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Dark Current

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Everything posted by Dark Current

  1. If I get some time tomorrow, I'll rerun my farm and compare. From my quick look at it in the editor, I believe the total reward will be lower by 20% post-page 4. But we'll see with an actual in-game test.
  2. How much did this build cost you?
  3. Kin + cones is a tricky combo. You'll be fighting yourself for correct positioning. But if you're teaming with a regular duo, you'll figure out the optimal positioning and power execution order.
  4. Last year I was putting together some extremely rare combo builds and for a Defender I chose Poison / AR / Soul. The concept was a collector of evil souls - an undead spirit that was part Ghost Rider and part Charon. The focus would be a DEBUFFING machine. Slotting with near-total focus on debuffery, and zero buffs / heals. Thus was born The Autumn Harvester: His build slots debuff sets and plenty of procs to boost damage output. He leverages his multiple cones to lay down a field of death. https://www.midsreborn.com/builds/download.php?uc=1614&c=747&a=1494&f=HEX&dc=78DA6594CB4F135114C6EFD02965DA02A5B4BC4AA5B4D296426B2BB80779C42818020B97CD04A65033749A4E6BE0AFF0110D468D4BA32646258A8FB874AB46DDE9C2178A2FD085C6B81A0F3DE7DA693A49F3EBFD7ABFF9BE73DBE9F4CAB83393991C6142D3982AEB7A7A5CC928B905A5609D9617B3F30C2ED768A9585ACE050EC985138A5E540A36103D7C5FFA60299349CC68595DCBF9FF8BB3726E5159488CEABA5C528BE9D96C465558F38CA6A9892945861DFA5236EF2EAF27B5C2BC92D632E963595575A0A46617978AF6F2FBB9BCA22CF826F2D9F9C498562894F245AD909ED34A6A7A5ADE2DB3DA016DE2F032C28C5F86C89ED631969258DD33E273A4F882F81279B2D16C22314CA630DD2442E61499598431819B049BA52CD63710EDC80607D1893C0549166EB2BC11CBE2DEB7C477C4F7C8F007A40049566EB2DE10CAA2FD26F116D2799BB88E3C0D49366EB251522F258528294449214A3A0326899B243235912940A65E32F592C90D310E3C0983397A59596C05B19144A1F12A1E59FC1A528F32D64C3196662B1C885F62AE7AE2565D99EECF4811A66FE19D5A8EE374EE65A46704CFD533818CCB42D974160669E5A6D68F58B4ED13B2638BF88506DB444AD0D9CB3B7B5F61D7B6D7C8207CD8CEA76C1FC029ADD0AD93C7747EC5DB747D237E47766F137790E7A09B8F9B7CEB587CCF1DE25DE20632700FD902F17EDECDEFC5E9532EE49518633D7447D6B3B65B5864F5D02D480E31F810A788DD470E6E101FE0E6C127B85E836E7DBC5B5F120B47F6138790B161E201E40A548C529225FA0B0BF7FF26FE21FE456E3A191BA0046180CE314E5C853D091E9F58034424B6EF3CF102F12232750959845F53924F9FF461CC51A8468FA761748B95E79BB12ECC9AAA12259C7F46AC3CD44CF0E1CE6D3B88FCAB174228EE548951147F548987E15D44643F4DA22004706713F148AC52DEB8DC6F5AC4AAFA1970B164AD94AA95866AA5E15A497255FE898CEBF0ACA4F869053DA6459FD7B47864DEF638685A88EDA6C53FD52F021F So I dusted him off last night when I saw a call for an all-Blaster / Defender kill-most ITF. He's Level 50+3, T3d in all incarnates, and fully IOd as above. If you want to watch his poison debuffs melt minotaurs, sizzle cyclopses and hold Romulus oh so tenderly, I went ahead and recorded the fun (vid is a bit pixelated during the cave fights with all the particle effects in the dark - sorry... working on OBS settings to fix that). Those poor Cimmies didn't know what hit them! Enjoy!
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  5. With Hasten activated, it's at 127.5% recharge and Hasten is near-perma (about 15 sec short). The number I gave above for the ratio includes Energize active. Based on what he's saying and what the build shows, he's running too many toggles and firing powers in rapid succession that his recovery can't keep up. IMO he needs to shut down a couple toggles, and use Energize as an auto at the bare minimum. If he actually wants to Aim / BU, then fire a 3 ST combo of Power Blast, Power Burst, Sniper Blast, with a healthy mix of Energy Torrent, Explosive Blast and Nova one group after the other, he's going to need to do a lot more. OP - I provided some analysis and suggestions. It's your choice what you want to do with them.
