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Mashugana

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  1. Same - game crashes to a stop and a spinny circle whenever I even view anything in the base builder. 100% repeatable bug.
  2. I have a concept for a steampunk time traveler - she enforces the timeline as in TVA from MCU or The Temps Commission in Umbrella Academy. she's a Defender with Time/Pistols. Can someone help me with a steampunk female look? I'm struggling with the piece selection and the color palette.
  3. Does anyone have a Spine/Fire build that is good for this patch? I just got back and my build is 2+years old - not sure if there is a new shiny Thank you!
  4. Is there a guide or post for the Church of Spin? I'm really interested in trying it.
  5. Thank you for the detail - I need to unpack this and apply it - fantastic.
  6. Thank you. I've always been a little frustrated by the logic behind the default 'Tab' select enemy. It seems to want to target the enemy that is absolutely impossible for me to attack first and then cycle through everyone until the closest is last. I will use the 'target nearest' macro - ty so much.
  7. There is so much goodness in this post I do not know where to start. Thank you!
  8. Thank you! I have been doing /afk farming in the larger Comic Con Cave Edition. It takes a good 5-10 min to clear each choke point - I go to the first tunnel intersection and /afk, come back, go to the next intersection, /afk, repeat. I'll have to try the asteroid and see if its better - thank you!
  9. How do you know when it is best to 'proc out' a power vs. going with and IO set or even just Damage and Acc IO's? I am especially interested in leveling more than end game. Where do procs make sense? Thank you.
  10. How do you run a Brigg farm this fast? I can /afk Briggs comicon cave edition +4/+8 with no issues so i think my build is solid. But it takes me 30-40 min to do a full clear. How do you farm? maybe I am missing something simple.
  11. Thanks everyone - I did not even think about Jaunt and Combat Teleport. Amazingly helpful.
  12. Thank you!!
  13. Does it make sense to add 'follow target' to melee attacks so you charge up to your target? I am used to ranged heroes and I am struggling a bit to keep my scrapper engaged when in the chaos of fighting. I've found some success with using Follow to get up to them like a charge ability. Do you guys put Follow in your attacks? Thank for any help or suggestions for someone new to close range melee 🙂
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