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MTeague

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Posts posted by MTeague

  1. 2 hours ago, Major_Decoy said:

     

    This might not need a sequel to fix. The purple triangles were a late addition because controllers could entirely lock down a fight and the Archvillains couldn't do anything.

     

    So the object is "let controllers control without entirely locking out the archvillains from acting"

     

    If you could link certain attacks with certain controls, and if the magnitude of control was high enough, the powers either get locked out or changed to a different set.

     

    I don't know if it's possible, but like, if you stack mag 6 confuse on Wretch, he'd use Haymaker instead of Knock-out blow.  Mag 9 confuse get him to punch and 12 to jab.

     

    So hold would lock out one power, fear another, stun.. I don't know about immobilize because that one can be pretty handy at times as is.

     

    I have zero hope of purple triangles ever going away or being changed at this point. 


    Still, I like where you're going with that.  There has to be some other way to avoid "City of Statues" but still not be "Oh, you wanted to solo the EB/AV? Go get a Shivan, the powers you use to defend yourself in every other content are CRAP against EB/AV's, because reasons."

  2. I would make Controls.... not pets.... actual controls.... Holds, Sleeps, Confuses, Stuns.... matter. 
    At every stage of the game. Including Endgame. 

     

    Otherwise, simply rip out Controllers entirely. 

    It sucks to lvl up to 50 and realize no team even notices your primary, and only cares about your secondary, and maybe not even that. 

    Oh, and that if you decide to solo, Elite Bosses still get Purple Triangle of Doom that nerf the bejeezus out of your primary skills, even though there's no Orange Triangles of Doom that reduce incoming damage dealt by anyone else.

     

    (yea, i'm slightly salty).

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  3. If this is done, please make it opt-in, or opt-out. Don't care which. 

    Admittedly, I don't run repel THAT that often on my Mind/Kin controller. 

     

    But I've taken Repel on him in every respec since launch of LIVE, and I always liked the Repel sound effects.

    Totally fine and understand sound quality issues other people are experiencing.

    I do not begrudge anyone the request for toned down audio.

    Just please let me keep the existing sounds for my own enjoyment, even if I have to flip a switch or do some power customization thing for "classic sound fx".

  4. Well, Theme > All. 

     

    However, if theme is not so much of a concern, I would probably go with War Mace.

    One other nice thing Claws has going for it is it's very END friendly. It just sips endurance lightly. 

    But for Willpower, with Quick Recovery? You're not gonna need that. 

  5. On 3/19/2022 at 10:43 AM, Greycat said:

     

    Honestly, a more ... equivalent flag would be "Invasion off." They interrupt people trying to get to missions, do hunts, etc. Being able to turn them off while you try to get to a GM or zone event, or collect exploration badges? That would be handy. You could do it without zombies spawning everywhere or getting blasted by a dropship, regardless of how anyone else in the zone felt. People have complained about having to wait out invasions or go do things elsewhere while they were going on in the past, as well, just like they complain about PVPers in PVP zones.

     

    Yet somehow this never gets asked for...

     

    (Obviously not a serious suggestion.)

     

    I mean, you joke, but I have retreated to goldside lowbies or some first ward action when I just really, REALLY didn't want to deal with invasions out the wazoo on LadyGrey Week.  I never made a request for a game change, because that would be silly, but i have deliberately gone to zones where they cannot possibly occur.

  6. @Take One nailed it.  There's an INSANE number of total missions. Which is awesome, we have a ridonkulous amount of content to enjoy and keep us busy.  But given limited staff, given that it's a hobby for them, given that they have real lives too, and their own day jobs, I don't see them picking up every single mission from every single contact and play-testing each and every one of them, paying strict attention to the mission text vs mission objectives to check for exact matches. Maybe they'll surprise me? But I would not consider it a realistic expectation.

     

    If annoations on a wiki are enough for you, create an account on the wiki and edit as needed.

    If you want the actual in-game text to change, then submit a bug report clearly outlining

    • Faction (Blue/Red/Gold)
    • Contact
    • Mission Title
    • Stated mission requirements
    • Actual completion requirements

    Be as precise as possible, to help them make targetted changes to specific missions in need.

    And be patient. It might be priority number 613 on their priority queue. Or quite a bit lower than that. 

    True, sometimes programmers like to pick up a few low-hanging fruit bugs that they can bang out quickly, but it's also possible it might stay as-is for six months or a year.

  7. 28 minutes ago, Troo said:

    I don't mind missing occasionally. I do mind missing more than 5% of the time. Hidden, Build Up -> Assassin Strike, should be a rare miss but it seems to happen more than it should.

     

    Well, build up doesn't boost to-hit nearly so much as damage. 

    But also, I know on my stalker, when I'm using build-up/AS, I'm usually using it against bosses. Often purple bosses. Who I have a lower chance to hit to begin with.

