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Erratic1

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Posts posted by Erratic1

  1. 1 hour ago, Vermithrix said:

    I am pretty sure with Axe, I can get a a Swoop and a Cleave in the same time I can get one Dev Blow done. Possible even a Swoop, Cleave and Gash considering Axe flows very well. This offers more chances for crits and again potential for higher damage, even though DB hits harder, its just too slow I feel.

     

    Devastating Blow has a cast arcanatime of 2.904, 144.5171 Energy/48.1724 Smashing damage according to City of Data

     

    Swoop is 1.452, 142.6402 Lethal damage

    Cleave is 2.508, 172.6697 Lethal damage

     

     

    So yes, Swoop + Cleave can be done in the time of a Devastating Blow, while delivering more than twice as much damage*. But then Battle Axe does not have a damage aura, or a mechanic to splash damage, or milk contamination for healing. I will say from a pure satisfaction standpoint I have enjoyed Battle Axe more than Radiation Melee.

     

     

     

     

    *Devastating Blow is applying a Mag 3 Disorient (60% chance), guaranteed Contamination to the target, and lowering the target's Defense for 15 seconds versus Knockup (70% chance) and Knockdown (80% chance) for Swoop and Cleave. Consumption of Contamination by Devastating Blow will deliver 18 damage to up to 5 nearby targets--not a lot, though functionally a free hit and up to 90 more damage being dealt out.

     

  2. 7 hours ago, Vermithrix said:

    The way the game separates out the smashing damage and radioactive damage must be the visual reason I didn't feel it was hitting hard. The speed of the set is certainly working against it however they way I have built my character is probably part of the problem.  I will keep working at it. Thanks for your input Erratic1. 

     

    While I never, across any of my characters, have played matched primary/secondary sets, it is a repeated observation that the weakness of either primary or secondary are usually somewhat negated by its opposite. Rad Melee, in my estimation, would seriously benefit from +Recharge, which is something Rad Armor provides. You could likewise get +Recharge in various forms from Energy Armor, Electric Armor, Super Reflexes, or Stone Armor.

     

    It is somewhat of a shame Rad Melee does not come with more than one power which does Knockdown/Knockback, as that is another vector for +Recharge via Force Feedback. However, as Proton Sweep is a pretty miserable power, you could take Cross Punch to both give you more area damage capability and +Recharge.

     

    Hmmm...I may have to try building to that end.

    • Like 1
  3. 7 hours ago, Maelwys said:

    IMO Damage/Anim is about the only useful metric in that view; and even then you really need to look at each set as a whole rather than whichever powers that Mids happens to match up with each other in isolation.

     

    Agreed.

     

    7 hours ago, Maelwys said:

    (Spoiler Alert: FWIW in my experience RadM is mid tier at best for "non-AFK" AoE damage and near the bottom of the pack for Single Target Damage)

     

    Rad Melee definitely has some...drawbacks, just hitting hard is not one of them. I have two or three Rad Melee characters, and they are okay, but none of them really push the envelope.

     

    I regret I did not do more with Stone Melee sooner, as it feels so much smoother while conveying a sense of pounding what you are fighting--though, if you are like me, you have to find a way to justify your power's appearance. While it also it not going to be an envelope pushing combination, I have had great fun working up a Stone Melee/SR scrapper. I wonder what I could do with Stone Melee paired with Ninjitsu or Shield. 

    • Thumbs Up 1
  4. 44 minutes ago, Vermithrix said:

    The thing letting this build down is Rad melee. Its too slow and does not hit hard enough.

     

    ?!?!?

     

    Open up Mids and go to Powerset Comparison. You will find Rad Melee is one of the hardest hitting offense sets in the game. For raw damage it outperforms Battle Axe, which is definitely a hard hitting set. Rad Melee also outperforms Battle Axe for raw DPS. War Mace compares better in terms of raw damage, being roughly comparable, but again falls behind in terms of DPS. The only set I can think of which produces similar raw hit values is Energy Melee and the only set which leaps to mind for better DPS is Claws. Yes, Rad Melee hits slower than most other sets--that is its balancing factor which keeps it from just blowing other offensive sets out of the water. 

     

    That all said, how a set feels is often meaningful to how enjoyable it is. For a similar feels but faster attack rate, I would suggest Energy Melee or Stone Melee.

    • Like 1
  5. 36 minutes ago, Shadowstormprime said:

     

    I feel like Shield/StJ might be the COOLER of the two options. I think Rad/StJ might be the more OPTIMAL though. I'd run StJ/Bio on a Scrapper, personally.

     

    There are certainly merits to Shield/StJ. 

