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Dark Current
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Brutes are done! On to the Controllers! The first video I recorded is the reverse order of my previous showcase vids. I start literally in the middle of team action as Liquid Remi drops the 6 of us into a meat grinder! I circle back at the end to review the build and its strategy. Controllers 11) Ogham - Earth / Cold / Primal Theme = Patch Master of Control and Debuff. Build: Ogham - Controller (Earth Control).mbd 12) Himalia - Plant / Nature / Leviathan Theme = stand-off controls and buffs. Lots of heals, regen, absorb, recovery support. Build: Himalia - Controller (Plant Control).mbd 13) Caliban - Dark / Pain / Psy Theme: stand-off controls and buffs. Pet-heavy, Chaos-medium damage and support. Build Himalia - Controller (Plant Control).mbd 14) Callisto - Electricity / Time / Mu Theme: TANKTROLLER. Debuff patches and aura that drain, slow and reduce to hit + high dmg resists = draws aggro into focused survivability pocket. Build: Callisto - Electric Control - Time Manipulation.mbd 15) Hydra - Fire / Kinetics / Soul Theme: damage capped self- and team buffer. Edge of seat, kill or be killed play. Build: Hydra - Controller (Fire Control).mbd
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Here come the brutes right up in your face! Brutes 06) Neso - Staff / Bio / Soul Theme = overlapping HP, Regen, Absorb + Debuffs. Build: Neso - Brute (Staff Fighting).mbd 07) Tethys - KM / Elec / Mu Theme = stun stacking, end drainer. Build: Tethys - Brute (Kinetic Melee).mbd 08) Enceladus - Spines / Ice / Earth Theme = slows and -DEF, control / debuff. Build: Enceladus - Brute (Spines).mbd 09) Summer Blaidze - DB / Fire / Soul Theme = Damage of course! Build: Summer Blaidze - Brute (Dual Blades).mbd 10) Phoebe - Radiation / Dark / Soul Theme - walking debuff and damage machine / negative damage farmer. Build: Phoebee 2 - Brute (Radiation).mbd
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Hello, all! Like many of you, I have a lot of alts. And over these last few years, I've gotten dozens of them to Level 50. All kinds of archetypes and builds. So I decided to have some fun and put together a showcase of fifty of my level 50s over the course of fifty days of playing. I went through my list of characters and picked out 5 from each of the major ATs that I play and that present a unique or interesting combo (IMHO): 5 Blasters 5 Brutes 5 Controllers 5 Corruptors 5 Defenders 5 Dominators 5 Masterminds 5 Sentinels 5 Tankers 5 Miscellaneous (VEATS, HEATS and Defender Elite) No, I didn't forget Scrappers and Stalkers. I don't have any as I don't like their playstyle. Sorry! Anyway, I'm going to record videos of each of them starting with the concept, followed by the Mids build, then some solo play, and finally some team play. I'll provide my commentary and suggestions throughout. Most of the builds will have a theme or quirk. I don't typically focus on capped Defense or Recharge that a lot of forum builds show. Instead, I put together what I consider to be a fun and focused build that does one or two things really well. They're often experimental and answer the question, "What if?" I try to push the envelope and hopefully give you all something to consider putting together yourself. I think you'll find many of the builds are relatively inexpensive and just about anyone can afford. Of course they're not perfect and I'm sure you can think of improvements and tweaks you'd make or could suggest for me. So if you're interested in catching a glimpse of my character design process, or want to see how a specific combo works in actual play, or are just looking for some unique builds to try for yourself I invite you to check my YT vids linked below (I'll update as I go). Feel free to share your thoughts below with the caveat that I am not pretending that my builds are the best and only ways to do a combo or that they are the most efficient way to put them together. Hungry from even more builds and live game plays? Check out my 20 / 20 Rewind just completed in October 2024! Blasters 01) Prometheus - Dark / Dark / Soul Theme = To Hit Debuffer Build: Prometheus - Blaster (Dark Blast - Darkness Manipulation).mbd 02) Epimetheus - Rad / Plant / Flame Theme = Def Debuffer Build: Epimetheus - Blaster (Radiation Blast).mbd 03) Midnight Zone - Water / Temporal / Leviathan Theme = Speed Debuffer Build: Midnight Zone - Blaster (Water Blast).mbd 04) Knife Fish - Elec / Ninja / Elec Theme = Hold Stacker Builld: Knife Fish - Blaster (Electrical Blast).mbd 05) Warlok - Energy / Martial / Force Theme = KB King Build: Warlock - Blaster (Energy Blast).mbd
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Cone Queen - Symphony / Fire / Leviathan / FoW
Dark Current replied to Dark Current's topic in Dominator
Sorry for the delay. Here's the version of the build in the new Mids format. Should be compatible for you. [/img] View This Build In MRB -
