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skoryy

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Posts posted by skoryy

  1. 19 hours ago, Greycat said:

    I'm getting some of what you're saying on "A vet is making the choice for them," but ... I only sort of half agree on that, and I still hold that the new player doesn't *know* what the choices really are (and they're kind of who we're concentrating on here.) If a vet says "You're new, get in the farm and get to 50" (essentially, doubt they're using the exact words,) well, that kind of fits perceptions from other games - and that is making the choice for them.

     

    But they still don't *know* that COH doesn't "begin at endgame" like so many other games. They aren't being given that information. They've got contacts - hey, that guy over there has a coin over their head - though they're a good jog from the starting area, blueside, it's easy to miss Habashy, and you don't see the old origin contacts since they're in the lower level of City Hall. That information is not immediately obvious.

     

    Honestly, as someone who makes new alts, the new character experience kind of sucks, since you have a ton of "just frigging click to get this out of my way" windows thrown at you, and that *really* needs to be streamlined.

     

    Next bit, I think you focused way too much on the term "AE babies." It doesn't matter the level that someone new gets PL'd to - and I also didn't say that the majority of people in farms are new players. Hell, *I* get farmed - but then again, I'm also doing it with knowledge that, for instance, I *hate* playing a VEAT to 24 just to essentially be told "Everything you've done to now doesn't matter, you MUST RESPEC NOW." (just on top of the annoyance of having to take the time right then to do it. You can't pick another power, you must respec before you do anything else.) I just get PL'd into the mid-20s, do the respec, and *then* consider my character to be starting out.

     

    Also, it's not just "not knowing something," it's the very obvious "not knowing pretty much ANYTHING other than what the inside of a farm looks like."

     

    Last, I'm not sure where you're seeing me advocating removing an option of any sort, so... I'm not anti-farming. I'll do it myself on occasion. I'm more anti-uninformedness... I suppose.

     

    (Shortening the reply because the conversation's sparked a suggestion idea, so...)

    Yeah, this thread inspired me to finally getting to writing a blapper guide.

     

    (Don't hold me to it.)

  2. 19 minutes ago, Sovera said:

    There's no point in saying 'farmers bad'. The players themselves are bad to themselves.

     

    I finally coaxed a friend to play the game and they loved it. We went around, they did a few alts, we'd duo stuff. All good fun. Then they discovered farming and the split second that they did they no longer wanted to play with me and would just sit in the farming simulator to get fat XP and money. Then they made a second account to farm for their other characters.

     

    Now they no longer play.

    They got bored of traditional leveling, then ran out of alt ideas.  That's not an 'us' problem, they don't like what CoH offers.  And that's okay.

    • Thanks 1
  3. 7 minutes ago, arcane said:

    Does it happen elsewhere? Yes. Am I prepared to bet money that it happens more on Everlasting? Yes. 

     

    Balmung.

     

    At least the MSR is optional.  The Quicksand is the starter area.

     

    EDIT: Nobody on Everlasting has ever bought a billboard, either!

    • Moose 1
  4. 4 hours ago, Ukase said:

    I am on a blaster. 
    Not sure what +4.00%% means. 
    I mean, 4.00%, that I can grasp. But what is 4.00%%? An extra symbol by mistake? Part of that new math that came in after I got out of school? No idea. Probably an error. 

     

    That's your Defiance damage boost.  Its over 7.5 seconds because it includes the power's activation time.

  5. 3 hours ago, Neiska said:

    Just over the weekend I saw a character called "Pocket D Janitor" that had me laughing. Poor slob was in a hazmat suit, gas mask, and was muttering something about don't trust any of the spilled liquids. 

     

    Might need him for this thread, the way things are going.

    • Haha 3
    • Banjo 1
  6. On 5/25/2024 at 8:20 AM, Herotu said:

    It feels like a missed opportunity to make the players feel like EPIC superheroes!

     

    Take your incarnated and IO'd level 50 to Atlas Park.  There's plenty of Skulls, Hellions, and Vazh to one-shot around there.  It's even more fun if you're using a high knockback/knockup power like Umbral Torrent or Crushing Uppercut.

  7. 11 hours ago, Lunar Ronin said:

     

    It's Council vs. Masterminds.  Nu-Council are very, very nasty when soloing as a Mastermind.  That's the real issue of this thread, and it is a legitimate issue.

     

    Me, a blaster, with a list of the very very nasty when soloing above +0/x1:

     

     

    giphy (2).gif

    • Like 1
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  8. On 5/24/2024 at 11:17 AM, Herotu said:

    I don't know about you, but if I'm set on fire, I'm either doing Stop, Drop and Roll, stripping off my clothes, patting it or running to a fountain.

