Stalkers Epic power info should no longer display Fiery Embrace attributes Scrappers Added missing Fiery Embrace damage to all scrapper epic pools Various Fixed several epic pool powers not disabling during no-pool and no-epic challenge modes Incarnates Judgment powers Fixed a bug where these powers were inheriting procs that were specifically flagged not to work on Judgment powers. Lore Fixed Robotics Drone lore pet displaying in Polar Lights lore pet group. Masterminds Demon Summoning Restored cold continuing fx to Cold Demonling's Ice Bolt, Ice Blast, and Frost Breath, and to Demon Prince's Ice Blast. Peacebringers: Luminous Blast: Fixed Radiant Strike and Incandescent Strike being affected by range buffs/debuffs. Fixed Bright Nova's tail from displaying in Light Form. Fixed Bright Nova's tail displaying briefly after transforming back. Sentinels: Dark Blast/Umbral Torrent: Increased Dark Blast - Umbral Torrent from scale 0.96 to scale 1.28 dmg. Fiery Aura/Molten Embrace: Fixed Molten Embrace using wrong fx causing it to appear white. Fire Blast/Blazing Blast: Increased Fire Blast - Blazing Blast from scale 0.912 dmg to scale 1.0 dmg; also increased DoT from 0.0977 per tick to 0.0985 per tick (Sentinels only). Ice Armor/Frost Protection: Fixed ability to be slotted with recharge enhancements; it is an auto power. Ice Blast/Chilling Ray: Removed smashing self damage defiance buff. Bio Armor/Genomic Evolution: Fixed max endurance buff. Energy Aura/Power Armor Fixed Energy Aura - Power Armor having gap in auto effect where MaxHP and resistance is lost. Stalkers: Ninjitsu/Kuji-In Sha: No longer ignores global recharge buffs. Warshades: Umbral Blast: Fixed Dark Nova's tail displaying briefly after transforming back. Various Archetypes: Savage Leap, Touch of Fear, and Fault These powers use execute power effects in their implementation, which were negatively affected by its "housing" power notifying enemies (e.g. Hidden status would break before the executed attack would fire - causing failure for hidden critical hits). The "housing" power no longer notifies enemies, fixing this bug. Twilight Grasp (Critters and Pets) No longer uses -regen debuff effects intended for PvP. These effects will now always do -50% regeneration. Burn Now does PvP damage with its upfront burst (Blasters already did this). Beam Rifle Fixed Single Shot using wrong animation while flying. Dual Pistols Fixed Piercing Rounds' power description to reflect the resistance debuff is no longer removed when swapping ammo types (not a mechanical change, the resistance debuff mutual exclusivity was removed last page). Elixir of Life No longer flagged to ignore outside buffs. Instead, it will ignore all outside damage buffs. This fixes a bug where outside recharge buffs did not affect this power's cooldown. Fiery Aura Added highlight icon to Phoenix Rising. Shows extreme AoE damage when alive and self-rez when dead. Ice Blast Restored cold continuing fx to Ice Bolt, Ice Blast, Frost Breath, and Bitter Ice Blast. Ice Melee Restored cold continuing fx to Frozen Fists and Ice Sword. Pain Domination Fixed the FX of Enforce Morale attaching to the wrong hand. Shield Defense Fixed Taunt when paired with Shield using beatchest sfx instead of normal taunt sfx. Spines Fixed Ripper animation time not matching minimum sequencer frames (the power was never actually animating at 2.17s) (Spines, Plant Manipulation, Thorny Assault). Scourging Blast (Enhancement Proc) Now ignores combat levels. Storm Blast Direct Strike now accepts interrupt time enhancements. Temporary Powers Toy Bat can no longer be used in Pocket D. Charges for the Toy Bat power can be purchased from S.T.A.R.T. vendors for 100,000 influence. Toy Bat now uses the correct power icon: Toy Bat now makes a silly sound when hitting a target. Traps Fixed Web Grenade not accepting slow IO set enhancements for Defenders, Controllers, and Corruptors. Vanity Pets Vanguard MVAS standardized to be unselectable and without collision like all other vanity pets. "Cancel On Damage" Flag Effects flagged to cancel when damaged will now properly cancel. This affects both player and critter powers, most notably: Placate power's Hidden status and stealth effects Perception debuff effects used by critters in PvE and by players in PvP (e.g. Smoke Grenade, Flash Arrow, etc). Related to this, various critter powers were missing Cancel on Damage flags. Fixed Crey Eliminator Tear Gas Grenade, Immunes Engineer Tear Gas Grenade, and Doppelganger Ninja Training Blinding Powder missing their Cancel On Damage flag. Placate (stalker, bane and widow versions) powers now grant hide for 5s that cant be broken by damage in addition to a 10s hide that cancels if damaged. Both of these durations run at once, so the max duration is always 10s. Stalker Guile proc now grant hide for 3s that cant be broken by damage in addition to a 10s hide that cancels if damaged. Both of these durations run at once, so the max duration is always 10s. Also related to this: Axe Cyclone has its cancel event flag removed from the repel effect. However, other concerns of this power materialized from a previous bug fix on this power, but those will be addressed in a later page. High-Level Council Revamp The Council is stepping up their game! Galaxy Division Overhauled Galaxy critter power suites; now at levels 40-54, they are modeled as Warshade versions of PPD Awakened. Nebula, Penumbra, Vortex Divisions Martial Arts' animations modernized with up-to-date animations and secondary effects, and given chance for critical hit. Added Rocket/Grenade variant minions back to levels 25-54. Shifted Vortex faction level to encourage more group diversity while leveling; Vortex now spawn 20-24, Vortex Elite 25-29, and Vortex Cor Leonis 30+, spawndefs adjusted accordingly. Vampyr Division Updated Dark Equinox Archon powersuite after revamped Galaxy Archon Umbral Blast powers and added to level 35-54 range with spawnlimit 1. Nightwolf Division Added Nightwolf transformation lycanthropy to more bosses/lieutenants at levels 25-54 with spawnlimit 1. Nightwolf transformation now has 10% chance to instead spawn a Nyctwolf with Black Dwarf power suite. Archvillains Maestro's powersuite updated to use Symphony Control powers alongside Sonic Blast. Various Added two new spawndefs to level 40-54 range Council, extended a spawndef with Nightwolves/Vampyr up to 54. Adjusted zone/mission spawndefs to account for new critters. Fixed various Council bosses spawning in TFs at -1 level. Fixed an issue with the Council Supersoldier not properly being granted Hurl. High-Level Circle of Thorns Revamp Those darn pesky Oranbegans! Thorn Casters: Two new minion Thorn Casters at level 50+ replace Ice Thorn Casters: Blizzard Thorn Caster with Storm Blast. Magma Thorn Caster with lava-themed Seismic Blast. Spectres New minion Spectres at level 41+ with Spectral Daemon Lord power suite. New lieutenant Spectres at level 41+ with Nerva Spectral Daemon power suite, and some additional attacks. Demons New lieutenant Hellfrost Lords at level 36+ with cold-themed Thorny Assault power suite. Succubus lieutenants now spawn at level 46+, with slightly adjusted Succubus power suite. Bosses Created high-level versions of Madness, Ruin, and Agony Mages at 45+ with additional powers Various Tar, Quick Sand, and Earthquake debuff patches now display a status text string below your buff icons when you're being affected by them. Added new base CoT resistance to all humanoid CoT critters. Created new CoT mission spawndefs and updated existing CoT zone spawndefs. Giant Monster Balancing Pass Giant Monsters have been given a comprehensive balance sweep to make them less trivial for groups in Homecoming's power environment. All outdoor Giant Monsters (excluding Lusca) have been granted additional maximum HP. General resistance adjustments. Increased magnitudes on Giant Monster's offensive Mez effects. Model size adjustments to certain Giant Monsters to be bigger and easier to see in groups. Most summon powers now summon an increased number of enemies or calculate based on the amount of participants fighting. Some Giant Monsters have been given additional powers, including telegraphed abilities and other mechanics. Some existing abilities have been re-tuned to provide this same value. New Vanity Pets Giant Monster Mini Pets & Monstrous Aether The following Giant Monsters found in city zones now have a 10% chance of dropping an invention recipe of a miniature version of themselves. This chance is rolled individually per character who received credit and is tied to the same drop table as the Reward Merits. Adamastor Arachnos Flyer Babbage Caleb Clockwork Paladin Council Goliath War Walker Deathsurge Eochai Ghost of Scrapyard Jack In Irons Jurassik Kraken Kronos Titan Lusca Sally Seed of Hamidon (Seedling) U'kon Gr'ai NOTE: Only the zone version of these giant monsters drop the pet invention recipes. These invention recipes are not bound and can be freely traded or sold on the Auction House once acquired. Which monster is your favorite? Giant Monsters that drop Reward Merits now also drop up to three(1-3) Monstrous Aether salvage (amount depends on the specific GM defeated). Monstrous Aether Monstrous Aether is account bound and can only be transferred to other characters on the same account and cannot be stored in SG base bins; It can be held one-thousand (1,000) at a time. Monstrous Aether can be converted at any BenevoLabs Hologram vendors into the following: Trade ten(10) Monstrous Aether for one(1) random Giant Monster mini pet invention recipe from any of the listed above. Convert three(3) Monstrous Aether into one(1) Prismatic Aether. S.T.A.R.T. Vendor: Added six new non-combat vanity pets to the S.T.A.R.T. vendor's offerings, standard pricing: Pet: Arachnos Drone Pet: Camera Drone (Arena spectator model) Pet: Police Drone Pet: Praetorian Battle Orb Pet: Rikti Drone Pet: Mystic Lantern Hamidon Bud: Hamidon Bud pet invention recipe has been added as a 0.4% chance drop from each Hamidon Mitochondria & Hamidon Bud enemy defeated from Hamidon raids. This drop chance is calculated individually per qualifying player, per defeat. NOTE: The mission versions found in the Lady Grey's Task Force do not drop the recipe. This mini pet recipe is not bound and can be freely traded or sold on the Auction House once acquired. Character Customization Improvements Costumes New Costume Parts Added 'Gold Bricker' preset to the costume menu set offerings. Male / Female / Huge: Patterns > Chest, Gloves, Hips, Boots > "Bars" (Contribution by @Marbing) Patterns > Chest, Gloves, Hips, Boots > "Technopath" (Contribution by @Marbing) Patterns > Chest, Gloves, Hips, Boots > "Paragon Protector" Head > Full Helmet > "Paragon Protector" Head > Hats > "Plague Doctor 1" Head > Hats > "Plague Doctor 2" Head > Detail 1 > "Plague Doctor" Head > Half Helmets > Helmets > "Modern Beret" Head > Half Helmets > Helmets > "ACH Helmet Tintable 1" Head > Half Helmets > Helmets > "ACH Helmet Tintable 2" Head > Half Helmets > Helmets > "ACH Helmet 1-8" Head > Half Helmets > Helmet Detail 1 > "Modern Beret Flash" Head > Half Helmets > Helmet Detail 2 > "Modern Beret Detail 1-13" Head > Floating Heads > Eyeball > "Basic" Head > Floating Heads > Eyeball > "Glowing" Head > Floating Heads > Eyeball > "Evil" Head > Floating Heads > Skull 1 > "Glowing" Head > Floating Heads > Skull 1 > "Evil" Head > Floating Heads > Skull 2 > "Glowing" Head > Floating Heads > Skull 2 > "Evil" Head > Floating Heads > Skull 3 > "Glowing" Head > Floating Heads > Skull 3 > "Evil" Head > Think Tank > Eyeball > "Basic" Head > Think Tank > Eyeball > "Glowing" Head > Think Tank > Eyeball > "Evil" Head > Think Tank > Skull 1 > "Basic" Head > Think Tank > Skull 1 > "Glowing" Head > Think Tank > Skull 1 > "Evil" Head > Think Tank > Skull 2 > "Basic" Head > Think Tank > Skull 2 > "Glowing" Head > Think Tank > Skull 2 > "Evil" Head > Think Tank > Skull 3 > "Basic" Head > Think Tank > Skull 3 > "Glowing" Head > Think Tank > Skull 3 > "Evil" Head > Think Tank > Skull 4 > "Basic" Head > Think Tank > Rubber Duck > "Friendly" Head > Think Tank > Rubber Duck > "Evil" Shoulders > Ornate Skulls > "Glow" Shoulders > Ornate Skulls > "Metallic Glow" Shoulders > Half Skulls > "Glow" Shoulders > Half Skulls > "Metallic Glow" Shoulders > Fanged Skulls > "Glow" Shoulders > Fanged Skulls > "Metallic Glow" Shoulders > Large Fanged Skull > "Glow" Shoulders > Large Fanged Skull > "Metallic Glow" Shoulders > Large Skull > "Glow" Shoulders > Large Skull > "Metallic Glow" Shoulders > Ribs + Skulls > "Glow" Shoulders > Ribs + Skulls > "Metallic Glow" Shoulders > Spines + Skulls > "Glow" Shoulders > Spines + Skulls > "Metallic Glow" Shoulders > Ilium + Skulls > "Glow" Shoulders > Ilium + Skulls > "Metallic Glow" Belt > Skull > "Glow" Belt > Skull > "Metallic Glow" Belt > Fanged Skull > "Glow" Belt > Fanged Skull > "Metallic Glow" Belt > Lone Skull > "Glow" Belt > Lone Skull > "Metallic Glow" Belt > Headhunter > "Glow" Belt > Headhunter > "Metallic Glow" Gloves > "Advanced Clockwork Blaster" Various > Clockwork > "Rusted Clockwork" - Texture added to all existing Praetorian Clockwork parts except faces. Backpacks > "Tech Knight Quiver 2" - Offset to the right to allow for a holstered bow to rest on the left shoulder alongside it. Backpacks > "Clockwork" Backpacks > "Rusted Clockwork" Backpacks > "Clockwork Winder" Male: Head > Detail 1 > "Sweetheart 1" Head > Detail 1 > "Sweetheart 1 (High)" Head > Detail 1 > "Sweetheart 1 (Low)" Head > Detail 1 > "Sweetheart 1S" Head > Detail 1 > "Sweetheart 1S (High)" Head > Detail 1 > "Sweetheart 1S (Low)" Head > Detail 2 > "Plague Doctor" Female: Upper Body > Roman Sybil > "Roman Sybil 1" Upper Body > Roman Sybil > "Roman Sybil 2" Head > Detail 2 > "Plague Doctor" Huge: Head > Detail 1 > "Sweetheart 1" Head > Detail 1 > "Sweetheart 1 (High)" Head > Detail 1 > "Sweetheart 1 (Low)" Head > Detail 1 > "Sweetheart 1S" Head > Detail 1 > "Sweetheart 1S (High)" Head > Detail 1 > "Sweetheart 1S (Low)" Snakeskin Capes: These are available for all body types after earning the Mongoose badge (for defeating 50 Snakes). Capes > Collars > "Mongoose: Snakeman" Capes > Collars > "Mongoose: Snakeskin" Capes > Collars > "Mongoose: Stheno" Capes > "Mongoose: Snakeman (Viper)" Capes > "Mongoose: Snakeman (Mamba)" Capes > "Mongoose: Snakeman (Cobra)" Capes > "Mongoose: Snakeskin (Viper)" Capes > "Mongoose: Snakeskin (Mamba)" Capes > "Mongoose: Snakeskin (Cobra)" Capes > "Mongoose: Stheno (Viper)" Capes > "Mongoose: Stheno (Mamba)" Capes > "Mongoose: Stheno (Cobra)" VEATS > Capes > "Mongoose: Snakeman (Arachnos)" VEATS > Capes > "Mongoose: Snakeskin (Arachnos)" VEATS > Capes > "Mongoose: Stheno (Arachnos)" Costume Bug Fixes: Female: Upper Body > Jackets/Sleeveless Jackets > Chest > "Spectrum" was missing and has been added. Upper Body > Jackets > Gloves > "Gold Bricker" can now be used with jacket sleeves and trench coat. Widow > Pants > "Blood Widow" adjusted texture around inner knee. Male: Upper Body > Shirts > Asymmetric Gloves > "Aeon Tech" right glove should now display properly. Male, Huge: Lower Body > Boots (All) > "Victorian Steampunk (Legacy)" was added to restore previous tinting appearance. Upper Body > Baggy > Chest Details > "Resistance Strap" was removed from baggy category as it uses the tights version by mistake (a baggy version does not exist). Male, Female, Huge: Head > Full Helmets > Chitin Helm > "Masks" should now work properly. If you have a lot of Chitin helmet costumes (for those that reported this issue), you can open your .costume files and update the texture path to include '!face_' before the pattern name so it passes validation when loading. Upper Body > Tight > Chest Details > "Resistance Strap" fixed 2 color tint for leather and metal detail. Upper Body > Jackets/Sleeveless Jackets > Chest Detail > Under > "Void Sanction" was missing and has been added. Fixed capitalization typo in "Chaos LEather" pattern name. Custom Weapons All weapon sets currently in the game now have sheathed/holstered weapon support. Yay! 