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Erratic1

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Posts posted by Erratic1

  1. 40 minutes ago, cohRock said:

    The actual reason you don't want Consume Psyche on auto is that Psychokinetic Barrier (PB) is the power which should be auto-fired. 

     

    There is that too.

  2. Have a character I created before the last patch, and parked her in Vanguard base in front of Lady Grey, and after four days of not logging in on the character (because I have been focused on my newly created character from the last patch), I popped on here to find that the timer has pretty much not increased and is nowhere near completion. 

     

    And this is not the first time this has happened with Day Jobs.

     

    What gives?

  3. 22 minutes ago, brasilgringo said:

    Is there any reason I can't apply it to a 2nd mob near a 1st one where I applied it?  I tested in on Warhulk/FakeNemmie groups in PI, and one mob would generate the GammaRay text but the next wouldn't.

     

    The entry at City of Data (Power 'Gamma Rays' (Temporary_Powers.Temporary_Powers.Radiation_Control_GammaBurstDebuff) reads:

     

     

    Not sure if that only means the target cannot be affected or if they radiate an exclusion zone around them.

  4. 2 hours ago, zenijos10 said:

    with Fury at 85, I see Greater Psi blade hitting for 706 ( on average) with 4 damage procs and 1 dam/acc and 1 damage.  So the damage can scale with fury, however it is average damage, and the RNG can be stingy sometimes.   

     

    I thought proc damage was flat and not modified by outside effects. I may need to ask someone who procs damage.

  5. 41 minutes ago, zenijos10 said:

     

    For example Greater Psi Blade could go from about 280 average damage to 379 with 4 procs and 2 acc/damage.

     

    He has Fury set to 0. Move it up to 85 and Greater Psi Blade hits for 471.

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  6. 25 minutes ago, Crysis said:

    All builds typically have at least one critter type that gives them trouble.  On this new Regen, I’m struggling against +2/X5 packs of COT Ghouls.  They surround me and I just cannot hit anything and just quickly die.  It’s almost comical because I don’t recall running missions where I’d have packs of just ghosts before nor have they ever really given me much trouble.  But now….gotta lower the difficulty to get past that Tips

    mission lol.

     

    They mess up anyone without sufficient +Hit or Accuracy.

  7. On 6/26/2025 at 5:14 PM, Zect said:

    Generally this type of hasteless design is only worth it if you really want the extra pool choice freed up by not taking hasten (when I pioneered such builds fitness still cost a pool choice!), or you struggle with keeping up multiple powers on cooldown.

     

    Got a Street Justice character who manages, without Hasten, to hit some nice numbers in crowds: 

     

    image.thumb.jpeg.d9516960b642949c3b70ad8e6940f326.jpeg

     

    He doesn't have Hasten but does rely on Force Feedbac. Granted, he would not be able to that on a GM or boss.

     

  8. 1 hour ago, Terenos said:

     

    Totally agree with your points, but one thing I will say is that the new regen makes it very, very hard for your regen to get floored - they added a lot of -regen debuff resistance at all levels of the set (making it less volatile as a mitigation option, even at early levels in places like Praetoria where it can feel like it rains regen debuffs on lowbies).

     

    So while IH being floored is less likely, this still makes RR a better choice because it provides a stacking -regen debuff resistance buff as part of its main function, where IH doesn't add any to it.

     

    Boy, it really does add a chunk, doesn't it?

     

    image.png.35dc2c2bd9ff75059b9eb5d5642022cf.png

  9. 6 hours ago, Wordsalad said:

    Also your group will kill everything before Meteor has a chance to cast...

     

    No, they won't. You've no reason to wait for someone to run in, but should be dropping it on groups before people arrive. Moreover, because of the delay, if you immediately use Upthrust, it goes off at the same time. And there is no end of hilarity of dropping a Meteor on a group in a small room.

  10. 31 minutes ago, Nemu said:

    I feel that RR provides little to no value if things are going ok....

     

    Is this not like saying auto insurance is providing little value if you're not in an accident? 

  11. 8 minutes ago, Psyonico said:

    And you have to either keep track of consumer psyche or cast it every time it’s up to keep the stacks

     

    Yep. It is the most annoying thing about the powerset. You don't dare put it on auto as you'll miss the best opportunities to use it.

     

    9 minutes ago, Psyonico said:

    There are no major upcoming changes, the nerfs you’ve been hearing about have been live for a week.  Also, the nerfs did not affect single target powers, only AoEs.

     

    And only impacted the AoEs when doing damage beyond a certain number at that.

  12. 22 minutes ago, Psyonico said:

    In my testing on Beta, my conclusion was that Psi armor is “Fine” it’s not great, but it’s not bad either.   I found it to be comparable to Willpower in terms of survivability with just SOs.  The biggest difference is WP is not at all clicky and Psi is pretty darn clicky.

     

    Consume Psyche mostly. The set has 5 toggles and an Auto, so no clicking there. The rez....well, you shouldn't be clicking that often. That leaves Consume Psyche and Psychokinetic Barrier. Set the last to autofire since you want its buffs always.

  13. 1 minute ago, Gobbledigook said:

    They certainly won't be now.

     

    Check the Tanker forums where the claim is now that Brutes should have been improved. You'll find some of the same people who said Brutes were fine just months ago.

  14. 1 hour ago, aethereal said:

     

    I'm not sure about this, but I think the "updates durations" part of the stacking rule means that when you apply a second stack, the first stack gets its remaining duration reset to 45 seconds?  Worth checking out, at least.

     

    EDIT:  I just ran a quick test on Brainstorm.  It does appear to work like that: I put 100% recharge enhancement in the power (so recharge time was 30s), then clicked it, and stacked three icons in my buff bar, with none of them blinking or anything, at the end of my 1 minute period of clicking every 30 seconds (so, t=0, click once, t=30, click second time, t=60, click third time, three buff icons, none of the icons blinking at any point).

     

     

    Awesome. So thanks to you and @Lazarus. Means I don't have to do build contortions, just slot sufficient recharge or reach global recharge which is not particularly high. 

     

    Thanks to both of you again.

  15. 3 hours ago, aethereal said:

     

    Check out City of Data!  It gives you this info.  Hover over or tap the icon that looks like a clock on that power effect that you screenshotted: "stacks and updates durations of current effects up to three times."

     

    So it does. Still, you are going to need 167% Recharge to maintain two stacks and the aforementioned 300% Recharge to maintain to three stacks. Three stacks is in the realm of needing to have perma-Hasten. Between the two, probably better to shoot for maintaining two stacks and using Winter's Gift to get to 60% or just live with one stack combined with Winter's Gift to maintain 40% because the other tradeoff to getting the recharge down to 15s or so is it is firing off every 15s and takings its cast time out of your damage rotation. 

     

    That still smacks of having a weakness to recharge reduction because you have to make use of non-trivial build workarounds to get some protection. 

  16. 2 hours ago, Hopestar said:

    Thinking nerfing tanker instead of buffing brute was the right choice, absolute comedy.

     

    When people suggested doing anything to improve Brutes in any way, Tankers flooded these forums to declare nothing needed to be done.

     

    Maybe they should have been a bit more receptive, eh?

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