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Posts posted by Erratic1
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6 hours ago, Wavicle said:
They're nerfing tanks, not buffing them.
Are Tankers getting Energy Aura, which the patch notes claim was a bit too good, at values which are higher than any AT which had access to it previously?
Well, time for me to start the campaign for Bute Ninjitsu. Not sure why Brutes don't get it since apparently every AT deserves every power.
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3 minutes ago, Lunar Ronin said:
The mistake was letting people play blue side ATs red side, and red side ATs blue side. They should have stayed with their original faction.
The mistake was (and is) continuing to proliferate every power between melee ATs. At one point, if you wanted to play Dark Melee or Energy Aura, you couldn't do it on every AT, you had to choose the AT(s) which had it. Want to play SS/Energy Aura? On live, you can only do that on a Brute, but come this the next patch...well.
Honestly not sure why they didn't proliferate Super Strength to Scrappers and Stalkers at this point. I suppose on the upside, someday a Ninjitsu Brute and Tanker will be available.
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5 minutes ago, twozerofoxtrot said:
Correct, and because of how mobs group around a tank, this means that wide end is more likely than not to be empty.
Only if you don't move. You can also use the cone on approach. One of my former Tankers made quite extensive use of Energy Torrent and would leap away to do so.
And the cone use consideration is completely off the table when talking PBAOEs.
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9 minutes ago, twozerofoxtrot said:
Functionality for these Cones has been kneecapped as well. Previously, an 80degree cone like Shred would be 120degrees on a Tanker (while procing like 80 still); effectively the character's entire frontal arc. Now it will be 80degrees, same width as Brutes. It will be a whopping 3.5 longer... 10.5ft instead of 7ft.
Area grows as the square of the radius but linearly with angular increase (between 0 and 360 degrees). 7' at 120 degrees is 50% more area than 7' at 80 degrees. 10.5' at 80 degrees is 225% more area than 7' at 80 degrees.
Cones have the issue that their wide end is at the furthest point, but more than double the area is not a downside.
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11 minutes ago, Snarky said:
So, another buff for Tanks. If, perhaps, a minor buff.
Lowered proc rates because powers now get a penalty for their radius and arc, which was not happening before, a 12.5% reduction to the effectiveness of self-damage-buffs (Build Up, Rage, Follow Up), and a somewhat steep damage falloff for mob beyond original target cap being hit is undeniably a bit of a trim. Reports from people playing on Test seem to note it is not exactly being dragged into a dark alley and mugged though.
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10 minutes ago, Uun said:
Resistance provides resistance to resistance debuffs. If your resistance is capped, only 10% of the debuff is getting through.
https://homecoming.wiki/wiki/Resistance_(Mechanics)#Resistance_to_Resistance_Debuffs
My understanding is that while your resistance is capped, resistance to debuff is not, so you could push to 100% and prevent any debuff getting through.
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3 minutes ago, Psyonico said:
EA getting nerfed on other ATs is no bearing on Tanks being nerfed.
I responded to your questioning my assertion that BRUTES had been buffed. What you quoted of me makes no mention of Tankers. Here, let me remind you:
QuoteYou could perhaps show where Brutes have been buffed? I must have missed it.
Not seeing Tanker there.
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3 minutes ago, Psyonico said:
Unless I’m missing something, every armor set that is getting changed in this page (except Enery Aura, which tanks didn’t have before this) is getting buffed.
Energy Aura is being nerfed for all ATs which had it so Tankers can get it.
Elect Armor is having Power Sink weakened, nevermind draining mob endurance being worthless.
Perhaps you have "buff" and "nerf" reversed in understanding?
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1 hour ago, skoryy said:
Tankers: "We've been unfairly nerfed!"
Brutes: "Tankers have been unfairly buffed!"
You could perhaps show where Brutes have been buffed? I must have missed it.
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2 hours ago, lemming said:
I wouldn't mind having the Stealth component taken off Brutes and given to Sentinels.
Give Brutes another nerf? Sure. That's why the AT exists, to be nerfed.
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4 hours ago, Jacke said:
Didn't love Tanky enough to give Tanky stealth in Energy Aura. 😾
Stealth is for those cowardly and weak ATs. Not Tankers.