🎉 Holstered Bows Holstered Bows toggle option now available. Holstered Beam Rifles Holstered Beam Rifles toggle option now available. Holstered Pulse Rifles Pulse Rifle has been folded into the Assault Rifle/Munition Rifle FX and it now has access to all of the same weapon models as those sets. Holstered Pulse Rifles toggle option now available. Holstered Dual Pistols Holstered Dual Pistols toggle option now available. New Custom Weapons The following weapon models have been added as custom weapon options: Arachnos Mace Rikti Bladerifle Arachnos / Assault / Munitions / Pulse Rifles Devastator Shard Cannon Shock Rifle Broadsword Red Cap Dagger Thorn Blade 2 Circle of Thorns Sword Beam Rifle Legacy Assault Rifle Assault Rifle Legacy Merc. Assault Weapon Merc. Assault Weapon Silenced Merc. Assault Weapon Mk. II Merc. Assault Weapon Military Assault Rifle Sniper Rifle Malta Sniper Rifle Tommy Gun Council Assault Weapon Council Sub-Machine Gun Nemesis Rifle Nemesis Rifle 2 Vanguard Rifle w/Bayonet Elite Vanguard Rifle w/Bayonet Crey Laser Rifle Crey Pulse Blaster Rikti Blaster Rikti Cannon Dual Pistols Praetorian Resistance Blaster Rikti Blaster Crey Pistol Circle of Thorns Crossbow Hand Crossbow Customization Options The two accolade powers that have weapon models can now be customized from the Power Customization menu. Crey CBX-9 Pistol Original (Default) Tintable Semi-Automatic Pistol Revolver Malta Sidearm Arachnos Pistol Rikti Blaster Stolen Immobilizer Ray Original (Default) Tintable Shotgun Canister Gun Malta Launcher Orestes Rifle Rikti Entangler Claws & Spines Legacy Spines > Barb Swipe and Claws > Swipe flail animations added as alternative animations for Spines > Ripper and Claws > Eviscerate. Teleport & Combat Teleport Several new alternate Teleport customization options added: Murder of Crows Rikti Smoke Bomb Tornado Customization Fixes Teleport: Restored original colors for "Power Customization > Teleport > Original" Various Additions, Enhancements, & Fixes Badges New Badges Accolade Stowaway - Complete all villain-alignment story arcs on Striga Isle. Accomplishment Doesn't Look At Explosions - Successfully complete the ending sequence of Advanced Mode of the Lady Grey's Task Force. Face Turn - Complete Piecemeal's Personal Story. Achievement Mirror Image - Complete Task Force content on a team that qualifies for Archetype Duplication. / Variety Act - Complete Task Force content on a team that qualifies for Role Diversity. Defeat Zookeeper Omega - Defeat the new boss encounter in the Advanced Mode of the Lady Grey's Task Force. Exploration Party Animal - Visit Pocket D, Studio 55, and the Paragon Dance Party. History Bicentennial - Celebrate the 200 year history of Paragon City with this history badge spanning 20 plaques scattered around the various zones: 1. 200 Years of Paragon - Kings' Row 2. South End Rail Riot - Independence Port 3. World War 2 - Independence Port 4. Statesman - Kings' Row 5. The Great Depression - Kings' Row 6. Terra Volta - Terra Volta 7. Paragon Times - Steel Canyon 8. Rudolph Augustus Seifert - Atlas Park 9. Cold War Paragon - Brickstown 10. Paragon Pride - Kallisti Wharf 11. The Spirit of Freedom - Atlas Park 12. Hamidon - Founders' Falls 13. The Outbreak - The Hollows 14. The Ferry - Peregrine Island 15. Vietnam War - Atlas Park 16. Brass Monday - Steel Canyon 17. Humanitarian Activities - Skyway City 18. Rikti War - Founders' Falls 19. Galaxy City - Perez Park 20. Dark Astoria - Talos Island Badge Fixes & Adjustments Accolades Born in Battle - Fixed badge meter not tracking progress correctly. High Pain Threshold - Fixed accolade referencing needing Relentless badge instead of The Unbroken Spirit. Defeats Spider Smasher - Fixed female Wolf Spider Huntsmen not counting towards badge progress. Cap Buster - Now properly displays the badge's hint after a single Red Cap defeat, instead of after 20. Believer - Now only requires a single Sally defeat, instead of two. Weed Whacker - Badge hint now properly states to defeat 50 Succubus or Hellfrost. Infiltrator - Fixed to count defeats of radiation and psychic Paragon Protector Elites. Hellspawned - Fixed to count the minion Damned in the Dr. Aeon Strike Force. Gravedigger - Fixed to count the Zoombie Bomb Cadavers found in Agent Watkin's Story Arc. Fixed female Skulls not counting towards various Skulls defeat badge progress. Exploration Rookie - Moved from Echo: Atlas Park to Atlas Park (128.5 16.4 -233.0) Silent Sentinel - Moved from Atlas Park to Echo: Atlas Park (-608, 70, -1890) Emotes New Emotes /e donut6 (Drenched Donuts has partnered with Choco Mints candy to produce a minty chocolate crumble variety of donut, adding to their line of flavors.) /e PocketDog (/e PocketHotDog, /e JumboDeluxePocketDog). (Dancing the night away requires lots of calories. This juicy, grilled-to-perfection 'Deluxe' Pocket Dog is DJ Zero's latest offering on the Pocket D menu!) /e JumboDog (/e JumboHotDog) /e Onigiri /e PumpkinMug (/e pumpkinmug1) /e Smartphone /e Cameraphone /e Text /e Smartphone2 (legacy model) /e Cameraphone2 (legacy model) /e Text2 (legacy model) Emote Fixes (/e sitchair) alias added for /e Sitchair1 Fixed the right lower leg position on the drinking mug animation, which caused some tall boots to clip into the leg. Vanity Rewards - Aether Vendor Preview Images & Wave 4 The name of the Prismatic Aether Particles salvage shortened down to Prismatic Aether. All Aether costume rewards now display a preview picture in the BenevoLabs vendor menu to help customers decide on which costume is best for them. Hmm, might get hunted if I wore these... Tier 1 Reward Additions New NPC costumes added to the Tier 1 Aether reward vendor offerings: Costume: Council Zenith Warcry Costume: Council Zenith MekMan Costume: PPD Assault Suit Costume: PPD Enforcer Costume: Longbow Cataphract Costume: Rularuu Honored Brute Costume: Rularuu Bull Natterling Costume: Rularuu Wisp Overlord Costume: Shivan Destroyer Tier 2 Reward Additions New NPC costumes added to the Tier 2 Aether reward vendor offerings: Costume: Prototype FreedomCorp Heracles Costume: Prototype FreedomCorp Phalanx Suit Sleek & shiny! Tier 3 Reward Additions New cosmetic effects added to the Tier 3 Aether reward vendor offerings: Effect: Luminous (Peacebringer FX, original and tintable) Effect: Umbral (Warshade FX, original and tintable) Effect: Drone (Targetting Drone FX, original and tintable) Effect: Reflection (Shadow Shard Reflection FX, original, tintable, and no transparency) Effect: Entropic (Energy Aura FX, original and tintable) Effect: Darkness (Dark Armor FX; Dark Embrace, Murky Cloud, and Cloak of Fear, originals and tintables) Effect: Organic: (Bio-Armor geometry FX, original and tintable) Effect: Puncture: (Spines geometry FX, original, tintable, thorns, spikes, crystal, and slate) All Tier 3 rewards except for Mini Mode can now be used in PvP. Aether Reward Fixes Fixed incorrect coloration on the right arm and right leg of the Legacy Rikti Chief Soldier costume. Increased the size of several of the larger Aether costumes to match their critters: Fake Nemesis, Prototype Fake Nemesis, Warhulk Supergroup Bases Lots of fun, new things for base builders! New Supergroup Base Items: (318) Significantly increased the precision which base item positions and rotations are persisted in the database. This solves the issue of items "drifting" from the position they appeared in the editor after the base mapserver has shut down and restarted. Task Forces Apex's Task Force - 'Alpha Strike' Mission 2 This mission's entry text says you arrive via a helicopter, but the mission door was a portal. This has been corrected and now this mission uses the same door as Apex's first mission. Barracuda's Strike Force - 'Thus Spoke The Reichsman' Mission 3 Fixed door leading into the 5th Column base from being unselectable while open. Dr. Aeon's Strike Force - 'Chasing Fool's Gold' Rewards The weighting on the drop table for the D-Sync Origin enhancements has been adjusted; Players should see the new enhancement combinations drop with more frequency (2:1 or 66% chance). Mission 4 Fixed manhole doors from being unselectable when open. Mission 5 Emperor Requiem has shaken off his mental fog and will now properly try and destroy anybody ambitious enough to disturb his meditations. Mini map added to the Devouring Earth ripple section of this mission. Fixed warehouse doors from being unselectable while open. Mission 7 Increased Battle Becky's follow detection radius and gave her no collision to promote cooperative movement pathing. Advanced Mode - Imperious Task Force - 'Time's Arrow' Mission 4 Romulus' Barrier Novas should now be visible and render from farther away. Rewards The total count of Prismatic Aether salvage awarded by this content has been increased by : Tenacious (1-Star): 4 from 2 Rugged (2-Star): 11 from 7 Unyielding (3-Star): 17 from 13 Invincible (4-Star): 24 from 20 Imperious Task Force - 'Time's Arrow' Mission 3 Fixed a bug that was causing the Romulus Phalanx computer to have a +1 Level Shift applied at all times. Lady Grey's Task Force Fixed issue with most missions in this Task Force displaying all mission objectives immediately at start instead of appearing sequentially as the mission progresses. Hamidon Essence This temporary power is now a Toggle and can now be traded if the leader wants give the Advanced Mode danger immunity to another player. Otherwise this power continues to only be a visual effect on normal mode. This power now has a unique power icon: Mission 1 Removed an invisible map object found near the elevators on the second level that had collision but could not be seen. Mission 2 Rider: Famine's aura and blast attacks changed from Special to Toxic damage. All four Riders now have unique individually colored costumes: How well do you know your Riders? Mission 3 Infernia and Glacia are now found in set locations. Infernia is encountered near the entrance and Glacia at a set position further within the mission, rather than both appearing anywhere randomly which often led to backtracking to find Glacia. This mission now requires at least 2 of the 6 hostages be saved. Mission 4 Weakened Hamidon, Mitochondria Electrolyte, and Mitochondria Antibody attacks changed from Special to Toxic damage. This mission's map now uses the Rikti Invasion skybox. Taking the hospital on this mission will return you to the Vanguard helicopter instead of back to the zone. Mission 5 The Injured Vanguard Soldier at the beginning of this mission will now only say his dialog lines once instead of spamming the chat log for the entire mission's duration. Silver Mantis' Strike Force - 'Pirates of the Sky' Mission 1 Updated Tsoo Artists to better see stealth and increased their leash range. Tin Mage's Task Force - 'The Praetorian Offensive' Mission 1 This mission's door now always defaults to the Vanguard helicopter located next to Tin Mage. Mission 2 Mini map added to Peregrine Island section of this mission. Fixed this mission using the Cimeroran compass on the minimap. Mission 3 This mission's entry text says you arrive via a helicopter, but the mission door was a portal. This has been corrected and now this mission uses the same door as Tin Mage's first mission. Fixed several of the doors in this mission being unselectable while open. Story Arcs Agent G.'s Story Arc - 'A Faultline in the Sands of Time' Fixed Penelope Yin not playing the Disable PCM Device emote in the arc finale. Viridian's Story Arc - 'The Conference of Evil' Sebastian Frost is now using his correct model in all appearances in this arc. Fixed a map issue that caused the finale map Arachnos floors to not have the correct fog. NPC Enemies & Factions Arachnos Incarnate-level Arachnos were missed for the gender parity update, this has been adjusted and now Bane Spiders, Crab Spiders, Night Widows, and Arbiters should have the opposite gender costumes at 1/8th chance. Fixed Scirocco lightning attacks missing animations. Red Widow given a proper description. New costume added for Red Widow's appearances post-revival. Fixed Ghost Widow Etherealise not properly targeting. General adjustments to Wolf Spiders, Bane Spiders, Crab Spiders, Widows, and Fortunatas to more closely mirror their VEAT counterparts High level Crab Spider Webmasters now have access to Venom Grenades in their arsenal. NPC Fortunatas/Widows have had their Mental Training base resistances replaced with Combat Training and Foresight. Fortunata Mistresses' Will Domination replaced with Dominate. High level Blood Widows added to levels 35-54, with new costumes. High level Night Widows now have an Assassins Slash. Fate Sealed added to Kalinda. Pain Tolerance added to Night Widow Nocturne. Tarantula Mistress/Queen claw attacks now deal toxic DoT and slow. Tarantula Mistress Mental Scramble is no longer autohit. Tarantula Queen Scramble Thoughts is no longer autohit. Axis America Restored original costumes to all enemies in this faction to visually distinguish it from Council Empire mobs. Yep, definitely bad guys. Cimeroran Traitors Incarnate-level Minotaurs and Cyclopes re-tuned to make them more manageable in non-Advanced Mode content. Circle of Thorns High-level mobs revamped. Various crossbow-using Circle of Thorns mobs now use the wooden arcane crossbow model. Fixed Madness Mage Scramble Thoughts being level locked outside critter's level range. Master of Ruin / Ruin Mage's defense buff from Dispersion Bubble reduced by 10%. Clockwork Fixed Tesla Clockwork refusing to toggle Lightning Field. Glow mask applied to all Clockwork eye textures to enhance their visual presentation: Those