-
Posts
2737 -
Joined
-
Last visited
-
Days Won
28
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Posts posted by MTeague
-
-
The entire Twinshot ordeal. All three story arcs.
A fair bit of the Dr. Graves content, as well.
-
5
-
2
-
1
-
-
3 hours ago, ScarySai said:
Ultimately, if HC has one major issue in dire need of resolving, it's the process in which power changes are done. This is the most important aspect of the entire game, and is also the most mishandled. Rad armor and psi armor were handled horribly, and - if we ignore how proccable it is, pyro control is very bad as a control set.
Continued bad changes to legacy sets will be the thing that drives people away the most. Just look at Veracor.
I accept that that is your position. But I didn't think the recent big patch (Plant, Regen, Adaptive Recharge, etc) was done poorly. Nerfs occurred, but at the end of the day, sometimes nerfs are necessary, and I've been happy with how my characters perform in the new codebase. Your experiance, quite clearly, does not agree with my own.
-
For rationale, I'd guess existing AT's got the choice so existing characters could keep IH if they wanted the higher spike regen that's not always up. Whereas there was no such thing as a regen tanker before, so the devs probably decided there was no need to offer a partially backwards-compatible option.
Still. I see no harm in offering the same choice to Tankers. Respecs are readily available if anyone decides they made the "wrong" choice later.
Why not?
-
1
-
-
All things are possible, if they catch the developer's fancy.
But I would not hold my breath for any new AT's to be introduced. Bring in a new AT, you have to cook up several powersets, along with their animations, and make them work for all body types, and balance them against all existing AT's/Sets and cook up new ATO's and balance them, and make it something that can plausibly be played by anyone of any origin. "Technololgy" or "Science" based Mu are practically a contradiction.
I honestly put that at "winning big on powerball" kind of odds.
-
2
-
-
On 8/7/2025 at 5:43 PM, Krimson said:
So, how quickly did you want the player base to quit the game? If you want a vacant server with all of these fun things, Rebirth currently has a whopping 33 players online.
This.
I get nostalgic for some things from the Elder Days. I find myself soloing from 45-50 because I'm sick of teams where Incarnate Powers are flying around willy nilly in content that was never designed for them. I think it's crazy that Empathy or FF sometimes get derided as "useless" because "everyone will have capped defenses anyway." I miss feeling like my controllers made a difference against Malta. I miss when Blasters (except for Assault Rifle) had to decide if the situation was dire enough to unleash a T9 nuke.
But.
I am fully aware of how quickly players would drop the game like week old roadkill, if we went there.
We would stop being able to raise the necessary donations on a regular basis.
City of Heroes would die a 2nd death. Not because of an NCSoft snap, but because players would say the game was no longer worth playing.
I'm also aware that I'm a raging hypocrit.
Every one of my alts gets a Panacea proc slotted at lvl 7, without exception.
They get a Blessing of the Zephyr knockback proction shortly after, once they can fit in a travel power.
I rarely use "proc bomb" powers, but I am a set bonus FIEND. Even while I bemoan players scoffing at buff-centric support sets.
Ultimately, it was like when I tried Project 1999 to go back to truly Old School EverQuest again. Nostalgic as f**k. Glorious to see. And I logged out 1 hour later, and never went back again. Because I'm 54 instead of 29, and because quoting a line from Netflix 2015 Daredevil, "Growing to love something is simply, slowly forgetting, what you dislike about it.". When I actually went back to the P1999 EverQuest game... I knew I could not mentally face that grind again. I knew I would never choose to spend that many hours on a loot treadmill again. Never choose to sign up for a regular guild/supergroup situation where to make any meaningful advancement, I would have to tie my fortunes to regular teaming with others and start planning my life around particular game-time hours to make that happen.
None of these changes are ever going to happen. Because the devs don't want to have to smile sadly and turn off the lights as they walk away from an empty server.
-
3
-
1
-
-
If I wanted a defense based set without a shield on my arm, I'd play Super Reflexes or Ninjitsu. Probably SR because I love the sky-high DDR.
That said, I could perhaps see something along the lines of a Wonder Woman style bracer, or a thin buckler such as Cap wore in Wakanda, to provide some options less intrusive than the full Tower Shield, etc. But I do think there should be something. No Broadsword or Katana set without a blade. No Archery set without a bow. Shield Defense should have something on your arm, even small, because all of the animations are going to be assuming some kind of shield.
-
1
-
1
-
-
I always liked the Syndicate for style points. For a long while I hoped for them to re-form and become a threat on Primal Earth. The combination of psychic powers, martial arts, and corporate hardball always struck me as something that had good potential for future stories, especially if Wu Yin were to co-opt the Primal Tsoo and displace the Family.
-
4
-
1
-
-
31 minutes ago, Chance Jackson said:
I don't know if I'm a fan of the idea or not but since there are often many enemies & potentially only 1 PC why not give the NPCs a far lower chance to detoggle PCs (if at all possible)
And are you going to let that chance scale up, if there's an equal number of players to foes?
Or if there's just one elite boss against 2 players, will you allow it to have a much better chance to detoggle than the players?
The power should have the same effect. Anything we can do with the power, they should be able to do with the same power.
Heck, I still want enemy mobs to show up using Incarnate Judgements against US....
[EDIT: Kheldian/Quantum style. If you have incarnates slotted, your maps will have at least one foe with incarnates]
-
19 hours ago, Major_Decoy said:
I don't think you can call Hurricane's repel a "Class Signature ability"
Especially given how often I've seen requests to remove that Repel effect from Hurricane.