    • Thumbs Up 1
  6. 1 minute ago, BuiltDifferent5 said:

    I feel like it could be a cool “Sun powered” Superman concept. They seem pretty synergistic on paper.

     

    I am currently trying to work Fold Space into mine and unlike with most of my other Tanker, the Build Up power so its yank foes in, go to three combo points, dish out area damage from both offense and defensive sets.

  7. On 3/29/2025 at 10:17 AM, TheMoneyMaker said:

    Back in the day people would 6-slot powers for damage, and they ruled like gods.

     

    Did they hit anything, or were they confining themselves to even con opponents?

     

    Some sort of recollection on the need of the developers to nerf player overperformance demonstrated by showing a developer taking on a +5 foe and defeating it being followed up by people asking how the developer so reliably hit the +5 target and the need then by the developers to backtrack comes to mind as occurring before ED, as well as there being a movement amongst some of the players complaining about how everyone slots in the same manner.

     

    And while it is fuzzy, I am pretty sure my preferred slotting was more along the lines of 2 Accuracy + 4 Damage. But like I said, its been a long time.

  8. On 3/25/2025 at 12:19 PM, mistagoat said:

    P.S. My clone at the end of Posi already had Lightning Field! I can't get that till 41 at the earliest, wassupwitdat????

     

    Clones and Duplicates (Protean Arc) cheat and have powers you do not have at the levels where you encounter them.

     

    I have a screenshot somewhere of my duplicate on the Protean Arc hitting my character for over a 1000 damage when the character in question was in his low 20s.

     

    Edit: Found it...My double has Crushing Uppercut, which he used from stealth for the crit hit.

     

    • Like 1
  9. 1 hour ago, fxds said:

    After this thread and looking around a bit more, I've settled on Energy Aura, so thank you for the recommendation.

     

    As you have some overlap between power effects between primary and secondary (endurance recovery/healing) you have flexibility in choice of which to take/use, leaving open slots for other powers. DM grants you a long lasting damage buff, EA grants you recharge--just have to be able to maintain the endurance expenditure and both sets have powers for that. You should lean into +Recharge as it makes everything smoother.

  10. 1 hour ago, hakurr said:

    1) i eliminated Scrapper due to with soloing most of the time i did not want to deal with runners and eliminated Brute after looking at my builds and tanker just out shines brute on resists, Defense, and damage for my build  

     

    I say such things and people act like I've pooped in their coffee cups as they are having morning breakfast.

     

    I will note as well, Shield on a Scrapper has a taunt aura: Power 'Against All Odds' (Scrapper_Defense.Shield_Defense.Against_all_Odds)

     

  11. @hakurr, seeing as there are replies in the other melee AT forums, I will respond here....

     

    Highest damage is going to be Scrapper. If you go that route, go Shield before Bio, before Stone.

    Highest survivability is going to be Tanker. If you want to blow everything else out of the water as goes survivability, go Stone, before Bio, before Shield. 

    Not that any of the armor sets you have listed are going to suck or that any cannot be a good base, but if you're squeezing out every ounce of performance.....

     

    Brute is, theoretically between Scrapper and Tanker in survivability, but with the right build a Scrapper can be so survivable you'd never notice in comparison to a Brute. But a Brute will -=NOT=- equal a Tanker's survivability.

     

    Brute in theory is between Scrapper and Tanker as goes damage but Tanker overflow in survivability and so can dedicate more resources to upping damage and have larger area effects. A Brute might manage more damage on a single hit but for clearing maps, Tanker will come out ahead. So your order is Scrapper > Tanker > Brute.

     

    If you decide to go Brute, EM/Bio should be pretty beastie. Electric Melee is pretty mediocre regardless of AT, though I do have an Elec/Energy Scrapper I am working up who has performed better than any other Electric Melee character I have tried.

  12. 15 hours ago, Maelwys said:

    Frankly, if it was me I'd eliminate the crash entirely but make Rage overwrite itself instead of stack.

     

    I would have sworn crashless Super Strength was already offered to the community already and a sizable enough minority rejected it.

     

     

    • Thumbs Up 1
  13. 3 minutes ago, Stormwalker said:

    As I have said before, I define the AT's by narrative role (which is what the archetypes' inherent powers are intended to represent), not by capabilities.  Rogue acts like a Scrapper.  She's an aggressive fighter (thus not a Tanker), and she doesn't rely on building anger to fuel her might (thus not a Brute).

     

    Naritively she killed Thor (What If). Narratively she duplicates others poweres. To the extent she fights, it is most often one-on-one as a powerhouse. Toi the extent she scraps, it's like Superman being in a red sun situation--a temporary diversion from what is normal.