glowing eyes are much more imposing! Council High-level mobs revamped. Restored Maestro's cape which had been missing for some time. Dark Equinox Archons now have purple gloves to make them more identifiable in a group. Crey Elite Paragon Protector variants that use psionic & radiation have had their reward scale decreased to match the Longbow Wardens that use identical power definitions. Crey Gamma Tank minion's spawn limit reduced from 2 per group to 1. Fixed high-level Crey Ice Tank mobs not spawning. Fixed high-level Crey Protector lieutenants not set to spawn limit 1 as intended. Fixed high-level Crey Protector lieutenant from dropping boss rank rewards. Devouring Earth Fixed Cairn, Fungi, Quartz summon pets not affecting Praetorian Devouring Earth. Fixed Cairn not excluding other Cairns from damage resistance. Hamidon, Mitochondria Antibodies, and Mitochondria Electrolytes now have subtle geometry elements that make them always visible even when the game client's particle cap is reached. This will prevent them from ever being completely invisible due to local particle limitations: No more invisible mitos! Dr. Kane's House of Horrors - Black Whip Black Whip is now using a much spooky-scarier unique costume instead of using a generic preset. Freakshow Fixed names for Freakshow Wing Swiper and Wing Smasher critters. Nemesis Glow mask applied to Fake Nemesis and Warhulk's eye textures to enhance their visual presentation. Outcasts Fixed Frostfire not properly freezing his loudmouthed goon during cutscene. Tweaked Frostfire’s AI to ensure he properly uses his full power suite. Psychic Clockwork Now have purple glowing eyes that sets them apart from standard Clockwork. Rikti Fixed an FX error that was causing Guardian mobs force field bubbles to not render their FX geometry. Fixed a definition error that was causing a pre-revamp Rikti boss to sometimes spawn amongst Level 38 groups. Magus mobs are now named Chief Magus to properly adhere to high-ranking Rikti naming schemes. Priest mobs are now named War Priest as they occupy a number of different ranks depending on content context. Vanguard Renamed Hero 1's 'Rune of Protection' to 'Aid From The Fae'. Fixed Hero 1 lightning attacks missing animations. Fixed the boots on Huge Vanguard mobs having the plate version on the wrong classes. Giant Monster Rewards Adamastor Adamastor now only drops Rewards Merits to the same character once every eighteen hours; Amount of merits earned remains the same as before. Lusca Each of Lusca's eight tentacles now drop 2 Reward Merits each, bringing the total merit count for a complete Lusca clear up to 22. Zones 'The Abyss' Guard drones added nearby the hospital and zone entrance. Atlas Park Added a planter to a tree that was missing it at its base. Added tree to a planter that was missing one. Cap Au Diable Fixed geometry gaps that allowed for getting under the map. Dark Astoria Fixed geometry gaps that allowed for getting under the map. 'Eden' Fixed some forest segments that had escaped gravity and were floating in the air. Fixed the Eden Trial door from being unselectable while open. Firebase Zulu Fixed some floating rocks and plants at Point Sierra. Grandville Grandville enhancements that bring the Arachnos seat of power up to modern story contexts. Central Hold Block added below Grandville's main tower, accessed via new hall at the intersection between the Patron elevators and the Recluse's Victory portal chamber. D-Rifter Installation added which is accessed via an elevator in the Central Holding Block A player must own the Gold Standard badge from completing the Dr. Aeon's Strike Force to access the D-Rifter area. L.R.S. Selenops added south of The Fab. Red Widow added next to Lord Recluse in the Patron chamber. Kallisti Wharf Hundreds of minor zone errors have been corrected. Zone now has a proper height cap and you can no longer fly over the War Walls. The height cap is slightly higher above Statesman One Plaza's tower to allow players to still stand on top of it. Guard drones added to several points of interest in the zone that should be no-mob areas. Detail work in various locations. City backdrop geometry and details added outside the War Walls. Boat gates added to the water-facing parts of the north & south War Walls. Ouroboros Mender Holly added to the zone and provides super tailor services, found under the Tailor mini map icon. Added mini map icons to Luna and Mender Roebuck. Paragon Dance Party Mini map added to zone. Pocket D Moved the stools in the Ski Chalet a little away from the bar so players can sit on them. Fixed a flickering texture near the second floor blueside bar that connects to the AE block. Fixed a flickering texture above the window facing the Ski Chalet on the blueside bar. Port Oakes Fixed both Mayhem Mission submarine hatch doors from being unselectable while open. Skyway City Fixed underside of Synapse's platform exposing back-facing textures. Steel Canyon Deleted a tree clipping into a building at the zone's university. Striga Isle Fixed the volcano-top door from being unclickable while open. Architect Entertainment New Custom Enemy Options Added Bio Armor as Secondary option Added Electrical Affinity as Secondary option Added Martial Assault as Attack and Secondary options Added Nature Affinity as Secondary option Added Ninja Training as Secondary option Added Plant Manipulation as Secondary option Added Psionic Melee as Attack and Secondary options Added Radiation Armor as Secondary option Added Radiation Melee as Attack and Secondary options Added Radioactive Assault as Attack and Secondary options Added Savage Melee as Secondary option Added Savage Assault as Secondary option Added Sonic Assault as Secondary option Added Sonic Manipulation as Secondary option Added Tactical Arrow as Secondary option Added Temporal Manipulation as Secondary option Added Traps as Secondary option Added Water Blast as Attack and Secondary options New NPC Enemy Options Freedom Phalanx Penelope Yin added to available AE critter offerings. Mission Maps Fixed pathing beacon issues with all Arachnoid Warehouse map's second floors. Fixed four glowies that were inside geometry in the AE version of the Smelting Cauldron warehouse map. Miscellaneous Looking For Group Rikti Mothership Raid The LFG version of this raid is no longer restricted to Level 35-50 and is now open to all levels, identical to the zone version. You cannot queue for this raid from any of the starting zones (Atlas Park, Mercy Island, Nova Praetoria). No longer requires the Member of the Vanguard badge, however the ability to earn Vanguard Merits from defeated Rikti enemies in the raid is still tied to owning that badge. Client Fixed a client crash in Ultra Mode when the costume window was opened on a character with all 10 costume slots unlocked while standing close enough to a building with window reflections, while a player or NPC with a reflective costume part was close enough and a water surface was rendering water reflections. Gamma Correction The game now implements gamma correction in the shader programs rather than using the legacy hardware gamma API. The hardware gamma API has been very unreliable since Windows 10 and only works with certain GPU and monitor configurations. The legacy API, when it works, changes the gamma correction for the entire monitor, which may be undesirable when running the game in a window. By moving it to the shader programs that run on the GPU, we can guarantee that the option always works consistently across platforms. The gamma correction slider in the graphics options window has been adjusted so that most useful range of values (100% - 200%) occupies a much larger part of the slider bar, in order to allow for finer control when setting it. Doors Helicopter mission door NPCs have been fixed and should no longer cause long delays before the player starts entering the helicopter. Fixed arched wooden double doors opening inward instead of outwards. Seen at the Midnight Mansion and other locations. Smuggler Ship doors that had NPCs standing nearby should no longer cause long delays before the player starts entering the ship. Error Messages Improved wording on the error message that displayed when attempting to invite an opposite alignment character to a co-op zone team when the current active task is an alignment-locked mission. OLD: "FACTION Only: Currently, you cannot add members to your team who are not in the same faction as you." NEW: "You cannot invite characters from an opposite alignment to the team while the current active task is an alignment-locked mission." Geometry Fixed pixel thin halo around warehouse light cones. Tip System When a tip drops and you are at the maximum number of tips, under certain conditions your oldest tip will be automatically dismissed to make room for the new tip. This currently only applies to alignment tips, exploration tips, and spring fling valentines tips. Morality tips will never be dismissed automatically, nor will Halloween or special mission-related tips such as Wizard's Weakness. Alignment tips can be dismissed to make room for a morality tip, otherwise only tips of the same type that dropped can be dismissed. Any tips for which you have begun investigation and obtained a mission from will not be automatically dismissed. User Interface Fixed some small issues with UI scaling not being properly applied a few places. Arrows on extra power trays were not scaling horizontally and would get tall and skinny at high UI scales Scrollbar grip handles that appear when dragging were sometimes extending out of the bottom of the scrollbar thumb at high UI scales Fixed the primary and secondary power tabs on the character creation screen not scaling their hitboxes correctly to screen resolution. Fixed some minor scaling issues on the badge tab of the info window. Other Fixed PVP enhancement recipes in auction house and inventory using enhancement display names instead of recipe display names. Office Telephones (e.g. Atlas Park Tailor) should ring less frequently (every 4-7 mins over the previous 12-30s). Fixed neighborhood music not playing after logging in or zoning. Fixed an AI issue causing certain teleporting or summoning enemies to not utilize their full power suite. Fixed an issue with name filtering incorrectly blocking the creation of characters with an apostrophe or question mark in their name.34 points
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Powers Fixed a bug with some powers not triggering Domination Arsenal Control Liquid Nitrogen: Damage should now require a hit check, and would sometimes tick multiple times per pulse Savage Melee Savage Leap (Stalker): Power should now grant Assassin's Focus Mind Control Telekinesis: Recharge lowered from 120s to 90s Traps Poison Trap: No longer accepts Slow enhancements Fire Mastery (Epic) Bonfire: Fixed duration (was not meant to be lowered to 30s) Dark Mastery (Epic) Spirit Drain: Typo correction Tar Patch: Fixed a bug that could cause the power to sometimes fail to summon the patch. Psionic Mastery (Epic) Psionic Nexus: Typo correction Telekinesis: Recharge lowered from 240s to 180s New Player Experience Improvements Based on player feedback we've made some small tweaks to the default configuration for new characters. All of these settings can be customized and your own preferred defaults saved in the options files if desired. Power timers default to 'Always' rather than 'Only powers recharging longer than 15 seconds'. Modern input profile: changed left mouse button drag to freelook without snapping back to center. Quick look function moved to middle mouse button, swapping the two. The Classic input profile retains the original controls. Power tray numbers default to locked, as the trays now have sensible presets for the tray numbers instead of all coming up '1'. This prevents players from accidentally clicking the tiny arrows. Advanced players who want in-depth customization can unlock the trays from the right-click menu or options window. Free camera setting enabled by default. Tooltip delay reduced to 0.1 seconds (from 0.6). Blink Certifications option that makes the Email tab red if character items are available disabled by default. Icon Shrinking animation is enabled by default when the power timer is in the Top or Bottom position, as was intended. Subtle power icon animation added for icons behind the timer in the Center position -- shrinks but not as much as the standard animation and has "heartbeat" pulses at regular intervals to provide peripheral visual cues for power recharging. The option controlled by the /tray_always_shrink command still overrides this with the standard animation if it is enabled. We are planning in a future update to make several different power icon animations selectable through the options menu. Task Forces Advanced Mode - Lady Grey's Task Force Mission 3: The team's leader no longer requires the Master of Lady Grey's Task Force badge to overload the Rikti Psi-Network on 4-star difficulty. Number of reinforcement Rikti Magus that spawn with Omega K'ong reduced from 4 to 2. Mission 4: The Trebuchet Dropship now fires in intervals of 12 seconds, up from 3 seconds. The Trebuchet Dropship now spawns a little earlier reflexively to the progression of the mission objectives instead of at a static set point. Hospital point on this mission moved behind the rock so it cannot be shot by the Trebuchet Dropship. Dropship spawned reinforcements will only appear on players who are inside the bowl housing Hamidon. Frequency of reinforcements lowered and made more sporadic vs. at set intervals. Mission 5: Fixed a volume scene change error that was causing the new finale area to not display with the proper ambient fog. Hro'Dtohz and The Honoree have had the AoE defenses removed from their shields. HP totals on Hro'Dtohz and The Honoree have been reduced by 10% each. Fixed Overcharged Plasma Turret heads floating above their turret bases. Advanced Mode - Dr. Aeon's Strike Force Mission 5: Resolved an issue with Hero 1 & Vanguard stacking Tactics & Assault powers to reach much higher than intended +DMG and +ToHit values. This was making them far more difficult than intended, this change should revert them to Page 6's difficulty. Advanced Mode - Imperious Task Force Mission 4: Fixed a bugged map volume in the water pools of the Chamber of the Emperor. Ms. Liberty's Task Force The Arachnos Flyer in this content was using the incorrect zone-critter definition, changed to use the special mission-critter variant of the Flyer that was intended for this mission. This version of the enemy still drops the same defeat rewards / defeat badge. Missions Striga Island Fixed an issue that could occasionally cause male Striga Ghosts to be named "Mek Man". Striga arcs fixed to be playable with mixed alignment teams. Various - Outdoor Grandville