
Vanex
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uhm, if they can shut it down...they already did when was still profitable...they can do (sooner o later) and now allow it for free? there's for sure a catch (or multiple), especially since in their quarterly reports...sales are declining let's hope for the best, and prepare for the worst.
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thank you all for explaining. best regards
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hello, i've noticed alpha power resilient total core revamp is not showing in combat attributes it reads "For all powers: Increase Damaga Resistance by 33% and To Hit Buffs by 20%" should it appear or not?
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this, good times goodbye
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Concealment Pool Update: Stealth or Invisibility?
Vanex replied to Jimmy's topic in Developer's Corner
a travel power in the "Concealment" power pool, and travel takes precedence over concealment powers? interesting.... do we need more travel powers?!?!? you can stack SJ+CombatJumping+NinjaRun and still more travel powers? more interesting.... what is next step, put travel powers for "presence" or "leadership" power pools ? for all attacks? and newStealth isn't oldInvisibility, maybe just for stats and not for the look all this is nonsense, no need to explain more that this is a completely wrong choice -
Concealment Pool Update: Stealth or Invisibility?
Vanex replied to Jimmy's topic in Developer's Corner
fact is newStealth should be at 3rd power since increased stealth radius ( same as oldInvisibility no?) while Infiltration should be 1st power since lower stealth radius with added boosts... in summary: don't touch Invisibility and boost Stealth -> Infiltration current choice will require me to respec many toons, instead boosting only stealth would have been painless (for everyone), do You agree? -
Concealment Pool Update: Stealth or Invisibility?
Vanex replied to Jimmy's topic in Developer's Corner
GIMME BACK my Invisibility!!!!!!!! -
Hello, in beta patch: Henchmen upgrade end costs have been reduced from 22.75 to 11.375 I'd suggest: Henchmen upgrade -> auto: once acquired, every summoned pet has upgrade installed
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hello, it happened to me some time ago: running a beast mastery / nature affinity MM got few tells from a teammate to stop using my powers (Call Swarm maybe) because of annoying sound to them. I'm ok with some option to avoid listening other teammates sound-effects
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I remember Freedom and Virtue with hundreds for redside pop, for sure not at current ratios (5:1 to 10:1).. in any case a server with 30 people is a dead server. There are many reasons contributing to current low redside pop, what i recall is: 1- AT proliferation 2- too many servers 3- more blueside content. TFs and Trials 4- "City of Heroes Homecoming" blue label, Tequila/HC Launcher starting with CoH interface: which side to pick for newbies?
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Nope, AT proliferation literally killed retention to play redside. Check chart you posted, 5:1 ratio, do you remember about 6:4 on live?
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Hi, i've noticed on rad/rad stalker that online i can get Radiation Siphon at lv8, it shows also with detailed Power information at creation time (snip attached); in MRB Radiation Siphon appear at lvl 18 and other primaries at same tier get that power at lv18 aswell (parry, focus, siphon life, ...) can You please check? thanks. BR/Vanex
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Hello, I've found that Pine 2.23 doesn't allow healing/defense sets/stuns for Protector Bots (Robitics MM): maybe scroll with mouse wheel.. can you please add those? thanks. Regards,
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mids Mid's Reborn: A Hero Designer (formerly Mids/Pines) and whatnot
Vanex replied to Pine's topic in Tools, Utilities & Downloads
Thanks again for the new version. For some *.mxd i get an error "Unable to read data - Object reference not set to an instance of an object", for some other (older too) is OK; tried several export/import with no luck. Installing in a path like this: "..\AppData\Local\Apps\2.0\BGO96KVJ.7Y3\C43GPHRA.0AN\base_0a05375ff28089d2_0001.0000_none_3d5017d20ec40c1e" looks a bit suspicious... -> portable would be nice. Attached 7zip archive of this new version, .net is needed. Pine2.23.7z