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Posts posted by skoryy
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21 minutes ago, XaoGarrent said:
I don't understand why people respond if they're going repeat a canned talking point that doesn't actually address what's being said.
Listen, if set bonuses, epics, incarnates and consumables were an answer to anything I just said I wouldn't have said it. "Muh endurance management" likewise is a complete non statement, you could use this meme response to try and justify removing Quick Recovery from regen because "endurance management is part of the game" but you don't because you normally know better. If you're going to do this sort of thing, just don't.
Well, feel free to explain why its thematic for tankers to have easier end management than every other AT in the game. Why not scrappers too?
Added: Why do you want to buff for thematic reasons, and not game balance? What would you nerf to balance out the buff you want?
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52 minutes ago, Infinitum said:
Set bonuses.
Energy Mastery, incarnates, enhancing for end red, hoarding blue skittles...
Endurance management is part of the game for everyone.
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That would explain why my Ill/Sonic was having a rough go of it. She'll need more purples too.
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17 hours ago, Cooltastic said:
We just have to come together and figure out the best way to implement it.
As someone who writes code professionally...
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Honest question, if y'all are tired of caves and task forces, then what exactly are you doing with the new characters you're farming for?
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12 hours ago, siolfir said:
Again, apparently I'm slotting this proc into the wrong power. To reiterate, I have this proc slotted and don't maintain anywhere near 90% Fury unless I'm constantly aggro-capped on a farm. Please, enlighten us all how every Brute with this proc is constantly at 90%+ on Fury with little to no effort. It's not like I don't have plenty of respecs to burn to move it if it's just in the wrong power.
I have mine slotted in Precise Strike, which Mids says has an 83% chance to proc and is used twice in my attack chain. I should also mention that I may have another advantage with Death Shroud, I vaguely remember discussion about damage auras and fury back in live.
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12 hours ago, Auroxis said:
I'm saying that it should be lowered because of the AoE and Resilience advantages, combined with the multiple buff scenarios that let Tankers reach identical levels of damage, including: Double rage, Against All Odds, Soul Drain, Gauss Proc+IO sets+Incarnates, Fulcrum Shift, Leadership stacking, Overgrowth, and more.
Well, if you want to include all that, then let's add in the Superior Brute's Fury proc. Now the brute is maintaining an easy 90~% fury and they're pulling away from the tanker every time.
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I rolled up my Rad/StJ, loaded her up with her final full IO build, and gave her a roll against Council at +0/x8. The experience was very... crunchy, I'd like to say. I particularly enjoyed seeing all the orange numbers pop up after every Spinning Strike and Ground Zero, and all the reward dings after I fired one off. I'd need incarnates and superior enhancements to really compare her to my brute main over on Everlasting, I suspect she'd be noticeably slower at +4/x8. Not too much slower, though. And she's gloriously impervious.
No bugs I noticed, aside from ATOs and event enhancements not having their superior values while attuned.
UPDATE: I upped the difficulty to +2 and went after the Council again. Damage still feels good.
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Dark Astoria and incarnate trials are, like, right over there.
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47 minutes ago, siolfir said:
Here's a screenshot from Pine's where it's slotted with only 2 level 50 recharge IOs (not even boosted level 50s):
I'm counting 256% recharge on 'two level 50 recharge IOs'. I'd like to know where you got these IOs, I can use a few on my alts.
Now, I can get double-stacked Fulcrums with two level 50 IOs + Siphon Speed + Hasten. But that's, again, assuming you can get 10 targets twice in a row...
53 minutes ago, siolfir said:There's no arcane secret to do this, either... you hit Fulcrum Shift as the first thing you do in every other spawn, and that spawn and the next one usually dies before it's recharged.
The secret is making sure everyone else is there, you hit ten targets, and nobody else who's jumped along hasn't fired off their Judgement, room clearing AoE, or whatnot. If you're micro-managing your runs this way, I don't have a problem with this. Just don't expect the game to be balanced around it.
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At some point this week I'll whip up an Inv/SS on Pineapple and see for myself. I'd think as long as Rage has a 'no touchie' circle while you can potentially double stack it, this should be easy to manage.
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1 hour ago, Noyjitat said:
Just one of the many scenarios. Thanks and im glad you finally see the truth.
You do realize like 99% of non-farmers don't play this way, right? I don't think I've ever seen my brute hit the damage cap in her PuGs.
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9 hours ago, Vanden said:
With this change, Tankers and Brutes will have virtually identical defense and damage caps. Brutes will more easily push themselves closer to their damage cap, while Tankers will more easily push themselves to their defensive caps.
Going with a basic 100% damage buff...
Tanks: 0.95 * (1 + 1) = 1.9
Brutes: 0.75 * (1 + 1 + (0 ~ 2)) = 1.5 ~ 3
... Oh.