  6. Here's your problem: Your Recover to Drain Ratio is only 1.4. So if you're running 6-7 toggles non-stop, your static end drain is almost equal to your recovery. That's you just STANDING there. Now, you couple that with your uber recharge build and I'm sure you're firing away on all cylinders: BLAST, BLAST, BLAST!!! Looking at your likely ranged attack chain, with Aim / BU opening and Nova finishing, you're burning through half your endurance in about 15 sec. You then turn and burn like Mav to the next group and unload again. There goes the other half of your endurance. Put it all together and your end recovery : end drain ratio just can't keep up with that level of heat. Your only saving grace is Energize. When that's active, your numbers look like: That makes your ratio 2.6, which is really solid, but still going to struggle with the high recharge / high burn build you have here. So as stated, put that on Auto and leave hasten as your click. It's perma as is, so might as well keep it clicked. Speaking of Hasten, you can move one of those Rech slots out to somewhere else. You're already smashing the ED cap. You might as well +5 the first 2 slots, which gets you where you are with 3, and then move that 3rd into Health and put Numina's Proc or Panacea. Both will give you more end recovery. Here's the numbers with that 1 slot switch to Numina's: Ratio = 2.8, which is really close to the 3 I shoot for with all my high burn builds. One other option to throw in the mix is picking up Victory Rush to give you another source of recovery. You could put that in 47 or dump SJ for it at 49, and take power boost at 47. Oh, and +5 your End Mods in Stamina, too. Then take Vigor Core for the Alpha for the Acc, End Redux, Heal boosts. Even with just the T3 Partial Core, your numbers will look like this with those 2 things added in: Yahtzee! You should be able to fire away with all your toggs running there. Toss in Support Radial Hybrid for the global 5% End Redux if you're still having issues, and if that's still not good enough, then take Ageless Destiny (that of course will solve most end problems off the bat, but you don't HAVE to take it with the suggestions above if you wanted something else). Good luck!
  7. Was making a silly vid for a Sitters Guide joke post with the camera locked on a new alt I was leveling up. As I was reviewing the recording it dawned on me I could track the character's leveling rate and use that as a method to compare farms, farming styles, builds, etc. The graph below was generated from a run by my Rad / Fire / Soul brute using my Scorch Town Circus fire farm. A single run with just him and an alt will take that alt from 1 - 36 in 45-50 minutes. He's not as tweaked out as some builds I've seen, but he's T4d everywhere and works for me for farming and content. Not sure if this is useful to anyone else, but I figured I'd share as a data point for the community. Raw data: Time Level 0:00:00 1 0:00:23 2 0:00:27 3 0:00:54 4 0:00:56 5 0:01:00 6 0:01:18 7 0:01:33 8 0:01:39 9 0:01:48 10 0:02:15 11 0:02:37 12 0:02:55 13 0:03:29 14 0:04:09 15 0:04:58 16 0:05:33 17 0:06:35 18 0:07:46 19 0:09:00 20 0:10:26 21 0:11:56 22 0:13:35 23 0:15:30 24 0:17:44 25 0:19:32 26 0:21:24 27 0:23:05 28 0:25:24 29 0:27:55 30 0:30:37 31 0:33:27 32 0:36:03 33 0:39:19 34 0:42:58 35 0:46:43 36
  8. Watch the video below for all my tips and tricks on how to door sit for maximum efficiency! Door Sitting with Wyddershins
  9. Call me when they've been implemented.
  10. The trick to playing any dominator, regardless of powerset combo, is target recognition. Who is the biggest threat to you personally? Eliminate that threat. You need to be very familiar with enemy factions and which enemy can do what. You need to pinpoint the most dangerous threat in a crowd and neutralize it. You don't have the armor, hp, or mez / debuff protection that a melee AT does to survive long in melee. You don't have the buffs, heals, or raw dps to survive at range for long either. What you do have is over the top, one shot controls for just about everything short of EBs. Even AVs can be one-shot controlled outside of PToD (iirc they have boss-level mez protection). Also, know that certain controls will work with one shot even against those targets... ST sleeps, immobs. You also have to have nerves of steel. You will dive into groups. You will eat alpha when your AoE controls miss. You will red-line your health. You will be hanging in as long as you can hoping that mega control power recharges in time before you face plant because you know you can turn the tide of battle if it does. Lastly, you have to use Domination. Each time. Every time. No excuses. What are you holding onto it for? Click It! It's the hands-down, best and probably only true-inherent power in the game. All other Inherents were after thoughts, or 'would be nice' choices. Domination is CRITICAL to the AT. It makes dominators what they are. USE IT.