Built as a dark farmer, Se'khmet has grown into a ferocious beast in all content. I use her extensively to work my negative damage farm, Dark Side Circus (Arc ID 29558), but have broken her out of AE to run some mundane missions in recent days. As a negative damage farmer, she has extensive amounts of +ACC, +To HIt, and to hit debuff resistance. As a dark armor running 12 toggles, she's also built with massive amounts of End redux and recovery. She needs to be highly mobile so she can reposition mid-combat to leverage her multiple short range cones against as many foes as possible. But these things do not hamstring her as you can see in the recordings of some level 54 missions and a farm snippet below: Se'Khmet vs 54 Voids vs 54 Crey vs 54 Nemesis 54 CoT Negative Damage Farm And here's her build for anyone that's interested in looking under the hood: This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Se'Khmet: Level 50 Magic Brute Primary Power Set: Spines Secondary Power Set: Dark Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Barb Swipe (A) Touch of Death - Accuracy/Damage (37) Touch of Death - Damage/Endurance (37) Touch of Death - Damage/Endurance/Recharge (37) Touch of Death - Accuracy/Damage/Endurance (42) Touch of Death - Chance of Damage(Negative) Level 1: Dark Embrace (A) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (3) Unbreakable Guard - RechargeTime/Resistance (5) Unbreakable Guard - Resistance/Endurance/RechargeTime (45) Gladiator's Armor - TP Protection +3% Def (All) Level 2: Death Shroud (A) Scirocco's Dervish - Accuracy/Damage (9) Scirocco's Dervish - Damage/Endurance (13) Scirocco's Dervish - Accuracy/Recharge (17) Scirocco's Dervish - Accuracy/Damage/Endurance (34) Scirocco's Dervish - Chance of Damage(Lethal) Level 4: Murky Cloud (A) Unbreakable Guard - Resistance (5) Unbreakable Guard - Resistance/Endurance (7) Unbreakable Guard - RechargeTime/Resistance (7) Unbreakable Guard - Resistance/Endurance/RechargeTime (9) Unbreakable Guard - +Max HP Level 6: Boxing (A) Crushing Impact - Accuracy/Damage Level 8: Combat Jumping (A) Karma - Knockback Protection Level 10: Obsidian Shield (A) Unbreakable Guard - Resistance (11) Unbreakable Guard - Resistance/Endurance (11) Unbreakable Guard - RechargeTime/Resistance (13) Unbreakable Guard - Resistance/Endurance/RechargeTime (43) Unbreakable Guard - Endurance/RechargeTime Level 12: Lunge (A) Mako's Bite - Accuracy/Damage (23) Mako's Bite - Damage/Endurance (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge (39) Mako's Bite - Accuracy/Endurance/Recharge (39) Mako's Bite - Chance of Damage(Lethal) Level 14: Tough (A) Unbreakable Guard - Resistance (15) Unbreakable Guard - Resistance/Endurance (15) Unbreakable Guard - RechargeTime/Resistance (17) Unbreakable Guard - Resistance/Endurance/RechargeTime (45) Steadfast Protection - Resistance/+Def 3% Level 16: Dark Regeneration (A) Multi-Strike - Accuracy/Damage (34) Multi-Strike - Damage/Endurance (34) Obliteration - Accuracy/Damage/Endurance/Recharge (36) Multi-Strike - Accuracy/Endurance (36) Touch of the Nictus - Chance for Negative Energy Damage (46) Theft of Essence - Chance for +Endurance Level 18: Spine Burst (A) Superior Brute's Fury - Accuracy/Damage (19) Superior Brute's Fury - Damage/Recharge (19) Superior Brute's Fury - Accuracy/Damage/Recharge (25) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (39) Superior Brute's Fury - Recharge/Fury Bonus Level 20: Cloak of Darkness (A) Reactive Defenses - Defense (21) Reactive Defenses - Defense/Endurance (21) Reactive Defenses - Defense/RechargeTime (23) Reactive Defenses - Scaling Resist Damage (42) Shield Wall - +Res (Teleportation), +5% Res (All) Level 22: Build Up (A) Recharge Reduction IO Level 24: Taunt (A) Perfect Zinger - Chance for Psi Damage Level 26: Quills (A) Armageddon - Damage/Endurance (27) Armageddon - Damage/Recharge (27) Armageddon - Damage/Recharge/Accuracy (29) Armageddon - Recharge/Accuracy (43) Armageddon - Chance for Fire Damage Level 28: Cloak of Fear (A) Glimpse of the Abyss - Chance of Damage(Psionic) (29) Nightmare - Accuracy/Recharge (33) Nightmare - Accuracy/Endurance (33) Nightmare - Accuracy/Fear (46) Cloud Senses - Chance for Negative Energy Damage Level 30: Ripper (A) Superior Unrelenting Fury - Accuracy/Damage (31) Superior Unrelenting Fury - Damage/RechargeTime (31) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (31) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (33) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 32: Throw Spines (A) Detonation - Accuracy/Damage (40) Detonation - Damage/Endurance (40) Detonation - Damage/Recharge (40) Detonation - Damage/Range (43) Detonation - Accuracy/Damage/Endurance Level 35: Focused Accuracy (A) Adjusted Targeting - To Hit Buff (42) Adjusted Targeting - To Hit Buff/Endurance (46) Adjusted Targeting - Endurance/Recharge Level 38: Maneuvers (A) Kismet - Defense/Endurance (45) Kismet - Accuracy +6% Level 41: Physical Perfection (A) Numina's Convalesence - +Regeneration/+Recovery Level 44: Superior Conditioning (A) Performance Shifter - Chance for +End Level 47: Laser Beam Eyes (A) Decimation - Accuracy/Damage (48) Decimation - Damage/Endurance (48) Decimation - Damage/Recharge (48) Decimation - Accuracy/Endurance/Recharge Level 49: Energy Torrent (A) Sudden Acceleration - Knockback/Damage/Endurance (50) Sudden Acceleration - Knockback/Accuracy/Damage (50) Sudden Acceleration - Knockback/Accuracy (50) Sudden Acceleration - Knockback to Knockdown Level 1: Fury Level 1: Brawl
