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Erratic1

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Posts posted by Erratic1

  1. 14 hours ago, Yomo Kimyata said:

    I think it comes down to which AT do you prefer to play?  For me, scrapper is more active.  In order to get the most out of the build you will want to figure out where to put the ATOs in order to increase your damage.  for a brute, it's a more straightforward smashie-smashie.

     

    Figuring out where to put ATOs is activity? Is that not a one time activity?

  2. Electric is weak for everyone. I try and try to play it, I am drawn to it, and it invariably disappoints (not as much as say Kinetic Melee, but really....). Electric is a one-trick pony: Lightning Rod. Its a nifty trick but still a singular one.

     

    On 4/19/2024 at 8:55 AM, Herotu said:

    What does scrapper do better?

     

    Damage.

     

    image.jpeg.2459de8b1f00bf2fe091c64b8f3117e1.jpeg

     

    525 damage, followed by 525 damage, followed by 673 damage (or thereabouts)...at level 40, with two IOs slotted (the +3 Defense ones) and everything else SOs, solo play. Blasters have to use their T9s with Build Up or snipe for high damage, Brutes have to get a head of steam going, and Scrappers...just have to keep swinging and the magic happens.  And as noted above, you get more reliable in churning out the damage.

     

    Now, back to my baby Brute....

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  3. Pointing to surviving a Pylon (something Scrappers, Dominators....well, any AT can do) as some sort of hallmark of survivability is a notion a person can buy into if they wish. Actual missions, taskforces, and trials are what the game is comprised of.

     

    Maelwys gave a quite clear and concise statement on the state of Brutes vis-a-vis the latter game. Doesn't mean you cannot have fun levelling one, playing TFs, etc. But you're not there to tank, and certainly you don't do the best damage--other ATs have those preserves exclusively. You're along for the ride. If you're fine with that, no problem.

  4. 38 minutes ago, Dying Eagle said:

    Sounds like electric is a “better” set on brutes due to the resistance based scaling. Tough and Weave are in all builds I see , so that makes sense. 

    Electric is better in a Brute than on a Scraper.

     

    Electric is not better than Energy on a Brute. It is different, with other benefits and negatives.

     

     

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  5. 8 minutes ago, Uun said:

    I wouldn't bother chasing defense on Electric and would focus on capping resists

     To expound on this, there are foes which lower defenses. Defense sets have various levels of protection against that. Resistance sets do not. You take Weave on a Residence set only for IO slotting reasons.

  6. 1 hour ago, Dying Eagle said:

    If energy is giving defense values alongside some res, then does that mean we can skip tough/weave in favor of other powers?

     

    Short answer: No. 

    Longer answer: Depends on the content you are going to play. On their own, none of the armor sets gets you to a place which cannott be improved upon by having at least one of Toughness or Weave. If you plan to push further than SOs, both powers, on top of their obvious benefits, offers valuable slots for IOs as well.  Electric or Energy you should fully enhance the powers of the set, then get Toughness or Weave to further push your Smash/Lethal resistances in the case of Electric or Weave in the case of Energy. 

     

    For content as you level, at normal difficulty, you won't need IOs or utterly maxed values of defense/resistance. Those become your focus as you push difficulty settings (which you can start early, but are not obligated to ever do).

  7. Energy is a wonderful set. You will want to up your defenses up to a good value (35%+) quickly to really enjoy its protective benefit and to make use of its scaling +Rchg when foes are near. To that end, even if you are not planning to IO out your build (until later or at all) it is still worth purchasing the two +3% Def IOs and slotting them. Not something you need to do immediately, but as you move into your 30s.

  8. 3 minutes ago, Ironblade said:

    Why not? 

     

    Because I only have active presence on two servers, with most of that tilted towards one. In addition, to the extent there is a crossserver community, I have a global name which spans servers. 

     

    Others  may operate differently.

  9. 1 minute ago, Greycat said:

    I want *range,* which is the *point* of a snipe. Not "OMG I need another power I can use at shorter ranges for moah DPS in a powerset type that's nothing but DPS!" I don't know of any other game where someone looks at a sniper and goes "OMG, they need to be right up front and in close range to use their abilities!"

     

    If you are in combat and using your other attacks, the extra range of the snipe is useless on those targets. And....

     

    4 minutes ago, Greycat said:

    I can sit *out* of range and take out troublesome mobs *before they're troublesome.*

     

    ...if there are still targets in range to be fought, something at snipe range almost certainly isn't aggroed on you or your party. Otherwise it would not be sitting there waiting to be sniped. But I suppose there is some reason for, "Oh wait, hold on...going to ignore all the guys here fighting my party so I can snipe some guy down the hallway (and hope his death doesn't trigger his spawn to come running)."

     

    8 minutes ago, Greycat said:

    And I certainly have never had a team complain about "mah DPS" when I'm taking out troublesome mobs before they could affect the team (no DPS when you're held, or sapped of END, for instance) or pulling from a distance.