  11. That Disruption Aura is going to get you a lot of hate. The set has only 3 melee attacks, 2 of which are ST. So going into melee to leverage that toggle will be risky with only a single PBAoE attack available. I think the control set you pair with will be critical if you want to get the most out of the Disruption. The new Symphony Control set doesn't seem to have much synergy with sonic assault. Zero PBAoE controls. So if you pair those two, as would seem natural, and go diving in to a mob to get the -RES aura maxed, you're gonna have a problem with efficiency. Fire, Ice, Elec seem much better pairings as you can stack auras and patches in melee range. Earth and Dark would probably be decent as well. Grav, Plant and Mind... not so much.
  12. Well they listened to some of my suggestions with the proposed changes on the Beta server. Only took a dozen years or so.
  13. Ah, well. The game was getting boring anyway. For me, I'm not going to start grinding iTrials for vet levels, threads and empyreans. Been there, done that back on live. Good luck with the changes.
  14. It just happened to me on Excelsior with all my character items in my email including new things and older items. Can't open new packs or claim old items
  15. This is madness.
  16. Level 50: Cardiac Core Paragon Level 50: Support Radial Embodiment Level 50: Clarion Radial Epiphany Level 50: Diamagnetic Core Flawless Interface Level 50: Void Radial Final Judgement Level 50: Knives of Vengeance Radial Superior Ally Level 1: Seismic Shockwaves ------------ ------------ Set Bonus Totals: 11% DamageBuff(Smashing) 11% DamageBuff(Lethal) 11% DamageBuff(Fire) 11% DamageBuff(Cold) 11% DamageBuff(Energy) 11% DamageBuff(Negative) 11% DamageBuff(Toxic) 11% DamageBuff(Psionic) 3.13% Defense(Smashing) 3.13% Defense(Lethal) 21.25% Defense(Energy) 21.25% Defense(Negative) 6.25% Defense(Melee) 16.25% Defense(Ranged) 12.15% Max End +43.75% Enhancement(RechargeTime) +28% Enhancement(Accuracy) +15% Enhancement(Range) +3% Enhancement(SpeedRunning) +3% Enhancement(JumpHeight) +3% Enhancement(SpeedJumping) +3% Enhancement(SpeedFlying) 8.75% Enhancement(Max EnduranceDiscount) 13.5% SpeedFlying 160.6 HP (15%) HitPoints 13.5% JumpHeight 13.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) 66.25% MezResist(Confused) 66.25% MezResist(Held) 66.25% MezResist(Immobilized) 66.25% MezResist(Sleep) 66.25% MezResist(Stunned) 66.25% MezResist(Terrorized) 14% (0.23 End/sec) Recovery 18% (0.8 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 7.5% Resistance(Smashing) 7.5% Resistance(Lethal) 15% Resistance(Fire) 15% Resistance(Cold) 14.25% Resistance(Energy) 14.25% Resistance(Negative) 3% Resistance(Toxic) 3% Resistance(Psionic) 13.5% SpeedRunning
  17. Here's my Seismic / Radiation / Fire build for comparison. It's similar to what /Nature brings. Biggest difference will likely be playstyle. This one is designed to wade into melee with Choking Cloud removing minion threats, while debuff toggles and resistance shields protect against everything else. A lot of focus on endurance management to keep everything running and the blasts rocking. This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Name: Level 50 Science Corruptor Primary Power Set: Seismic Blast Secondary Power Set: Radiation Emission Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Flame Mastery Villain Profile: Level 1: Encase (A) Superior Winter's Bite - Accuracy/Damage/Endurance (3) Superior Winter's Bite - Accuracy/Damage/Recharge (3) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (5) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge (5) Superior Winter's Bite - Accuracy/Damage Level 1: Radiant Aura (A) Preventive Medicine - Heal (37) Preventive Medicine - Heal/Endurance (37) Preventive Medicine - Endurance/RechargeTime (37) Preventive Medicine - Heal/RechargeTime (39) Preventive Medicine - Heal/RechargeTime/Endurance Level 2: Radiation Infection (A) Dampened Spirits - To Hit Debuff (11) Dampened Spirits - To Hit Debuff/Recharge/Endurance (25) Dampened Spirits - To Hit Debuff/Endurance (45) Dampened Spirits - Recharge/Endurance Level 4: Accelerate Metabolism (A) Preemptive Optimization - EndMod/Endurance (11) Preemptive Optimization - EndMod/Recharge (34) Preemptive Optimization - EndMod/Accuracy/Endurance (34) Preemptive Optimization - EndMod/Accuracy/Recharge (36) Preemptive Optimization - EndMod/Endurance/Recharge Level 6: Shatter (A) Thunderstrike - Accuracy/Damage (7) Thunderstrike - Damage/Endurance (7) Thunderstrike - Accuracy/Damage/Recharge (9) Thunderstrike - Accuracy/Damage/Endurance (9) Touch of Lady Grey - Chance for Negative Damage Level 8: Rock Shards (A) Bombardment - Damage (21) Bombardment - Accuracy/Recharge/Endurance (39) Bombardment - Accuracy/Damage/Recharge (40) Bombardment - Accuracy/Damage/Recharge/Endurance (40) Bombardment - Chance for Fire Damage Level 10: Enervating Field (A) Endurance Reduction IO (39) Endurance Reduction IO Level 12: Entomb (A) Thunderstrike - Accuracy/Damage (13) Thunderstrike - Damage/Endurance (13) Thunderstrike - Accuracy/Damage/Recharge (15) Thunderstrike - Accuracy/Damage/Endurance (15) Thunderstrike - Damage/Endurance/Recharge Level 14: Seismic Force (A) Adjusted Targeting - Endurance/Recharge (17) Adjusted Targeting - To Hit Buff/Recharge Level 16: Upthrust (A) Superior Malice of the Corruptor - Accuracy/Damage (17) Superior Malice of the Corruptor - Accuracy/Damage/Recharge (23) Superior Malice of the Corruptor - Damage/Endurance/Recharge (23) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge (25) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage Level 18: Tombstone (A) Sting of the Manticore - Accuracy/Damage (19) Sting of the Manticore - Damage/Endurance (19) Sting of the Manticore - Accuracy/Interrupt/Range (21) Sting of the Manticore - Damage/Endurance/Recharge (29) Sting of the Manticore - Chance of Damage(Toxic) Level 20: Lingering Radiation (A) Impeded Swiftness - Accuracy/Slow (45) Impeded Swiftness - Accuracy/Endurance (46) Impeded Swiftness - Endurance/Recharge/Slow (46) Impeded Swiftness - Range/Slow Level 22: Combat Jumping (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 24: Boxing (A) Accuracy IO Level 26: Stalagmite (A) Superior Scourging Blast - Accuracy/Damage/RechargeTime (27) Superior Scourging Blast - Damage/Endurance/RechargeTime (27) Superior Scourging Blast - RechargeTime/PBAoE +End (29) Rope A Dope - Accuracy/Stun Level 28: Choking Cloud (A) Superior Entomb - Hold/Recharge (46) Superior Entomb - Endurance/Recharge (48) Superior Entomb - Accuracy/Hold/Endurance (48) Superior Entomb - Accuracy/Hold/Endurance/Recharge (48) Superior Entomb - Recharge/Chance for +Absorb Level 30: Tough (A) Unbreakable Guard - Resistance (31) Unbreakable Guard - Resistance/Endurance (31) Unbreakable Guard - Resistance/Endurance/RechargeTime (31) Unbreakable Guard - +Max HP Level 32: Meteor (A) Superior Scourging Blast - Accuracy/Damage (33) Superior Scourging Blast - Damage/RechargeTime (33) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime (33) Sudden Acceleration - Knockback to Knockdown (34) Sudden Acceleration - Knockback/Damage/Endurance