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skoryy

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Posts posted by skoryy

  1. 15 minutes ago, Coyotedancer said:

    Ask yourself this, though.... Do you really think those fast-build characters will never be used in anything but the farms that leveled them? Do you believe their players are just going to park them and never touch them again after that five hours are over? 

     

    18 minutes ago, ExeErdna said:

    A lot of the characters that get PL'ed I never see them playing again. I don't know if they're changing names, hopping servers, or like I'm thinking they just wasted somebody's time PL'ing them to realize they don't like the character...

     

    I mean, there's your answer one post right above your question.

     

    Maybe I'm the odd duck with the perspective of playing other modern MMOs and occasionally keeping up with MMO news.  However, if you're openly advertising to new players that all this game is good for is ProgressQuest With Costumes, I'm not sure how you plan on keeping them around.

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  2. 4 minutes ago, America's Angel said:

    IMO, the likely reasons for the vet level removal from AE:

    • It's currently possible to take a brand new character at level 1 and PL them to vet level 54 (with all six incarnates T4'd) in 5 hours.
    • The devs don't want this to become the "Correct Way" to play the game that everyone follows. (In time, the optimal min/max way of playing becomes the norm. We've already seen the start of this on Excelsior, where Help and General chat channels tell newbies that they should just AE farm instead of doing regular missions.)

    If anyone's looking to change the devs' minds, you need to address these two bullet points.

     

    Ooooof.  Just to add: This is really not good for the future health of sustaining the CoH community, let alone growing it.

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  3. I've been working on a build myself.  I have SJ instead of fly, and nearly permahasten without Agility or Ageless.  I've tested on Brainstorm, the lack of regen and near uselessness of the heal and absorb dampen my enthusiasm on the build.  I have to bring along green skittles that I only need in case of emergency on my Atomic and Fire secondary blappers.

     

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Flamethrower Ferret: Level 50 Technology Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Martial Combat
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Flares -- Thn-Acc/Dmg/Rchg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Dmg/EndRdx/Rchg(3)
    Level 1: Ki Push -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(7)
    Level 2: Fire Blast -- Thn-Acc/Dmg/Rchg(A), Thn-Acc/Dmg/EndRdx(7), Thn-Dmg/EndRdx/Rchg(9)
    Level 4: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(9), PstBls-Dmg/Rchg(11), PstBls-Acc/Dmg/EndRdx(11), PstBls-Dam%(13)
    Level 6: Rain of Fire -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(13), PstBls-Dmg/Rchg(15), PstBls-Acc/Dmg/EndRdx(15), PstBls-Dam%(17)
    Level 8: Reach for the Limit 
    Level 10: Burst of Speed -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(17), SprDfnBrr-Acc/Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/EndRdx(19), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(21), SprDfnBrr-Rchg/+Status Protect(21)
    Level 12: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(23), GssSynFr--Build%(23)
    Level 14: Super Jump -- Empty(A)
    Level 16: Dragon's Tail -- Arm-Dmg(A), Arm-Dmg/Rchg(25), Arm-Acc/Dmg/Rchg(25), Arm-Acc/Rchg(27), Arm-Dmg/EndRdx(27), Arm-Dam%(29)
    Level 18: Blaze -- Apc-Dmg(A), Apc-Dmg/Rchg(29), Apc-Acc/Dmg/Rchg(31), Apc-Acc/Rchg(31), Apc-Dmg/EndRdx(31), Apc-Dam%(33)
    Level 20: Reaction Time -- EndMod-I(A)
    Level 22: Storm Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), TchofDth-Dam%(34)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(48)
    Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dam%(36), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dmg/EndRdx/Rchg(37), Thn-Acc/Dmg/Rchg(37)
    Level 28: Inner Will -- DctWnd-EndRdx/Rchg(A)
    Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(39)
    Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(40)
    Level 35: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42)
    Level 38: Eagles Claw -- Hct-Dmg(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(45), Hct-Dam%(45)
    Level 41: Tough -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(45), GldArm-3defTpProc(46)
    Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46)
    Level 47: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
    Level 49: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def/Rchg+(50)
    Level 1: Defiance 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Pnc-Heal/+End(A)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)
    Level 14: Double Jump 
    Level 49: Quick Form 
    Level 50: Musculature Core Paragon 
    ------------

  4. 11 minutes ago, Darmian said:

    Apart from a few grandfathered in, all the Dev Choice winners automatically get booted to the HOF.  And that's good. Farms get there from hitting 999+ plays.  Frankly I'd kill that dead.

     

    I skipped right past Dev's Choice, there were still plenty that were just HoF that were non-farm!

     

    Now, on the other hand, when you have more bodies milling around AE than you do in Atlas Plaze, uh...

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  5. 5 minutes ago, Lazarillo said:

    They cut rewards in half and will be turning off character progress after hitting 50.  How is that anything but discouraging its use?

     

    I went to go shower, and my inner Allen Iverson poked me in the brain.

     

    We're talking about vet levels.