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Combining the power of gravity with the pounding fury of brutal earth assault, I present Miranda, my Level 50 Grav / Earth / Primal permadom. This build has so much ground pounding control it should be illegal. It's the perfect fusion of ranged domination and melee brutality. Here she is in a kill-most LRSF the other day unloading point-blank thumps on multiple level 54 Heroes: Part 2 is lost! Forgot to restart the recording!!! And here's her build for anyone interested in what's under the hood: This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Miranda: Level 50 Science Dominator Primary Power Set: Gravity Control Secondary Power Set: Earth Assault Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Force of Will Ancillary Pool: Primal Forces Mastery Villain Profile: Level 1: Lift (A) Sudden Acceleration - Knockback/Damage/Endurance (17) Sudden Acceleration - Knockback/Accuracy/Damage (21) Sudden Acceleration - Knockback/Accuracy (25) Sudden Acceleration - Knockback/Damage/Recharge Level 1: Stone Spears (A) Decimation - Accuracy/Damage (15) Decimation - Damage/Endurance (25) Decimation - Accuracy/Endurance/Recharge (31) Decimation - Accuracy/Damage/Recharge (46) Decimation - Chance of Build Up Level 2: Gravity Distortion (A) Basilisk's Gaze - Accuracy/Hold (3) Basilisk's Gaze - Accuracy/Recharge (5) Basilisk's Gaze - Endurance/Recharge/Hold (5) Basilisk's Gaze - Recharge/Hold Level 4: Tremor (A) Armageddon - Damage (31) Armageddon - Damage/Recharge/Accuracy (34) Armageddon - Recharge/Accuracy (34) Armageddon - Damage/Endurance (37) Armageddon - Chance for Fire Damage Level 6: Propel (A) Apocalypse - Damage (7) Apocalypse - Damage/Recharge/Accuracy (7) Apocalypse - Recharge/Accuracy (9) Apocalypse - Damage/Endurance (9) Apocalypse - Chance of Damage(Negative) Level 8: Crushing Field (A) Superior Ascendency of the Dominator - Accuracy/Control Duration (11) Superior Ascendency of the Dominator - Endurance/Recharge (11) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance (13) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge (13) Superior Ascendency of the Dominator - Recharge/Chance for +Damage Level 10: Boxing (A) Accuracy IO Level 12: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 14: Stone Mallet (A) Superior Blistering Cold - Accuracy/Damage (17) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (37) Superior Blistering Cold - Recharge/Chance for Hold (39) Crushing Impact - Accuracy/Damage/Endurance Level 16: Power Up (A) Recharge Reduction IO Level 18: Gravity Distortion Field (A) Basilisk's Gaze - Accuracy/Hold (19) Basilisk's Gaze - Accuracy/Recharge (19) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (21) Basilisk's Gaze - Endurance/Recharge/Hold Level 20: Heavy Mallet (A) Superior Blistering Cold - Accuracy/Damage/Endurance (39) Superior Blistering Cold - Damage/Endurance (40) Superior Blistering Cold - Accuracy/Damage/Recharge (40) Crushing Impact - Accuracy/Damage/Recharge Level 22: Tough (A) Unbreakable Guard - Resistance (23) Unbreakable Guard - Resistance/Endurance (23) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense/Endurance Level 26: Wormhole (A) Absolute Amazement - Stun (27) Absolute Amazement - Stun/Recharge (27) Absolute Amazement - Stun/Recharge/Accuracy (29) Absolute Amazement - Recharge/Accuracy (29) Absolute Amazement - Stun/Endurance (31) Sudden Acceleration - Knockback to Knockdown Level 28: Seismic Smash (A) Hecatomb - Damage (40) Hecatomb - Damage/Recharge/Accuracy (42) Hecatomb - Recharge/Accuracy (43) Hecatomb - Damage/Endurance (46) Hecatomb - Chance of Damage(Negative) Level 30: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Singularity (A) Expedient Reinforcement - Accuracy/Recharge (33) Expedient Reinforcement - Accuracy/Damage (33) Expedient Reinforcement - Damage/Endurance (33) Expedient Reinforcement - Accuracy/Damage/Recharge (34) Sudden Acceleration - Knockback to Knockdown Level 35: Energy Transfer (A) Crushing Impact - Accuracy/Damage (36) Crushing Impact - Damage/Endurance (36) Crushing Impact - Damage/Recharge (36) Crushing Impact - Accuracy/Damage/Endurance (37) Crushing Impact - Damage/Endurance/Recharge Level 38: Fissure (A) Positron's Blast - Accuracy/Damage (43) Positron's Blast - Damage/Endurance (43) Positron's Blast - Damage/Range (45) Positron's Blast - Accuracy/Damage/Endurance (50) Positron's Blast - Chance of Damage(Energy) Level 41: Temp Invulnerability (A) Unbreakable Guard - Resistance (42) Unbreakable Guard - Resistance/Endurance (42) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 44: Energy Torrent (A) Sudden Acceleration - Knockback/Accuracy/Damage (45) Sudden Acceleration - Knockback/Accuracy (45) Sudden Acceleration - Knockback/Damage/Endurance (46) Sudden Acceleration - Knockback to Knockdown Level 47: Explosive Blast (A) Sudden Acceleration - Knockback/Damage/Recharge (48) Sudden Acceleration - Knockback/Damage/Endurance (48) Sudden Acceleration - Knockback/Accuracy/Damage (48) Sudden Acceleration - Knockback/Accuracy (50) Sudden Acceleration - Knockback to Knockdown (50) Sudden Acceleration - Knockback/Recharge Level 49: Mighty Leap (A) Winter's Gift - Slow Resistance (20%) Level 1: Domination Level 1: Brawl
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How'd you guess?
