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Erratic1

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Posts posted by Erratic1

  1. 3 minutes ago, UltraAlt said:

    Is playing City of Heroes about enjoying and exploring the superhero genre or is it about "steamrolling" content/"Hulk smash!"?

     

    Almost certain some would not see those things as incompatible. And certainly others would not see a need for the clear derision packed in the question.

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  2. 3 minutes ago, Without_Pause said:

    AoE which sets up mobs being contaminated? I know many dislike cones in the game. I have it on my Rad/bio Brute, but I honestly could do a new build on it, but I lack the energy to redo a build which I've essentially moved on from. 

     

    I don't dislike cones a priori. But Proton Sweep does not cover a particularly large arc at 75 degrees. With 12 o'clock directly ahead of you, 60 degrees would be from 11 to 1. 75 degrees being 25% larger makes the range go from 10:45 to 1:15. And Proton Sweep only has a 9% chance at contaminating what it hits.

  3. 8 minutes ago, Without_Pause said:

    I'm not sure if there are ever too many AoE attacks to take, but some might not be worthwhile. 

     

    Has anyone yet found a reason to take Proton Sweep from Rad Melee?

  4. 1 hour ago, Sovera said:

    Powers that are useful. Build-up for example (never skip, take early, slot early, it's your opener), but powers that give a breather by knocking enemies away.

     

    Hmmm...I almost never take Build Up on Brutes, and when I do its late with little investment.

  5. 46 minutes ago, TheMultiVitamin said:

    So I imagine when doing a build you'd most likely be using the same Sets more then once or twice overall to get stacking benefits from their set bonuses as well?

     

    A lot of times yes, sets will get used in a repeated fashion across attacks or defensive powers. But it is all constrained by the limit of 5 set bonuses of the same type and of course the needs of the build.

  6. 3 hours ago, TheMultiVitamin said:

    Oh I see, so I imagine you'd want to mix and match sets on a singular power too to get the most benefit like slotting 2 different enhancements from 2 different sets in a single power that are both Damage/Accuracy for example?

     

    You get one bonus for each extra piece of a set you slot in a power past the first. By slotting from more than one set, you are paying the initial cost of not getting a bonus more than once--slotting two 3 pieces of two different sets in a power gets you two bonuses from the first set and two from the other for a total of 4 bonuses as opposed to the 5 you could have had by slotting from one set.

     

    The other drawback to split sets in a power is some bonuses only come at 5 and 6 slots.

     

    But there are times you will do so because you do not need the higher bonus (either you have maxed out on the attribute, or it does nothing meaningful for you) and/or because you can get the lower bonus of high value twice by splitting the pieces across two powers.  As example, Superior Brute's Fury gives +5 Defense bonus to Smashing/Lethal. You are going to be hard-pressed to find +5 Defense anywhere else on non-special sets at only a 3-piece requirement. Do it twice and you now have +10 Defense bonus to Smash Lethal and 3 slots in the two powers who are available for use. 

     

    Splitting Superior Brute's Fury that way loses 4% Damage Buff, +10 Global Recharge, and +6% Smash/Lethal Resistance but there the character in question was already at max Smash/Lethal resistance, is not missing the 4% Damage Buff, and difference of 10% Global Recharge is minimal, even applied to all powers compared to the gain for the character in terms of defense.

  7. 10 minutes ago, Sovera said:

    I notice we're all skipping past Ninjutsu. It's a pretty sweet deal on a Sentinel. Heal, endurance, positional defense (hence ranged if wanting to focus on it). Downside would be no damage boost and having an anti-CC clickie instead of toggle.

     

    Well it has a very limited damage boost via crit from stealth, no?

     

    I am currently working up an Energy/Ninjutsu Blaster and enjoying it. An Energy/Ninjitsu Sentinel would trade some damage but be a better protected. Might consider a Ninjitsu Sentinel (with some other primary than Energy) at some point.

  8. On 11/6/2024 at 8:07 AM, tidge said:

    Bio on a Sentinel looks to be somewhat set-and-forget (compared to other ATs) but I think it probably has more clicks (plus adaptation) than I'd recommend for a no-brainer armor.

     

    That you can change stance doesn't mean you have to and a click heal and damage shield are pretty obviously better to have than not have and easy to determine when to use. I never take my Fire/Bio out of Offensive Stance.

     

    While a properly built Bio can stand in melee pretty well, if you treat them like a ranged class with status protection the one remaining click power on Bio doesn't see much use. 

     

    SR doesn't click anything? Well that also means no healing if it comes to that. You can play Bio as Invulnerability, just with an added damage shield.

