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Erratic1

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Posts posted by Erratic1

  1. 1 hour ago, biostem said:

    You're reading too much into it - options are there, therefore they are meant to be used.  An automatic transmission car, though you may be in drive like 90% of the time, is still intended to be able to reverse or be placed into a specific gear or neutral, if and when needed.  

     

    I believe I wrote:

     

    1 hour ago, Erratic1 said:

    I cannot say I never switch stances with either, but its rare (and usually to [D]efensive.

     

    So that was covered.

    • Thumbs Up 1
  2. 6 minutes ago, biostem said:

    Oh no doubt.  My point was that the set kind of wants you to switch modes on the fly, which is why you have a variety of buffs/debuffs depending on the mode.  I'm not saying you *can't* just set a mode and leave it on 24x7...

     

    Not sure a set wants or doesn't want anything. My car had multiple gear settings and does not care which one I am in. When operating it, 90% of the time I am [D]rive and do not randomly change to [N]eutral or [R]everse. As goes Bio, I have a Brute I built around [E]fficient stance and a Tanker I built around [O]ffensive stance. I cannot say I never switch stances with either, but its rare (and usually to [D]efensive.

     

    I suspect it is a case of seeing options are there and thinking you should be using each all the time and never really considering any other approach.

  3. 8 minutes ago, biostem said:

    In a very general sense, any armor set that you, as an individual, cannot make work for you, is "the worst".  Now, there are many reasons why one may not be able to get a set to work for them - like constantly running out of end, a set having holes you cannot or just aren't yet able to patch, or just not liking the style of play a particular armor set "wants" you to use, (like switching between bio armor's modes or maybe having a backup source of healing for SR, when hits do get through).

     

    One can build around a particular stance with Bio and rarely (if ever) change stance.

  4. 25 minutes ago, Thraxen said:

    Eh. Sr doesn’t need recovery or heal. It’s only 3 toggles. Sr has the recharge too. Energy just gets wrecked in ITFs if you get too much attention. 

     

      Yes, I am sure you never take damage at all while using SR. Not exactly my experience with it, but I am sure I was doing something wrong.

     

  5. 33 minutes ago, Thraxen said:

    I personally hate energy. I’ve tried it many times all the way to full incarnated and can’t get into it. The lack of no fx I don’t like. The huge psi hole. The lack of much ddr. The heal is kinda cool but meh. 

     

    Having a heal, endurance reovery, +Recharge Stealth,, and +Defense, it might have been considered to be overpowered giving it high DDR.

  6. 4 hours ago, Triumphant said:

    Fair enough.  My point though, is that SR is simpler.  Which it is.

     

    You wrote:

     

    8 hours ago, Triumphant said:

      I personally prefer defense sets with locational defenses (Super Reflexes) to defense sets with typed defenses (S/L, Nrg, Fire, Cold, etc.) as they are much easier to slot for, and so prefer them for this reason. 

     

    How can SR be simpler than Shield when they give the same trio of defenses--Melee, Ranged, and AoE?

     

    All you have to do with Shield is get the recharge on Active Defense sufficiently reduced that you can set it to auto-activate. Two Recharge SOs gets you there assuming absolutely no global recharge. If you have more than 33% global recharge, you need only the inherent slot in the power with a Recharge SO, and of course if you have 67% or more you could leave the inherent slot empty.

     

    Liking SR more than Shield is perfectly fine as that is subjective. But let's not play like developing  Shield is rocket science.

  7. 55 minutes ago, ZemX said:

    People like to complain about the RNG, but it's not like pseudo-random generators are rocket science.

     

    I recall decades ago while working on my degree, noticing the random() function was generating alternating even and odd numbers. Seemed like a flaw to me, but every source I consulted about it noted how the higher order bits met some sort of criteria for randomness. Left me flummoxed that the higher order bits being random should offset the lowest bit alternating reliably between 1 and 0. Looking back, for my purposes I probably should have inverted the bit order.

  8. 1 hour ago, Triumphant said:

    I personally prefer defense sets with locational defenses (Super Reflexes) to defense sets with typed defenses (S/L, Nrg, Fire, Cold, etc.) as they are much easier to slot for, and so prefer them for this reason.  For players that are good at calculating bonuses and slotting for typed defenses, they may find sets like shield or stone better, because they provide better mitigation via resists, heals, and other effects.

     

    Shield is positional. It also does not offer healing or other utilities. 

  9. 38 minutes ago, ZemX said:

     

    It still doesn't seem a great combo because it has no heal to help put back what gets through your RES during the crash and then it also has no endurance tools outside of the very occasional One With the Shield.   That would be an issue with any secondary that doesn't help endurance, but SS also hits you for a 25% endurance crash (every minute if you are double-stacking Rage).  You'll probably need to pull out all the stops for endurance recovery via IOs, Pool, and maybe Incarnates.  Perhaps less so if you only aim for Perma-Rage.

     

    You would have to focus effort on increasing regen and recovery so that crashes are survivable. You'd want endurance to stay high enough crash does not detoggle you. High regen on shield is probably worth it in any event. Doing both of these things probably takes double stacked Rage off the table though.

  10. 12 minutes ago, Haijinx said:

    It wasn't Stigma.  I just couldn't remember if it's the 3rd worst or the 4th worst, and at that point it wasn't worth looking it up.

     

    It's better than Kin and Broadsword at least. 

     

    7th apparently, at least according to Ston.