Resolved issue with some mission maps that used outdoor Grandville having rendering issues, such as the Red Widow valentines arc finale. Rewards Ghost of Scrapyard Ghost of Scrapyard's Reward Merits and Monstrous Aether now have an 18-hour cool-down to reward on the same character. Badges Mirror Image: Fixed an issue that would cause this check to succeed on the first mission, but fail on subsequent missions. Should now succeed and stay completed. Variety Act: Fixed an issue that could sometimes cause the completion icon to not display. Fixed an issue which prevented characters from receiving new Tour Guide tips when collecting an Exploration badge if they already had Passport / Long Range Teleporter before Issue 27, Page 7 went live. Vanity Pets Vanity Pets > Mini Lusca: Can now fly. Alignment System Alignment tips and Valentines event tips can no longer be replaced when your tips are full. We may revisit this in the future depending on plans for use of the tip system in upcoming content. Exploration (Tour Guide) tips still have this functionality enabled and will auto-dismiss the oldest tip, but this is subject to the limitations of these tips dropping. Particularly that they do not drop if you already have a tour guide tip for the current zone. Consignment House User interface for the consignment house / black market updated to be better about refreshing item status and history without having to resort to tricks to force things to load. Mini pet recipe listings on the consignment house were mistakenly bucketed together, this has been resolved and each listing should now only bid & purchase the specific pet's recipe. Graphics Scrapped the gamma correction integrated into the fragment programs. This caused unforeseen issues with a couple shaders not behaving correctly and resulted in some graphical glitches related to scene fog not always rendering at the correct distance. Re-implemented gamma correction as a postprocessing shader. There are a few advantages and disadvantages of doing it this way: Interacts better with SSAO (Screen Space Ambient Occlusion). Very slightly reduced color fidelity at high gamma settings. The final 8-bit framebuffer values are being mapped to new colors rather than it being done with higher precision during the lighting pipeline. Does not affect the user interface, only the game world. Other than the UI not changing brightness when the gamma slider is adjusted, there should be no visible change from the player perspective other than elimination of rendering issues. User Interface Cleaned up a few items in the options menu that were applying clientside immediately, but not saving to the server unless some other option changed that triggered a sync.26 points
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Labyrinth of Fog All players in the Labyrinth zone now have inherent intangibility, allowing them to move through other players for optimal movement freedom. Cursed Plague Howl: Base accuracy doubled, recharge halved; No longer hits pets. Tweaked the global spawn rates to off-load the zone's spawn cap by 25%. This should not be particularly perceptible to players, but should help with zone performance and mob spawn consistency. Increased the Minotaur's rotating Mez resist's strength by 50%. Minotaur defeat badge is now auto-granted to everyone in the arena on defeat. Fixed targeting range of the spawn Gladiator power on the Minotaur to prevent them from spawning in the lobby. Fixed an issue that would cause the teleport prompt to pop-up during the Minotaur's attempt multiple times after 75% HP. Fixed an issue where the Minotaur was re-spawning sooner than an hour after defeat. Fixed an issue where interact-able Gladiators In The Fog would run off after becoming hostile. Fixed the LFG description for the Labyrinth referencing deprecated elements. Fixed an issue that would cause the randomizer doors to fire twice and move the player incorrectly. Badges 'Conqueror of the Labyrinth' - Fix the badge's hint referencing an incorrect badge name. 'Protector of Paragon' - Fixed the badge using the wrong art icon. Aether Rewards Added the two Vanguard HVAS costumes to the costume pop-menu. Powers Added Marine Affinity to Architect Entertainment and Doppelganger power entries. Fixed Barrier Reef's Water Only themes to be selectable. Tasks Imperious Task Force Fixed Daedalus having the incorrect version of Overcharge. Zones Pocket D Moved Blarf's wet floor sign behind his spawn point so he's less likely to get stuck on it returning home. Miscellaneous Fixed a long-standing (20+ year old) FX-related leak that could cause performance degradation over time and frame drops on the local client until the player switched zones. Fixed a map server crash issue that could be caused by owning a very large amount of powers.23 points
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Zones Labyrinth of Fog Additions Added a dialog loop option to return to the weapon checker page on the Labyrinth info NPC. Gateway to the Font of Malevolence given new visuals; Removed the box blocker. Entering the Font of Malevolence while the Minotaur is alive will kick you to the entrance lobby. If you own the Avatar of Achlys mini pet a shortcut to the Font of Malevolence will appear in the True Core near the Benefactor In The Fog, if the Minotaur is dead. Adjustments Minotaur now triggers arena transition at 95% HP. Font of Malevolence spawns individualized in packs of four based on their floor color. This will result in them re-spawning more consistently. Font of Malevolence now spawns a random Giant Monster from the Labyrinth's GM spawn offerings every 75 defeats, before and after the Avatar spawns. These GMs can trigger Spectral Pull at sub-50% HP. Avatar of Achlys can now be spawned once every Minotaur cycle; No longer on a 2-3 hour re-spawn timer. Chalice of Malevolence removed as there is no longer a timer for it to track. Avatar of Achlys now spawns at 375 total defeats in the Font of Malevolence each cycle. Can only be summoned once per cycle. Avatar of Achlys' Malevolent Explosion damage increase/hit-timing staggered. Avatar of Achlys now given similar on/off scrolling +ToHit buff to the Minotaur. Avatar of Achlys' inherent resistances increased from 50% to 85%. Avatar of Achlys' now grants leadership buffs to the Font's spawned mobs. Skull FX that highlights the Font of Malevolence is using Spectral Pull now spins. Harridan EBs now spawn with Talons of Vengeance packs instead of two Keres. Fixes Fixed a potential mapserver crash issue related to Draught of Fog usage. Fixed numerous misspellings of 'Achyls' in various locations. Fixed broken pathing beacons in the newer 5th Column sections. Lowered the violet mote's volume so getting it should be easier. Kallisti Wharf Moved the spawn location for the Halloween event giant monsters away from drones which can insta-kill them. Missions Various Fixed AI pathing issues in the end room affecting a few maps in the office tileset. NPCs Warriors Updated Talos Island Alexander Pavlidis model to use newer Warriors assets. Rewards Mini Pets Fixed the Avatar of Achlys not being summon-able through the Hologram Matrix pop menu macro. Events Halloween 2022 - Trick-or-Treat Elite Bosses Power availability on the Arisen Mummy and Hollow Reaper enemies has been adjusted to be better balanced when they spawn at lower levels, gaining powers at Levels 30+ and 40+ to reach their current strength, rather than having full access to all powers at all levels. Halloween 2009 - Dark Apocalypse Defeat badge credit for the banner event now guaranteed as long as the participant hits the target once, no longer requiring 10% team damage dealt for credit.18 points
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Powers Plant Control > Spirit Tree: Fixed a bug where this power could be repelled moving it away from its visual fx. Thermal Radiation > Power of the Phoenix: Fixed a bug where the Defender version of this power was only usable on foes. Epic > Dark Mastery > Soul Consumption: Fixed a bug where the Defender version of this power was recharging in 1000s instead of 600s. Fixed a bug where the endurance drain and +end of the Defender version of the power was scale 2 instead of scale 1, as the other versions. Regeneration > Second Wind: Fix for an issue where refreshing this power before it has expired would result in no refreshing of the self resurrect effect. Psionic Armor > Impose Presence: Fixed an issue where this power was available at level 10 instead of level 8. Confuse: Fixed an issue where most AVs and GMs became highly resistant to confuse. Regeneration > Reactive Regeneration: [PvP only] Corrected a bug where only Brutes got the base +regen reduction change, change now also applies to Scrappers, Stalkers and Tankers. [PvP only] Reduced +regeneration stacks from scale 0.25 to scale 0.08. [PvP only] Regen Resistance granted by stacks in this power has been removed in PvP. [PvP only] Reverted the removal of -Regen Resistance, as it was removed from the incorrect power. Costume Costumes Fixes Fixed Asymmetrical Gloves on Huge Robe and Jacket that were using the wrong models and rendering incorrectly. Fixed Asymmetrical Gloves on Female Sleeveless Jacket that were using the wrong models and rendering incorrectly. Zones Kallisti Wharf Fixed errant spawn exit points on the Kallisti Wharf supergroup base portal causing players to become stuck. Fixed an area on the east side that caused pedestrians to accumulate without escape. Fixed pathing beacons to indoor locations. Moved a plaque out of the pedestrian walking path. Labyrinth of Fog Fixed a variable error that caused the Minotaur's 'moo' sound effect to not play. Rewards Aether Reward Fixes Effect: Luminous - Restored previous customization, labeled 'Eyes and Body' for clarity. Effect: Umbral - Restored previous customization, labeled 'Eyes and Body' for clarity. Tasks General - Advanced Mode Arachnos Soldiers/Arachnos Widows who own the Bane/Night Widow stealth powers are not targeted by map-wide DoT effects. Erin West - 'Cutting Back Old Growth' Renamed the Alpha Team members. Removing need for players to turn in the final mission. Alexander the Great - 'Know They Enemy' Added visual clarity to the last portal the player needs to take in the finale mission. Text clean up. Robert Kogan - 'The Sunlight and the Spotlight' Fixed badge not granting at arc completion. Those who previously completed the arc will receive the badge retroactively. Fixed dialog tags and arcvars. Removing need for players to turn in the final mission. Added missing moral choice rewards to Kogan. Fixed a gender reference in Kogan. Fixing Major Benjamin's dialog so it doesn't fire all at once. Dap-Dap the Deal Maka' - 'Mergers and Acquisitions' Mission 1: Glowie that is tied to Skulls arc completion is now what unlocks the back door, allowing full team access without teleportation from team leader. Mission 2: Glowie added that depends on team leader owning the Illusionist badge, unlocks secret room, allowing full team access without teleportation from team leader. Mission 5: Additional script redundancy awarding the ArcVar for the Dreck Ambush scenario and awarding the bonus mission. Fixes to mini maps for various missions. Fixed a typo in the lab turrets. Changes to finale to prevent softlock. Changes Dap-Dap's behaviors to go back to Combat once he's recovered from being downed. Enemies The Awakened Lowered Conduit Psychic Battery from 40% to-hit to 10%, 20% damage buff to 16%. Lowered Psionic Blast damage from scale 2.12 to scale 1.8. Standardized Psionic Wounds to scale 1.64 DoT. Blackwing Increased Coordinator Mind Link defense from 10% to 15%. Increased Psionic Coordination defense from 5% to 7.5%. Freaklok Removed Accelerate Metabolism from Freaklok Eidolon. Increased Freaklok Eidolon Focus defense from 20% to 30%. Removed Heart of Darkness from Freaklok Eidolon. Removed Focus from Shambling Luminous Eidolon. Removed Dark Regeneration from Shambling Mire Eidolon. Removed Oppressive Gloom from Shambling Murk Eidolon. Fixed some versions of Immolation with mismatched effects from other versions (all should now be a ToHit/Damage/Recharge buff). Nemesis Automatons Fixed General Automaton with 300% instead of 30% Psionic resistance. Vanguard Assault and Tactics updated to pseudotoggles that can be suppressed with mez or End drain. Increased Bayonet animation time from 1.17s to 1.67s. Decreased Burst animation time from 2.2s to 1s. Plasma Blast given its own FX (was using Willie Pete Round's), increased recharge from 4s to 8s, decreased regeneration debuff from 500% for 30s to 200% for 15s. Decreased SIGIL Round animation time from 3.83s to 2.17s. Fixed Defense Aura having an activateperiod of 20s instead of 4s, missing an endurance cost and recharge time. Fixed Freezing Sphere being a ranged attack instead of a melee AoE. Decreased Ice Blast damage from scale 1.64 to scale 1.32, increased recharge from 5s to 6s. Increased Life Drain damage from scale 1.0 to scale 1.64. Fixed Vanguard Rifles and Claws having desynced attack FX on initial weapon draw. Fixed Focus and Shockwave having swapped attack FX. Fixed Vanguard Claws attack ranges being copied from endurance costs. Warriors Decreased Reflexes defense from 15% to 10%. Increased Practiced Brawler defense from 15% to 30%. Increased Heightened Senses defense from 15% and 5% to 30% and 10%. Wyvern Removed Talon Flash Arrow from Wing Raptor Agent. Removed Eagle Eye from all Wyvern that appear in missions (still retained in overworld). Increased Sting Agent and Raptor Agent piercing arrow resistance debuff from 5% to 10%. Removed disorient protection/resistance from Body Armor, added perception debuff resistance. Fixed a few Wyvern units missing Body Armor. Various Increased reward scales for various Awakened, Freaklok, Gold Brickers, Paragon Police, Skulls, Vanguard, Warriors, and Wyvern to be more appropriate for their respective difficulty levels. Mission Maps Igneous Lava Cave Fixed a minimap extents error on this mission map. Miscellaneous Name Tags When using a name tag such as Helper, Help Me, or Roleplayer, your name color is no longer changed.17 points