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Cone Queen - Symphony / Fire / Leviathan / FoW
Dark Current replied to Dark Current's topic in Dominator
Yeah, I chuck that up with my symp / fire / leviathan. Gonna go that route with the new one, too. Force of Will pool has Wall of Force on top of all that. -
Cone Queen - Symphony / Fire / Leviathan / FoW
Dark Current replied to Dark Current's topic in Dominator
Rolled up a symphony / electric build to compare with. Have an idea about stun stacking with the energy manipulator procs. -
Cone Queen - Symphony / Fire / Leviathan / FoW
Dark Current replied to Dark Current's topic in Dominator
Let me tell ya, I AM tempted to permadom this dragon. I can definitely imagine what you're talking about. Was keeping this one on the cheap just to monkey with the concept, but it might be worth the investment of some purple sets at some point. Right now, she's really good on teams where I have other targets drawing fire. Otherwise, solo, she takes a beating. Which is it's own kind of fun. -
Cone Queen - Symphony / Fire / Leviathan / FoW
Dark Current replied to Dark Current's topic in Dominator
Made a couple more vids from some Level 43 radio missions. Carnies Circle of Thorns I have pretty much no defense, so the build is kill or be killed. -
Thanks for your concerns with the build. As a master of time and space, Bhootakash doesn't seem to have any issues soloing standard 54 x8 missions as you can see in the video linked below. She says she'll stick with her current powers and abilities, but will keep your suggestions in mind should something come up. Bhootakash Lvl 54 x8 Solo
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It's the secondary effects that matter more than what you can color something.
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Put together a build to maximize the amount of cones with a ranged position dominator: Symphony Control = 4 cones Fire Assault = 1 cone Leviathan PPP = 1 cone Force of Will = 1 cone Idea is to just spray cones at groups of enemies and stacking oodles of soft control from range. Here are some sample vids from a Manticore TF I ran with Opal Dragyn from the other day to see how the concept works in the 30s. We were doing a 'kill most' taskforce run vs +2s most of the time. Only deaths I suffered were from the countess, which were not the fault of the build or powersets, but bad positioning in the first death (7a) and then getting range ganked by her on the second (7b). Here are links to the complete series of vids if you want to check it out in action: Manti TF Pt 1 Manti TF Pt 2 Manti TF Pt 3 Manti TF Pt 4 Manti TF Pt 5 Manti TF Pt 6 Manti TF Pt 7a Manti TF Pt 7b And if anyone is curious about the current build, it looks like this (not going for permadom, just range and soft control): This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Opal Dragyn: Level 50 Natural Dominator Primary Power Set: Symphony Control Secondary Power Set: Fiery Assault Power Pool: Force of Will Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Hymn of Dissonance (A) Gladiator's Net - Accuracy/Endurance/Recharge/Hold (5) Gladiator's Net - Endurance/Recharge/Hold (5) Gladiator's Net - Accuracy/Recharge (7) Gladiator's Net - Accuracy/Hold Level 1: Flares (A) Devastation - Accuracy/Damage (7) Devastation - Accuracy/Damage/Endurance/Recharge (9) Devastation - Accuracy/Damage/Recharge (9) Devastation - Chance of Hold Level 2: Aria of Stasis (A) Ice Mistral's Torment - Chance for Cold Damage (11) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge (11) Ice Mistral's Torment - Accuracy/Damage/Endurance (13) Ice Mistral's Torment - Damage/Slow (13) Ice Mistral's Torment - Endurance/Slow (48) Debilitative Action - Disorient Bonus Level 4: Fire Breath (A) Detonation - Accuracy/Damage (15) Detonation - Damage/Endurance (15) Detonation - Damage/Range (17) Detonation - Damage/Endurance/Range (17) Detonation - Accuracy/Damage/Endurance (48) Annihilation - Chance for Res Debuff Level 6: Mighty Leap (A) Springfoot - Endurance/Jumping Level 8: Dreadful Discord (A) Glimpse of the Abyss - Accuracy/Recharge (19) Glimpse of the Abyss - Endurance/Fear (19) Glimpse of the Abyss - Accuracy/Endurance (21) Glimpse of the Abyss - Accuracy/Fear/Recharge (21) Glimpse of the Abyss - Chance of Damage(Psionic) (48) Unspeakable Terror - Disorient Bonus Level 10: Fire Blast (A) Devastation - Accuracy/Damage (23) Devastation - Damage/Endurance (23) Devastation - Accuracy/Damage/Endurance/Recharge (25) Devastation - Chance of Hold Level 12: Enfeebling Lullaby (A) Superior Frozen Blast - Recharge/Chance for Immobilize (25) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (27) Superior Frozen Blast - Accuracy/Damage/Endurance (27) Annihilation - Accuracy/Damage/RechargeTime (29) Annihilation - Accuracy/Damage/Endurance (50) Annihilation - Chance for Res Debuff Level 14: Weaken Resolve (A) Shield Breaker - Chance for Lethal Damage (29) Shield Breaker - Accuracy/Recharge