     

    Why do NPCs run slowly sideways when they're in a fire aura instead?

     

    OK, but in what game that uses fire do NPCs or even PCs stop drop and roll?

  9. 19 minutes ago, Eiko-chan said:

    No group managed to immediately kill all my pets while I was in bodyguard mode as reliably as the Council did. In my recollection, they are also the only enemy group to make extensive use of long-duration Immobilises. Also, you can't Break Free from Knockdown, and the inspiration tray isn't big enough for me to reliably carry enough Break Frees for all my pets anyway. While the knockdown soft-lock on MMs and their pets is a known issue, I note that Banished Pantheon throwing down ice patches kept my pets on their backs, but did not also murder them faster than my healing and regeneration (/Pain MM) could keep at least the big ones alive.


    Ok, I get where you're coming from. If we're going to start nerfing mobs for specific ATs, though, my blasters are going to have a laundry list.

    • Haha 1
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  10. 3 minutes ago, Eiko-chan said:

    No, I do not. I turn up difficulty on Nemesis at 40 because I want more Fakes to spawn since I am generally Accolade-hunting. 

    Okay, because it hasn't been my experience that buffed Council is tougher than Arachnos and vengeance laden Nemmies.

    • Banjo 1
  11. 4 hours ago, Hedgefund said:

    Just another data point.

     

    I was level 3, ran by a capsule in Atlas and clicked.  3 Rikti spawned, I punched and punched and punched and got 1 to about 85% hp.  The damage they do seems scaled appropriately, I was surviving, though I certainly would going to die if I slugged it out with all 3 of them.  To see if my guy was just super weak I fought an even level hellion and it went down in 3 hits, about what I'm used to with an even con minion at that level.

     

    Lowest level Rikti minions are 30, so I'm guessing they have level 30 HP.

    • Microphone 1
  12. 7 hours ago, SuggestorK said:

    hm that seems not to happen to all of em, i had yesterday 3 time capsules fights on my lvl 11 controller and 2 of em was over in seconds.

     

    Maybe it depends on mob types used for it, one spawn was family, the 2nd was warriors, the 3rd one i didnt want to do, cause "riki" well damage resistance.....

     

    and by OP the family men with 68 HP seemed to be ok, the nemesis with over 300 naturally not.


    Probably depends on enemy type.  Something level appropriate and you're good.  If you're, say, level 16 and suddenly up against Crey, though...

  13. This one's for everyone who wants to answer:

     

    When you first heard of Homecoming and the other private servers, what were your thoughts and feelings about your work here in City of Heroes coming back?  And what were your thoughts and feelings when Homecoming received its official license?  Here we are, twenty years on, and there's a whole lot of us still playing and enjoying your game, what are your thoughts and feelings on that?

    • Like 14
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  14. 7 minutes ago, macskull said:

    Empathy is the most popular Defender primary but still manages to be the worst support set in the game, what point are you trying to make?

     

    That actual players are okey dokey with what the forums would consider 'bad' and 'worst'.

  15. 2 minutes ago, golstat2003 said:

     

    I mean . . . the devs are the ULTIMATE spreadsheet nerds  . . . so yeah.

     

    EDIT: And yeah . . . "this feels great" for balancing a game . . . err would not be great. LOL

     

    There's a balance to strike between 'this is what the number crunching says' and 'this is what the players are actually doing.' 

  16. 4 minutes ago, Haijinx said:

    Considering the last brute adjustment reduced their damage so they didn't surpass scrappers, it seems unlikely anything that effects damage is in Gambit's card deck *tm/c/llc/wtfe*

     

    Two things that can be done to improve the brute, just off the top of my head:

    • Replace the Fury building mechanic with something like Quick Form.  It starts building the moment you're considered in combat, and it builds on a logarithmic scale so you have to stay in combat longer to get more out of it.
    • The fury ATO builds Fury quicker and/or unlocks Fury above 90.
    • Honestly, the really big thing would be making Fury 100 obtainable again.  Why have a whole bar if you're never going to use more than 90% of it?
    • Thumbs Up 2
  17. 9 minutes ago, Shin Magmus said:

    Beanbag

     

    Spreadsheets and High Scores right back atcha.

     

    Seriously, though, there's a discussion to be had about lackluster ATOs and making the Fury chase more meaningful that doesn't also mean that Brutes Bad.   Brutes are fine.  They can still be improved!

