
Midnight Mystique
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16 GoodAbout Midnight Mystique
- Birthday 01/01/1004
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Street Justice/Invulnerable build recommendations wanted
Midnight Mystique replied to Cat41717's topic in Scrapper
I am using Mids Reborn Hero Designer, get the latest installer from https://midsreborn.com, Make sure you update it to the lastest version and database, I listed the app/db version I am running in my previous response. -
Another thing to do to buff up your acc if you can spare about 8k inf for a new character is to talk to the S.T.A.R.T. vendor before you level past 1 and buy 8 hours worth of the 'offense amplifier' power. You will find it under Temporary powers -> buffs. It gives you 15% damage, 15% recharge and 10% to hit that last for 1 hour in game time per charge, you can buy up to 8 charges. It costs (LvL*Lvl) * 1000 inf, so at level 1 it costs 1000 inf per hour, goes up a lot faster after that (4k per hour at level 2, etc). That 8 hours is in game play time - it doesn't tick down when the char is logged out. It can easily last you into your high 20's/low 30's. If you can afford another 16k its well worth it to buy 8 hours each of the other two buffs - defensive amplifier and survival amplifier. The first gives you 4 points of status effect protection to EVERYTHING, plus 5% def and 7.5% resistance to all. The second gives you a nice HP, regen and recovery boost. Obviously a newly made character won't have any influence, but you can email inf to your global and any char on your account can claim it.
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Street Justice/Invulnerable build recommendations wanted
Midnight Mystique replied to Cat41717's topic in Scrapper
What happens when you click on it? I get a 'save file' window with the file name in it. I have never gotten a mids save file to open directly to mids, so I just save them to disk then manually open them. The file I attached is from Mids Reborn v3.7.14 using the homecoming DB v 2025.6.1082. I suppose I could try to message a copy to you, never done that before. -
Street Justice/Invulnerable build recommendations wanted
Midnight Mystique replied to Cat41717's topic in Scrapper
I don't actually have a street justice/invuln scrapper, although I do have a invuln/stj tank but he is still in the high 30's so I threw together a quick example of how I might build an stj/invuln scrapper. I included some alternate slotting in some of the powers. Other notes on the build 1) I don't do procced out builds, although I do throw in a proc here or there if I can manage it. 2) I put scrappers strike in sweeping cross because I like the set bonuses (and enhancement bonuses) better than all other non-purple melee AOE sets. You can swap it out for armageddon if you wish but that will cost you twice as much inf (archetype IO's generally cost 8-9 million each on the market and you can get enhancement catalysts to upgrade them to the superior version for less than mill each, where armageddon is going to cost you from 16-20 million a piece - same goes for all other purples) 3) I slotted spinning strike with ragnarock and an FF+rech, but you can replace that with a full set of bombardment if you don't want to spend on the purple set. Bombardment gives you E/NE resistances, ragnarock gives you F/C res and toxic/psionic if you want to drop the FF+rech and 6 slot the set 4) I put critical strikes in shin breaker to try and take advantage of the slightly higher recharge to trigger the crit proc but you can swap its slotting with either rib cracker or heavy blow. 5) When slotting for typed def in resistance powers there are 2 sets that give you the best benefits. Reactive armor gives you 1.25% E/NE def at 3 pieces and 1.25% S/L def at 4. Aegis gives you 3.13% F/C def at 3 pieces. You can swap these around as needed depending on which def you want to increase. 6) I set Invulnerability to 3 targets to get an average. That slightly better than softcaps you to S/L and gives you 35-37% to F/C/E/NE. 7) Hasten isn't perma, but dull pain is when hasten is up. Its not a perfect, all softcapped build and you might not want to go with Psionic Mastery for an epic pool but I like the extra end reduction you get from harmonic mind and the psionic damage is nice against things that are highly resistant to smashing. StJusticeInvulnScrapper.mbd -
How is Reactive Regeneration meant to be slotted?
Midnight Mystique replied to LordAvalon's topic in Scrapper
As erratic1 noted, it replaces instant healing. Its a toggle that provides regen, so you could easily keep your current slotting and frankenslot it with 2 heal/ends and a heal. That would max out the regen and give you a decent amount of end reduction. Basically slot it like you would integration (which is looks like you severely over slotted to me, but I never put more than 3 slots in integration) It doesn't need recharge. Now I have been slotting a 5 piece panacea in it (everything but the proc) mostly for the set bonuses. I tend to slot the panacea proc in health and 6 slot preventative medicine in reconstruction (which maxes the heal and gives me a nice amount of end reduction/recharge). Keep in mind that with reactive regeneration and integration combined you are going to have a constant level of regen that is fairly high, so you might not need to use second wind as much as before which would allow you to move some slots from there to RR. -
I agree with Psyonico on shield, it softcaps almost as easily as SR (42% to all positions with 3 SO's in deflection, battle agility and weave; 1 SO in phalanx fighting and a steadfast prot +def/glad armor +def in tough) and offers a lot more offensive punch with the damage boost from against all odds and the extra attack in shield charge. I am not as comfortable with electric armor but if you prefer resistance to def its probably the least clicky option (put energize on autofire, use powersink if you run low on end). In that vein invulnerability is also a choice. The only real click that matters is dull pain and that can be put on autofire as you likely won't need to hold it back for the extra heal. Its a lot more complicated to build than SR, Shield or Electric.