Level 35: Consume (A) Power Transfer - Chance to Heal Self (36) Power Transfer - Damage/Accuracy/Recharge/Endurance (36) Power Transfer - Damage/Accuracy/Endurance Level 38: EM Pulse (A) Basilisk's Gaze - Accuracy/Hold (40) Basilisk's Gaze - Accuracy/Recharge (43) Basilisk's Gaze - Recharge/Hold (43) Basilisk's Gaze - Endurance/Recharge/Hold (43) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 41: Fire Shield (A) Unbreakable Guard - Resistance (42) Unbreakable Guard - Resistance/Endurance (42) Unbreakable Guard - Resistance/Endurance/RechargeTime (42) Unbreakable Guard - RechargeTime/Resistance Level 44: Rise of the Phoenix (A) Absolute Amazement - Chance for ToHit Debuff Level 47: Mutation (A) Efficacy Adaptor - EndMod/Recharge Level 49: Greater Fire Sword (A) Crushing Impact - Accuracy/Damage (50) Crushing Impact - Damage/Endurance (50) Crushing Impact - Accuracy/Damage/Recharge (50) Crushing Impact - Accuracy/Damage/Endurance Level 1: Scourge Level 1: Brawl
  18. Corrosive Enzymes takes Acc enhancers. You'll need one if you want to hit hard targets. Take a look at Musculature Radial instead of Core. You sacrifice about 9% dmg, but you gain End Mod and To Hit debuff while preserving the Def debuff. You're not benefiting from the Immob anywhere. This switch allows you to gain benefits in 4 areas vs. 2 areas. End Mod will help Stamina and Lifegiving Spores. To debuff will help Spore Cloud. Three blasts have -Def and get that benefit. You're chasing a lot of recharge it looks like. Not sure why that is. Perma Wild Growth? This build is expensive (close to half a billion). Make sure need all those different ATOs, Purples, and PvPs. Not sure what the focus is on... defense? Recharge? Resist? Seems scatter shot of bonuses.. maybe that was the goal. Broad boosts to survivability? But then you don't take your dark shield, which would give you the most protection of any other choices. Would cap your SL resist and give you about 15% in Neg and Tox. Entangling Aura doesn't need Accuracy. Swap the Acc / Hold for the End / Rech / Hold. The Lockdown proc is a good idea. Not sure how much use the Gauss proc is in Seismic Force. Especially taking it so late in the build. Won't have access to it on anything under lvl 45. Stalagmite is single target stun that you're trying to make into a high damage attack and using a purple set. Seems not a good investment. Might want to look at the AoE Upthrust instead. And put the Malice there maybe... get the Neg dmg proc on multiple targets. Can put Apoc set in Tombstone Look at Control Hybrid with the +1 Mag for controls. That will help your Entangling Aura one-shot hold bosses who get near you. The Panacea proc works in Lifegiving Spores. You might want to move it there instead of Health. Would give you the 6 slot bonus. Rebirth can be used as a single target heal. Slot for Heal / Rch or Heal / End or just Heal. I'm not sure how well Soul Drain is gonna combo with the main power sets. Seismic and Nature are more ranged than melee. So you'll be diving in a lot to hit SD, but your nuke is ranged, etc. Maneuvers and Weave seem overslotted to me. You're getting some acc and SL resist, but you could probably move those slots elsewhere and get similar or better. Maybe beef up Shatter, or put some dmg procs in other blasts like Shield Breaker. You have no knockback protection that I saw. You could use a Karma in one of the defense powers, or put BotZ kb protection in CJ. You also have little to no mez protection, which will shut down your buff toggles. I recommend looking into Clarion radial for that.
