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Posts posted by skoryy
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If anyone has 'Foxfire', hit me up and see if we can arrange something. I'd like to shorten her name up.
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My Pyro/Arsenal might be my first dom to break level 30 and make 50. Pyro is legit that fun. Though I do admit the powerr combo is purely concept (and page 2 isn't on Mids yet), so I'm not too worried about performance. Watching mobs sporadically go flying makes me wonder if I should make her alt build all knockup sets. XD
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There were several iterations of the patch that went through, with changes to Plant Control and Tanker inherents that I know were made due to player testing.
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If you're trying to make a Pyro 'troller or dom, stay in line!
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9 hours ago, SSR said:
Okay Grandma lol.... Dismissing feedback as “just what someone wants” doesn’t mean it’s not valid.
If you're gonna come in here dooming because of a nerf, I'm gonna dismiss you easily. Just as I'm dismissing anything you say. Bye now.
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Still working on my Fire/Energy's build, I'm too happy with her to try something new yet.
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5 minutes ago, Maelwys said:
Hopefully involving a reduction to the cast time of Ground Zero
Given the challenge level is reducing the animation time without making the animation look bad, I'd say it's possible.
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3 hours ago, srmalloy said:
I have always thought that the way AE was set up was inherently broken.
AE was always going to be broken no matter how the rewards were given. Farms existed even before AE. Once the meta route to easy rewards is found, that would always be the way.
The Skinner Box model itself has been broken for a long while now. Its why Guild Wars 2 gave up on vertical progression and FFXIV ties it to the main story quest. Give people a pellet dispenserr, and they'll find a way to jam the dispenser open.
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5 minutes ago, KaizenSoze said:
Kahn is a rare special case, that only needs support when you run at high difficulty, which most teams don't do.
I was in a -1 this week and it still took forever and a day to grind Reichsman down.
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9 minutes ago, KaizenSoze said:
Outside of hard mode due to Incarnates, support or control isn't really needed.
Nobody fights AVs anymore? This mentality is why nobody's been running Kahn even as the WST, nobody wants to spend a half hour grinding down Reichsman with just DPS.
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Y'all want stuff for free, there's always Brainstorm.
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6 minutes ago, ivanhedgehog said:
we have seen that happen in this game before and brutes were not kneecapped to their current position
I was under the belief from other forumites that we were in a brutepocalypse from the last round of tanker buffs. Or is it all overwrought declarations?
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29 minutes ago, ivanhedgehog said:
Will we see tanks become mostly a memory for 2 or 3 years with no reaction?
I keep seeing overwrought declarations like this, yet I still see brutes out in the wild all the time. 🤔
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Hard content needs people playing it and if the critical mass of players aren't, well...
(There is a discussion to be had of CoH running on an outdated Skinner box model, but that's for another discussion.)
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1 hour ago, Crimsanotic said:
The reason why there's an aggro cap in the first place was to make farming slower.
One of the reasons, but, yes, so increasing the aggro cap...
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2 hours ago, Maelwys said:
If the developer intention is that Tankers are to be the Tanky Melee AoE specialist, then either they need to deal more AoE damage compared to the other melee ATs (and we've already seen where that leads) or they need to be better at controlling the Aggro of a large number of targets.
They already control more aggro than any other archetype. There's no need for them to control even more. You have controllers, dominators, brutes, and other tankers to handle the excess aggro.
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6 hours ago, Maelwys said:
(I) Completely revoke all the changes to Cones and AoEs.
Okay, I can get behind that.
6 hours ago, Maelwys said:(ii) Implement the "Overcap" Damage Reduction mechanic for any targets hit above the regular caps
Okay, that's good as well, but keep it at a flat rate for targets over the cap. Players get confused enough with PPM, lets not break more brains with more math.6 hours ago, Maelwys said:(iii) Raise the Tanker aggro limit.
lol wut. Aggro cap stays where its at because there has to be some risk involved to everyone else if you pull too much aggro.