  9. I am not particularly inclined to lookup set bonuses and do the math to figure out your global numbers because you didn't post them and didn't use Mid's, but Energy Aura is a top tier set and it has holes just like every armor set does (e.g. Shield is beloved by many yet does not heal you, provide endurance, or increase recharge while Energy Aura does each of those).

     

    I believe the last comparisons I made between Scrapper and Brute yielded faster kills for the Scrapper but they were not identical guilds, but rather builds to lean as heavily as possible into the defensive sets which best benefitted from each AT's mechanics--damage auras for Brutes and shield for the Scrapper for extra damage-backed crits. 

     

    I have a Savage/Energy Scrapper from my early days on Homecoming, when I was less adept at building. I think I was leaning heavily into the +Recharge aspect of the Blood Frenzy stacks coupled with Entropic Aura. You're never going to get the sheer numbers of something like Battle Axe/Shield but the idea was to try to maximize the volume of the crits performed.

     

    I have four charters I am currently focusing on with another four waiting behind them (though there is a chance some of these may fall to the wayside), so it could easily be next year this time before I could find time to seriously go at retooling my Savage/EA. OTOH, he's got the influence and mats...shouldn't take much time or effort....

  10. 3 minutes ago, Seed22 said:

    Hence why I don’t do random PuG 4*’s. If ever I decide to lead 4’s again, I’m doing it strictly the “elitist” way. Only with discord and or the SG I’m in. No randoms, ever, for any reason.

     

     

    I almost strictly PUG and have done countless 4*s with the overwhelming majority of them proceeding without a hitch because most people do not set things that high without the capability to back it up and advertise how they are running so the people coming know what to expect and judge if they are a fit.

     

    But I do not have a problem with people going off and forming groups to fit their taste. If that floats their boat, that is fine...they do not owe others anything.

    • Like 1
  11. 6 hours ago, Xandyr said:

    So, If I was playing a StJ/Bio brute , this is probably how I would do it. Holler if you have questions or anything of the sort. And Good Luck!

     

    It would take so very little in the way of changes to push the S/L resistance a lot closer to 90%.

     

    Just a rush job to see what could be done on S/L resistance with various powers and slots freed (was going to do a full build but had something come up). Might work on a full one later.

     

     

    • Like 1
  12. I am not greedy nor grabbing names to reserve.

     

    I renamed a character to the name he had on his original server when I moved him and it was being held by someone apparently not playing. Renamed a character to a name which a certain Marvel character shares whose theme is utterly different but completely fitting of the character I am playing.

     

    I checked and have not lost any of the plentiful names I have on characters which are now freed up. I am not going to take steps to hold those names. If someone wants them, they are out there to take.

     

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  13. 1 hour ago, venetiasilver said:

    Higher Target Cap in Energy Focus mode.

     

    I do not find it often the extra targeting capacity of Energy Focus mode Power Crash is meaningful.

     

    As for the initial question, you already are playing a Claws character, so on balance Energy Melee would probably be the choice between the two. I can very much get behind the notion of taking Cross Punch (something I do on SS characters) because EM is a bit weak area wise compared to other powersets. The other merit to Energy Melee paired with Rad Armor would be its support for using Energy Transfer (in Energy Focus mode) as quickly as you can get Total Focus to cycle as regen will help offset the health loss.

     

  14. 4 hours ago, Gobbledigook said:

    I warched that back in the day. 🙂

     

    My favourite is...

     

     

     

    The thing about black holes is...they're black.

     

    And the thing about space is...its black.

    • Like 1
  15. 7 hours ago, Triumphant said:

     

    M'kay.  But film or TV series?  And which is the better Daniel Jackson: James Spader or Michael Shanks? 😄🤷‍♂️

     

    Film for visual lushness, series for plot/action.

  16. 47 minutes ago, Gobbledigook said:

    A Brute can easily be a dps with increased health and potentially better mitigations. They do not have to be a tank with Tanker like survivability. They have a choice.

     

    Completely untrue. A Brute will never, ever, EVER tank as well as a Tanker. Period. They will also never, ever, EVER do as much damage as a Scrapper or Stalker. There is no choice. They will be second place no matter what they do.

     

     

    47 minutes ago, Gobbledigook said:

     

    Procs are no harder to use on a Brute than they are for a Scrapper.

     

    You object to something which was not said. Using the procs is a matter of slotting them. Good luck surviving if you go proc happy as a Brute relies heavily on set bonuses to reach maximum Brute survivabilty and proc'ing out will hinder you getting there.

     

    47 minutes ago, Gobbledigook said:

     

    You can not compare classes based on damage procs. 

     

    *LOL*

     

    47 minutes ago, Gobbledigook said:

     

    Ston may show certain Tankers doing well in a Trash clear but so are the Scrappers. But i can say for sure which AT will be at the top for a Pylon/AV/GM and it is not going to be a Tanker. Stalkers don't perform so well as they don't tend to have the AoE, does that make them worthless? Any AT with good AoE will clear trash easily, which is quite a few.

