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MTeague

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Posts posted by MTeague

  1. 4 hours ago, Solarverse said:

    However, most players in game don't RP and hate KB, that is painfully obvious and always has been since day one on live. That has never changed and remains true. It sounds like to me that you may be in denial if you believe that most players don't hate knock back. Some things in life don't need to be proven due to the abundance of evidence. Players who hate knock back being the majority is one of them.

     

    I concede the overwhelming majority of players I've encountered have no interest in RP. Even I tend to banter more than RP. 

     

    But my experience does not match yours when it comes to KB. Most player reactions I've seen have been "meh" as long as mobs are dying and the team is steadily pressing forward. If it matters, I tend to do most of my teaming in TF's or lower level content. I'm not a fan of incarnates, and tend to avoid most 45+ teams unless I have a specific goal in mind. Perhaps this means I tend to encounter a different arena of players than yourself, perhaps not. All I can say, it's what I've seen. 

     

    Cheers.

    • Like 2
  2. Knockback is hated by some.  "Most" or "Vast Majority", I find doubtful.  Majority of those who post on the forums perhaps, of the entire playerbase... that's another question entirely.  I have been kicked for KB, but it's been rare. Whether that's because the rest of the time people sucked it up because the FF bubbles were worth it to them, or because they honestly didn't give a darn, no one can say.  People may have opinions, but we can't reach back in time and interview those specific players. 

     

    Worst case, you can always form a team yourself specifcally saying "KB friendly team forming!" and the haters will most definitely not join.

    • Thumbs Up 3
  3. 9 hours ago, Chance Jackson said:

    PPD Hard Shells & the Praetorians with missile pod backpacks 

    I want arm cannons like the PPD Shells / Hard Suits have!  Probably not happening anytime soon, but for a tech-based hero, an arm mounted point of origin for the blasts would be awesome for nearly every blast set. 

    • Like 2
  4. 1 hour ago, Major_Decoy said:

    I took Bad Decisions Man out to Warburg for a respec. I sat there, I read each power, and decided what to take and how to slot it all out in the open. I was horribly disappointed that not one person attacked me.

    Maybe they thought it was a trap / you were bait?

  5. Probably maps where 1/2 of the minions use Tactics, 1/2 use Freezing Rain, and both types use Dominate as their bread-and-butter attack.

    Anything that rips your defense apart, hurts your resist, and stacks the heck of the Hold magnitude. 

    Then sprinkle in anything else. Maybe Lieutenants with Darkest Night or Hurricane to savage your own to-hit?

    Along with some Master Illusionisst bosses for pure cruelty?

  6. For a zero-influence option, there's always the Shivan Shard available in Bloody Bay.  My Mind Controller picks one up on a regular basis, so even low DPS builds can totally nab them. You just have to weaken-but-not-kill the firebase turrets, and then when they're all low, you zip around popping each one in rapid fire. 

     

    Technically you're at risk for being pvp ganked when you go to Bloody Bay, but on both Excelsior and Everlasting I've never been attacked in Bloody Bay. Not ONCE in years.

    • Like 4
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  7. All I can say is "One man's trash is another man's treasure."   I will not argue against the effectiveness of the crab spider builds, but I have always hated the look of it, and because of that, I have never created a single Arachnos Soldier.  Widows, yes.  Soldiers of Arach, no.  (yes, there are non-crab options for SoA, but for those, I prefer an honest-to-god Stalker).

     

    I'm glad you're happy with it, though.

  8. Also, not everyone wants every one of their characters to become a small-g god. 

    Sure I've got a few with max incarnates kitted out.

     

    I've also got some friendly-neighborhood heroes who aren't supposed to be "super" to any degree, and who have no interest in a faustian bargain with a sapient Well of Furies, or any other indirect route to touch that power whatsoever. There should be room for Hawkeye or even a Daredevil alongside the Thor's, Bobby Drake's, or Clark Kent's.

    • Like 1
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  9. 3 hours ago, ScarySai said:

     

    Ultimately, if HC has one major issue in dire need of resolving, it's the process in which power changes are done. This is the most important aspect of the entire game, and is also the most mishandled. Rad armor and psi armor were handled horribly, and - if we ignore how proccable it is, pyro control is very bad as a control set. 

     

    Continued bad changes to legacy sets will be the thing that drives people away the most. Just look at Veracor.

    I accept that that is your position. But I didn't think the recent big patch (Plant, Regen, Adaptive Recharge, etc) was done poorly. Nerfs occurred, but at the end of the day, sometimes nerfs are necessary, and I've been happy with how my characters perform in the new codebase. Your experiance, quite clearly, does not agree with my own. 

  10. For rationale, I'd guess existing AT's got the choice so existing characters could keep IH if they wanted the higher spike regen that's not always up. Whereas there was no such thing as a regen tanker before, so the devs probably decided there was no need to offer a partially backwards-compatible option.  