Level 16: Embrace of Fire (A) Recharge Reduction IO Level 18: Confounding Chant (A) Razzle Dazzle - Chance of Immobilize (31) Bombardment - Chance for Fire Damage (31) Bombardment - Accuracy/Recharge/Endurance (31) Bombardment - Damage/Recharge (33) Bombardment - Accuracy/Damage/Recharge (50) Bombardment - Accuracy/Damage/Recharge/Endurance Level 20: Wall of Force (A) Detonation - Accuracy/Damage (33) Detonation - Damage/Endurance (33) Detonation - Damage/Range (34) Detonation - Accuracy/Damage/Endurance (34) Detonation - Damage/Endurance/Range (50) Annihilation - Chance for Res Debuff Level 22: Project Will (A) Devastation - Accuracy/Damage (34) Devastation - Damage/Endurance (36) Devastation - Accuracy/Damage/Endurance/Recharge (36) Devastation - Chance of Hold Level 24: Maneuvers (A) Red Fortune - Defense/Endurance Level 26: Chords of Despair (A) Lockdown - Chance for +2 Mag Hold (36) Lockdown - Accuracy/Hold (37) Lockdown - Accuracy/Recharge (37) Lockdown - Endurance/Recharge/Hold (37) Lockdown - Accuracy/Endurance/Recharge/Hold Level 28: Assault (A) Endurance Reduction IO Level 30: Combat Jumping (A) Blessing of the Zephyr - Knockback Reduction (4 points) (39) Reactive Defenses - Scaling Resist Damage Level 32: Reverberant (A) Expedient Reinforcement - Accuracy/Damage (39) Expedient Reinforcement - Damage/Endurance (39) Expedient Reinforcement - Endurance/Damage/Recharge (40) Expedient Reinforcement - Accuracy/Recharge Level 35: Bile Spray (A) Detonation - Accuracy/Damage (40) Detonation - Damage/Endurance (40) Detonation - Damage/Range (42) Detonation - Accuracy/Damage/Endurance (42) Detonation - Damage/Endurance/Range Level 38: Blaze (A) Devastation - Accuracy/Damage (42) Devastation - Damage/Endurance (43) Devastation - Accuracy/Damage/Endurance/Recharge (43) Devastation - Chance of Hold Level 41: Shark Skin (A) Unbreakable Guard - Resistance (43) Unbreakable Guard - Resistance/Endurance (45) Unbreakable Guard - Resistance/Endurance/RechargeTime (45) Unbreakable Guard - +Max HP Level 44: Water Spout (A) Sudden Acceleration - Knockback to Knockdown (45) Sudden Acceleration - Knockback/Accuracy/Damage (46) Sudden Acceleration - Knockback/Accuracy (46) Touch of Lady Grey - Chance for Negative Damage (46) Touch of Lady Grey - Recharge/Endurance Level 47: Unleash Potential (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Consume (A) Preemptive Optimization - Accuracy/Recharge Level 1: Domination Level 1: Brawl
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Update on my primal goddess. She's level 50 and fully IOd. Ran a couple missions exemplared to the mid-20s for comparison with the above pre-IO vids. Here they are: Level 24 Level 25 She can hold her own in a fight and create a veritable doorstop for enemies. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Bhootakash: Level 50 Technology Controller Primary Power Set: Gravity Control Secondary Power Set: Time Manipulation Power Pool: Force of Will Power Pool: Fighting Ancillary Pool: Primal Forces Mastery Hero Profile: Level 1: Lift -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Acc/EndRdx/Rchg(3), Dcm-Build%(40), Dcm-Acc/Dmg/Rchg(43) Level 1: Time Crawl -- TmpRdn-Acc/Slow(A), TmpRdn-Acc/EndRdx(34) Level 2: Gravity Distortion -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(5), Apc-Acc/Rchg(5), Apc-Dmg/EndRdx(36), Apc-Dam%(37) Level 4: Temporal Mending -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(7), DctWnd-Heal/Rchg(7), DctWnd-Heal/EndRdx/Rchg(37), DctWnd-Heal(37) Level 6: Time's Juncture -- IceMisTrmt-+ColdDmg(A), DarWtcDsp-Slow%(9), DarWtcDsp-ToHitDeb/EndRdx(9), DarWtcDsp-Rchg/EndRdx(23), DarWtcDsp-ToHitdeb/Rchg/EndRdx(50) Level 8: Crushing Field -- PstBls-Acc/Dmg/EndRdx(A), TraoftheH-Acc/EndRdx(11), PstBls-Dam%(11), TraoftheH-Dam%(13), ImpSwf-Dam%(13), SprWiloft-Rchg/Dmg%(31) Level 10: Mighty Leap -- BlsoftheZ-ResKB(A) Level 12: Weaken Resolve -- ShlBrk-%Dam(A), ShlBrk-Acc/DefDeb(23) Level 14: Temporal Selection -- DctWnd-EndRdx/Rchg(A) Level 16: Distortion Field -- SprOvrPrs-Rchg/Energy Font(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(17), SprOvrPrs-EndRdx/Rchg(17), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25) Level 18: Gravity Distortion Field -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Rchg(19), BslGaz-Rchg/Hold(19), BslGaz-EndRdx/Rchg/Hold(21), BslGaz-Acc/Hold(25) Level 20: Unleash Potential -- LucoftheG-Def/Rchg+(A) Level 22: Propel -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(34), Dcm-Acc/EndRdx/Rchg(34), Dcm-Acc/Dmg/Rchg(43), Dcm-Dmg/Rchg(43) Level 24: Time Stop -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(40), BslGaz-Slow%(40), BslGaz-EndRdx/Rchg/Hold(46) Level 26: Wormhole -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprWiloft-EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29) Level 28: Farsight -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(31), RedFrt-Def(36), RedFrt-Def/EndRdx/Rchg(46) Level 30: Boxing -- Acc-I(A) Level 32: Singularity -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33) Level 35: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(36) Level 38: Chrono Shift -- DctWnd-Heal/EndRdx/Rchg(A), DctWnd-EndRdx/Rchg(39), DctWnd-Heal/Rchg(39), DctWnd-Rchg(39), DctWnd-Heal/EndRdx(46) Level 41: Power Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(42), Dcm-Dmg/Rchg(42), Dcm-Acc/EndRdx/Rchg(42), Dcm-Acc/Dmg/Rchg(50) Level 44: Energy Torrent -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(50) Level 47: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(48), ImpArm-ResDam/EndRdx/Rchg(48), ImpArm-ResDam(48) Level 49: Power Boost -- RechRdx-I(A) Level 1: Containment Level 1: Brawl -- Acc-I(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(15) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15) Level 10: Takeoff Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Vigor Core Paragon Level 50: Gravitic Core Flawless Interface Level 50: Support Core Embodiment Level 50: Cryonic Radial Final Judgement Level 50: Clarion Radial Epiphany Level 50: Storm Elemental Core Superior Ally ------------ ------------ Set Bonus Totals: 13% DamageBuff(Smashing)13% DamageBuff(Lethal)13% DamageBuff(Fire)13% DamageBuff(Cold)13% DamageBuff(Energy)13% DamageBuff(Negative)13% DamageBuff(Toxic)13% DamageBuff(Psionic)5% Defense(Energy)5% Defense(Negative)1.88% Defense(Psionic)2.5% Defense(Ranged)9% Max End+8.8% Enhancement(Terrorized)+16% Enhancement(Sleep)+8% Enhancement(Heal)+8% Enhancement(Held)+93.75% Enhancement(RechargeTime)+8% Enhancement(Stunned)+24% Enhancement(Accuracy)2.5% Enhancement(Max EnduranceDiscount)+8% Enhancement(Confused)+21% Enhancement(Immobilized)7.5% SpeedFlying110.6 HP (10.88%) HitPoints7.5% JumpHeight7.5% SpeedJumpingKnockback (Mag -4)Knockup (Mag -4)45% MezResist(Confused)45% MezResist(Held)45% MezResist(Immobilized)45% MezResist(Sleep)45% MezResist(Stunned)45% MezResist(Terrorized)22% (0.37 End/sec) Recovery16% (0.68 HP/sec) Regeneration10.5% Resistance(Smashing)10.5% Resistance(Lethal)6.75% Resistance(Fire)6.75% Resistance(Cold)9.75% Resistance(Energy)9.75% Resistance(Negative)7.5% SpeedRunning
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Introducing my master of time and space: Bhootakash Gravity / Time / Primal Controller Here's a trio of vids I recorded while Mentoring down in the 30s with a blueside team earlier today. I unlocked Alpha during the first vid, so no incarnates yet and I don't have many of my IO sets slotted, and some powers are barely slotted at all. But my intended build is shown below. Mostly going for recharge and some decent damage output. She should have enough controls and buffs to support a team of 8 by herself. Once I'm done slotting her and getting the incarnates unlocked, I'll make some more vids to post for comparison. Master of Time and Space pt 1 Master of Time and Space pt 2 Master of Time and Space pt 3 https://www.midsreborn.com/builds/download.php?uc=1902&c=798&a=1596&f=HEX&dc=78DA7594594F135114C7FF435BB00B652D4BD9A42C2D5BA5D10F60C0252A2846121F9B8A05260E1DD216225FC2DD8012595C40F0D10DF5D1F8A4F8E49AF81554C40F500F737AE452C22493F9DD73EED9EE9C73FB2F1FF1AC7FE83B0CADB8D788A552D15E33914E9A86114FBA06E343A309D33047A6408FAB67D434D3B14BB1D468012D03DB1BC5267C3C199BD4D353B26E54B6F44C0C0F8707F5B178B43F96D0C7278C585A3713281D30C9EE98991C8A47CDE1E879DD305C96E8DC783C7ED1CD5A431F194D97587C2231A9A7F40BBA4161FC47C7F5A1F040521F8B1951CB458A9CA7D2F1E4541525D849EF150DEA93B103D3F40D3A918719813B0C41DC6568C72CC35C397DB73D640897E98D38D1881586AB9ABA83026812C02E01EC12A04902344B80790A605302D86D38C57EF3D127D0CFD08CD302671816C8DAA15A3BE075589A7D78939785D70C1578C510C11AC375B22C50327714E0252C8D0B335A16D658E2C1AC968525823A27EAF1C46649D221C0A92401277E70801469DC4A00CD8D7C9B655C0107C3225550A81A174AD9F74953A49E6B11EAEC96A61855027E8672543354A186E126392951AD4BF02DCF8A588ACF025F18CAF195A10ADF192629F132C59A163ECEEA1A7D7CAA5F1FEE21DB107302F30CED58105864784035552AD6B64A7CE28841C92A2859754956B72864B51AB21A4B7CF27E2C0B3C66A8C58AC02AC3430A59A3B6480D5C5C4A3DDC021E86267819BAAC7F4210A0FEA8537F4F1D3AB894DB246D504B69C006FFF5FDF823B029F097E1112513501B22803CEE8326D81896684B8B9A6F8B747DAB7446AB0C442B0624DFECD0BC272721F5AC42328C6D328C6D328C6D328C1119C64D0FACF2FE5B77E02957DB896702CF055E203B4ED9A159A7D86125735B18CD9AE5F780559105418110C34732EA563BAD5B0E78ABD9D58B2B539B23A0D7CF5BFBEC3B6F297A9D7CE003F69D97132D32F4E0A78BE4DA0E7917FBFAB55B1362CDEF1C0DF1492EC28B466EB68DDD5BA639112F6E30CCB551726A59EDBBCBB252ECDE431ED9437E700FF9A13DE4CE62BA79D5447C34991125F9CCBBB21CC1DB408EA0A43C47B0BA65A23A3DEBCBD9F10F4E5504E4
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Testing some tweaks at low levels. Here's Cherie on a Tarikoss SF (Lvl 20 cap, so lvl 25 powers). Most everything she has is attuned. Tarikoss Strike Force - Excelsior
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Your thoughts gave me a couple ideas and my tests pointed out how this can work. Gonna test something and post when I'm done.