    Could this perhaps also account for what you have experienced?

  8. I actually don't think people miss anywhere near as much as they think they do.

    Not overall, over the course of multiple missions. Sure, in any given 2-3 hits, RNG can be RNG, and sometimes it loves to make you cry.

     

    But people are reallllllllly good at remembering what they consider to be "unfair" misses, while taking lucky hits pretty much for granted. If you collect data over the results of several missions from your combat log, I doubt anyone is really missing more often than they should. It's just the "OMFG really!?!?!?" when your stalker winds up for a build-up assassin's strike and whiffs that sticks in the forefront of your mind.

     

    That said, I do agree with @Rudra that there's nothing wrong with putting in the ask. Other posters can and will and should offer their own feedback, say why they like the idea, or not.  The right to make the ask does not provide immunity to feedback, nor should it. But we can all should keep in mind that people are making suggestions that they think would benefit the overall gaming experience. No one is operating from malice or a desire to ruin my fun or yours.  They're only seeking to enhance their own, and we certainly ought to be able to at least view suggestions in such light.

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  9. I'm torn.

    • On one hand, truth of advertising, let people know what they're getting involved with up-front, etc. 
    • On the other hand, it's somewhat realistic to have the mission change out from under you in response to other events. Maybe you had no idea there would be hostages but once you got there, Okay, we gotta do something about them, get them out of danger, etc. 
    • On the other other hand, I sometimes sigh deeply when I'm in a goldside 1-20 mission spending time on the first couple spawns of enemies only to look up and, Oh, surprise, there's a mission timer, saying I need to find some computer and disable something in the next 2 minutes and 30 seconds or I'm going to be swarmed relentlessly. 
    • On the other other other hand, I actually do vastly prefer goldside content to most other game content... and yes, I've long since run out of hands.
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  10. 7 hours ago, The_Warpact said:

    I honestly wonder how people survive rl fights.

     

    I mean, I get what you're saying. I know a lot of people who could stand to toughen up and realize some things they get worked up over, are just not even remotely important.

     

    On the other hand.... I'm 51 now. The last time I was in an actual real life fight, I was probably... 11 or 12? 

     

    I've done sparring in martial arts class. I've done the occasional bout vs another student the same way. But that's controlled, safe, you know who you're practicing against. They're friends or at worst fellow students/colleagues. You may get some adrenilin going from competitive spirit / pride. But it would not come even remotely close to an actual FOR REAL fight, where you don't know if the other guys is just looking to assert dominance or beat you down, or even kill you. Perhaps you're in the military and have seen combat duty? Perhaps you live in a much more rough-and-tumble area than I do, and ending up in an actual fistfight or worse is a fact of life for you. I don't know. But I don't think it's fair to expect most people to have sustained regular experience with real life fights.

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  11. 1 hour ago, Cancrusher said:

    There's no actual cost to being defeated in PvP, is there?  I mean, outside of the debt accrual penalty, which is ultimately meaningless since you can recoup all of that in about 5 minutes on a +4 mission team.

     

    You could be like 95% done with collecting a shivan. Get all the fragments, working your way through the turrets on a firebase, allllmost done and ganked dead, lose all progress and have to start over.  I've never spent much time in Warburg, but I suspect something similar there where you allllllmost got the nuke and bam, dead.

     

    I think that's your realistic worst case here. 

     

    Of the two times I died to PvP, one was in Bloody Bay as I started to collect meteor shards. (the other was Recluse's Victory)

    I left and came back at 3:00 am and got it done without interference.

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  12. I mean, I sort of get it.  I was deathly allergic to all things PvP after some experience with Diablo 2 Hardcore back in the late 90's.

     

    In Diablo 2, a Hardcore character is a permadeath character. They die once, for any reason, including internet lag, pffft that's it, Dead is Dead, they stay dead. Also in Diablo 2, other players in the game could simply go hostile on you, for any reason, with very little warning. They had to be "in town" to do it, but they could have a town portal open, or catch you near a waypoint and be on you before you realized it.  And then that lvl 67 paladin, who you'd been working very diligently on for most of year, was just ganked and dead, because random internet stranger wanted to get their jollies griefing you. And they'd typically dance about your corpse for a bit after, talking trash and mocking you. 

     

    You learned very fast to password protect your games if you played permadeath characters, and only join games with trusted friends. 

    And anytime anyone new was invited in you were extremely careful around them for a LONG time. 

    This did not endear me to PvP, lets just say. I was basically allergic to it for well over a decade.

     

    But CoH PvP is pretty much as tame as it gets. 

    You never die for real. You don't lose gold or loot. You don't lose XP. There's essentially zero consequences except a free teleport to the hospital.