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Powers Fixes Tanker / Brute > Fiery Aura > Fiery Embrace: Added Fiery Embrace effects to Psionic Mastery. Tanker / Brute > Epic > Psionic Mastery: Fixed PvP Damage to use the correct tables. Stalker > Patron > Soul Mastery > Moonbeam: Fixed 100% chance to crit from Hide. Peacebringer / Warshade > Dwarf Form: Now accepts outside recharge buffs. Corrected typo in Hamidon Ectosome enhancement's description. Task Forces Advanced Mode - Lady Grey's Task Force General The values of the -Defense and -Resistance inflicted by the Neural Nullification debuff bubbles now scale with difficulty star count, up to the original value at 4* difficulty: 1-Star: -30% Defense, -75% Resistance 2-Star: -45% Defense, -100% Resistance 3-Star: -60% Defense, -125% Resistance 4-Star: -75% Defense, -150% Resistance This will make the debuff weaker on lower difficulties, allowing players to better form counter-play before the failure penalty is steep at the highest difficulty. NPC Enemies Council Fixed all Council Vortex Cor Leonis bosses spawning outside their level ranges. Custom Weapons Staff Fighting Fixed an issue that caused NPCs using sheathed staves to have their weapon flicker between hand and back in-between attacks. User Interface Key bindings saved through the options menu and slash commands now create a file that properly reproduces the binds exactly when loaded. This is accomplished through an optional UnbindAll keyword that may be included in a bind file, which causes any existing binds to be reset before loading the file. Files which do not have this keyword work the same as currently and just create or replace bindings only for the keys listed in them. Added two commands to restore the ability to export a list of the default keybindings for offline editing: /show_bind_all - Prints a list of all apparent key bindings (defaults with per-character saved binds applied on top). /show_bind_all_file [filename] - Same as /show_bind_all but saves the results to a file.17 points
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Zones Labyrinth of Fog Additions High score counter added to the Font of Malevolence. Appears in the navigation bar when in the Font. Tracked per hour reset cycle, high score is recorded per server and persists. Does not impact rewards, just statistical information for players. Adjustments Enhanced visuals on the Font of Malevolence doors. Improved movement control on the Minotaur In The Fog. Avatar of Achyls given increased resistances to Slow, Endurance Drain, and Immobilize. Avatar of Achyls HP scaling changed to scale from 8 players up to 40 players, previously 16-32; Amount of HP per player increased slightly. Avatar of Achyls' Malevolent Explosion recharge increased to 45 seconds from 30 seconds. Increased delay between warning and execution on Malevolent Explosion to 5 seconds from 2 seconds. Mythic Fog are now 50% larger so they're easier to see. Mythic Fog now produce a bubble geometry surrounding their area of effect. Mythic Fog now plays a float message when changing location. Fall-off time for Anchor buff increased to 7 seconds from 3 seconds. Players can now activate powers in the True Core of the Labyrinth. Fixes Fixed an issue that caused many GMs to spawn in the Font of Malevolence. Fixed an issue that caused the Labyrinth zone to unload if idle. Temporary Halloween Minotaur costumes can now activate the secret cow door. NPCs Council Council Super Soldier is now less super. 5th Column Fixed Lt/Boss Rifle Butt missing an endurance cost. Fixed Steel Valkyrie Missile Launcher dealing smashing instead of fire damage. Fixed Robot defense having duplicate Terrorize protection. Fixed Krieger Dragons Tail having scrapper crit chance. Banished Pantheon Fixed Storm Shaman Hurricane omitting certain archetypes from range debuff. Carnival of Shadows Fixed the pet version of Illusionist Phase Shift not suppressing when mezzed. Fixed Vanessa's Psyche recovery debuff not affecting enemies. Fixed Carnival Mallet attacks redrawing off each other. Crey Fixed Paragon Protector Spine Throwing missing toxic damage over time. Fixed Paragon Protector Elite Incinerate being an AoE. Freakshow Fixed Super Stunner Paralyzing Blast not affecting players. Fixed Super Stunner using the wrong tinted FX for Reserve Power. Rewards Giant Monsters - Labyrinth of Fog Giant Monsters defeated in the Labyrinth of Fog no longer reward Monstrous Aether per the amount encountered there. Costume Matrix Macro Accolade Fixed incorrectly named 'Mini Seed of Hamidon' to correct 'Mini Seedling of Hamidon'. Powers Energy Melee Fixed an FX error in fast cast Energy Transfer. Miscellaneous Bug Fixes Added missing defense debuff continuing FX to various NPC powers. Fixed FX / animation desyncs for various NPC weapon powers. Corrected the attack types used for defense checks for various NPC powers. Corrected the AIGroup / NPC behavior for some powers. Corrected typos in various missions and dialogues. Corrected the level ranges for critter spawns. Moved the Nutrient Rich badge to a more appropriate location in the badge list.16 points
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Zones Labyrinth of Fog Additions Malevolent Fog given more fitting sounds and death FX. The Time-Bound Artificer info NPC in the Midnighter Club has new dialog options that tells you which Minotaur weapon defeats the current character talking to them has. Additional flavor dialog also added regarding the Benefactor In The Fog. New unique sound cue added to the zone reset when the Minotaur re-spawns. Defeating the Minotaur automatically now includes a random Incarnate Salvage roll for Level 50 players with their Alpha slot unlocked. Option added to Minotaur in The Fog's reward table choices for 4 Empyrean Merits as alternative for those uninterested in vanity rewards. 3 Fog Inspiration reward option replaced with 3 Ultimate Inspiration reward option. Empyrean payout half for repeat rewards within 18 hours, like the Aether reward choice. Orange 5th Column floor has been expanded. Orange now has a secret door to be found leading to a new area: ???: The Font of Malevolence This secret's door can only be crossed when the Minotaur is dead and the zone timer is running. The Font of Malevolence is a location where larger leagues (3+ teams) can grind large numbers of Elite Bosses that re-spawn infinitely. Elite Bosses defeated in the Font of Malevolence do not count for the zone wide level shift progress. Elite Bosses in this area come from all villain groups present in the zone, like orange floors. Adjustments Labyrinth enemies reduced to Level 54 at base down from 54(+1) which starts them at a difficulty level / with power numbers that players plan their builds for. Labyrinth enemy packs now contain 4 Elite Bosses, down from 6. Removed Level Shift-scaling Damage Resistance buff from Labyrinth enemies to make them much less bulky at higher shift counts. Point value of Elite Boss defeats doubled when league is at 24+ players. Minotaur's movement speed increased to reduce wait times during the end phase of the raid. When the Minotaur In The Fog summons players to the Colosseum of Minos for Trial By Combat, invites will be skipped for players in the entrance lobby, the Core, or a secret area. Unholy Plague Howl, Netted Pilum Toss, and Hoof Stomp are now unaffected by Recharge buffs/debuffs. Minotaur purple triangle up-time increased from 66% to 80%. Colosseum of Minos arena transition now triggered when The Minotaur In The Fog is at <85% HP instead of <75% HP. Gladiator In The Fog reinforcement wave now triggered at <45% HP instead of <25% HP. Ambient drum SFX when the Minotaur is nearby increased in volume. Draught of Fog: When used in the Labyrinth of Fog, this inspiration now also provides a stacking minor PvE Stealth buff for 15 minutes. Combined with a Stealth IO this should allow all players to participate in hunting for Malevolent Fog. Draught of Fog: Condensed the description to try and save on space when in storage bins. Follow Through Fog: Now applies a strong PvE Stealth buff on arrival for 5 seconds. Follow Through Fog: Target must now be a player. Core Attunement: Accolade tray power can now be used anywhere in the zone. Takes those outside the Core in; Takes those inside the Core to the lobby. Core Attunement: Power tool tip now says 'Core Teleport'. Frequency of random Giant Monster spawns increased from every 4-6 hours to 3-4 hours. Giant Monsters are now worth a full zone-wide Level Shift upon defeat. The Giant Monster found in the Forbidden Server Closet secret now cons yellow/neutral until attacked, allowing players to explore the easter egg. Mote's clickable text now matches the mote's color. Spawns near the orange mote have been moved further away. Orange 5th Column floor's randomizer point has been relocated. Fixes Fixed a scenario where the Minotaur could be challenged to combat, teleported to the arena, but then the attempt abandoned which would cause the Minotaur's setup to become bugged. Many typo and text fixes. Removed a door in Orange 5th Column floor that was randomizing unintentionally. Adjustments to Minotaur's power stances to prevent the AI from getting stuck in stance transition. Midnighter Club Adjustments Candles near the entrance to the Labyrinth of Fog now using fog candles. Invention worktable added to the hall with the Merit Vendor. Atlas Park Fixes Added a tree to an empty planter. Tasks Lady Grey's Task Force - Advanced Mode Mission 3 Rikti Monkey Vultures & Psi-Protector Primate's bodies now despawn quicker to reduce ent render limit strain during the encounter. No changes to how long the Monkey Gas that spawns after their defeat persists. Replaced the gold skylight with a gold beam FX originating from the gas centrifuge. This should make locating and defeating Psi-Protectors more reasonable during the encounter: Fixed a bug where Psi-Protector Primates were not receiving their Psi-Network buffs as intended. Fixed misspelling of 'annihilation' in Hro'Dtohz cut scene. Dr. Aeon's Strike Force Battle Becky in the final mission should now properly attach to and be command-able by Vigilante players. Mender Ramiel - 'Power Overwhelming' Echo of Minos now using a Minotaur model that links the echo to the Labyrinth of Fog. Rewards Mini Pets Existing mini pet recipes have had their rarity shifted down (Very Rare -> Rare; Rare -> Uncommon). Uncommon Mini Pet recipes vendor sell value set at 10,000 influence. Rare Mini Pet recipes continue to sell at their previous 100,000 influence. Hamidon Bud recipe standardized to the same drop rate as other Rare pet recipes. Now 0.1% chance, down from 0.4%. Costumes Fixes Added missing 'Fire' and 'Ice' options to Flat Boot category on all three body types. NPCS Null the Gull No longer mentions sending players to a luau in Talos Island as that location is no longer instanced. Incarnates Fixed incorrect Minion rank on Madam Bellerose, correctly set to Boss rank per their critter class. Midnighters Dream Doctor no longer uses sheathed Staff Fighting FX. Fixed missing staff weapon model on Dream Doctor when fighting. Dream Doctor's description on his trainer no longer mentions details from any story arcs. Time-Bound Artificer's sword FX made non-translucent. Psychic Clockwork Assembler Lord's summons to no longer grant rewards. Fixed Tesla Bishops to properly stop their FX animations when defeated like other Clockwork. Maps Praetorian Tech Lab Fixed a hole in the ceiling of the large assembly line rooms. Tech Lab Fixed a glowie that was inside of a wall and unclickable. Miscellaneous Long Range Teleporter Added Midnighter Club, The Crucible, and Fort Trident to the LRT destination check pop menu. Fixed 'Going Rouge' not unlocking Imperial City in the LRT. Fixed LRT still checking for 'Silent Sentinel' badge in Atlas Park instead of 'Rookie'. Powers Accolades Fixes Mark & Recall: Fixed an issue where certain scripted teleport functions would move player's Mark, causing the recalled location to change unintentionally. Marine Affinity Fixes: Barrier Reef Fixed an issue where Barrier Reef's rename feature would not stick after re-summoning. Now has the correct "Disable All" flag to prevent it being used when other powers cannot. No longer displays the "Tempest" power on it's buff bar. Fixes: AE and Dopplegangers NPC versions of Marine Affinity should now have the correct level requirements. Barrier Reef is set to not spawn as often and can be interrupted Miscellaneous Fixes: Sentinel Radiation Blast - Irradiate Fixed a bug where Irradiate could slot Single Target Ranged enhancement sets.14 points
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Enemies Rikti Fixed a few Rikti Portal objects in missions that were not intended to spawn enemies. Zones Peregrine Island Fixed a scene error that caused the wrong hospital and dock signs to display. Sharkhead Isle Fixed Operative Luong having no dialog. Rewards Pet Recipes Fixed lower than intended Giant Monster mini pet invention recipe drops. Now drops 10% to each player participant properly. Missions Praetor Sinclair - 'The Power to Control' Fixed Belladona Vetrano becoming hostile and untargetable in the 'Take down Cockatrice!' mission.14 points
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Powers Psionic Armor > Consume Psyche / Devour Psyche Fixed a bug where this power would pop up red "First Target Only" popups every time it was used Fixed a bug where the Res(Heal) debuff was being suppressed Psionic Armor > Memento Mori Fixed a timing issue with the conscious usage auto self rez Dark Armor >Soul Transfer Fixed a timing issue with the conscious usage auto self rez Self Rez Players will now be stealthed in PvE while under the effects of self-rez Untouchable buffs Electric Control > Conductive Aura Fixed an issue where the recovery/regen buff from this power was not stacking Electric Armor > Grounded Off-ground duration of KB protection dialed back to 5 seconds Text issues Fixed an issue where some powers had too many back-to-back line breaks Pyrotechnic Control > Glittering Column Due to bugs with this power, various aspects were reimplemented The power should no longer grant some players a Glitter Explosion power -ToHit debuff moved to it's own Aura Power, separate from the taunt and explosion. This aura can hit 16 targets in a 15ft radius and the effect lingers for 10s The aura starts from the moment the Column is created, but requires a ToHit check to apply per tick. Robotics > Maintenance Drone Fixed an issue where this power was not spending the pet's HP Regeneration > Instant Healing [PvP only] [PvP only] Reduced unenhanceable regeneration from scale 6.00 to scale 4.00 Regeneration > Reactive Regeneration [PvP only] Reduced base +regeneration from scale 2.00 + to scale 0.80 [PvP only] Reduced +regeneration stacks from scale 0.25 to scale 0.08 Regeneration > Reactive Regeneration [PvP only] Remove resistance to -regen in PvP Tankers: The following powers were inadvertently boosted in radius when they were not intended to. These radius boosts have been rolled back. Dark Melee > Dark Consumption Dark Melee > Soul Drain Badges City Badge Tracker Increased max memory limit on the tracker's script to prevent it from crashing when used by a lot of players over time. Tasks Erin West - 'Cutting Back Old Growth' Fixes to bugs in Mission1_2 and Mission 3_5. Robert Kogan - 'The Sun and the Spotlight' Fix to wrong actor speaking in Kogan tip mission. Fixing looping dialog. Miscellaneous New Player Experience Update to Welcome Message Dialogue to account for Roleplaying Role and thematic font colors.10 points