     

     

    And Brutes were never mentioned in the above. So an utterly meaningless aside.

  17. 1 hour ago, brass_eagle said:

    While I disagree with your generalizations of my comments I would like you to:

     

    Please do your due diligence, and HELP ME BELIEVE YOU! Inquiring minds like it! ❤️

     

    Ston was a rather prolific collector/tester of AT performance and the image was taken from his thread: 

     

    You can click the above and go to the thread. Mind you, this is only a portion of of the totality of his work and discusses on Trapdoor, which favors area attacks and more importantly procs--something it is somewhat hard to load up on as a Brute as compared to a Tanker because Brutes have to bend their slotting towards survivability. Pylon is another common metric. And before this thread, there were others where people both reported their performance and often video clips of their runs. In the previous Trapdoor thread (in the Scrapper subforums I think) Ston would regularly challenge people's notions on exactly what type of performance could be managed on Tankers. You can catch him doing so in the following thread (which predates the one above) here:

     

     

    Posting the image I did is a remind to some of the participants of this thread they participated in those other threads and did not find near the objections they have managed to find in this one.

     

     

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  18. 24 minutes ago, ZemX said:

    Need to prove there's a problem before you fix it.  All anybody has done in this thread is mostly quote Ston's test data which is, it needs to be repeatedly stated because people just LOVE to ignore it.... a test about clearing a map solo at +4/x8 with IOs, Incarnates, and proc-monstered builds all mixed in.

     

    But a very few Brute builds, buffed to the gills in a team setting, was a problem requiring nerfing all Brutes, eh?

     

    You are engaging in tactic of disassembly--arguing no specific point proves an end conclusion as distraction from the assembly of points meaning something.

     

    I asked above what specifically would constitute proof of one of your fellow naysayers and got nothing specific in return. I leave you the question.

  19. 1 hour ago, Maelwys said:

    To restate my stance: honestly Brutes currently seem to be the "middle of the road" melee AT (more survivable than a Scrapper/Stalker but worse at Single Target damage; and less survivable than a Tanker but better at Single Target damage). And that might be fine from a design standpoint, but it's bad from an efficiency and desirability standpoint. Especially once you factor in Inventions and Incarnates and acknowledge that Stalkers/Scrappers can be made more than survivable enough to go toe-to-toe with just about any single target in the game (and Tanks are miles better at AoE damage....)

     

    41 minutes ago, Story Archer said:

    Thanks for the clarification. Your stance is kind of the reason why I made the OP in the first place. I find my Scrappers to be extremely survivable late-game, everything I'd need them to be as long as I'm not trying to specifically Tank. I feel like the damage difference between the Scrapper and the Brute is generally much more noticeable than the survivability difference (although, it bears repeating that I have much less experience with Brutes).

     

    The primary advantage Brutes have over Scrappers is more hit points and a higher resistance cap. That last bit does not mean much until IOs come into play and the first is possibly not that meaningful if the Brute is using a defense set as opposed to a range based one as it is hard to cap defenses and then push past 75% on resistances. Add on top that unlike with Tankers vs Brutes in terms of survival, Brutes get the same value out of their armor sets as Scrappers do.

     

    So yes, your impression of the survivability advantage of Brutes to Scrappers is correct.

    • Like 1
  20. On 10/14/2024 at 1:10 PM, Murkked said:

    Hi everyone beautiful costumes! I wonder if anyone can help me recreate my favorite armor set from another MMO :). For my beam rifle/undecided agent character thanks!

     

    Something like the following:

     

    image.thumb.jpeg.19a4effc88dc043522ad6ac452482f23.jpeg

  21. 5 hours ago, Octogoat said:

    This is making me want to experiment with tankers. Maybe a shield/broadsword.

     

    I would go Battle Axe over Broadsword. The ability to drag foes with you using Axe Cyclone and cluster them together is amazing and having just used one area attack, you can follow up with both Pendulum and Cleave.

     

    You will want to plan for the lack of an armor set endurance recovery option ahead of time.

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  22. 8 hours ago, Timeshadow said:

    My post was less to say, "Corruptors do bad damage compared to anything else," so much as to point out that any lower level of damage on a support AT is the trade you make for having the ability to impact a fight in other ways that are equally, if not more, important than pure DPS. 

     

    I was agreeing with you mostly, just underscoring the AT focus involves more than just damage.

     

    8 hours ago, Timeshadow said:

    A lot of people are calling the OP a troll. I don't know if that's what they're doing or they're just asking a question without proper understanding of the needed context. 

     

    OP has a forum history of extremely opinionated positions usually at considerable odds with common experience.

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