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Willpower and SR are pretty much the lowest clicky primaries that tanks get, with willpower's only click being its tier 9 and SR's having that plus practiced brawler (status protection click) which can easily be put on auto fire and left alone. Of those two SR is the simplest to build as you can hit the softcap with just the set powers and weave slotted with SO's. The drawback is you pretty much have to take everything but elude. With empathy backup you even cover the one hole in SR - lack of self heal. Willpower is a solid set but its very middle of the road and it a lot harder to build for survivability.
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No, in the last RC they restored the base damage on all PBAOE's so it was the same as before the update regardless of the radius increases. I went through all the affected PBAOE's on the beta server just before release and verified the changes. The only thing the new radius increases affected are proc chances which are re-calculated based on the new radius. Cones already had their damage restored in prior builds on beta. The only other nerf is decreased damage for targets above the standard caps, and that was fairly huge as anything above 6 targets on a cone and 10 targets on a pbaoe take 1/3 damage (so targets 7-10 on cones and 11-16 on pbaoe's). OK - they also reduced the damage boost provided by power set buffs, so things like build up and rage would give less boost, don't remember the exact numbers though.
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Just started a claws/psi scrapper and looking ahead to slotting aura of insanity. L50 slotting is easy to figure out, just stick a couple of endoplasms in it to enhance ACC and all mez options and then whatever else sounds good but while levelling its not as obvious. Should I just stick ACC in it? At level 28/30 which is when I can fit it in I am pretty tight on slots, so if I can get by on a single ACC IO I can live with that. On the other hand, if a hold or confuse enhancement would pay off I can spare a couple of extra slots. Is it worth slotting for damage?
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Focused Feedback: Plant Control
Midnight Mystique replied to The Curator's topic in [Open Beta] Focused Feedback
Vines is also confused - the power description claims it is a "Ranged (Location AoE)" much like carrion creepers however clicking on the power without a target does not produce a targeting circle (unlike carrion creepers) and it basically behaves like a targeted AOE power. I posted a similar note on the electric control feedback thread on tesla coil, it has the same problem. Either your power descriptions are out of date and need to be changed, or your powers are further bugged. EDIT: I tested this on my L50+ plant/fire dom that I copied over from everlasting after respecing into a build that had spirit tree and spore burst. I only ran tests against even level mobs and turned off bosses, mostly to keep things simple, but as far as I can tell except for the targeting issue vines appears to hold a large group (ran at +0/x4) and I did see plenty of domination messages once I had domination up. On this build my vines is slotted with a 5 piece unbreakable constraint and reports the following in the power description: 3.00 magnitude hold for 22.64s(11.92s) on target Against up to 16 targets, only at initial summoning time If the base hold is supposed to be 14.9 seconds that is NOT what I am seeing reported. -
Currently Tesla Coil's power description says its a "Target (Location AoE)" just like static field but when clicked it acts like a standard targeted AOE - you don't get a targeting circle (unlike static field) and it won't fire off unless you have a mob currently targeted. Its is a typo in the description or a bug in the power?
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Focused Feedback: Powerset - Gravity Control
Midnight Mystique replied to The Curator's topic in [Open Beta] Focused Feedback
There are already 2 'hold' field powers in the game: Shadow field in darkness control and volcanic gasses in earth control. I have only a small amount of experience with shadow field and none with volcanic gasses so I guess the question is - how does the new GDF compare to those two powers? If it is NOT getting the adaptive recharge feature then it at least needs to be as useful a control as SF/VG. If not, then this is an overall nerf of the power, not an improvement. Anyone play enough of all three to give good feedback on that? -
Focused Feedback: Powerset - Dark Armor
Midnight Mystique replied to The Curator's topic in [Open Beta] Focused Feedback
The entire KB 'hole' thing never made sense to me. I never felt it really balanced out ANYTHING in the armors that didn't have it and always felt the original developers (way back in the single digit issues) idea of balance was the same as 1st and 2nd edition Dungeons and Dragons - i.e., whatever sounded cool at the moment. (Don't get me started about druids and metal armor). Please, just fix the fracking KB hole and do it in a simple way, say just adding 3-4 points of KB res to Obsidian Shield where status protection is supposed to go. This isn't going to overpower DA when compared to armors that have real KB defense - the big deal there is the 10000% kb resistance that reduces pretty much all incoming KB to less than a point before it even hits your KB protection. 3-4 points would let you sail through average content and let the player add in more through IO's if they need it for tougher content. No need to use some weird stacking that just confuses us poor players. Really, you need to do this to fire armor as well, but thats another issue. -
Brilliant Barrage is showing some really weird targeting effects in this current build. If I have no target and click on it, it targets the nearest mob. If I have a target and click on it, it gives me a ground location target pointer, much like glittering column. If I then click on the ground it fires off. I am not certain if the power is centered on the target or on the ground click location. The only way I can get it to fire off with a single click is if I use a macro like the following: powexec_location target Brilliant Barrage In this case, If I have a current target it will fire off on that target like it should.
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Thinking about devices mines and explosions
Midnight Mystique replied to Fireburn's topic in Blaster
I have played a lot of /devices blaster, for a long while it was the only secondary I really liked. On all of them took trip mine for two reasons: 1) If you drop it at your feet just before you open up with either your snipe or a tier 9 you get a HUGE defiance boost, like 26% 2) If a bunch of mobs get close to you despite a field of caltrops it tends to knock them on their ass. If you are tight for slots, then either stick with the single slot and put a KB/KD io in it or if you can spare one extra slot, stick an FF+recharge in it as well. Obviously if you have a primary with a PBAOE tier 9 it also makes a nice combo with that - stealth in, plant a trip mine then queue up your tier 9.