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AI Aggro Cap Fixed a bug that caused NPCs more than 111' feet away from their primary target to have inverted priorities with regards to the aggro cap - i.e. taunted foes and high ranking foes would be lower priority and more likely to de-aggro or switch to ranged attacks due to the cap instead of higher priority as intended. Reworked the priority algorithm to de-emphasize damage and distance while further prioritizing taunted enemies and high ranking enemies. Zones Labyrinth of Fog Fixed a number of tech lab doorways that could cause the Minotaur In The Fog to become stuck in the wall if they traveled through them. Prevented Benefactor in the Fog's Accelerate Metabolism from unintentionally buffing the Minotaur. Avatar of Achlys can now cast their cone attacks through mez. Players in the entrance lobby area or Core of the Labyrinth will no longer be timed out. Doubled the value of shift points earned by defeating Elite Bosses in the Labyrinth. Re-write of the Labyrinth's informational navigation window to better explain the zone. Minotaur's invincibility field now using a unique FX to be more visible. Mythic Fog's anchor field now using a unique FX to be more visible. Mythic Fog's appearance now includes a glowing chain that extends to the ceiling of the arena, to make positioning easier. Mythic Fog can no longer be targeted or killed. Font high score counter can now be viewed from the nav while inside the True Core of the Labyrinth. Description on the Avatar of Achlys cleaned up. Added some protection to the Font GM spawns to prevent more spawns than intended. Fixed a bug that caused the high score counter in the Font of Malevolence to not display. Restored the fog plume FX to the center of the Font of Malevolence. Task Force: Lady Grey Task Force (Advanced Mode) Adjusted K'ong's spawn so that the War Priest is always in the far away spot to prevent Recovery Aura inconsistencies. Dr. Aeon's Strike Force Collision ramps added to the outer edges of the smelting cauldrons in the final encounter to allow King Midas to be pulled into them easier when he is inflicted with -Jump debuffs. Miscellaneous Bug Fixes Fixed invention vanity pet recipe crafts from not counting for the crafting badges. Fixed Crey Cryogenicist Beam Rifle attacks firing from their hands instead of their rifle.10 points
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Powers Bug Fixes Arsenal Control > Sleep Grenade: Fixed issue that required the target to be held for it to do damage. Arsenal Control > Tri-Cannon: The aura on this power should now taunt non-raid tagged foes. Changed the power description for clarity. Devices > Gun Drone: The aura on this power should now taunt non-raid tagged foes. Epic > Web Envelope (Defender): Damage in this power should no longer spam Scourge messages. Super Reflexes > Elude: Corrected Set IO slotting for various Elude powers. All Elude powers now take Defense, EndMod, Running, and Universal Travel sets. Sonic Resonance > Sonic Replusion: This power can now slot Accuracy boosts. Task Forces Advanced Mode - Lady Grey's Task Force General Special Assault Suits now change costume and play an FX at 25% HP to provide 'near death' visual cues to players for informing them of imminent incoming on-defeat debuffs. Moonfire's Task Force Removed leftover references to Dr. Engles. Missions Dr. Francois Changed Portal Tech to Portal Corp in Dr. Francois clues. Enemy NPCs Council Fixed Council Sonic Blast, Heavy Sonic Blast, and Cannon Heavy Sonic Blast rifle FX. Fixed another high level Council mob spawning outside their level range. Circle of Thorns Fixed AI for Ruin Possessed Scientists. Luddites Fixed Luddite minions all using same name. Rikti Fixed Rikti Portals objects found in specific missions from infinitely spawning Rikti enemies. Tsoo Fixed Ice Wind bosses' Storm Kick dealing 0 damage. Giant Monsters Added scaling HP to Giant Monsters when in the presence of more than 8 players. Jack In Irons Improved odds of multiple Red Cap reinforcements spawning per player from Ambush. Ambushing Red Caps now correctly Ignore Combat Mods. Eochai Separated Pumpkin Patch behavior against players and critters; Lowered player damage scale to 0.22 from 0.3, and critter to 0.11 from 0.3. Miscellaneous Fixed various typos in descriptions, powers, and strings.9 points
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Events Pocket D Move Sigil, Kadabra Kill, and the Ouroboros crystal down to the main floor where it's less likely to cause traffic jams. Sister Psyche's Wedding Pause the ceremony when no players are in the map; this fixes an issue with the post-cutscene spawns not triggering correctly if there are no players in the map. Fixed a bug that caused the hero version of the Nemesis Plot to consider the heroes defeated by default. Badges Grant 'Entrusted With The Secret' to those entering the wedding flashback mission. Enhancements Cupid's Crush: Add missing text for Universal Damage enhancement conversion.7 points
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Story Arcs John Houston - Mission 4b, Riots in Talos: Alexander Pavlidis' guards are no longer friendly and passive, and can be defeated to complete the objective of freeing Alexander. Mission completion now only requires a player to reach the exit, and no longer requires Alexander to reach the exit. Powers Corrected damage type of Hero Corps Little League's Line Drive power. Zones Updates to pedestrian pathing in Port Oakes and Founders Falls.7 points
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Events City of Heroes Anniversary Event May is now the annual City of Heroes Anniversary Event! Time Capsule glowies have been hidden around city zones! Open them for prizes and nostalgic enemy encounters; You might even see rare enemies from the distant past! New salvage for this event: Anniversary Token Each capsule will always reward one Anniversary Token. Capsules always award a prize, even if you are ambushed by enemies. These can be traded to Luna in Ouroboros in exchange for the new Anniversary Event rewards. All event rewards purchasable with Anniversary Tokens can also be found just by opening Time Capsules. Anniversary Tokens can be traded to other players or sold on the Auction House. New event vanity pets! These drop from Time Capsules at a lower rate: Pet: Legacy Rikti Chief Soldier Pet: Legacy Rikti Infantry Pet: Legacy Circle of Thorns Guide Pet: Legacy Thorn Wielder Pet: Hellions Thug Pet: Legacy Skulls Thug Pet: Trolls Thug Pet: Freakshow Tank New fun temporary powers & inspirations! These drop from Time Capsules at a higher rate: Anniversary Inspirations - Use them to get a surprise boost! Anniversary Signature Summons - The past lends a hand! Effect: Old School Vision & Retro Vision - See things in a whole new way! Old School Temporary Costumes - Dress up in rare, retro looks! Enchanted Toy Bat (Hero) Enchanted Toy Bat (Villain) Badges New Badges - Event 'Reunited' - Log into the game during the month of May in 2024. 'Time Keeper' - Open 25 time capsules during the City of Heroes Anniversary Event to earn this badge. 'Gardener' - Defeat 25 old school Circle of Thorns during the City of Heroes Anniversary Event to earn this badge. 'Zeta Reticulan' - Defeat 25 old school Rikti during the City of Heroes Anniversary Event to earn this badge.5 points
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Events Spring Fling The Spring Fling Event has now ended. Powers Arsenal Control Liquid Nitrogen: Now properly inherits slow enhancements. Tri-Cannon: This pet can now taunt Raid Tagged targets. Can now proc Containment damage. Tear Gas: This pseudopet now does damage against held targets. Now takes damage enhancements and sets. Task Forces Advanced Mode - Lady Grey's Task Force Mission 5 Added safety measure to prevent a bug caused by simultaneous cut scenes triggers. The Honoree's arrival cut scene mentions 'Damage Neutralizer' specifically to hint to players that he's invincible at first. Some adjustments to Ruin's room to better communicate that he can't be saved nor fought. Missions Striga Isle Fixed two missions in Mage-Killer Tatiana's arc where certain bosses would not activate their combat AI at the correct time. Mission Architect Removed interrupt time from the NPC versions of Trip Mine and Time Bomb. Consignment House Fixed a bug that could cause the auction server to return sale history for the wrong item. Enemies Nictus Standardized taunt values and removed -Range on Dark Dwarf Alpha mobs. Psychic Clockwork Standardized taunt values and removed -Range on Cannon Rook mobs. Cannon Rook's Sprocket companion weapon now mourns upon their Rook's defeat. Cannon Rook's back key now stops turning on death like other Clockwork. Assembler Lord's back key now stops turning on death like other Clockwork. Aether Rewards Corrected Benevolab vendor dialog to the now shortened 'Prismatic Aether' salvage name. Looking For Group Rikti Mothership Fixed an issue that was preventing queuing for this event with lower level characters.5 points
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What's New in Issue 27, Page 6? Marquee Features New Mission Content: John Houston & Dr. Stribbling - Two brand new story arcs! New Power Set! Storm Blast! ⛈️ Powers & Gameplay Adjustments Redraw Revamp - All Weapon Power Sets Various Adjustments, Improvements & Fixes Aether Rewards - Wave 3 Base Item & Costume Part additions! ...and much more! Marquee Features New Mission Content: John Houston New Story Arc: <Noble Intentions> [John Houston] - Rogue, Levels 40-44 John Houston, WSPDR's new star reporter, is following a lead that has taken him all the way to Independence Port where he was supposed to meet up with a source to get hold of some juicy information. Unfortunately, as is so often the case, his source was kidnapped and now he is in desperate need of some morally dubious help. Players will get a chance to influence the politics of Paragon City for years to come while checking in on old friends, and making powerful enemies. It's all in a day's work for the free-wheeling entrepreneurial type. Story Arc Contact: John Houston, Independence Port Located near the Smuggler's Ship icon on the map in Independence Port. /thumbtack -872.5 0.3 -3852.8 will place a map waypoint near John Houston while in Independence Port. The leader of the team must be of the Rogue alignment to take on these missions. New Mission Content: Dr. Stribbling New Story Arc: <Troubled Times> [Dr. Stribbling] - Vigilante, Levels 30-34 Those who toe the line of legality in Paragon City will have the chance to answer the call of Dr. Stribbling, a multidisciplinary scientist better known for his theory than his results. He's run into a bit of a problem: Someone broke into his lab and he does not want information on his experiments to leak to the public. Players who are willing to get their hands a little dirty will find themselves drawn into a web of moral quandaries that will have them wondering, "Did I make the right call?" Story Arc Contact: Dr. Stribbling, Brickstown Located NW of the basketball courts in the Crescent neighborhood of Brickstown. /thumbtack -1143.7 16.0 -1623.5 will place a map waypoint near Dr. Stribbling while in Brickstown. The leader of the team must be of the Vigilante alignment to take on these missions. New Power Set - Storm Blast ⛈️ New primary for Blasters, Corruptors, and Sentinels. New secondary for Defenders. Storm Blast conjures violent weather to attack your foes. The use of your storm attacks will empower your created storm cells. Powers: Gust Ranged, DMG(Smash), Foe -Fly You create a chaotic change in atmospheric pressure, causing a sudden gust of wind to deliver a small amount of Smashing damage and knock foes out of the sky. While in a Storm Cell, targets experience additional Smashing damage over time. Hailstones Ranged, DMG(Cold), Chance for KD You cause the air around the foe to rapidly condense, causing hailstones to crash down, dealing Cold damage. There is a chance that an especially large chunk of hail will form, knocking the target down. While in a Storm Cell, targets are much more likely to get knocked down by large chunks of hail. Jet Stream Ranged Cone, DMG(Smashing), Foe Repel or Knockdown You call forth a cone of rapidly moving air that repels enemies, causing Smashing damage. Enemies who are within a Storm Cell will not be repelled, but instead will be knocked down. Storm Cell Ranged Location AoE, Foe -Recharge, -SPD, Special You conjure a storm in the area that defines the boundaries of your stormy powers. Rain from this power will slightly lower a foe's movement and chance to hit. The use of your Storm Blast attacks may create high winds and lightning within the storm cell, delivering stronger debuffs and causing damage. Additionally, Storm Blast attacks will be enhanced when used against foes victimized by Storm Cell. Intensify Self +To Hit, +DMG, +Special Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage and your storm strength. Direct Strike (non-Sentinel) Sniper, DMG(Energy), Foe -End, Special You channel your storm powers into a direct hit, jolting the enemy with a bolt of lightning that deals Energy damage and saps some endurance. If fired outside of combat, it can be interrupted by enemies, but will do bonus damage. If you are engaged in battle, this attack becomes instant-cast. While in a Storm Cell, targets have a chance to be stunned. Lightning Strike (Sentinel only), Ranged, DMG(Energy), Foe -End, Special You channel your storm powers into a lightning strike, jolting the enemy with Energy damage and sapping some endurance. While in a Storm Cell, the target has a chance to be stunned. Chain Lightning Ranged Chain, DMG(Energy), Foe -End Calls a bolt of lightning from the clouds to strike your target, which then chains outward to additional enemies. Creatures unfortunate enough to be struck will be dealt Energy damage and be sapped of some endurance. While in a Storm Cell, the main target of Chain Lightning will experience additional endurance drain over time. Cloudburst Ranged, DoT(Cold), Special Unleashes a cloud that drops a torrent of freezing rain on your target, causing Cold damage. While in a Storm Cell, targets experience Recharge, ToHit, and Movement Speed debuffs. Category Five Ranged (Location AoE), DoT(Energy) Foe Knock Summons a severe storm that begins light, but that grows in power until it becomes a raging engine of destruction. Left on its own, the Category Five storm is capable of delivering moderate damage over time, and as it grows in power, will eventually begin to fling foes through the air. In addition, each use of your Storm Blast powers builds its