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3 minutes ago, Snarky said:
Yes, the “oh we reduced something on Tankers” is a beautiful smokescreen for the ignorant. And, as current events show, it is easy to fool a great number of people because they some stupid MF-ers and no one listens to the nerds. Chef’s kiss.
Do you know how hard it has been for me to restrain myself in the Focus Feedback thread on Tanker changes as goes complaints about Tankers being nerfed?
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25 minutes ago, Snarky said:
and Brutes. been out in the cold a decade now.
Right now I am thinking of "adapting" my SS/EA Brute (a combination that prior to this only could be done on a Brute) for Tanker glory.
Sure, Tankers are getting a slight nerf to their damage boosting powers. But given their larger area of effects and greater survivability, keeping Entropic Aura saturated and achieving double stacked Rage with maximum overlap of the Rage effects should be even easier.
Checking my Brute's numbers on Mid's, that is double-stacked Rage backed Foot Stomp every 5 seconds, Cross Punch every 1.97 seconds, and Knockout Blow every 6.55 seconds.
And that ignores my KB->KD Energy Torrent set to resistance debuff everything.
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So all existing ATs with Energy Aura get nerfed so Tankers can have it?
I don't know...it is not possible to customize the Tanker version of it?
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Since Tanker loving continues utterly unabated, screw it. Put me down for Super Strength for Scrappers.
Heck, Super Strength for every AT...why not?
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48 minutes ago, Snarky said:
i take it that a Dev lubs his Tanky?
Pretty much. Give Tankers boost after boost, meanwhile Energy Aura gets nerfed for every other AT so Tankers can have it.
When can we expect Super Strength for Scrapper and Stalkers? Maybe a port to blasters as a secondary? 🙄
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On 3/26/2025 at 5:29 AM, Black_Assassin said:
Havoc punch from elec is the strongest but Smite and Mind Probe from Dark and Psi respectively are also both strong candidates.
Isn't Knockout Blow from Leviathan higher?
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Why do you need to see if pets are swarming everything?
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15 hours ago, Andreah said:
Also, please, for gods' sake, turn off your caps lock.
WOULD IT BE WRONG OF ME TO POINT OUT IT COULD GET MUCH, MUCH WORSE?
Not even going to go hunting for the options to make the letter blink. 😁
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48 minutes ago, SomeGuy said:
I get ya. I really do. It's mechanically a pretty boring set (to me) and Rage definitely needs to be tuned. With that said, proliferation is always good.
No, I do not really think it is. Brutes would not be in sad shape they are now if more things were uniquely theirs. At the very least I would amend the comment above to:
With that said, proliferation is always good for an AT which is enjoys niche protection.
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2 hours ago, twozerofoxtrot said:
Probably because it looks really cool and maybe because it's in the top two for damage charts for Brutes and Tankers.
Those are my reasons at least.
Given top Scrapper powersets which are shared to not make it to the top of the Brute list, not sure how safe it is to conclude SS would be great on Scrapper.
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If you are good at it, Blapper possibly, though I personally think Sentinel or Dominator would be more appropriate.
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While Savage being the land of damage over time does not by itself suggest Recharge, (a) Savage plays into Recharge inherently via Blood Frenzy, (b) Electric play into Recharge via Lightning Reflexes, and (c) Energize is something you want up 100% of the time--I personally would set it to auto-fire and aim for it to cooldown a bit before it wears off. You should be able to reach a point where Power Sink is skippable, thus freeing up the slot for some other power, particularly when you factor in Blood Frenzy also lowering your endurance costs.
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On 5/10/2025 at 8:39 PM, Snarky said:
in my opinion Dark Melee / Invulnerability is the most powerful TANK. Not the most damage, but the flat out toughest, with a very solid ST damage chain, some AoE. Not great. Dark Melee provides a tool kit of Heal, End Recovery, and defense (to hit debuffs) to Make Invul much stronger. I suggest an undead creature for theme. And a Hyperstrike Invul build.
My first scrapper back in live (well, first I took to max level) was DM/Inv. He was stupidly tough for the time and I always wondered what it would be like to play an Inv/Dark tanker, because the scrapper lived through stuff he should not have. Oddly, I've never done it. Don't know why.
Right now, trying to figure out how to reconfigure my Rad/StJ Tanker....
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I am done with Brutes
in Brute
Posted
Tankers will remain your best farming option.