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Double-checking your feedback as I was almost positive all those things did carry the procs through. I can prove that Triage Beacon does trigger the heal. Vid Proof I am testing the drones and mine again, but haven't had them trigger yet. I'll update if they do. I mostly want the Panacea for the End regardless. But if the other two don't proc, I'll fiddle with a couple other options. Thanks
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Sharing a little bit of mon cherie: Level 50 Trap / Ar / Mace Defender - Cherie da Bom No over the top plan / theme, just lots of ACC and DEF to pair with my Pew Pew. Here's a couple vids of her in action from 20 to 50: You've Just Set Off My Trap Card Pt 1 You've Just Set Off My Trap Card Pt 2 And here's the build plan. Only have Alpha and Hybrid T3d so far and might tweak the other powers once I see where her needs are: This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Cherie da Bom: Level 50 Technology Defender Primary Power Set: Traps Secondary Power Set: Assault Rifle Power Pool: Leaping Power Pool: Concealment Ancillary Pool: Mace Mastery Hero Profile: Level 1: Web Grenade (A) Trap of the Hunter - Chance of Damage(Lethal) (40) Trap of the Hunter - Accuracy/Endurance Level 1: Burst (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Accuracy/Damage/Endurance (5) Thunderstrike - Accuracy/Damage/Recharge Level 2: Slug (A) Thunderstrike - Accuracy/Damage (5) Thunderstrike - Damage/Endurance (7) Thunderstrike - Accuracy/Damage/Recharge (7) Thunderstrike - Accuracy/Damage/Endurance Level 4: Buckshot (A) Artillery - Accuracy/Damage (19) Artillery - Damage/Endurance (21) Artillery - Damage/Recharge (21) Artillery - Accuracy/Damage/Recharge (34) Artillery - Accuracy/Recharge/Range (43) Artillery - Endurance/Recharge/Range Level 6: Acid Mortar (A) Undermined Defenses - Defense Debuff/Recharge (15) Undermined Defenses - Defense Debuff/Recharge/Endurance (17) Undermined Defenses - Recharge/Endurance (19) Undermined Defenses - Defense Debuff/Endurance Level 8: Force Field Generator (A) Reactive Defenses - Defense (9) Reactive Defenses - Defense/Endurance (11) Reactive Defenses - Defense/RechargeTime (11) Reactive Defenses - Defense/Endurance/RechargeTime (46) Reactive Defenses - Endurance/RechargeTime Level 10: M30 Grenade (A) Artillery - Accuracy/Damage (13) Artillery - Damage/Endurance (13) Artillery - Damage/Recharge (15) Artillery - Accuracy/Damage/Recharge (37) Artillery - Accuracy/Recharge/Range (43) Artillery - Endurance/Recharge/Range Level 12: Poison Trap (A) Lockdown - Accuracy/Hold (25) Lockdown - Accuracy/Recharge (27) Lockdown - Recharge/Hold (27) Lockdown - Endurance/Recharge/Hold (37) Lockdown - Chance for +2 Mag Hold Level 14: Triage Beacon (A) Panacea - +Hit Points/Endurance (23) Doctored Wounds - Heal/Endurance (23) Doctored Wounds - Endurance/Recharge (25) Doctored Wounds - Heal/Recharge (40) Doctored Wounds - Heal/Endurance/Recharge Level 16: Combat Jumping (A) Winter's Gift - Slow Resistance (20%) (17) Shield Wall - +Res (Teleportation), +5% Res (All) Level 18: Seeker Drones (A) Cloud Senses - Chance for Negative Energy Damage (29) Cloud Senses - ToHit Debuff/Endurance/Recharge Level 20: Sniper Rifle (A) Calibrated Accuracy - Accuracy/Damage (29) Calibrated Accuracy - Accuracy/Damage/Recharge (31) Calibrated Accuracy - Accuracy/Endurance (31) Calibrated Accuracy - Accuracy/Range Level 22: Super Jump (A) Springfoot - Endurance/Jumping Level 24: Acrobatics (A) Endurance Reduction IO Level 26: Trip Mine (A) Obliteration - Chance for Smashing Damage (34) Obliteration - Damage/Recharge Level 28: Flamethrower (A) Artillery - Accuracy/Damage (33) Artillery - Damage/Endurance (33) Artillery - Damage/Recharge (34) Artillery - Accuracy/Damage/Recharge (37) Artillery - Accuracy/Recharge/Range (42) Artillery - Endurance/Recharge/Range Level 30: Stealth (A) Kismet - Accuracy +6% (31) Kismet - Defense/Endurance Level 32: Caltrops (A) Ragnarok - Chance for Knockdown (33) Ragnarok - Damage Level 35: Scorpion Shield (A) Reactive Defenses - Defense (36) Reactive Defenses - Defense/Endurance (36) Reactive Defenses - Defense/RechargeTime (36) Reactive Defenses - Defense/Endurance/RechargeTime (43) Reactive Defenses - Scaling Resist Damage Level 38: Full Auto (A) Annihilation - Accuracy/Damage (39) Annihilation - Damage/RechargeTime (39) Annihilation - Accuracy/Damage/RechargeTime (39) Annihilation - Accuracy/Damage/Endurance (40) Annihilation - Accuracy/Damage/Endurance/RechargeTime (42) Annihilation - Chance for Res Debuff Level 41: Focused Accuracy (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (42) Endurance Reduction IO Level 44: Ignite (A) Annihilation - Accuracy/Damage (45) Annihilation - Accuracy/Damage/RechargeTime (45) Annihilation - Damage/RechargeTime (45) Annihilation - Accuracy/Damage/Endurance (46) Annihilation - Accuracy/Damage/Endurance/RechargeTime (46) Annihilation - Chance for Res Debuff Level 47: Summon Disruptor (A) Call to Arms - Accuracy/Recharge (48) Call to Arms - Accuracy/Damage (48) Call to Arms - Damage/Endurance (48) Call to Arms - Accuracy/Damage/Recharge Level 49: Web Envelope (A) Gravitational Anchor - Chance for Hold (50) Gravitational Anchor - Immobilize/Recharge/Accuracy (50) Gravitational Anchor - Immobilize/Endurance (50) Gravitational Anchor - Recharge/Accuracy Level 1: Vigilance Level 1: Brawl
