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Monsoon

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  1. This is what I've got on the primary tab of my spreadsheet. It started out just as tracking accolade completion progress, and kinda grew from there. (Deleted old screen shot, replacing with one that omits character names) The character's name (not included for an attempt at privacy), then their AT, Primary, Secondary, and Sex (I'm one of those guys who likes to play female characters purely for the visuals, and it amuses me to see what percentage are female). The date they were created, the date they hit 50 (if applicable) and how many days in between. Their level and veteran level, then if they've got a proper IO build slotted (with sets and such, not just common IO's or SO's), Then come the Accolades; TFC, Atlas Medallion, FP Reserve, and Portal Jockey. Followed by their Market Crash completion status and Patron Pool unlock status. Then the three WST's (rotates based on math done in another tab of the document) and whether they're high enough to run them and if they've already run it that week. Then their Incarnate powers, either a percentage to show how far they've come in the unlock or a T# to indicate which tier is slotted. And finally a list of the various fast travel powers and how much inf I need to send to the character so they can grab them all.
  2. This appears to have been reported in the typos thread as well, but that was back in 2020 and this is still in the game. In the second Twinshot arc you're sent to the Steel Canyon University to nudge you toward learning about IO's, then it says to "go speak with Grym in Skyway City" but Grym is right there in the Steel Canyon University. Screen shot attached, showing the mission text, Grym, and the interior of the Steel Canyon University.
  3. We can add NPC's to our bases to hang out and provide a bit of color. How hard might it be for the game to pull the appearance of an offline member of the Supergroup to stand in for those NPC's? Would love to wander through my base and see my alts hanging around.
  4. I'm getting this when I launch the program. Looks like some part of it is trying to find Homecoming in another path. I can hit Continue and it still works, so it's not currently a show-stopper.
  5. I'm also getting this in an AE mission of mine, using the Atlas Park Fashion Show map. AE arc ID 33591.
  6. This behavior is still in the game as of 12/31/2021. Click a name in a chat window and press the letter associated with the function you want and it doesn't appear to pass anything to the command. Another example is if I click my name in a global channel and click Get Local Name it comes back with the name of the character I'm on, but if I click my global name and press G it spits back...
  7. I don't mind the Tour de Paragon in the Numina TF. If your group is coordinated and in position to take out large groups of the right mobs in each zone, it can breeze by pretty quickly. Finding Vahzilok in Faultline seems to be one part that slows things down. Sometimes people have trouble finding Council in Boomtown because they keep encountering groups that are actively fighting 5th Column; direct them to the Council base in the southwest of the map and they can find larger Council-only spawns to deal with. The Council missions in Citadel are less boring than the Clockwork missions in Synapse. Council at least has some visual variety to their mobs, while Clockwork is all dirty bronze and zappy-zap all day. Manticore can sometimes be a slog, but that's mostly due to Paragon Protectors getting those obnoxious T9 powers just as you're about to finish them off. If you've got some good CC and/or enough damage to drop them before they can pop their T9 it's not so bad. All things considered, I'd rather run Synapse on all my alts to get Task Force Commander than take them redside for the equivalent Accolade. It would certainly be nice to trim the Synapse TF a bit. Drop some of the Defeat Alls and/or put them on smaller maps. Lose the patrol missions to click the phone booths around Steel Canyon. Maybe adjust the Bertha mission in Boomtown so it always spawns at a door closer to the Steel Canyon gate.
  8. How hard would it be to add the various Archetype logos as options for the Chest Detail slot? I have a set of t-shirts with all but the Sentinel logo on them and would like to be able to replicate them in-game.
  9. Scenario 1: I have roughly 100 various Common Salvage items in my inventory and I need to make room for Rares. I don't want to just sell them to a vendor because that doesn't benefit anyone. Current solution: Drag and drop each item onto the AH one at a time, specify the quantity to drop, repeat if posting more than one. Specify my asking price (I use 278 inf since after the AH cut that would get me at least as much from the transaction as I would get if I sold them to an NPC vendor) and spam the Post button. Repeat this every time I need to dump salvage. Potential solution with the /ahpost command: Create a series of keybind files that post the Common Salvage at my asking price (especially useful if we can specify All for the quantity), then just spam the key specified until I've posted everything I want to dump. Once the keybind files are set up, I don't have to do that every time I want to dump my Common Salvage onto the market. Scenario 2: I want to buy a bunch of Common Salvage to craft some IO's for a character that's leveling up and that doesn't have a tricked out IO set build planned. Thanks to a spreadsheet I use, I know how many of each Salvage I need to buy. Current solution: Copy/paste the Salvage name and quantity from my spreadsheet, make sure my offering price is correct before submitting the bid. Potential solution with the /ahbuy command: Update my spreadsheet to automatically generate the /ahbuy command for the Salvage I'm looking for, then copy/paste that command for each. Perhaps not a huge savings in time/effort over the previous method, but still slightly faster and again once the work of updating the spreadsheet is done I don't have to do it again the next time I want to buy a bunch of Common Salvage.