     

    It's still frustrating to be pvp-targetted when you're not interested, of course.  But well, it's happened to me a grand total of TWICE, ever, since June of 2019.  And let's be fair, I knew I was going into a PvP zone. I was only interested in getting a Shivan, or some explore badges, but it's not like I wasn't warned or was unaware that I was willfully entering potentially hostile territory. 

     

    I just don't see this as something that is such a common problem that code changes are warranted.

    I would bet the problem is over 98% fear of being ganked, vs actually BEING ganked.

     

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  13. 3 minutes ago, Telamonster said:


    Sure.  That's already true, but I'd be game for letting mobs operate under the same rules.  If they've got Aim then they can use it to harass the over-built squishies.

     

    That's the thing. I'm pretty sure zero enemy mobs ever get a Build Up or an Aim.

    I'd want to see it added to them, as the price of this.

    But I'm also feeling somewhat vindictive and petty after a crappy day at work, which probably means I should log off the forums. Just gonna get myself in trouble.

  14. 3 hours ago, Shred Monkey said:

    In case you dont' speak Liminaraian... the answer to your question is, yes, it affects every power.

     

    I get it though. Can't tell you how many times at work they told me "I don't need a giant writeup, just the executive summary". 

    Then when I actually give them the short version, they carve it into a stone tablet and hold it agianst me saying "But you never TOLD us about this part!"

     

    After that I wanted to start all my JIRA's with "In the beginning..."

    • Like 1
  15.  

    Experimentation: Speed of Sound / Jaunt is quite nice.  But caveat, I do not treat Hasten as a must-have. Only about 1/3 of my characters pick it up. So for a character who was never going to get Hasten, Speed of Sound is a perfectly viable alternative for travel powers. And Adrenal Booster is *quite* nice. Toxic Dart / Corrosive Vial are "meh" however.  They don't impress me. 

     

    Force of Will:  Mighty Leap / Unleash Potential is another good set of powers. Unleash makes for a nice 20% defense boost if slotted, and the Regen it provides is quite nice. Necessary? No. Could do the same with misc inspirations. But it's nice to have them "on tap" as it were, via the cooldown power. 

     

    Sorcery does seem most versatile, if it can fit your character's concept. Flight and Teleport for one point is nice. Arcane Bolt is nice if you need a blast, Arcane Ward is nice fi you don't. Rune of Protection is Resist, not defense, but if you will reach softcaps or close to it, having some resist on tap may be of more value to you.  I like Enflame. It's probably never going to be a giant damaging power, but visually it's awesome, and on a character with a taunt aura it's nice extra damage for not too much of an up-front cost.  Probably Enflame is better for Solo vs being on a murderball team that's just going to melt everything in 3 seconds or less, though.

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  16. Very happy with my Beasts / Empath. 

     

    When solo, I'm in Bodyguard mode 100%.  I use Crosspunch a lot, both because it's better than many MM direct attacks, and it keeps me right in melee range with my pets for Supremacy, Pet Aura IO's, Healing Aura, Leadership buffs, etc. The T1 wolves survive okay enough, the T2 lions and T3 dire wolf are my Fortitude targets when soloing. 

     

    That said, this character is still levelling. I'm not doing x4+8, and probably wouldn't even try. +2x6 is a plenty good enough goal for me to shoot for once I get the character fully kitted out. Just shy of lvl 30 now, and +2x3 is challenging enough. 

     

    EDIT:  I think it's the usual CoH-ism's.  I hear lots of people say "Assault Rifle sucks". Maybe so, but my blaster still dishes out tons of pain with it. Is it the most optimized blast set out there vs "endgame" content?  No.  But "it's not god-tier" does not equal "sucks", unless you embrace a completely black-and-white view of the game that I reject.

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  17. Sounds buggy to me. 

    Rogues are still redsiders, and should be able to start a Strike Force and enter missions, even on their own. 

    Vigilante are still bluesiders, and should be ble to start a Task Force and enter missions, even on their own. 

     

    a Vig for a SF, or a Rogue for a TF, that I could see being a problem. 

    But rogue for a SF? I can't think of any legit reason for that to fail.

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  18. On 3/7/2022 at 1:35 PM, Rudra said:

    And yeah, it would be nice if hostile Arachnos treated your SoA or WoA as traitorous scum instead of just another Destined. I think that would require some fairly extensive coding though.

     

    Personally, I would never consider using any power that summons arachnobots or widows to my aid, if I was a SoA/Widow gone blue. (EDIT or any other archtype for that matter) I wouldn't feel right enforcing that limitation on other players... maybe they have a way to make it work in their own headcanon, or maybe they literally give zero F's about making it make sense and just want the powers they picked to work. 

     

    But for myself, I would never use any clearly-arachnos-related summon power unless I was red-aligned.

    Coralax from Mako's pool would still be fine though, because coralax's don't give a flying yeet about Recluse. 

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