6 hours ago, Maelwys said:(iv) Give Brutes an ATO which actually affects their damage output and makes them more attractive to a team for damage purposes
I'll have to dig into City of Data on how Fury is generated, but something that works all the time like Assassin's Wrath that allows Brutes to hit and keep 100 fury is something I've had in mind.
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9 minutes ago, Maelwys said:
FWIW; whenever I was comparing like-for-like Tanker/Brute/Scrapper builds on Brainstorm earlier I did a few AE farming runs just for shiggles.
My Brutes (mainly the /FA and /Stone; since Burn and Brimstone Armor Procs both love Fury) are a little bit ahead of my Tankers now.
But Scrappers are still blowing them out of the water for cases where I didn't need 90% resistances + chugging insps and/or the occasional heal/barrier was good enough.
So if nothing changes on Test... I suspect that if you're in a massive horde of mobs with constant full target saturation then Tankers and Brutes will be very roughly equal. But Scrappers will win if they (i) have a taunt aura and (ii) can stay upright.Scrappers have a weak taunt aura and no gauntlet or punchvoke, though. You'll have more runners than a tank or brute.
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OK, I'm curious, let's do the above math but at a more normal level of damage bonus, let's say maybe 150% from IOs and alpha. Brutes get another 175% from Fury.
Tanker at 16: (0.95*2.5*10)+(0.95*2.5*6/3) = 28.5 (38 currently in live)
Brute at 10: (0.75*4.25*10) = 31.875 -
On 6/7/2025 at 6:58 PM, DrunkFlux said:
Lets look at AoEs, brute attacks with a target cap of 10 meant that even maxed in damage, they score 5.25 when you multiply 0.75 against 700% if you take that number and multiply by 10 you get exactly 52.5. For 5 target cap attacks your only scoring a pathetic 26.25.
If you take tankers however on live currently, 0.95 multiplied by five they only score 4.75 BUT we have to multiply the number by 16 for maximum AoE for pbaoe you end up with a score of 76. 47.5 for 10 target cap attacks. This disparity if you took it to an analogy of a racing game, is liking having such a huge speed advantage over the opponent that you end up LAPPING your opponents and running rings around them even if you were hitting walls left and right becaue they are just so slow and your so much faster than them.
On dividing the resulting AoE numbers, I end up with 44% advantage in favor of tanker (76 divided by 52.5) and 80%(HOLY !#@$) advantage in favor of tanker for lower-target cap attacks. Tanker disappears around the first corner of a racing track never to be seen again and lapping the brute and scrapper both.
Okay, so with the current release candidate, the tanker's 76 is now down to... 57. That's still a little ahead of the brute's 52.5, and the lower cap attack results remain unchanged. At the fringe end of damage bonus, tankers still pull ahead of brutes, just not as much.
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10 minutes ago, Maelwys said:
. But unfortunately until the sorry state of Brute ATOs gets rectified
ATOs in general need a review. There's Scrapper and Stalker ATOs, and then there's everyone else.
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I used to be a happy level one tech support guy, and then the company decided they wanted us to handle overnight customer support as well. A few months of that and I went looking for a promotion.
As for what keeps bringing me back, CoH like GW2 is where I can log in and feel like "what do I want to do today" as opposed to "what do I have to do today." On top of that is how much creativity we can pour into character creation with all the costume parts and powers. Sure, sometimes I groan, but sometimes I'm sending tells saying "great bio and/or costume". CoH may be the last great creative outlet in MMOs.
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6 minutes ago, macskull said:
removes options
Weren't options already removed if the set was reliant on just two powers?
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The thing is that Paragon City looks like the kind of city that would already fit into a Golden/Silver/Bronze/Dark/Whatever age with all the varying architectures around town.
Probably more Family, Circle of Thorns, and Fifth Column, though.
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Pyrotechnics!!! 🎇🧨🎆
in Dominator
Posted
Shows how much I play doms. XD Yeah, I meant Arsenal.