  19. Level 50: Diamagnetic Core Flawless Interface Level 50: Support Core Embodiment Level 50: Pyronic Radial Final Judgement Level 50: Clarion Radial Epiphany Level 50: Nerve Core Paragon Level 50: Clockwork Core Superior Ally ------------ ------------ Set Bonus Totals: [*]3% DamageBuff(Smashing) [*]3% DamageBuff(Lethal) [*]3% DamageBuff(Fire) [*]3% DamageBuff(Cold) [*]3% DamageBuff(Energy) [*]3% DamageBuff(Negative) [*]3% DamageBuff(Toxic) [*]3% DamageBuff(Psionic) [*]6.56% Defense(Smashing) [*]6.56% Defense(Lethal) [*]2.5% Defense(Fire) [*]2.5% Defense(Cold) [*]15% Defense(Energy) [*]15% Defense(Negative) [*]5.63% Defense(Melee) [*]11.25% Defense(Ranged) [*]5% Defense(AoE) [*]5.85% Max End [*]+4% Enhancement(Confused) [*]8.75% Enhancement(Max EnduranceDiscount) [*]+4% Enhancement(Held) [*]+16% Enhancement(Accuracy) [*]+4.4% Enhancement(Terrorized) [*]+8% Enhancement(Immobilized) [*]+8% Enhancement(Sleep) [*]+30% Enhancement(RechargeTime) [*]+5% Enhancement(Heal) [*]+4% Enhancement(Stunned) [*]13.5% SpeedFlying [*]GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge) [*]175.5 HP (17.26%) HitPoints [*]13.5% JumpHeight [*]13.5% SpeedJumping [*]Knockback (Mag -4) [*]Knockup (Mag -4) [*]75% MezResist(Confused) [*]75% MezResist(Held) [*]75% MezResist(Immobilized) [*]75% MezResist(Sleep) [*]75% MezResist(Stunned) [*]75% MezResist(Terrorized) [*]100% MezResist(Teleport) (20% chance) [*]26% (0.43 End/sec) Recovery [*]20% (0.85 HP/sec) Regeneration [*]45% ResEffect(SpeedFlying) [*]45% ResEffect(RechargeTime) [*]45% ResEffect(SpeedRunning) [*]29.25% Resistance(Smashing) [*]29.25% Resistance(Lethal) [*]45% Resistance(Fire) [*]45% Resistance(Cold) [*]21.75% Resistance(Energy) [*]21.75% Resistance(Negative) [*]21% Resistance(Toxic) [*]21% Resistance(Psionic) [*]13.5% SpeedRunning
  20. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Technology Controller Primary Power Set: Earth Control Secondary Power Set: Kinetics Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Stone Mastery Hero Profile: Level 1: Stone Prison (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge (11) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (11) Superior Winter's Bite - Accuracy/Damage/Recharge (13) Superior Winter's Bite - Accuracy/Damage/Endurance (13) Superior Winter's Bite - Accuracy/Damage Level 1: Transfusion (A) Touch of the Nictus - Chance for Negative Energy Damage (3) Touch of the Nictus - Healing/Absorb/Recharge (7) Touch of the Nictus - Accuracy/Healing/Absorb (9) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb (9) Touch of the Nictus - Accuracy/Endurance/Recharge Level 2: Fossilize (A) Thunderstrike - Accuracy/Damage (19) Thunderstrike - Damage/Endurance (19) Thunderstrike - Damage/Recharge (21) Thunderstrike - Accuracy/Damage/Endurance (21) Thunderstrike - Damage/Endurance/Recharge Level 4: Stone Cages (A) Superior Overpowering Presence - Accuracy/Control Duration (5) Superior Overpowering Presence - Control Duration/RechargeTime (5) Superior Overpowering Presence - Endurance/RechargeTime (7) Superior Overpowering Presence - Accuracy/Control Duration/Endurance (17) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime (46) Superior Overpowering Presence - RechargeTime/Energy Font Level 6: Quicksand (A) Impeded Swiftness - Chance of Damage(Smashing) (39) Impeded Swiftness - Endurance/Recharge/Slow Level 8: Boxing (A) Crushing Impact - Accuracy/Damage Level 10: Siphon Power (A) Accuracy IO (23) Endurance Reduction IO Level 12: Stalagmites (A) Positron's Blast - Chance of Damage(Energy) (31) Absolute Amazement - Accuracy/Stun/Recharge (34) Absolute Amazement - Accuracy/Recharge (46) Annihilation - Chance for Res Debuff (50) Bombardment - Chance for Fire Damage (50) Absolute Amazement - Chance for ToHit Debuff Level 14: Tough (A) Unbreakable Guard - Resistance (15) Unbreakable Guard - Resistance/Endurance (15) Unbreakable Guard - Resistance/Endurance/RechargeTime (17) Unbreakable Guard - +Max HP Level 16: Siphon Speed (A) Tempered Readiness - Accuracy/Endurance (23) Tempered Readiness - Accuracy/Slow Level 18: Earthquake (A) Explosive Strike - Chance for Smashing Damage (25) Touch of Lady Grey - Chance for Negative Damage (27) Dark Watcher's Despair - To Hit Debuff/Endurance (27) Dark Watcher's Despair - To Hit Debuff/Recharge (29) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (29) Dark