electrical power, rendering it capable of delivering lightning attacks that deal Energy damage. "Pow! Wind, rain, AND lightning!" Redraw Revamp Summary Weapon powers now play a draw animation the first time you use a weapon after your character is has been in an idle / non-combat animation. With typical mission pacing, this should mean each weapon will only play its draw animation the first time you use it in combat on a mission map, unless you idle somewhere on the map for long enough for your character to return to the idle state. Power Sets Impacted: Beam Rifle Dual Pistols Dual Blades Battle Axe War Mace Broadsword Staff Fighting Arachnos Soldiers Arachnos Widows Archery / Trick Arrow / Tactical Arrow Claws Spines Thorny Assault Plant Manipulation Experimentation > Experimental Injection Assault Rifle Mastermind Pets The /sheathe command has been added - it immediately puts away all weapons. This command forces the draw animation to be played the next time they're used and can be used to intentionally draw weapons for RP or other purposes. Powers & Gameplay Adjustments Blast Power Set Updates Assault Rifle Slug Cast time lowered from 1.67s to 1.4s. Beanbag Lowered cooldown to 10s. Increased damage to scale 0.98. Added PvP Damage (1.43 scale). Sniper Rifle (Quick) Cast time lowered from 1.67s to 1.17s. Ignite Incinerator replaced with Ignite for Sentinels Lowered cooldown to 14s. Now does DoT over 5.5 seconds to a single target, for a total of 3.146 scale damage. Partially front-loaded. If target is on the ground, Ignite leaves a fire patch at the target's feet. Other foes standing on the patch take fire damage and will try to flee. Can target flying enemies. Flamethrower DoT now is applied over 4.7s, down from 7.1s (same damage). Full Auto Arc increased from 20 to 90 degrees. Dark Blast Gloom Cast time reduced from 1.67s to 1.1s. (Blasters only). Abyssal Gaze Cooldown lowered from 20s to 11s. Damage increased from scale 0.472 to scale 0.707. Hold Duration reduced from scale 8 to scale 4.4. Dual Pistols Suppressive Fire Cast time reduced from 1.67s to 1.5s. Recharge reduced from 20s to 8s for non-standard ammo. Incendiary: Scale 2 duration Mag 3 hold (stacks). Damage increased to 1.64 scale. Cryo: Scale 4 duration Mag 4 hold (replace). Damage increased to 1.64 scale. Chemical: Scale 8 duration Mag 3 hold (stacks). Damage increased to 0.87 scale. Standard: No change from Live. Still 20s cooldown. Piercing Rounds Resistance debuff now is applied while using any round type, stacking changed to replace. Duration of debuff increased to 15s. A ring icon now pops up to indicate the last use of Piercing Rounds was over 13s ago. This QoL change helps optimize reapplications of the debuff on a single target. Fire Blast (Blaster and Sentinels only) Fire Blast Cast time lowered from 1.67s to 1.2s to match Defender/Corruptor version. Psychic Blast Will Domination (Blaster Only) Renamed to Dominate Will. Recharge lowered from 20s to 4s. Cast time lowered from 1.1 seconds to 1 second. Damage lowered from 1.24 scale to 1.0 scale. Sleep duration reduced to scale 8. Moved to T1. Will Domination (Defender/Corruptor) Recharge lowered from 14s to 10s (Damage unchanged). Moved from T6 to T5. Psionic Lance (Defender/Corruptor) Moved from T3 to T6. Psionic Dart (Blaster Only) Renamed to Psionic Darts. This power is now a 10 target cone (60', 30 degrees). Recharge increased to 12s. Damage lowered from 1.0 scale to 0.8321 scale. Moved to T4 Telekinetic Blast (Defender/Corruptor) Moved from T5 to T3. Mental Blast (Defender/Corruptor) Recharged increased from 4s to 6s. Damage increased from scale 1.0 to scale 1.32. Subdue (Defender/Corruptor) Cast time reduced from 1.67s to 1s. Recharged lowered from 6s to 4s. Damage reduced from scale 1.32 to scale 1.0. Psychic Scream (Defender/Corruptor/Sentinel) Cast time lowered from 2.67s to 1.87s. Psionic Tornado (Blaster/Defender/Corruptor) Cast time lowered from 2.37s to 1.83s. (Applies to Sentinels as well) Radius reduced from 20 feet to 15 feet. Damage increased from scale 0.89 to scale 1.1. Scramble Thoughts (Blaster/Defender/Corruptor) Renamed to Scramble Minds. Now a chain. Cast time lowered from 3s to 2s. Main target will be stunned, additional targets might get hit with a randomized status effect of either Sleep, Immobilize, Placate, Terrorize, or Hold. Damage increased from 0.25 scale to 1.0 scale. Seismic Blast Timing adjustments in Seismic Stress buildup, players should be able to more quickly notice orange rings and decide what power to use next based on this visual information. Water Blast Powers should build up Tidal Force stacks even if they miss. Enhanced Water Jet This power no longer has a lockout window. Tidal Forces Tidal Forces should clear all existing stacks of Tidal Power before applying 3 stacks. Accolades Vanguard MDC The Vanguard MDC can no longer be summoned inside of missions or in Pocket D. This is now mentioned in the accolade's power description. PvP Changes Various AoE powers now use Single-Target damage on the main target only. Fighting/Cross Punch Archery/Explosive Arrow Assault Rifle/M30 Grenade Beam Rifle/Piercing Beam (now uses ST damage on all foes) Dark Blast/Tenebrous Tentacles (also, AoE damage was undertuned. Now uses proper AoE damage scale for secondary targets) Dual Pistols/Bullet Rain Energy Blast/Explosive Blast (also, AoE damage was undertuned. Now uses proper AoE damage scale for secondary targets) Fire Blast/Fire Breath Ice Blast/Frost Breath Psychic Blast/Scramble Minds Radiation Blast/Electron Haze (also, AoE damage was undertuned. Now uses proper AoE damage scale for secondary targets) Seismic Blast/Upthrust Sonic Attack/Howl Storm Blast/Chain Lightning Water Blast/Steam Spray (also, AoE damage was overtuned. Now uses proper AoE damage scale for secondary targets) Power Bug Fixes Mace Mastery/Summon Tarantula (Controller/Dominator): Added ability to slot Slow Sets. Soul Mastery/Summon Widow (Brute/Tanker): Can no longer slot ToHit Debuff Sets. Symphony Control/Impassioned Serenade: Removed Line-of-Sight (LoS) check on the executed confuse power. The power already checked LoS on cast, the double check caused loss of the effect if player or target moved outside of LoS during the delay in execution. Brute/Radiation Melee/Taunt: Now hits 5 targets (was set to 10 before). Scrapper/Fiery Melee/Confront: Scale duration on Taunt effect corrected. Sentinels/Inherent/Vulnerability: Updated description to state the effects of Vulnerability to not stack with other Sentinels. Hero Epic AT/Inherent/Dark Sustenance and Cosmic Balance: Updated description to include Sentinel's contribution. Stone Armor/Brimstone Armor/Brimstone Proc: Fixed bug where the damage proc would not turn off when in Granite Armor. Experimentation/Corrosive Vial: Fixed defense debuff effect applied from pseudopet. Duration now set to 5s. Pools > Speed > Speed Phase: Speed Phase's continuing sound fx radius has been reduced from 80ft to 5ft and will fade away 5s later. Traps > Acid Mortar: Mortar base will now follow the mortar in the event the mortar moves (e.g. exiting a mission door while it is still active, teleport and GM commands to move entities) Radiation Armor > Radiation Therapy: Fixed "Bright" palette erroneously using "Dark" palette Atomic Manipulation > Positron Cell: Fixed "Dark" palette erroneously using "Bright" palette Radiation Melee > Atom Smasher: Fixed "Dark" palette erroneously using "Bright" palette Radiation Melee > Irradiated Ground Pet: Fixed "Dark" palette erroneously using "Bright" palette Radiation Melee > Radiation Siphon: Fixed "Bright" palette erroneously using "Dark" palette Character Customization Improvements Costumes New Costume Parts All: All Categories > Metallic 3 (cleaner version of Metallic 2) Half & Full Helmet Detail(s) > Bot Shield 2 (Glow version) Half & Full Helmet Detail(s) > Bunker Shield 2 (Glow version) Half & Full Helmet Detail(s) > Tek Shield 2 (Glow version) Detail(s) > Blast Goggles 2 (Glow version) Detail 1 > 3-D Glasses (Standard, Low, High) Detail 1 > Sporty 1 (Transparent: Standard, Low, High) Detail 1 > Sporty 1S (Solid: Standard, Low, High) Detail 1 > Sporty 2 (Transparent: Standard, Low, High) Detail 1 > Sporty 2S (Solid: Standard, Low, High) Detail 1 > Shield 1 (Transparent: Standard, Low, High) Detail 1 > Shield 1S (Solid: Standard, Low, High) Auras > Mycelium > Mushrooms Auras > Mycelium > Mushrooms Tintable Auras > Mycelium > Original Min Fx Auras > Mycelium > Tintable Min Fx Auras > Mycelium > Mushrooms - Combat Auras > Mycelium > Mushrooms Tintable - Combat Auras > Mycelium > Original Min Fx - Combat Auras > Mycelium > Tintable Min Fx - Combat Patterns > Chest, Gloves, Hips, Boots > Diamond Cut (by @Marbing) VEAT: "Bane/Crab > Gloves > Custom Alt" VEAT: "Bane/Crab > Gloves > Custom Long Alt" VEAT: "Bane/Crab > Gloves > Custom Short Alt" VEAT: "Bane/Crab > Pants > Custom Alt" VEAT: "Bane/Crab > Boots > Custom Alt" Male, Huge: VEAT: "Bane/Crab > Pants > Custom Armored Alt" (Females will receive these at a later date) Female, Huge: All Categories > Metallic 2 (Female & Huge were missing them) Female, Male: VEAT: "Bane/Crab > Chest > Custom Alt" (Huge does not have the tricep spikes that utilize the swapped secondary color.) Female: Detail 1 > Sweetheart 1 (Transparent: Standard, Low, High) Detail 1 > Sweetheart 1S (Solid: Standard, Low, High) Costume Bug Fixes: All: Fixed "Asymmetric Shoulder Pads > Ascension Armor" 2 missing FX options. Fixed "Full Helmets > Detail 2 > Tech Knight Faceplate" receiving incorrect ambient lighting. Fixed "Lower Body > Boots > Piston" option not loading from saved .costume files. Fixed "Lower Body > Boots > Rocket" option not loading from saved .costume files. Fixed "Lower Body > Boots > Winged" option not loading from saved .costume files. Fixed "Auras > Wealthy > Effect > Trail" aura not loading from saved .costume files. Fixed "Auras > Wealthy > Effect > Trail" aura duplicate of "Body". It should now load properly and only leave behind a trail when moving. Male: Fixed "Male > Sleeveless Jackets > Chest > Tanker" missing costume option. Fixed "Male > Lower Body > Boots > Victorian Steampunk" missing tint option. Female: Fixed "Female > Boots > Stilettos >" resetting to "Roman Sandal" upon entering "Lower Body" after loading a costume with Bio-Organic, Stone or Chiton patterns and masks. Fixed "Female > Lower Body > Bottom > Omega" being reset after loading a costume file. Fixed "Female > Upper Body > Shirts > Student Shirt" bad tangent vectors across the front. Fixed "Female > Upper Body > Robotic Arm" compatibility with chest details when chest slider is set to max. Fixed "Female > Upper Body > Chest Details > Talons" missing costume part names and categories (now known as Etched and Clean). Fixed "Female > Upper Body > Sleeves > Retro" hole with no skin. Alpha sorting re-enabled on "Female > Gunslinger Bow". *Report any obvious flickering and background windowing when out in the world, particularly when NPCs are obscured by the veil or bow's transparent layers. QC Fix: Updated compression quality on base female skin. Fixed "Female > Upper Body > Gloves > Tights Sleek" missing from some asymmetric categories. Fixed "Female > Upper Body > Gloves > Defense" being reset after loading a costume file. Fixed "Female > Lower Body > Bottoms > Defense" being reset after loading a costume file. Fixed "Female > Lower Body > Boots > Defense" being reset after loading a costume file. Huge: Fixed "Huge > Shoulders > Overguard" appearing twice with bulky tops. Fixed "Huge > Upper Body > Chest > Omega" being reset after loading a costume file. Fixed "Huge > Lower Body > Bottom > Omega" being reset after loading a costume file. Fixed "Huge > Lower Body > Boots > Victorian Steampunk" missing tint option. Fixed "Huge > Upper Body > Gloves > Tights Sleek" missing from some asymmetric categories. Fixed "Huge > Upper Body > Gloves > Defense" being reset after loading a costume file. Fixed "Huge > Lower Body > Bottoms > Defense" being reset after loading a costume file. Fixed "Huge > Lower Body > Boots > Defense" being reset after loading a costume file. These changes were supposed to be released previously but mistakenly were not at the time on 2020-12-03: Fixed Huge : "Kitten" & "Panda" left/right alignment in Legacy & Asymmetry mode. Fixed Huge : "Celestial Armor" left shoulder pad in Legacy & Asymmetry mode. Fixed Huge : "Cyborg Shield" left shoulder pad in Asymmetry mode. Custom Weapons: New Custom Weapons Arachnos Mace: 'Scepter of Stheno' option added to custom weapon selection. Mace's eye glow FX are tintable. Broadsword: 'Fang of Stheno' option added to custom weapon selection. Dual Blades: 'Fang of Stheno' option added to custom weapon selection. Staff Fighting: 'Staff of Stheno' option added to custom weapon selection. Staff's eye glow FX are tintable. War Mace: 'Scepter of Stheno' option added to custom weapon selection. Mace's eye glow FX are tintable. Custom Weapons Fixes Arachnos / Assault / Munitions Rifles: Fixed an issue that was causing the DUST, Resistance, and Runesoldier rifles to render upside down. Bows: Fixed an issue with legacy bow model's bowstrings that was causing them to not take transparency properly with certain attacks. Dual Blades: Fixed an issue that was causing the left-handed Vanguard Katana to render backwards on Female/Huge characters when sheathing was enabled. Katana / Ninja Blade: Fixed "Katana > Custom Weapon > Rularuu Blade" left eyeball not animating in combat stance. Various Additions, Enhancements, & Fixes Badges New Badges - 'Unforgettable': Log-in during the month of City of Heroes' 19th anniversary. - 'Pollster': Complete the Hero-alignment ending of the John Houston story arc, 'Noble Intentions'. - 'Underdog': Complete the Rogue-alignment ending of the John Houston story arc, 'Noble Intentions'. - 'Loop Hero': Reach and complete the conclusion of the Dr. Stribbling story arc, 'Troubled Times'. Aether Rewards - Wave 3 Tier 3 Reward Additions New cosmetic effects added to the Tier 3 Aether reward vendor offerings: Effect: Flames Effect: Chill Effect: Earthen Effect: Shocking Effect: Psionic Effect: Photosynthesis These new Wave 3 Tier 3 cosmetic effects cannot be used in PvP, older Tier 3 rewards are unchanged. Tier 4 Reward Expansion Undefined Mode and Undefined Mini Mode now have two additional customization options available: Undefined Silver Undefined Evil Aether Reward Fixes Fixed missing halo aura on Legacy Ruin Mage costume. Fixed a few broken pointers in the meta costume accolade menu. Supergroup Bases New Supergroup Base Themes Open Sky (Passthrough) New Supergroup Base Items Editor Helpers: Collision Wall 8x8 Collision Wall 32x32 Collision Wall 64x64 Collision Wall 16x16 Collision Wall 128x128 Collision Wall 512x512 Collision Wall 1024x1024 Axis Gizmo Axis Gizmo (Z Up) Surface