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Farm fresh builds! *Farming focused builds and tips*
Dark Current replied to Warlawk's topic in Guides
And I'm not sure how we would know if something is 2x, 3x or whatever xp in AE anyway. What's the standard of comparison when AE custom mobs are so variable? Is there a known xp value for mobs in door missions somewhere? -
Farm fresh builds! *Farming focused builds and tips*
Dark Current replied to Warlawk's topic in Guides
I'm not seeing the 2x xp / 3x xp booster fix in the patch notes anywhere. -
Farm fresh builds! *Farming focused builds and tips*
Dark Current replied to Warlawk's topic in Guides
You're welcome. I can expand upon my last test with another data point. I went ahead and edited all of my custom mobs to restore them to 100% xp / mob (98 - 100 to be exact) by creating a new combination of powers. EVERY mob has 6 or more attacks in a roughly 50/50 mix of ranged and melee with some heavy hitters mixed it. DESPITE doing this, I was only able to take a new alt from 1-31 on the same farm with the same farmer as when I got an alt from 1-36 pre Page 4. So even with maxing the mobs' difficulty to 100% I'm still getting less xp per target than I was before the update. Therefore, a nerf to xp itself was thrown in, not just a normalization of power points or whatever they call it. I don't see that anywhere in the patch notes. To confirm this, I rewatched my vids of my pre-Page 4 run and the post-Page 4 run above comparing 100% xp mobs side by side at level 31: Pre Min 907 Lieu 3025 Boss 9075 Post Min 605 Lieu 1963 Boss 5992 You're looking at roughly a 1/3 NERF to xp for the new custom mobs in Page 4 that have MORE POWERS that makes them MORE DANGEROUS and are reportedly the same 100% reward value as pre-Nerf. Dear HC Devs, if you're going to lower the reward value of custom mobs, then just say so. Don't hide it behind obscure and accusatory language. What exactly is the 'right' risk vs reward measure you're basing this change on? -
Is this what you're recommending? This build is easily 500 million assuming you have some of the recipes, drops already. Closer to a billion if you try and buy it all from the market.
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Farm fresh builds! *Farming focused builds and tips*
Dark Current replied to Warlawk's topic in Guides
Ok, i got a chance to rerun the same farm with the same character. For the record, this is my own farm I made a couple years ago and have been using to level alts, etc. As I showed above, I could guaranteed get from 1 - 36 in a single run that took around 45 min (carnie outdoor map). The mobs are all custom and had a mix of ranged and melee attacks that maxed their xp at 100% per mob at level 50. After the Page 4 changes to AE mob rewards, I was only able to get a character from 1 - 29. So 7 FEWER levels. Took around the same amount of time as earlier, so the changes to aggro didn't help much with speed (to be expected considering a solid farming build mows through spawns pretty quickly before aggro on neighbor groups even matters). I went into my mob editor and see that most of my once 100% mobs (minions, lieus, and bosses) are now only worth 79% while my 100% EB is at 90% Again, they have a mix of ranged and melee, so I wasn't cheesing the farm with all ranged or gimped custom attacks. E.G. my bosses have Incinerate, Combustion, Blaze, Scorch and Fire Blast The only way I can get them back up to 100% is to add Build Up / Fiery Embrace to every single mob. So what does it all mean? Well if I want to restore the xp / mob value to 100% I will certainly have to increase the damage output of the farm. Probably not dramatically enough that I'll suddenly be unable to complete a solo run. But enough that I'll have to compensate for it. Does that by itself upset me? No, not really. HOWEVER, it is a NERF to AE whether you farm or not. Even though an AE mob was already rewarding 1/2 xp to a door mission mob, you now need to make all of them more dangerous than a typical mob just to get the same reduced reward you were getting for years. Meanwhile, all the patch notes provide is a sanitized ("normalized") accusatory ("bare-minimum") list: Custom Enemy Changes Power point values for all Custom Enemy powers have been normalized. Some powersets in the same category were set below standard point values and some were set above. This means existing AE arcs may need adjusting if any custom enemies were using the bare-minimum power selection for max rewards with powersets that were above the standard values for that type. Primary sets now have lower recharge timers than secondary sets. Custom Enemy powers that require the target be grounded are no longer calculated as ranged attacks for point value purposes. All Custom Enemy ranged attacks have a minimum range of 80ft.