-
2
-
1
-
-
12 minutes ago, Snarky said:
i just wanted an alternate animation for it coming from below the back of the waist
That's more Wind Breaking than Wind Control ....
-
1
-
-
Not opposed. A yellow button that still has white text would be hard to read, but that can be treated as a user issue / learning curve.
Most of my macro's are strickly for costume change emotes, or fly poses, but I do not doubt other players have a great library of them.
-
1
-
-
I would love allllllmost everything on that list. I really, really like having /ah available when I'm AT the crafting table, because I have a bunch of IO's to craft all at once after a long mission run. That said, I could adapt.
But even if I would greatly enjoy these proposed changes, I'll be shocked to my toenails if they ever happen.
-
Well, whatever we do, we must continue to overthink it! 😀
-
1
-
3
-
-
This is the biggest reason I've never created a single Bio Armor or Stone Armor character.
I do have an Ice Armor, but that's got better Minimal Fx options and even the solid ice blocks of original are still translucent.
-
1
-
-
3 hours ago, Uun said:
I had one of these as a defender on live back when both sets were first released (i5). It was top of the heap for resist buffing/debuffing blue side for quite a while (until red side sets got ported over). Used it primarily for team play since Disruption Field could only be cast on an ally.
Which is why I said "on Goldside specfically". Goldside teams do happen, but they're rare. I go into it assuming I will probably end up soloing the entire 1-20.
-
Sonic Blast/Sonic Resonance corruptor, on Goldside specifically, had me rethinking all of my life choices until I deleted the character.
Secondary was entirely pointless and little-to-no mitigation in primary. Only that cone knockback.
That was when I decided never to roll a Sonic Resonance who wasn't an MM.
-
low priority, but hopefully easy to implement.
esp if the text wouldn't even need to say exactly how many, just "requires half, rounded down, for each lvl range".
I would like to see this added.
-
I've never gotten a Beam Rifle character past lvl 8 before I say "meh" and delete them.
Not everything is everyone's cup of tea, and BR is not mine.
But if it was just the left-to-right arc that was disappointing, maybe we could get a right-to-left alternate animation...? Ok, I'll show myself out....
-
1
-
-
11 hours ago, Hopeling said:
MCU Iron Man is kind of a blaster, honestly. Dude has absolutely wild damage output, but trashes his suits on the regular.
To be fair, MCU Iron Man's suits get wrecked when he's facetanking Thanos, the Hulk, going mano-e-mano with Thor, Ultron, or the bio-incinerating explody guys in Iron Man 3. Clint or Natasha would have been torn to shreds if they were in any of those fights. I'm still saying Sentinel. Now, if anyone wants to do a blaster anyway, hey, knock yourself out. Your account, your characters, your choices. But Iron Man was hardly any kind of squishy.
-
1
-
-
I personally stray away from discussions of anyone in office or running for office. NOT because I lack an opinion. I could babble into a keyboard for 9 pages if left unchecked. But ultimately, I am aware that arguments on politics, especially in an online chat forum,
- never changes anyone's opinion at all. So really, what's the point?
- just causes stress for other people who are trying to find an escape in the game. And I don't set out to cause people stress. Usually.
- consumes time that I could have spent accomplishing my goals in the game or just having fun, in a shouting match of "the other side sucks! the other side sucks!". So it's not even just what's the point, it actively prevents me from doing something else I want to do.
Can I say that I've never been baited into the arguments? No.
But it's never changed a single thing, and only wasted my evening, each time.
So now, if i see General Chat devolving into discussions I dislike, I change chat tabs. Just to keep my eyes away from it. Prevent me from even seeing it.
Is that the right solution for everyone, probably not, but it works for me. Your milage may vary, see dealer for details.
-
3
-
1
-
For Scrappers, I prefer Super Reflexes. It takes a bit longer to get off the ground, but it keeps the defense when it matters most. Add in a Panacea Proc and a Power Transfer Heal Proc, and your maintenance heals vs the occasional lucky shot, are covered without needing to dip into Medicine.
For Stalkers, I much prefer Ninjitsu. Because Caltrops is amazing at stopping all incoming melee damage cold while I slice-n-dice. Scrappers can eventually get Caltrops in an epic pool, but Stalkers get it as just part of the Ninjitsu kit, along with the rest.
-
1
-
-
13 hours ago, Talen Lee said:
I still don't know why the low-level fortunatas (10-15) have the mez protection they do. It's one of the rudest things to deal with as a levelling dominator back in live days, when you were funneled into arachnos plotlines and just got vaporised on the reg by them.
Deep Sleep is handy vs them, if its available to your Doms.
-
Blast Masters, of the Praetorian <Destroyers> faction, in the 1-20 arcs. Those frackin molotov's are So Annoying.\
They're usually not even that dangerous, but I always priority kill them anyway.
-
1
-
-
Tech Origin Sentinel. Energy Blast / Invulnerability.
- Mostly Tech Bot armor, appropriate color
- Jewel chest detail, white
- Full Helm
- Banded Gloves
- Rocket Boots
For some reason I can't post images, I keep getting "problem opening the file". But it comes out really close.
Just have a second costume as backup, because is Gonna get generic'd.
-
3
-
1
What would be the most annoying thing to find in an AE mission?
in General Discussion
Posted
Trying to sift through the chaff of 18 bazillion fire farm maps to find AE missions with actual stories.