     

    Still. I see no harm in offering the same choice to Tankers. Respecs are readily available if anyone decides they made the "wrong" choice later.

    Why not?

    • Like 1
  11. All things are possible, if they catch the developer's fancy. 

     

    But I would not hold my breath for any new AT's to be introduced.  Bring in a new AT, you have to cook up several powersets, along with their animations, and make them work for all body types, and balance them against all existing AT's/Sets and cook up new ATO's and balance them, and make it something that can plausibly be played by anyone of any origin. "Technololgy" or "Science" based Mu are practically a contradiction. 

     

    I honestly put that at "winning big on powerball" kind of odds. 

    • Like 2
  12. On 8/7/2025 at 5:43 PM, Krimson said:

    So, how quickly did you want the player base to quit the game? If you want a vacant server with all of these fun things, Rebirth currently has a whopping 33 players online.

     

    This.

     

    I get nostalgic for some things from the Elder Days. I find myself soloing from 45-50 because I'm sick of teams where Incarnate Powers are flying around willy nilly in content that was never designed for them. I think it's crazy that Empathy or FF sometimes get derided as "useless" because "everyone will have capped defenses anyway."  I miss feeling like my controllers made a difference against Malta. I miss when Blasters (except for Assault Rifle) had to decide if the situation was dire enough to unleash a T9 nuke. 

     

    But.

     

    I am fully aware of how quickly players would drop the game like week old roadkill, if we went there. 

    We would stop being able to raise the necessary donations on a regular basis. 

    City of Heroes would die a 2nd death. Not because of an NCSoft snap, but because players would say the game was no longer worth playing. 

     

    I'm also aware that I'm a raging hypocrit.

    Every one of my alts gets a Panacea proc slotted at lvl 7, without exception.

    They get a Blessing of the Zephyr knockback proction shortly after, once they can fit in a travel power. 

    I rarely use "proc bomb" powers, but I am a set bonus FIEND. Even while I bemoan players scoffing at buff-centric support sets. 

     

    Ultimately, it was like when I tried Project 1999 to go back to truly Old School EverQuest again. Nostalgic as f**k. Glorious to see. And I logged out 1 hour later, and never went back again. Because I'm 54 instead of 29, and because quoting a line from Netflix 2015 Daredevil, "Growing to love something is simply, slowly forgetting, what you dislike about it.".  When I actually went back to the P1999 EverQuest game... I knew I could not mentally face that grind again. I knew I would never choose to spend that many hours on a loot treadmill again. Never choose to sign up for a regular guild/supergroup situation where to make any meaningful advancement, I would have to tie my fortunes to regular teaming with others and start planning my life around particular game-time hours to make that happen. 

     

    None of these changes are ever going to happen. Because the devs don't want to have to smile sadly and turn off the lights as they walk away from an empty server.

    • Like 3
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  13. If I wanted a defense based set without a shield on my arm, I'd play Super Reflexes or Ninjitsu. Probably SR because I love the sky-high DDR.

     

    That said, I could perhaps see something along the lines of a Wonder Woman style bracer, or a thin buckler such as Cap wore in Wakanda, to provide some options less intrusive than the full Tower Shield, etc. But I do think there should be something. No Broadsword or Katana set without a blade. No Archery set without a bow. Shield Defense should have something on your arm, even small, because all of the animations are going to be assuming some kind of shield.

    • Like 1
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  14. I always liked the Syndicate for style points. For a long while I hoped for them to re-form and become a threat on Primal Earth. The combination of psychic powers, martial arts, and corporate hardball always struck me as something that had good potential for future stories, especially if Wu Yin were to co-opt the Primal Tsoo and displace the Family. 

    • Like 4
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  15. 31 minutes ago, Chance Jackson said:

    I don't know if I'm a fan of the idea or not but since there are often many enemies & potentially only 1 PC why not give the NPCs a far lower chance to detoggle PCs (if at all possible)

    And are you going to let that chance scale up, if there's an equal number of players to foes?

    Or if there's just one elite boss against 2 players, will you allow it to have a much better chance to detoggle than the players?

     

    The power should have the same effect. Anything we can do with the power, they should be able to do with the same power. 

    Heck, I still want enemy mobs to show up using Incarnate Judgements against US....  

    [EDIT:  Kheldian/Quantum style. If you have incarnates slotted, your maps will have at least one foe with incarnates]

  16. Not opposed. A yellow button that still has white text would be hard to read, but that can be treated as a user issue / learning curve. 

    Most of my macro's are strickly for costume change emotes, or fly poses, but I do not doubt other players have a great library of them. 

    • Like 1
  17. I would love allllllmost everything on that list. I really, really like having /ah available when I'm AT the crafting table, because I have a bunch of IO's to craft all at once after a long mission run.  That said, I could adapt. 

     

    But even if I would greatly enjoy these proposed changes, I'll be shocked to my toenails if they ever happen.

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