Watcher's Despair - Recharge/Endurance Level 20: Increase Density (A) Unbreakable Guard - Resistance/Endurance (40) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 22: Speed Boost (A) Preemptive Optimization - EndMod/Endurance (25) Preemptive Optimization - EndMod/Endurance/Recharge Level 24: Weave (A) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Volcanic Gasses (A) Neuronic Shutdown - Chance of Damage(Psionic) (37) Ghost Widow's Embrace - Chance of Damage(Psionic) (40) Positron's Blast - Chance of Damage(Energy) (40) Neuronic Shutdown - Accuracy/Recharge (43) Ghost Widow's Embrace - Accuracy/Recharge (43) Recharge Reduction IO Level 28: Inertial Reduction (A) Blessing of the Zephyr - Knockback Reduction (4 points) (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 30: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Shield Wall - +Res (Teleportation), +5% Res (All) Level 32: Animate Stone (A) Expedient Reinforcement - Accuracy/Recharge (33) Expedient Reinforcement - Accuracy/Damage (33) Expedient Reinforcement - Damage/Endurance (33) Expedient Reinforcement - Accuracy/Damage/Recharge (34) Expedient Reinforcement - Resist Bonus Aura for Pets Level 35: Transference (A) Preemptive Optimization - Accuracy/Recharge (36) Preemptive Optimization - EndMod/Endurance (36) Preemptive Optimization - EndMod/Recharge (36) Preemptive Optimization - EndMod/Accuracy/Endurance (37) Preemptive Optimization - EndMod/Accuracy/Recharge (37) Preemptive Optimization - EndMod/Endurance/Recharge Level 38: Fulcrum Shift (A) Accuracy IO (39) Recharge Reduction IO (39) Endurance Reduction IO Level 41: Fissure (A) Superior Frozen Blast - Accuracy/Damage (42) Superior Frozen Blast - Damage/Endurance (42) Superior Frozen Blast - Accuracy/Damage/Endurance (42) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (43) Superior Frozen Blast - Accuracy/Damage/Recharge Level 44: Rock Armor (A) Reactive Defenses - Defense (45) Reactive Defenses - Defense/Endurance (45) Reactive Defenses - Defense/RechargeTime (45) Reactive Defenses - Defense/Endurance/RechargeTime (46) Reactive Defenses - Scaling Resist Damage Level 47: Seismic Smash (A) Superior Blistering Cold - Accuracy/Damage (48) Superior Blistering Cold - Damage/Endurance (48) Superior Blistering Cold - Accuracy/Damage/Endurance (48) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (50) Superior Blistering Cold - Recharge/Chance for Hold Level 49: Earth's Embrace (A) Doctored Wounds - Endurance/Recharge Level 1: Containment Level 1: Brawl
  21. I want to start by thanking you for the build to use. Also want to thank Snarky for starting this thread. It gave me a lot of fun playing time as I tested what a Triple Fire can do. So now that I've completed all my level tests, I'm posting my findings, thoughts, experiences, etc. I break the video into Pros and Cons, Level Range breakdown, Deep Dive analysis, Changes and Suggestions, Final Thoughts... would I keep playing this? Here's the link.
  22. Ok, Triple Fire lovers. Here's the last video of tests. Level 50 Incarnate Solo runs (+0 through +4, x8) The difference between lvl 50 with and without incarnates is unmistakable.
  23. The Level 50 Solo Tests are here! Ran a series of Council 'defeat boss' radio missions at increasing levels of challenge from +0 up to +4, each at x8 foes. So a total of 5 missions in a row against same enemy with same objective. Incarnates NOT slotted. Summary: very survivable, farming level damage output Oh, and check out my prophetic vision at 62 min!
  24. I'm calling this the Bunny Hop Maneuver. I like it. Haven't done it in that exact fashion (I typically bounce through the opposite side), but similar. I think true Jousting is SSing straight through with attack cued and allowing your momentum to carry you through the rooting phase.
  25. Let the vids keep on rolling! After my Posi 2 run (above), I found another PuG doing level 9 missions. Here's my test of the upper teen levels. Ran with a redside team for levels 15-20 after the course of an hour or so. Recorded first half. Spoiler opinion: early level power picks need rearranging from the posted Mids build. There are not enough range ST attacks, and too many AoEs IMO. Suggestions: take Flares, or slot Ring of Fire for attack. Can respec them out later.
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