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ArmlessDan

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About ArmlessDan

  • Birthday 03/15/1986

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  1. So then I’m kinda right back where I started with playing at times where I’m one of like 5 other people online.
  2. The patch notes say: Labyrinth of Fog - Core (Requires the 'Slayer of the Minotaur' defeat badge. No longer requires 'Conqueror of the Labyrinth' badge.) So is that wrong? Again I genuinely don’t understand. And how does one earn the history badge? It looks like on the wiki that all the plaques are in the core so to get that I need to be in the core already? And if I need to TP to someone already in the core how would I do that? How would someone get to the core initially without doing the raid? I appreciate that there is an alternative route and thank you for pointing that out. But I din’t understand how I would accomplish that without doing the raid at least once.
  3. I want to express my distaste for locking costume parts behind an end level raid. I keep weird hours and can often only play CoH around 10 PM PST, which if you are not aware, is when an overwhelming majority of the rest of the world is asleep. Low server population play time is my only play time, and that’s likely to never change. I don’t see how I would ever unlock these costume parts, and that’s a shame because HC had seemed to do away with the practice for everything else. It’s not that I don’t want to do the Labyrinth or that I think it’s too difficult, I just will never have the opportunity.
  4. The sonic resonance T9 power liquefy does not have color customization options on the actual location drop effect, which is always the default orange color. This affects all versions of the power for all ATs that have the set. I just want to know if this is a known issue and if there is a possible fix for it on any form of distant horizon. I know this is probably a pretty low priority issue, but it has been bothering me for some time, as character customization is one of the main forms of fun I have with CoH. I can see there have been other posts about this, but I bring it up again in a new post for emphasis on the issue, as the past posts seem to have gone unanswered and unnoticed by the dev crew.
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  5. Is there any plan to fix this?
  6. Is there any plan to fix this serverside? It looks like the solution was discovered 4 years ago.
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