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skoryy

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Posts posted by skoryy

  1. 3 hours ago, lyra said:

    or: when you die, you receive an injury/debuff with a real-time countdown of at least 2 hours.

    -50 run speed, etc.

     

    If the goal is to kill teaming and task forces and the game itself, then go for it. 

     

    But that does seem to be the trend of the discussion: How creatively can we kill the game.

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  2. 11 hours ago, Luminara said:

    Ultimo didn't stumble onto a brilliant out-of-the-box solution, he tripped over his own ignorance.  Again.

     

    Since you're really bitey this morning, I'll offer another slice of pizza and see if that helps. And also suggest that maybe it's not ignorance, especially if its yet another 'suggestion' that isn't on the suggestion forum.

  3. 1 hour ago, taigakirdape said:

    The problem is the attack cooldown and rotation. Ice Blast is painfully slow to use, you are constantly waiting for your attacks to be available again. 

     

    Ice Bolt - 3s rech

    Ice Blast - 6s rech

    Chilling Ray - 8s rech

     

    Am I missing something? You're not getting your level 50 rotation running in the mid-20s.

    • Like 1
  4. 5 minutes ago, Snarky said:

    What this game is, to me, is creating the characters in my head.  Not massive DPS or “beating da game” or w/e.  Badges are a fun group activity, and being helpful to the team is cool. But it is seeing my creations in game is the huge win.

     

    Can I hear an 'Amen!'

     

    And can I get you over on Everlasting? Your snarky vampire and my young werewolf can go find an Abbott and Costello to terrify.

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  5. On 7/29/2025 at 6:22 AM, Snarky said:

    There should be more …. Corrupt…. Options in the AT secondaries where you do not feel like the team cheerleader.  

     

    In the beginning of CoV, it was that way since Corrs only had Pain, Dark, and the like. It wasn't until you got hero corruptors with empathy crossed over that you got the cheerleader.

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  6. Defender will make your Time powers like Farsight and Chrono Shift stronger with weaker attacks that you can make up with procs. One thing to note, though, is that Time is more PBAoE oriented which might not mesh well with AR being more of a standoff set. I run a Dark/AR/Dark myself to take advantage of that and its as fun as heck.

  7. 48 minutes ago, TheMoneyMaker said:

    How to balance the game:

     

    All ATs must have equal damage

    All ATs must have equal defense & resistance

    All ATs must have equal stun, immobilize, sleep, stun ability

    All power sets must have equal range... split the melee/ranged difference by halving the distance of ranged attacks and giving the same range to melee

    All fun must be homogenized and boring

    All enhancements grant the same bonus regardless of level an origin

    Take away set bonuses

    Incarnate powers available at level 5 and scale appropriately

     

    ONLY THEN will true balance be achieved

     

    Any other recommendations, Buddy Syndrome?

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  8. 10 minutes ago, Auroxis said:

    've never seen anyone do this.

     

    If you're using "builds with heavily procced attacks are bad because those players use insps to stay alive" as an excuse to stay away from procs, then all I can say in the nicest way possible is that you're missing out. You can in fact build to be tanky while having quite a few procs in your build.

     

    There's been posters on this forum who've said they do this. And I don't think Lunar is using it as an excuse, they're just giving their opinion on that playstyle.

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  9. 3 hours ago, UltraAlt said:

    If you want to use Mids, you get what you get. Mini-maxing turned into a cookie-cutter.

     

    I don't use Mids, I "build" by character conception.

    I'm not going to use a cold proc on a character that doesn't have an excuse to have cold power. Likewise for other procs with visual FX.

     

    por que no los dos

     

    I use Mids and I build by character conception. It can be done!

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  10. 50 minutes ago, Maelwys said:

     

    I suspect anything more than six might be pushing it... 😉

     

    I think it was last week on Everlasting General we had someone saying we need more slots like some of the other servers. Boy howdy.

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  11. 1 hour ago, macskull said:

    Agreed they’re not a problem, but “if they haven’t been touched yet they aren’t going to” is not a great argument. It took HC what, four years to implement the name release policy they announced? The fact some of these changes haven’t already happened is more due to HC’s glacial pace of updates.

     

    Nothing changed in six years doesn't make it sound like a priority.  Could they change them? Sure. Would it be the feared Procopalypse? No.

     

    Procs are mainly used in two ways:

    • A way to give some pop to low damage scale powers on Defenders, Corruptors, et al.
    • A way for high end players to get high rewards for high risk

    Procs have one big problem:

    • They're horrifically unintuitive. If you need a spreadsheet to figure out how often they fire without even knowing if they'll be useful to begin with because psuedopet shenanigans, that's a problem. I can click on a power to see how much average damage it does with enhancements. It won't tell me how often my proc is gonna fire - or if it will fire. That's no bueno.

    Again, there's no reason in the above to nerf procs. The problem is making them easier to understand, and I'm not intuitive enough with the code to figure out if the server melts into a slagheap if you try to put it in the power info. Or you can include global recharge but that's a whole new can o' worms.

     

    2 hours ago, ScarySai said:

    Procs are the band-aid to make bad powers good barring a massive balance pass that HC simply doesn't have the release cadence or awareness to manage in a timely manner.

     

    That tanker damage scales have been changed and not anyone else sounds to me like that any balance pass wouldn't buff damage scales. Defenders certainly aren't going to get blaster scales out of their secondary.  Thus, procs are staying.

  12. 22 hours ago, Maelwys said:

    Powers that create an entity that immediately "self destructs" (like Trip Mine) don't benefit from damage procs, but do from buff procs (e.g. Force Feedback).

     

    Learning something new today, time to clean up some future builds.

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