  10. I couldn't tell you the internal name of the IO/recipe off the top of my head, no. But I'm not talking about some arcane internal name that's not readily available to the players. I'm talking about the name displayed on the item, which you would be able to see if you have one to sell or which you would have if you were looking to buy some for a build. In the former case, you only have one so the drag-and-drop method we currently have would be as fast (maybe faster) than typing out a full command. In the latter case, Mids' (or whatever build planner) could be updated to generate the appropriate slash commands for you so it's just a matter of copy/paste. It could also be possible to have the system set up to recognize common abbreviations, e.g. "LotG" instead of "Luck of the Gambler" to reduce the amount of typing needed for some of those really long names. Differentiating between IO and recipe as well as level could be done something like "Type.Level.Name" so for example "/ahpost "recipe.40.Positron's Blast: Damage/Recharge" 1 2500000" to post a single level 40 recipe for Positron's Blast: Damage/Recharge at 2.5M inf. Level 0 could be used to specify an Attuned Enhancement. Also I'm not talking about replacing the AH interface with a complicated series of slash commands. Drag and drop would still be the better way to handle one-off stuff, but if you're looking to dump all your Common/Uncommon Salvage in a hurry you could have a series of keybind files that cycles through them all. Or if you frequently play converter roulette to turn crap into big-ticket items like LotG +7.5% Recharge or Numina's +Regen/Recovery you would have a bind to plop those on the market.
  11. This doesn't automate the game, unless you consider AH PvP to be a game in and of itself.
  12. What's so hard to remember about "Enhancement Converter" or "Inanimate Carbon Rod"? I suppose it would be somewhat more difficult to use that method to post recipes and enhancements, but those aren't usually the sort of thing you'd post in bulk.
  13. I propose slash commands to interface with the Auction House, along the lines of the Get All button on the Sold tab. This would make it a decent amount easier to bulk post items like Enhancement Converters and common Salvage. The auction interface would need to be open for these commands to work, and of course you would need to be in a zone that allows for AH use. Syntax could be something like... /ahpost "Item Name" quantity asking_price /ahsell (alias for /ahpost) /ahbid "Item Name" quantity offered_price /ahbuy (alias for /ahbid) /ahcancelpost "Item Name" quantity asking_price /ahcancelsale (alias for /ahcancelpost) /ahcancelbid "Item Name" quantity offered_price /ahclaim "Item Name" quantity /ahget (alias for /ahclaim) Of course there would need to be some checks in place to keep people from spamming the commands and causing the AH system to slow down, and that functionality already exists when it comes to claiming the inf from several sold auctions with the Get All button. There should also be a confirmation window (which could be disabled in settings) that shows what you're about to post before it's final. Maybe even have the post/sell commands have the option to specify "all" instead of a quantity, which would put your whole stock of whatever item you're selling on the market (still in lots of 10 to reduce the changes that would potentially need to be made to the system). So for example if I just converted 20 Reward Merits into Enhancement Converters I could open the AH interface and then run a macro that sends the command "/ahpost "Enhancement Converter" all 65000" which would then create six listings of 10 Enhancement Converters at 65k inf per Converter. Of course, if the whole AH interface got an overhaul some of these commands would become redundant.
  14. Could certainly use the "lowercase L and capital I look identical in this font" trick to have two characters (apparently) named Wee Will.
  15. A significant portion of my character roster are at least partial pun names. AquaNyet - Russian Water/Electric Corruptor with a thing for American hairspray Beau Vine - Minotaur Plant/Thorn Dominator Crue Satyr - Sword-and-Board Brute Dee Nile - Egyptian Grav/Energy Dominator Gal Van Nuys - Shield/Electric Tanker, was named Tess LaCoille but someone else on Everlasting had already used the same pun spelled a bit differently Hack and Splash - Water/Ninja Blaster Holy Shoot - Angelic Pistol/Ninjitsu Sentinel with her celestial weapons Thoughts and Prayers Iron Ma'am - Energy/Invuln Sentinel, rule 63 Tony Stark with the serial numbers filed off Kinjitsu - Ninja/Kin MM, portmanteau of Kinetics and Ninjitsu Mai Grayn - Psi/Will Stalker Major Airhead - Arachnos Widow Major Hassle - Arachnos Soldier Mike N. Troller - Illusion/Rad Controller Mike R. Uptor - Pistol/Time Corruptor Miss Calculation - Bots/FF MM, pets named for mathematicians Miss Place - tri-form Warshade Miss Tell - human-form Peacebringer, often hears people say non-sequitur things but then they apologize and call her by name Officer Reid - Thugs/Elec MM, name is Miranda Reid, sort of a pun on reading someone their Miranda rights Pink Painther - Savage/Will Scrapper, gets big, pink, and furry when it's time for a fight Punky Bruiser - Street Justice/Will Brute, Blatant ripoff parody of Punky Brewster Rae Dee O'Active - Rad/Rad Tanker Reese Eikler - Zombie/Nature MM, minion pets are named Reduce, Reuse, Reanimate Rhea Dacted - Pistol/Martial Blaster, all other information classified Ri Poph - Earth/Earth Dominator, Blatant ripoff parody of Toph Bei Fong from Avatar Static Klingon - Axe/Electric Brute, using the Rikti axe since it's the closest thing we have to a bat'leth Two Hit Tudor - Thermal/Fire Defender, a play on One Hit Wonder combined with Victor Borge's bit about inflation Valhalla Back Girl - Mace/Shield Brute, modern-day Valkyrie, costumes based on Gwen Stefani's outfits in the Holla Back Girl video,
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