  14. 9 hours ago, Stormwalker said:

    I've participated in this argument too many times already; I've listed my examples of characters from comics that I think are Super Strength scrappers (some of them being ones already listed in this thread, like Rogue),

     

    Rogue goes toe to toe with Thor and Captain Marvel. If Rogue is a scrapper the term has lost all meaning.

  15. 5 hours ago, Camel said:

    hat's fair, SS is pretty... bland. But it is definitely not "busy".

     

    "Busy" was in reference to Bio--"@Spaghetti Betty for my game play i think SS would be better on a less busy primary." Not sure where the notion comes from that 3 clicks and stances means you are playing Toccata and Fugue in D Minor on a pipe organ, but some people prefer never doing anything outside using their attack powers apparently, so situationally doing anything else is not their cup of tea.

     

    5 hours ago, Camel said:

    That being said, I'd like to throw in a vote for Bio/Stone/Soul!

     

    Stone Melee is really awesome. It is like the love child of Radiation Melee and SS (though of course it predates Radiation Melee). Not in love with its default visuals but it does alternate animations featuring cyrstals.

     

  16. On 7/5/2021 at 4:43 AM, cfarevival said:

    In fact, it seems like Hami Raids, MSR, and iTrials are about all that goes on there.

     

    Guess that confirms things have been this way for a while.

  17. 5 hours ago, venetiasilver said:

    Any final decisions on it?

     

    I have a tentative "final" framework, with some wiggle room (about six slots and an open power slot) for her. She is currently holding somewhere just short of 40th level.

     

    The real problem has been frustration with my playing situation. I play her on Indom with a friend who refuses to consider other servers to play on (he has reasons for this). In particular, my frustration is with the low population of the server and the culture which has developed--they gather nightly for Adamastor, GM kills both blue and redside, and mothership raids happen frequently. But it is a challenge getting a single instance of a weekly TF done, let alone across multiple characters. Faced with such, I have been playing other games much more than CoH of late.

     

    Planned build has her positional defenses all floating at 53% or so, with the option for perma-Hasten (though I have been blah on using Hasten for some number of years short of it transforming some other ability from a semi-periodic boost to something permanent, say like Energize in the Energy Aura set or shooting for double-stacked Rage or Folow Up). 

     

    Hopefully I will get out of the funk I am in and get back to playing her (and others) more.

  18. 7 hours ago, One IV All said:

    To this point, you kind of sold me on Street Justice + Willpower. The tough thing for me now…I’m trying to settle on Scrapper or Tanker.

     

    Odd, as I have been secretly hoping you'd go Stj/Nin. 😛

     

    Go Scrapper. 

     

    7 hours ago, One IV All said:

     

    Both seem like they can fit with DD… Matt loves to Scrap, but he also just DOESN’T STAY DOWN.

     

    True, but it's not like he is going to take hits like The Thing or Colossus.

    • Thumbs Up 1
  19.  

    14 hours ago, Icono04 said:

    Good observation, @CYPHERPUNK, and as the starter of this thread I thank you for noticing 🙂  But we all know that every CoX forum thread invariably ends up getting derailed by a few people pursuing their pet peeves, so I kind of figured something like this would happen. The thread had a good run already - I am at peace with whatever happens to it now 🙂

     

    • Not sure a thread which is 5 months old, had its original end 4 months ago, and was laying inactive for over two months until it came active again can be derailed as it was mostly dead.
    • Arguably the derail started with the person you are saying had good observation posting the following last Friday:

     

    On 2/21/2025 at 6:15 PM, CYPHERPUNK said:

    so if im following this thread correctly , Brutes as they current are on HC are basically at the bottom of the pile atm? that's pretty sad to hear

     

    why exactly was their dmg cap reduced if this is the case? and how often are ppl running around at the dmg cap neways? it feels like the brutes space was intentionally designed to be a mid-tier performer within the stalker/scrapper/tanker medium , but with the potential to be an outlier if/when they got enough team buffs

     

    everything i am seeing is basically telling me that brutes should at the very least be given their higher dmg cap back if nothing else , but more likely their archtype ios could also be improved ; i would say something like maybe instead just make fury give +2.5/3% dmg per fury instead of +2% but that seems counter to the original design , ie instead of raising the floor , have a higher ceiling

     

    😁

     

    • Haha 1
  20. 9 hours ago, BuiltDifferent5 said:

    Thanks for this call out @Erratic1! Would you say Rad Melee is one of the more end intensive sets, along with Battle Axe and Stone Melee?

     

    I have not found Stone Melee to be that bad, but Rad Melee is definitely up there (got 2 50s with it, and both struggled until I found solutions).

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