    • Thumbs Up 2
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  18. 2 hours ago, Greycat said:

     

    None of the options are "obsoleting" anything.  It didn't when COV came out, it didn't when side-switching happened, it's had years (live, "dark days" and post-HC) to happen if it was going to - and hasn't. And no, picking anything that's not "the best option" (and by what metric?) is not a handicap - you have to work *really* hard to actually handicap yourself in this game ("nothing but pool power attacks" or "TOs only") and even *then* you can work through content without too much hassle.  I've run the exact same sets to 50 on a Brute and Scrapper, and tend to prefer brute... not for any "oh, over time you'll do 3% more damage!" or whatever set of numbers we're looking at, but for the playstyle and overall feel a Brute gives - something that, no, I couldn't put down on a spreadsheet.

     

    There's no "competition." There's not a weekly, monthly or yearly limit of how many characters can be made, where every Scrapper made means one less Brute or Tank that can be made before we run out. There's no "you must play this or you won't get the loot/won't win." Other than "we're running an all X AT team," I've never seen a Brute get turned down because we "needed" a "better" scrapper.

     

    Frankly, I see this sort of comment and think the person writing it needs to get out of the spreadsheet and just get back into playing the game.

     

    I mean, there's an awful lot of brutes I see out in the wild despite the constant refrain around here of 'Brutes Bad'.

  19. 1 hour ago, Thraxen said:

    I’d probably put it in midnight grasp so it fires more often and smite and siphon heal would crit. I’m not a dark expert though.

     

    That means you won't get it for Midnight Grasp, though, and that's your heaviest hitter.  Also, having it in Smite means its rolling for proc twice every 7~ seconds.  The proc rate's lower, but it's going to pop up more often in a longer fight.  I'm curious if anyone's ever done the math on that.

  20. He's fun, even if I'm having to continually run ahead of everyone just to keep Soul Drain fueled.  Solo, I need to keep popping purples until he gets to T4 Barrier, so I'm wondering if I should fine-tune his regen powers a bit.  More so since Torrent is just a set mule I use to play Bowling For Skulls in Atlas Park, but having all that recharge is handy for keeping the attack chain up.

    Also, still sorting out how the Critical Strikes proc works.  If'm going Smite -> Siphon Life -> Smite -> Midnight Grasp, it makes sense to put it in Smite so that it procs for Midnight Grasp, right?

     

    Spoiler

    Shaolin Midnight II - Hero Scrapper
    Build plan made with Mids' Reborn v3.6.6 rev. 3
    ──────────────────────────────

    • Primary powerset: Dark Melee
    • Secondary powerset: Willpower
    • Pool powerset (#1): Leaping
    • Pool powerset (#2): Speed
    • Pool powerset (#3): Fighting
    • Pool powerset (#4): Leadership
    • Epic powerset: Dark Mastery

    ──────────────────────────────

    Powers taken:

    Level 1: Smite

    • A: Superior Critical Strikes: Accuracy/Damage
    • 7: Superior Critical Strikes: Damage/RechargeTime
    • 9: Superior Critical Strikes: Accuracy/Damage/RechargeTime
    • 9: Superior Critical Strikes: Damage/Endurance/RechargeTime
    • 11: Superior Critical Strikes: Accuracy/Damage/Endurance/RechargeTime
    • 13: Superior Critical Strikes: RechargeTime/+50% Crit Proc

    Level 1: Mind Over Body

    • A: Unbreakable Guard: Resistance
    • 5: Unbreakable Guard: Resistance/Endurance
    • 5: Unbreakable Guard: +Max HP
    • 7: Unbreakable Guard: Resistance/Endurance/RechargeTime

    Level 2: Shadow Punch

    • A: Superior Scrapper's Strike: Accuracy/Damage
    • 13: Superior Scrapper's Strike: Damage/Recharge
    • 17: Superior Scrapper's Strike: Recharge/Critical Hit Bonus

    Level 4: Super Jump

    • A: Invention: Jumping

    Level 6: Shadow Maul

    • A: Obliteration: Damage
    • 34: Obliteration: Accuracy/Recharge
    • 34: Obliteration: Damage/Recharge
    • 37: Obliteration: Accuracy/Damage/Recharge
    • 37: Obliteration: Accuracy/Damage/Endurance/Recharge
    • 37: Eradication: Chance for Energy Damage

    Level 8: Touch of Fear

    • A: Superior Scrapper's Strike: Accuracy/Damage/Recharge
    • 39: Superior Scrapper's Strike: Damage/Endurance/Recharge
    • 40: Superior Scrapper's Strike: Accuracy/Damage/Endurance/Recharge
    • 40: Glimpse of the Abyss: Chance of Damage(Psionic)
    • 40: Obliteration: Chance for Smashing Damage
    • 42: Eradication: Chance for Energy Damage

    Level 10: Indomitable Will

    • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • 11: Luck of the Gambler: Defense/Endurance

