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skoryy

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Posts posted by skoryy

  1. 23 minutes ago, TygerDarkstorm said:

    All dom secondaries are Assault sets--did you mean Arsenal? I was debating doing that for a secondary. 

     

    On beta I went with Pyro/Sonic since Pyro has an aura that wants you to be in melee and Sonic does as well, but I didn't get to push it very far due to a lack of time. Pyro/Energy looked like it might be good too.

     

    Shows how much I play doms. XD Yeah, I meant Arsenal.

    • Haha 1
  2. My Pyro/Arsenal might be my first dom to break level 30 and make 50. Pyro is legit that fun. Though I do admit the powerr combo is purely concept (and page 2 isn't on Mids yet), so I'm not too worried about performance. Watching mobs sporadically go flying makes me wonder if I should make her alt build all knockup sets. XD

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  3. 3 hours ago, srmalloy said:

    I have always thought that the way AE was set up was inherently broken.

     

    AE was always going to be broken no matter how the rewards were given. Farms existed even before AE. Once the meta route to easy rewards is found, that would always be the way.

     

    The Skinner Box model itself has been broken for a long while now.  Its why Guild Wars 2 gave up on vertical progression and FFXIV ties it to the main story quest.  Give people a pellet dispenserr, and they'll find a way to jam the dispenser open.

  4. 2 hours ago, Maelwys said:

    If the developer intention is that Tankers are to be the Tanky Melee AoE specialist, then either they need to deal more AoE damage compared to the other melee ATs (and we've already seen where that leads) or they need to be better at controlling the Aggro of a large number of targets.

     

    They already control more aggro than any other archetype. There's no need for them to control even more. You have controllers, dominators, brutes, and other tankers to handle the excess aggro.

     

  5. 6 hours ago, Maelwys said:

    (I) Completely revoke all the changes to Cones and AoEs.

     

    Okay, I can get behind that.

    6 hours ago, Maelwys said:

    (ii) Implement the "Overcap" Damage Reduction mechanic for any targets hit above the regular caps


    Okay, that's good as well, but keep it at a flat rate for targets over the cap. Players get confused enough with PPM, lets not break more brains with more math.

    6 hours ago, Maelwys said:

    (iii) Raise the Tanker aggro limit.

     

    lol wut. Aggro cap stays where its at because there has to be some risk involved to everyone else if you pull too much aggro.

    6 hours ago, Maelwys said:

    (iv) Give Brutes an ATO which actually affects their damage output and makes them more attractive to a team for damage purposes

     

    I'll have to dig into City of Data on how Fury is generated, but something that works all the time like Assassin's Wrath that allows Brutes to hit and keep 100 fury is something I've had in mind.

  6. 9 minutes ago, Maelwys said:


    FWIW; whenever I was comparing like-for-like Tanker/Brute/Scrapper builds on Brainstorm earlier I did a few AE farming runs just for shiggles.

    My Brutes (mainly the /FA and /Stone; since Burn and Brimstone Armor Procs both love Fury) are a little bit ahead of my Tankers now.
    But Scrappers are still blowing them out of the water for cases where I didn't need 90% resistances + chugging insps and/or the occasional heal/barrier was good enough.

    So if nothing changes on Test... I suspect that if you're in a massive horde of mobs with constant full target saturation then Tankers and Brutes will be very roughly equal. But Scrappers will win if they (i) have a taunt aura and (ii) can stay upright.

     

    Scrappers have a weak taunt aura and no gauntlet or punchvoke, though. You'll have more runners than a tank or brute.

    • Thumbs Up 1
  7. OK, I'm curious, let's do the above math but at a more normal level of damage bonus, let's say maybe 150% from IOs and alpha. Brutes get another 175% from Fury.

    Tanker at 16: (0.95*2.5*10)+(0.95*2.5*6/3) = 28.5 (38 currently in live)
    Brute at 10: (0.75*4.25*10) = 31.875

  8. On 6/7/2025 at 6:58 PM, DrunkFlux said:

    Lets look at AoEs, brute attacks with a target cap of 10 meant that even maxed in damage, they score 5.25 when you multiply 0.75 against 700% if you take that number and multiply by 10 you get exactly 52.5.  For 5 target cap attacks your only scoring a pathetic 26.25.

    If you take tankers however on live currently, 0.95 multiplied by five they only score 4.75 BUT we have to multiply the number by 16 for maximum AoE for pbaoe you end up with a score of 76.  47.5 for 10 target cap attacks.  This disparity if you took it to an analogy of a racing game, is liking having such a huge speed advantage over the opponent that you end up LAPPING your opponents and running rings around them even if you were hitting walls left and right becaue they are just so slow and your so much faster than them.

    On dividing the resulting AoE numbers, I end up with 44% advantage in favor of tanker (76 divided by 52.5) and 80%(HOLY !#@$) advantage in favor of tanker for lower-target cap attacks.  Tanker disappears around the first corner of a racing track never to be seen again and lapping the brute and scrapper both.


    Okay, so with the current release candidate, the tanker's 76 is now down to...  57. That's still a little ahead of the brute's 52.5, and the lower cap attack results remain unchanged.  At the fringe end of damage bonus, tankers still pull ahead of brutes, just not as much.

    EDIT: Did the math wrong

  9. 10 minutes ago, Maelwys said:

    . But unfortunately until the sorry state of Brute ATOs gets rectified

     

    ATOs in general need a review. There's Scrapper and Stalker ATOs, and then there's everyone else.

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  10. I used to be a happy level one tech support guy, and then the company decided they wanted us to handle overnight customer support as well.  A few months of that and I went looking for a promotion.

     

    As for what keeps bringing me back, CoH like GW2 is where I can log in and feel like "what do I want to do today" as opposed to "what do I have to do today." On top of that is how much creativity we can pour into character creation with all the costume parts and powers.  Sure, sometimes I groan, but sometimes I'm sending tells saying "great bio and/or costume".  CoH may be the last great creative outlet in MMOs.

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  11. The thing is that Paragon City looks like the kind of city that would already fit into a Golden/Silver/Bronze/Dark/Whatever age with all the varying architectures around town.

     

    Probably more Family, Circle of Thorns, and Fifth Column, though.

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