Aligner Axis Aligner Surface Tower Surface Tile 32x32 Surface Tile 64x64 Surface Tile 128x128 Surface Tile 512x512 Surface Tower (Collision) Surface Tile 32x32 (Collision) Surface Tile 64x64 (Collision) Surface Tile 128x128 (Collision) Surface Tile 512x512 (Collision) Fit Gizmo Collision Gizmo Smooth Water Fill Smooth Water Fill (No Sound) Rough Water Fill Rough Water Fill (No Sound) Alphabet: Paragon City Alphabet (Tiny, Small, Medium versions of 68 standard US keyboard characters. No lowercase.) Motiva Sans Bold Alphabet (Tiny, Small, Medium versions of 94 standard US keyboard characters.) Bath & Kitchen: Coffee Mug (Arachnos) Coffee Mug (Paragon) Coffee Mug (Winter) Coffee Mug (Winter Filled) Coffee Mug (Tintable) Coffee Mug (SG Logo 1) Coffee Mug (SG Logo 2) Mug Shelf 1 Mug Shelf 2 Mug Shelf 3 Gigantic Sign Restroom Sign Universal Sign Casino: Cue Ball Lighting: White Bunker Light Slums & Wastes: Junk Burnt Mattress 2 Tech: Praetorian WarWorks (Tintable) Wall Details: Tech Console 1 Arcane Console 1 Skies: Sky: Dimensional Ripple Supergroup Base Item Notes: Collision walls: Construction of a perfect cube corner or seam will still allow a determined player's camera to slip through (as it can and does anywhere else in the game). While this follows teleport rules (teleport check will work as intended), glitches and updates to teleport that may break this behavior are always a possibility and you should never rely on these to protect your base items (that's what item permissions are for) or to prevent determined individuals from viewing behind the "curtain" of your base. They are merely to deter visitors from traveling to off limit areas, such as outside the plot of a vertical building or behind a bank vault desk. Supergroup Base Item Bug Fixes: Fixed incorrect texture on "Short Ceiling Walls" > Industrial" for Supergroup Base themes Fixed FX sticking on "Praetorian Reactor 3" "Rock 7 (Tintable)" is now actually tintable. Iron Gate Frame: Should now be more easily selectable. Roman Sailboat: Should no longer leave behind its FX after moving or deleting the object. Wet Floor Sign: Small and large should now be level with the floor. Renamed "5th Door Bulb" to "Red Bunker Light" QoL: The click volume of inspiration containers was lowered by -2 feet, making it clickable through the floor when turned upside down. "Glass Wall (Tintable)" has had its alpha sorting adjusted once again. *Report any major breakage in existing bases as its use is widespread. As a reminder, alpha sorting between objects is always a compromise. Corrected texture settings for 289 SG emblems. The windowing effect of the alpha should be fixed across those that had the issues, such as "Guns Crossed" or "Bar Code". Fixed a number of typos in item names and descriptions. Emotes New Emotes: Added /e watermelon emote. Added /e arachnosmug emote. Added /e paragonmug emote. Added /e wintermug emote. Emote Bug Fixes: /e drink: Females should no longer slide their legs across the ground when sipping. /e hamburger: Flying while eating hamburgers will now properly cycle instead of constantly chowing down. Tasks Task Adjustments & Fixes Doc Buzzsaw - "The Freakish Lab of Dr. Vahzilok": Arc split into two parts: Arc 1 - Up to Lab Arc 2 - Post-Lab to Prison Stasis Tubes behave properly, not trapping subjects within. Dr. Vahzilok's desk protected from bees and other mean things in the lab. Souvenirs split across arcs as well. Dr. Aeon - "Dr. Aeon's Strike Force": Adjustments to prevent some reported exploits. Adjusted the Cap Au Diable Aeon Portal's dimensional crystal to be pulsing blue. Mission 5: The Vanguard leadership now require Apex to be defeated in order to spawn. Added waypoints on the minimap for the third ripple in Mission 5 to help the Portal Corp section be more navigable. Mission 7: The Gold Bricker blockade lines for the first objective now scale with team size on default difficulty, instead of always spawning at maximum size. Adjusted the D-Rifter's dimensional crystal to be pulsing blue. Imperious - Advanced Difficulty: "Imperious Task Force": Mission 4: Fixed Chamber of the Emperor name pop-up and music not triggering properly when entering the finale room. Ms. Liberty - "Ms. Liberty's Task Force": Mission 1: Arbiter Sands now drinks his cutscene coffee from an Arachnos mug instead of a generic white cup. Leonard - "Good Villains Never Die": Rampager has been restored to his rampagey nature and once again cons hostile. He can't help himself! Mayhem Missions: Arson completes in Mayhem Missions now give everyone in the group badge credit upon completion. Spring Fling 2006 Event: Scratch/Ganymede: These two contacts will no longer introduce any other contacts, including DJ Zero, who is now unlocked automatically by earning the required Handsome/Beautiful badge from completing the final mission of both contacts. DJ Zero: If a player owns the Handsome/Beautiful badge for completing both Scratch & Ganymede's final missions, DJ Zero will now automatically be unlocked and added to the player's contact bar with a pop-up, no longer requiring an introduction from anybody else, and no longer potentially locking players out who qualified but didn't talk to Scratch or Ganymede before the Spring Fling event ended. LFG / Weekly Strike Target: The tool-tip info for the Weekly Strike Target in the LFG tab now mentions the Prismatic Aether currency reward for 50's who complete the Weekly Strike Target, as well as the amount being 1-2 depending on the length of the content you chose and completed for that week. Adjusted LFG tab's summary to proper mention that Dr. Quaterfield is now 40-45 instead of 40-44. NPC Enemies & Factions Enemy Adjustments Cimeroran Traitors: Added a couple spoken dialog lines to some attacks used by Romulus in the Advanced Difficulty Imperious Task Force: Nictus Romulus Augustus' Barrier Nova Summon Nictus Romulus Augustus' Shadow Slip Nictus Romulus Augustus' Void Judgement Emperor Romulus Augustus' Greater Lore Summon Freedom Phalanx: Manticore has been given a quiver and now holsters his bow on his back when not in-use. Gold Brickers: Added a couple spoken dialog lines to some attacks used by Gold Brickers: Golden Brickernaut's Self Destruction Princess Zoe's Burning Shatter Princess Zoe's Absolute-Zero Cannon The Family: Fixed an incorrect weapon bit that was causing certain Tommy Gun attacks to not display the weapon model. Freaklok: Adjusted the boss-class Eidolons to not have an eternal menu of powers to choose from: Females have Luminous powers, not Mire and Murk Males have Murk powers, not Mire or Luminous. Praetorians: Chimera has been given a quiver and now holsters his bow on this back when not in-use. Chimera now uses a Ninja Blade which is more appropriate thematically, which sheathes to his back when not in-use. Tsoo: Added four new generic Tsoo bosses to the level 35-54 range. Fixed weapon bit issue that was causing Ninja Blades to not display on a number of Tsoo enemies. Vanguard: Added a couple spoken dialog lines to some attacks used by Vanguard heroes: Incandescent's Lambent Flame Hero 1's Cry of Despair Hero 1's Rune of Protection Enemy Fixes Certain enemy AnimList behaviors that utilized custom rifles have been fixed those set custom rifles should now display during the animations when set with those specific AnimList behaviors. Arachnos: Fixed a definition typo that was preventing certain non-combat models from appearing in specific Arachnos spawndefs. Cimeroran Traitors: Fixed a bug that was causing the Emperor Romulus Augustus' Crushing Gravity -Fly to apply to himself rather than his opponents in the finale room on Advanced Difficulty. The Destroyers: Fixed an issue that was causing Crusher enemies' Overhead Slam attacks to not render their bat weapon. Fir Bolg: The infinitely summoned enemies created by Eochai (both Croatoa and Halloween versions) no longer drop rewards, matching the standard for all infinitely summoned enemies. Gold Brickers: Removed unintentionally duplicated hold proc on the Bombardier's Ripple Resonator power. Fixed an attribute error that was causing King Midas's damage siphoning Ripple Kinetic Melee attacks to not trigger and calculate properly. Players should now notice him properly stealing 7.5% +DMG buff on himself per hit he lands and inflicting a 7.5% -DMG debuff on the hit players for 10 seconds. Longbow: Longbow enemies who were using the base Assault Rifle model should no longer see their weapon go missing during combat. Praetorians: Shadow Hunter has been talked out of committing seppuku due to his dishonor at failing Tyrant and he now handles his weapon properly again, sheathing it to his back when not in-use instead of inside of his ribcage. Fixed an issue that would cause Chimera's sword to not render if he drew his bow too recently. Fixed a texture error on the legacy Chimera enemies' back katanas. Praetorian Resistance: Fixed an issue that was causing the Heavy Barrel enemies to not animate their cannon attacks properly. Tuatha de Dannan: Fixed a typo with the enemy group's name incorrectly displaying as 'Tuatha de Dannon' in various instances. Vanguard: Fixed a scaling issue with Hero 1's class that was causing his Rune of Protection to grant more resistance than was intended. Zones Zone Adjustments Croatoa: All enemy mobs who spawn with the GMs Eochai and Jack In Irons (normal spawns and Vale War), are now set to ignore combat mods, making them level-less and easier to identify which mobs must be defeated to progress or clear these events. Eochai and Jack In Iron's solo spawn events now have a Zone Event message that will broadcast when they spawn by themselves. Striga Island: Vigilantes & Rogues are now able to access the Striga Isle hazard zone via the Smuggler's Submarine network. Zone Fixes Cimerora: Fixed a missing geometry tile on the beach near Castellum Quarter. Echo Plaza, SE2012 Arena Coliseum: Lots of geometry and texture fixes to the Summer Event 2012 coliseum and Echo Plaza coliseum models. Imperial City: Properly found and removed the correct invisible power suppression mooks from the Imperial City Trade House. All alignments should now be able to activate powers while inside the building. St. Martial: Added custom geometry and restored the ghost of "Dead Man's Tree" in St. Martial. (Visuals may change in the future, also still based on /visscale 1.0 for the time being) Mission Maps: Spawnpoint issue fixed with map P_Tech_45_Layout_07_01 which was causing a Praetorian mission from Warrant's "Guns and Money" story arc to not be able to spawn all objectives and become soft-locked. World Geometry: Corrected positions of all ceiling mounted exit signs. QC Fix on vet_techconsole_01 QC Fix on arcconsole_01 QC Fix on _P_CBlock_IMP_L_07_LOD (Missing Neutropolis and Imperial City LOD) QC Fix on _OT_shotgun_roof_01_LOD01 (Missing Neutropolis LOD) QC Fix on GEO_Hair_Mimee_01 (zero tangent/normals) Miscellaneous Candy Cane Vendor: Fixed a display issue that was causing the Snow Beast costume in the Candy Cane vendor's shop to show the Fir Bolg costume text. Graphics: Added a hint for AMD & NVIDIA drivers to prefer the high-performance GPU on systems that have multiple GPUs. Architect Entertainment: Fixed an issue where cosmic background radiation flux could disrupt the appearance of Architect Contact Holograms. Sound System: Added /loudstacking slash command to optionally enable old eardrum-busting sound stacking.3 points
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Badges New Badges Event Cheers! - Log-in during the City of Heroes 21st anniversary to earn this badge. Purchasable from Luna in Ouroboros during the month of May. Mafioso - Defeat 25 old school Family during the City of Heroes Anniversary Event to earn this badge. Skull Killer - Defeat 25 old school Skulls during the City of Heroes Anniversary Event to earn this badge. Events Fixes Fixed a scaling issue with some of the higher-level enemy groups when spawned in low level zones via a Time Capsule that would cause them to be far more difficult than intended when fought by lower level characters. Old school Family / Skulls have had their spawn weight increased to match Circle of Thorns / Rikti so the mobs who give badge credit are most likely to spawn when opening Time Capsules.2 points
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Stability Fixed a crash that happens when trying to customize the EMP Arrow power in the power customization screen. Fixed a crash that could happen under certain conditions when viewing salvage inventory.1 point
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Critters The Council Supersoldier has broadened the utility of his rage and may throw heavy objects at flying supers. The Council Supersoldier and Little League have had their power toolkit updated to work FOR them instead of against them. Little League also has unlocked his Line Drive, a ranged baseball throw for pesky flying supers. Vulcannon has had slight adjustments to her power toolkit. Warrior Quantums extend their ranks to 54. Tsoo have a minor cadre of goons added to the 35-44 range. Storyarcs John Houston Slight dialog adjustments to the Brigadier General in Mission 2. A missing waypoint to talk to Old Toby has been added after you free him. Protestors scatter when engaging Hero Corps during the riots. The City Representative has lost her Contact Ring. The City Representative laments when Hero Corps fails to protect her. Warriors during the hostage cutscene with Alexander should not automatically aggro during the cinematic. Some missing Tsoo and Warrior spawns have been corrected in the riots. Dr. Stribbling Fixed alignment rewards not looking for the Mission Complete to award. Fixed some dialog tree issues. Badges Fixed the placement of River Rat badge visit locations that were too high. Powers & Enhancements Fix issue with Exploit Weakness Damage/Range not being accepted by the auction house. Miscellaneous Fixed an error in Pavel Garnier's name. Minor geometry fix to improve lighting on base helper water. Fixed a geometry hole in Praetorian Tunnels.1 point
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A small client-only hotfix has been released to the launcher. Stability Added a workaround to mitigate a client crash in third-party PhysX code often seen under heavy graphical load (i.e. Peregrine Island trick-or-treat leagues). There was already a partial workaround for this crash in place that would prevent the client from crashing immediately, but it could still crash later when attempting to unload PhysX objects -- typically when leaving the zone to go somewhere else. The new workaround should mitigate this secondary crash as well. However, due to the PhysX engine being in an unstable state, clientside debris objects will be disabled for the rest of the game session, until the client is restarted.0 points