    Level 12: Siphon Life

    • A: Superior Blistering Cold: Accuracy/Damage
    • 17: Superior Blistering Cold: Damage/Endurance
    • 19: Superior Blistering Cold: Accuracy/Damage/Endurance
    • 21: Superior Blistering Cold: Accuracy/Damage/Recharge
    • 21: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime
    • 34: Invention: Healing

    Level 14: Combat Jumping

    • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • 15: Kismet: Accuracy +6%
    • 15: Shield Wall: +Res (Teleportation), +5% Res (All)

    Level 16: Rise to the Challenge

    • A: Doctored Wounds: Heal/Endurance

    Level 18: Hasten

    • A: Invention: Recharge Reduction
    • 19: Invention: Recharge Reduction
    • 46: Invention: Recharge Reduction

    Level 20: Quick Recovery

    • A: Performance Shifter: Chance for +End
    • 46: Performance Shifter: EndMod

    Level 22: Soul Drain

    • A: Armageddon: Damage/Recharge
    • 23: Armageddon: Damage/Recharge/Accuracy
    • 23: Armageddon: Recharge/Accuracy
    • 33: Armageddon: Damage/Endurance
    • 33: Armageddon: Chance for Fire Damage
    • 33: Gaussian's Synchronized Fire-Control: Chance for Build Up

    Level 24: Heightened Senses

    • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • 25: Luck of the Gambler: Defense/Endurance
    • 25: Luck of the Gambler: Defense

    Level 26: Midnight Grasp

    • A: Hecatomb: Damage
    • 27: Hecatomb: Damage/Recharge
    • 27: Hecatomb: Damage/Recharge/Accuracy
    • 31: Hecatomb: Recharge/Accuracy
    • 31: Hecatomb: Damage/Endurance
    • 31: Hecatomb: Chance of Damage(Negative)

    Level 28: Spring Attack

    • A: Obliteration: Accuracy/Recharge
    • 29: Obliteration: Damage/Recharge
    • 29: Obliteration: Accuracy/Damage/Recharge
    • 36: Obliteration: Accuracy/Damage/Endurance/Recharge
    • 43: Obliteration: Chance for Smashing Damage
    • 43: Eradication: Chance for Energy Damage

    Level 30: High Pain Tolerance

    • A: Gladiator's Armor: TP Protection +3% Def (All)
    • 36: Steadfast Protection: Resistance/+Def 3%
    • 36: Invention: Healing

    Level 32: Fast Healing

    • A: Invention: Healing

    Level 35: Boxing

    • (Empty)

    Level 38: Tough

    • A: Unbreakable Guard: Resistance
    • 39: Unbreakable Guard: Resistance/Endurance
    • 39: Unbreakable Guard: Resistance/Endurance/RechargeTime
    • 43: Unbreakable Guard: RechargeTime/Resistance

    Level 41: Weave

    • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • 42: Luck of the Gambler: Defense
    • 42: Luck of the Gambler: Defense/Endurance

    Level 44: Torrent

    • A: Ragnarok: Damage
    • 45: Ragnarok: Damage/Recharge
    • 45: Ragnarok: Damage/Recharge/Accuracy
    • 45: Ragnarok: Recharge/Accuracy
    • 46: Ragnarok: Damage/Endurance

    Level 47: Dark Blast

    • A: Apocalypse: Damage/Recharge
    • 48: Apocalypse: Damage/Recharge/Accuracy
    • 48: Apocalypse: Recharge/Accuracy
    • 48: Apocalypse: Damage/Endurance
    • 50: Apocalypse: Chance of Damage(Negative)

    Level 49: Maneuvers

    • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • 50: Luck of the Gambler: Defense
    • 50: Luck of the Gambler: Defense/Endurance


    ──────────────────────────────

    Inherents:

    Level 1: Critical Hit


    Level 1: Brawl

    • (Empty)

    Level 1: Sprint

    • (Empty)

    Level 2: Rest

    • (Empty)

    Level 1: Swift

    • A: Invention: Run Speed

    Level 1: Hurdle

    • A: Invention: Jumping

    Level 1: Health

    • A: Panacea: +Hit Points/Endurance
    • 3: Numina's Convalesence: +Regeneration/+Recovery
    • 3: Miracle: +Recovery

    Level 1: Stamina

    • A: Performance Shifter: Chance for +End

    Level 4: Double Jump

    ──────────────────────────────
    Accolades:

    • The Atlas Medallion


    ──────────────────────────────
    Incarnates:

    Musculature Core ParagonBarrier Core Epiphany

     

     

    Shaolin Midnight II - Scrapper (Dark Melee - Willpower).mbd

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