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Jaxman100

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Posts posted by Jaxman100

  1. Part of the issue with Dr Q. is people don't do it often enough to know where to do the hunts exactly, when to team teleport, or if the missions are defeat alls. Also the more players you have the more bosses, the more stuns and monsters shielding.... 

    It's not hard its just long and gets longer the more casual you approach it. 

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  2. On 8/1/2025 at 8:19 PM, FrauleinMental said:

    Signups for 9 Aug - “Taste the Rainbow Shards” - The Eden Trial (Woodsman, Level 39-41) - Skittles ATs, costume with primary color matching your AT icon (e.g., red for Blaster Archetypeicon blaster.png or Corruptor V archetypeicon corruptor.png, purple for Controller Archetypeicon controller.png or Dominator V archetypeicon dominator.png) [First come, first choice.  I’ll pick Thursday evening or later.  Not eligible for Variety Act badge, but remember we spectacularly failed an all-Brute run in Feb.]

    1. @FrauleinMental TBD
    2. @Jaxman100 (maybe) Acolyte of Penance - Energy / Spines Tanker
    3. @TygerDarkstorm Xanthia - Mercs/Cold MM
    4. @Midnyte TBD
    5. @Burnt Umber Blaster

     

    Ah yes I did not refresh before posting.  I'd be a maybe, and I can pick an AT later.

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  3. On 7/5/2025 at 12:09 PM, FrauleinMental said:

    Signups for 12 Jul - “Punching the Clock” - The Fall of the Clockwork King (Synapse, Level 15-20) - Time powers, blue-collar worker costumes

    1. @FrauleinMental Operation Mind-Time - Mind/Time Controller
    2. @Midnyte TBD
    3. @TygerDarkstorm Storm Fox - Storm Blast/Temporal Blaster

     

    Assuming someone else is patching for work I should be around on Timeless End.  Nerco/Time MM

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  4. On 7/5/2025 at 12:07 PM, FrauleinMental said:

    Since we didn't have a formal theme this week (summer holiday weekend), I did a solo Dr Q TF.

    “Q Meets Q” - Explorers and Exploiters (Dr. Quaterfield, Level 40-45) - Any AT/powers, Q costumes (whether it be Star Trek Q, James Bond Q, Dr. Q, or some other Q)

     

     

    I made the decision to triple box a Dr Q.  but i took some breaks so final time was 38ish hours...

    I did participate on an all Stalker Dr Q on Friday and knocked that out in 97 minutes.

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  5. Solo, adaptive recharge might be over kill on small spawns. And a single target hold with damage might be more efficient. 

     

    But midsized teams, 3-5 players, any power with adaptive recharge is going be more readily available.  Lower proc chances might mean Bosses are confused less. There's for sure going to be a line where the updated version is better in situation X and also where it's now 'worse' in situation Y. 

    Hopefully on larger teams, you don't have to rely on Seeds as heavily.  

     

    My play testing has me thinking I will be doing more Plant power casting going forward vs utilizing my secondary powers as heavily. Spirit Tree has more uses, Vines changes make it more appealing to not 'save' for an emergency. I will probably have to respec and pick up Spores.... hard to figure out what to drop and where to find slots.

     

  6. I have enjoyed Icy Bastion for a long time on my Scrapper. I like the ability to also have the Hibernate protection, reminds me of my Ice Tanker on Live.

     

    I am not good with macros in game, but is there a method of creating a macro that can enable a toggle, but not detoggle it if clicked twice? Not the greatest solution, but something I'd be happy enough with, considering the extra 

  7. Was there any factors to determine which AoE Holds received this treatment? 

     

    Testing this while solo or on a small team, I'm just spamming Glacier now. There's no reason not to throw it at every group, then wait and see if Arctic Air confuses everything, if not cast Glacier again. 

     

    Is the added recharge intended to apply only if a target is Held or also apply if the power misses?  Simply noticing if you miss a couple of targets, the power is then just back quicker. Not a ton of play testing, but it feels like a powerful change. Making an AoE hold a focal point power of a build vs. an emergency use power. 

  8. 1 hour ago, Player-1 said:

     

     

    While I was not the lead on this project, the goal is to make sure the entire powerset is useful and not concentrated onto select overtuned powers. This allows for more build flexibility among a variety of players who have different concepts for their Plant Control characters without shoehorning them into just two powers played a certain way. 

     

    Seeds of Confusion had to be brought down a notch or two for the type of power it is. A lower tier cone power should not be outshining high tier AoE confuses in other control powersets. This nerf, while it stings, will allow for rebalanced encounters to work with multiple control powersets instead of having to always factor in this specific power.

     

    Carrion Creepers were bugged where multiple powers activating within the patch overlapped and caused multiple procs to apply with every activation. This ballooned its strength up in a way that was not balanced due to a bug, and needed to be fixed. We are looking into ways to shore it up given the change, but from a base power perspective it is working as intended now (spawn bug aside). The other changes to Plant Control are intended to still let the powerset be strong as a kit, not just from two specific abilities.

     

    In general I think most could agree that Seeds of Confusion was an incredibly strong lower tier power.  Controller game play for me is mostly about having a level of control to consistently cast other than an AoE immobilize. The knee jerk reaction for myself tends to be, I will NEED to TAKE and USE MORE powers from my Primary going forward to achieve a similar result that I have currently. But we aren't gaining new powers or slots, so I have to lose other powers. Controller game play for me is mostly about having a level of control to consistently cast other than an AoE immobilize.

     

    There are power sets in the game that shine as a whole where taking all or most of the powers is advantageous. And also some of their counter part sets that provide that useful ness with fewer powers. That's really where the build flexibility comes in to play for me. What power pools do I take or do I take more primary powers? I haven't had time to transfer alts to test or do respecs, but it sure feels like there will be less flexibility in choosing powers to drop going forward.

    It's incredibly challenging to balance a power around +0/x4 early game play and +4/x8 end game content. Just lowering the target cap and possibly confuse duration tweaks would be enough along with the buffs to other powers. Or swap the power order of Seeds and Carrion Creepers if the recharge of Seeds needs to increase, putting it more in line with other later tier powers.

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