     

    Not inf. Not XP one through fifty. Not incarnate XP. Not incarnate threads or shards. Not recipe drops. Not salvage drops. Not tickets.

     

    Vet levels. 

     

    Now please explain to me and the devs how that we have a healthy and thriving game in-game community when we have fifteen pages of drama over the removal of vet levels from AE.

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  6. 1 minute ago, Lazarillo said:

    I am saying they should be valued equally.

     

    Which is why you're 100% focused on the rewards.  If they should be valued equally, then why should @Starforge run his RP missions at level 1?  Again: If a story's good, it will get played for the story.

     

    I went to AE on Everlasting to do a quick check to see how many fire farms crowded the menu and was surprised at that there were more than a few non-farms in the Hall of Fame.  Story stuff is is still being played in AE, obviously the diminishing rewards haven't been that much of a disincentive.  And again, all that's being removed is vet levels.

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  7. 1 minute ago, Lazarillo said:

    Content should be equally rewarding across the board.  If I were to go through AE and find an arc that's as well-written as Operation: World Wide Red, I shouldn't have to settle for it being less rewarding simply because it was player-created content.  If all people care about is RP for RP's sake, then they don't need the gameplay rewards (and if they do need the gameplay rewards, they shouldn't be disincentivized to RPing their gameplay by getting half/no progress depending on content level).

     

    You're valuing rewards above actual story value.   Not everyone does, and a healthy game shouldn't.   The other MMOs I play - GW2, FFXIV, STO - aren't nearly as bountiful with the rewards like CoH yet I and others still keep coming back.  OK, for the fashion wars, sure, but also for the story.

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  8. 9 minutes ago, The_Warpact said:

    Ok here's a question I'm curious on, what happens to a farmer in AE that's above 50(obviously) so what is the rewards?

     

    Everything but vet levels.

     

    9 minutes ago, The_Warpact said:

    Just inf and drops?

     

    And incarnate XP.  Also tickets!

     

    9 minutes ago, The_Warpact said:

    Do you collect xp to unlock all the incarnate stuff ie: destiny, lore, etc or is that gone? If so you just don't level anymore?

     

    You still get incarnate XP, so you can still unlock all that.

     

    Also, all rewards are available in Dev's Choice arcs.

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  9. 44 minutes ago, Andreah said:

    When you get down to the basics, all computer gaming is about watching pixels flicker, listening to sound waves modulate, tapping the same hundred of so keyboard keys over and over, moving the mouse around, and clicking its clicker. 

     

    That honestly sounds like Death describing the sun rising in a world without a Hogfather.

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  10. 4 minutes ago, ShardWarrior said:

    Fair enough on the AFK farming.  However, builds that soft cap defense are just as effective in PI portal missions as they are in AE farms, so I am not sure there is any real difference in that regard.

     

    Again, if they were, there'd be as many people in Portal Corp as there are in fire farms.  There's no Portal enemy that uses only one attack type, and there's no Portal map that matches the asteroid/moon for ease of accessing all the mobs.  

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  11. 2 minutes ago, Coyotedancer said:

     

    Combine that with the ability to send unused incarnate salvage pieces from one character to another on the same account and that would definitely help... It's always irked me that the characters I sent through the DA-on-repeat grind all ended up with piles of spare common and uncommon iBits they'd never use, while the next alt I made could have made good use of the things. It's always seemed silly to me that we can ship emps, but not salvage.

     

    I wouldn't be for the ability to transfer them to other players... but to our own alts? Absolutely. 

     

    I need a 'thoughtful' emjoi, because finding uses for excess incarnate salvage does seem like a good idea.  Ability to exchange them for empyreans, perhaps?

  12. 4 minutes ago, Biosphere said:

    But there's nothing stopping anyone right now from choosing whatever content they want to do.

     

    I could hack up my backyard, start up a vegetable garden, maybe even a chicken coop.  Or I could just hop on over to the produce and meat sections at Giant Eagle.

     

    A choice isn't much of a choice if one method is far more efficient than the other.  Especially in an MMO where players are the content.  If more and more of them are parked at AE because that's where everyone else is at, what signal are you sending to new players who log into an empty open world?  Who are told to go straight to AE because all the other content isn't that good?  And who are told don't tell anyone about the booster XPs being better than advertised?

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  13. 11 minutes ago, Biosphere said:

    The core of your argument is that it shouldn't be viewed as a negative because you can just get Dev's Choice. While we currently have a system where you don't need Dev's Choice at all, and you can make your mission, and then go. 

     

    OK, the game's been live for three years.  Where are these missions then?  You have examples?

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  14. 1 minute ago, Biosphere said:

    Imagine you have designed your very own architect mission as a big battle, a raid even, and you get together with your group to run it. A brand new mission nobody has seen before, and you bring your fresh 50. You struggle and get the victory and you feel awesome about it. In the current system, your reward for that can be several veteran levels, and some merits. Perhaps some threads. The system has a mechanic that promotes gameplay and gives you a reward for running content you yourself make.

     

    If it's that suitably epic, it'll get the Dev's Choice tag and everyone gets full rewards.

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