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page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
Gobbledigook replied to The Curator's topic in [Open Beta] Focused Feedback
Or what about a 5% defense, 10% resistance and a 10-15% max health debuff instead. Or just don't allow Rage to stack and adjust SS primary attacks where needed? -
page 3 [FOCUSED FEEDBACK] Brute Archetype Adjustment
Gobbledigook replied to The Curator's topic in [Open Beta] Focused Feedback
Normal content and soloing the Brute could always tank and damage. For high end content with buffs flying around and incarnates etc who cares as long as they have a taunt. -
page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
Gobbledigook replied to The Curator's topic in [Open Beta] Focused Feedback
Would it not be better if Rage lowered max health by a percentage instead of defense/resistances? That way everyone would be hit equally. I would rather that Handclap became the cone damage attack and hurl stayed single target with a 1.5 second activation time like Dom's version. That way the aoe in the set is not all at the end of the set. -
Listen to Feedback: Sonic Melee Not Ready
Gobbledigook replied to Wravis's topic in Suggestions & Feedback
I have not actually tried SM (hence my lack of feedback on this set), only the MM changes but i tend to stay clear of certain gimmicky sets, hit A then B to open C sort of sets. -
Listen to Feedback: Sonic Melee Not Ready
Gobbledigook replied to Wravis's topic in Suggestions & Feedback
Big Brother is watching! 🫵 -
Listen to Feedback: Sonic Melee Not Ready
Gobbledigook replied to Wravis's topic in Suggestions & Feedback
You don't have to play the set, which would be like not releasing it at all for you, if you wish. I probably won't play it. Hopefully though when more testing/feedback is given in game, they will allow time to do some real fixes for the set based on the feedback. Just as long as it is not pushed aside and remain unchanged, like Kinetic melee did. They can't get it right all the time especially if there is limited time. -
Yes they are in certain scenarios. Much higher learning curve and no more effective and even less so than other AT's in certain scenarios. I have really tried to like them but they are just so awkward to play, for me at least. I would like some actual improvements into how to manage the pets and not spend time resummoning and waiting for them to turn up and join the fight. Maybe then i could endure playing them.
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I like the addition of 40% set bonus, it should have been done long ago imo. Even level minions is also a good thing. A nerf to T1 and T2 minion health is not good. I never thought minions were too tough, in fact i always thought they were a little to squishy, even with a buffing secondary. A MM is far weaker with each minion he loses and next to useless with none. The damage MM's can do can be extremely good on hard targets, especially with a debuf secondary. A nerf to single target damage would not upset me. Aoe is fine as they don't have that much anyway compared to some other AT's. But i still won't play one unless they get a run speed buff or a summon to the MM's side as they are too slow and clunky in team play, for me anyway. When a minion leaves supremacy range a countdown should start and they will be teleported back to the MM if not called back. May need to increase supremacy range. I don't play MM's for reasons above and have limited experience with them, but i would if these issues were addressed.
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It would help if the train/equip/enchant minion skills were auto applied on summon rather than needing to cast it on them. The Ninja and Beast minions are faster runners and feel much better for it. Perhaps all minions should run at that pace. Maybe shorten the distance before minions respawn to the Mastermind when out of range could help also.
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Are you talking Pylon time? Because i have done it faster than 122s in the past with a Brute and i felt it was capable of doing even a little better. Some players like Auroxis would do even better maybe. Brutes having a taunt and higher mitigation cap/Health don't need more damage as that would upset Scrappers/Stalkers. They don't need more Tankiness as that would upset tankers. Brutes need very little if anything now, but something unique rather than just more damage/mitigations might be good.
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Certainly 🙂
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Lol U1vJZanqUqM9yV_9io8aAwlACn3hALL4ocfyuh_8RH4.mp4
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They were mostly fine and still are. A decent ATO would have been good as many agreed, even me. Tweaks were mentioned but Brutes tended to want the old glory days back. Don't get me wrong the Tanker buff was OTT and should have been tweaked but not like this. Two wrongs aren't making a right here. They got it wrong before and they got it wrong yet again. Brute players should have been more constructive and vocal about Brute improvements, which still sit in an awkward position,(i'd still pick a Scrapper/Stalker), and less damning of another AT which had vastly improved and become actual fun.