     

    Most people are not relentlessly observing everyone on the team to see how efficient or not they are being. Its a kind of trust the other guy to be doing something useful thing and so long as they stay at a level where being less that optimal is not noticed, nobody cares. There is a fairly wide bit of latitude most people are willing to grant. "Oh, maybe he's hurt and trying to stay alive. Maybe that is why he is running away."

  10. Just now, Greycat said:

    Didn't "sit there uselessly" for me before, either, from I3 all the way up to when it was changed... unlike now. Thanks for assuming, though. 

     

     

    If you want to spend sniper's wind up time waiting for its damage, please be my guest at doing less dps.  Sorry for assuming you would want higher dps.

  11. 1 hour ago, Sovera said:

    Willpower is pretty much a Spider-man thing. You're tougher than average (Spider-man tanks blows from Colossus or other super strong foes, but still gets shot through by regular bullets) but can withstand it part through grit and part from said tougher-than-average-skin-and-muscle-tissue to heal up again. Even though he doesn't have a 'real' healing factor like Wolverine he still heals broken bones in very few days.

     

    And here I would have put Spiderman down for Super Reflexes since with his spider-sense he is able to dodge most attacks. Most attackers cannot land hits on him. 

  12.  

    11 hours ago, Greycat said:

    Yeah. Absolutely *hate* quick snipe. You don't even need a *pet* to trigger it. Just, essentially, be targeted.  I want to use it to *snipe.* If I wanted another in close combat power, I'd pick another in close combat power. For snipes, I want that range. It's the reason I've always taken them.

     

    You can snipe all you want when not in combat. In combat, though, the power does not just sit there uselessly.

  13. DoTs do not scale with crits do they

    1 hour ago, nihilii said:

    Radiation is a resistance/healing based set and Brutes have a higher resistance cap + a higher HP pool. Brutes get a lot out of Meltdown, whereas Scrappers bang their head against the 75% cap.

     

    As for Savage, it's not one of those sets that rely specifically on damage buffing nor does it have crazy synergy with the Critical Strikes ATO. While the damage balance always inches towards the Scrapper side, here the relative loss is smaller for the Brute than it would be for other choices.

     

    Given Savage/Rad, I think there's a strong case to be made for Brute.

     

    Damage over time scales with Fury. I forget if there is a mechanism scaling crits to damage over time or not. I do know I made both a Savage Melee/Electric Scrapper and Brute. I think after testing Brute performed better but let me get home and confirm before I say for certain.

  14. 41 minutes ago, MoonSheep said:

     

    all the more reason to choose a scrapper then - i’ve never been a fan of brutes

    So your original response should simply have been, "I'd go with scrapper", or, "Scrapper, because I don't like Brutes".

  15. 5 minutes ago, MoonSheep said:

     

    yeah - bigger mobs, more chaos. more often you’ll be hopping through sequentially large mobs near each other

     

    when solo encounters are often less frequent and don’t last as long

    Fury builds because you are attacking or being attacked. Fewer things attacking you due to being focused on other players and spending time moving because your target got killed faster due to others attacking your target is less Fury.

     

    The reason Brutes move off on their own is often due to a team denying them Fury opportunities.

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  16. 6 minutes ago, MoonSheep said:

    if you play solo i’d go scrapper so you’re not constantly feeling the need to chase fury

     

    You are positing it being easier to keep fury up on a team?

  17. 47 minutes ago, Sovera said:

    Players are not dependant on Build-up to hit enemies barring when seriously debuffed or the enemy is under a T9. The To-Hit portion of BU/Power Siphon is just fluff outside of those situations.

     

    I was fighting Tsoo and against Mr Cyclone was whiff, whiff whiffing. Someone using Build Up might just have gone ahead, popped it, used a big attack and been done with the matter.

     

    Is there any upside whatsoever in building up a damage bonus over time? Particularly on ATs with no reset mechanism?

  18. 1 hour ago, SeraphimKensai said:

    Overtime I've gotten away from publicly releasing builds, because it doesn't really help people understand how to make them in mids if they are just slotting someone else's build.

     

    How do you know what people are doing with posted builds?

     

    I've looked at dozens upon dozens of builds over time to see what someone has done (in this game and others) and have NEVER copied a build. As goes COH, there are a couple of slotting tricks I've picked up. 

  19. Dawns on me another strike against Power Siphon--it has to build its damage increase over time but only gets a 7.5% To-Hit bonus, unlike Build Up's 20%. So unless you have something else boosting your To-Hit, against higher level opponents you're likely to whiff, whiff, whiff and get little out of the power, which already was waiting to deliver big damage.

     

     

    • Like 2
  20. Any updates here?

     

    Have to say, when I came back to the game after a few month's break and saw they had added Storm Blast, this post inspired me to make a Storm/Ninjitsu sentinel (who is plenty fun). Based on her, I am now trying out a Storm/Atomic blaster and loving it. Still, I wonder how much fun Storm/Ninjitsu is on a blaster.

  21. 1 hour ago, Snarky said:

    There are some sets I would avoid, combo sets and gimmick sets do not do well late game.  I have run Kinetic melee at 50.  do not do that lol.

     

    While I would NEVER suggest KM to anyone, you do know I am currently working up a KM Tanker.  Why? Apparently I want to suffer.

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