     

    4 hours ago, Sancerre said:

    Reality -- Dark Melee is functional but low tier for damage.  dark melee offers a ton of utility that other sets do not in the form of healing, endurance management, and hit chance reduction (inverted defense). 

     

    Where it shines, at least relatively, is when those utilities would keep you up and going where substituting in some other set would not--mostly solo situations and nowadays a fairly rare thing. It is also mostly going to be confined to the pre-Incarnate/pre-IO realm.

    • Thanks 1
  11. To my eye the gap between your endurance usage and recovery is thin, particularly with you not taking Energy Drain and without Hasten being perma. As such, Energize is up somewhere between 60% and 75% of the time (I am too tired, having only slept for 4 hours in the last 24 to want to do the math). And even with Energize up, the gap is still a bit low to my tastes. (I realize you have 2 Performance Shifter: Chance for Endurance slotted.)

     

    I would recommend building this on the Test server and trying it out.

     

    Other than that, for avoiding Winter and other purple sets, the totals do not look bad.

  12. 1 hour ago, Palehood said:

    Oh. I know about the Enhance  button. 😀 What I meant is I'm not sure if my current Enhance method is the quick enhance or the full enhance(that you mentioned in your post with the 3 pics), so how do I make sure I'm  doing the full enhance?

     

    Full enhance is on the Enhance page. Quick Enhance is on the Generate page.

  13. 56 minutes ago, Palehood said:

    Where is the button for full enhance in Krea?  I can't seem to find it.

     

    Upper center of the generate page will take you to the Enhance page. On the lower right side will be an Enhance button, just beneath Upscaling options.

  14. 3 hours ago, Infinitum said:

    Either way neither are what you would consider pure defense builds. 

     

    If having resistance at all makes an otherwise defensive set hybrid, are there any pure defensive sets? And conversely, is a resistance set required to have nothing whatsoever to do with resistance. If so, every armor set is hybrid except Fiery Aura and Electric Armor...and if you extend the axis of protection to include regeneration/healing then everything is hybrid.

     

    That is why I have tended to look at a set being hybrid based on the necessity of working multiple axis to achieve basic functionality (e.g. Bio does not really work without bringing up Resistance and Defense value).

     

     

  15. 2 hours ago, Spaghetti Betty said:

    Technically they can. Technically any DEF armor can run around with capped or near-capped resists when active clicks are considered. SR can just do it on it's own by losing a bit of HP.

     

    I know you can get there with SR, just you have to be at an increasingly low amount of life. I have an SR/TW Tanker.

    2 hours ago, Spaghetti Betty said:

    A Tank only needs to build about 55% RES before RoP/Melee/Barrier cycles and a couple applications of MotT puts them at 90%. This is how I run my Ice/EM.

     

    Call that a personal limitation. I will not go so far as to say I will NEVER use RoP, but it would have to be thematic.

  16. 6 hours ago, Infinitum said:

    You do know Shield and SR are hybrid also right?   They both utilize defense and res also. 

     

    While they have resistance, they do not go far with them, unlike say the case with Invulnerability and defense. Or at least, I have no recollection of seeing Shield or SR wandering around with capped resistances unlike say Invulnerability and defenses.

  17. 2 hours ago, Maelwys said:

    I'm pretty sure some of the rest of us are down several wasted hours though...)

     

    I spent this morning trying to figure out which of several nearly identically named reports in the legacy report system was the right one to refer to in figuring out how to fulfill a request in the new system. Having found what looked like the right report, I ran it to find all numbers matched the results provided from last year except for one column. It then took digging through the code and tweaking it to get down to detail level to find the indexes on one of the tables is full of junk and will not link with the patient database. Somebody had procedure XYZ done on May 3rd last year and paid $40 for it...I just cannot tell you who.

     

    Half my day wasted with no telling how much effort it will take to get things fixed.

     

    I NEED this type of entertainment.

     

     

     

    • Like 1
    • Haha 2
  18. At a quick glance....

     

    I am certain I would not take Assault.

    Weave should have full Reactive Defense in it. By slotting LotG in it you have traded 8.75% +Recharge for 7.5%.

    I would probably have toggled Hasten off since it is not close to perma.

    You can slot more than one Performance Enhancer: Chance for +End btw. They are not exclusive.

    • Thanks 1
  19. 10 minutes ago, Eiko-chan said:

    What about 3? Because it takes 3 Foot Stomps to match a Shield Charge and a Foot Stomp. 

     

    I think 3 would have left the target still standing but low at life. Granted, I ran in cold, with no Fury and first Foot Stomp was without Rage. Still, I did nothing else until Foot Stomp had cycled, building Fury by being attacked while waiting and then popping Rage once it had. IIRC the hit was for 252 damage. 

     

    My usual routine is to Foot Stomp and immediately follow with Stalagmites. Combine with the damage aura from Bio and usually things are pretty weakened by the time Foot Stomp comes back around.

     

    Edit: Pulled the video out of the Recycle Bin and checked. Was 265 damage and about half the life of a +0 target at about 50% Fury. So two Foot Stomps, at full Fury, would suffice to down a +0.

  20. 7 minutes ago, Eiko-chan said:

    Shield Charge does more damage than Foot Stomp. Almost as much as two Foot Stomps.

     

    And again, 2 Foot Stomps DID NOT KILL A +0!!!  

     

    They were complaining about how their TANKER did not kill off a +2. The point here is how very much more difficult a +2 is going to be to put down. And if Shield Charge has to do the heavy lifting for the Brute, then the comparison against the Tanker is even more daft. 

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