OK, never mind, I've been doing the math wrong for years. And never had the Brute's Fury proc until HC. Good gravy, brutes can still be still stupid OP.
I still think Bruising should still be a thing in some form instead of a straight DPS buff, but I don't think these are horribad changes now.
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I'm really not digging this evolution of class balance towards DPS boatraces. Once you've opened the door, its only a matter of time for the Defenders and Controllers will want their share. Not to mention what happens if/when the tank-brute pop numbers flip flop.
I think we need some discussion about class balance philosophy and purpose. How do we differentiate between tanks and brutes?
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Updating my old thread: Phantom Lass is now 50 and has her T3 alpha. I've run her build past my SG's resident builder, and he thinks it looks good. I'm now deciding where to go with interface, I'm unsure if the res debuff in reactive is worth it?
Hero Plan by Mids' Hero Designer 1.962
Click this DataLink to open the build!
Phantom Lass: Level 50 Magic Brute
Primary Power Set: Staff Fighting
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Mercurial Blow
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Dark Embrace
- (A) Reactive Armor - Resistance
- (5) Reactive Armor - Endurance
- (7) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance/Endurance/Recharge
- (9) Steadfast Protection - Resistance/+Def 3%
- (9) Steadfast Protection - Knockback Protection
Level 2: Precise Strike
- (A) Superior Brute's Fury - Accuracy/Damage
- (11) Superior Brute's Fury - Damage/Recharge
- (11) Superior Brute's Fury - Accuracy/Damage/Recharge
- (13) Superior Brute's Fury - Damage/Endurance/RechargeTime
- (13) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
- (15) Superior Brute's Fury - Recharge/Fury Bonus
Level 4: Guarded Spin
- (A) Eradication - Accuracy/Recharge
- (19) Eradication - Damage/Recharge
- (19) Eradication - Accuracy/Damage/Recharge
- (21) Eradication - Accuracy/Damage/Endurance/Recharge
- (21) Luck of the Gambler - Recharge Speed
Level 6: Eye of the Storm
- (A) Armageddon - Damage
- (23) Armageddon - Damage/Recharge
- (23) Armageddon - Accuracy/Damage/Recharge
- (25) Armageddon - Accuracy/Recharge
- (25) Armageddon - Damage/Endurance
- (27) Armageddon - Chance for Fire Damage
Level 8: Staff Mastery
Level 10: Super Jump
- (A) Winter's Gift - Slow Resistance (20%)
Level 12: Death Shroud
- (A) Overwhelming Force - Accuracy/Damage
- (27) Overwhelming Force - Endurance/Recharge
- (29) Overwhelming Force - Accuracy/Damage/Endurance
- (29) Overwhelming Force - Damage/Endurance/Recharge
- (31) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
Level 14: Murky Cloud
- (A) Reactive Armor - Resistance
- (31) Reactive Armor - Endurance
- (31) Reactive Armor - Resistance/Endurance
- (33) Reactive Armor - Resistance/Endurance/Recharge
- (50) Gladiator's Armor - TP Protection +3% Def (All)
Level 16: Obsidian Shield
- (A) Reactive Armor - Resistance
- (33) Reactive Armor - Endurance
- (33) Reactive Armor - Resistance/Endurance
- (34) Reactive Armor - Resistance/Endurance/Recharge
Level 18: Serpent's Reach
- (A) Superior Unrelenting Fury - Accuracy/Damage
- (34) Superior Unrelenting Fury - Damage/RechargeTime
- (34) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
- (36) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
- (36) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
- (36) Superior Unrelenting Fury - RechargeTime/+Regen/+End
Level 20: Dark Regeneration
- (A) Theft of Essence - Chance for +Endurance
- (37) Theft of Essence - Accuracy/Endurance/Recharge
- (37) Theft of Essence - Accuracy/Endurance/Healing
- (37) Touch of the Nictus - Accuracy/Endurance/Recharge
- (39) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (39) Doctored Wounds - Heal/Endurance/Recharge
Level 22: Cloak of Darkness
- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance
Level 24: Hasten
- (A) Recharge Reduction IO
- (40) Recharge Reduction IO
Level 26: Taunt
- (A) Taunt Duration IO
Level 28: Cloak of Fear
- (A) Siphon Insight - ToHit Debuff
- (40) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (42) Siphon Insight - Accuracy/ToHit Debuff
- (42) Siphon Insight - Accuracy/Recharge
- (42) Siphon Insight - Accuracy/Endurance/Recharge
Level 30: Combat Jumping
- (A) Luck of the Gambler - Recharge Speed
- (43) Shield Wall - +Res (Teleportation), +5% Res (All)
- (43) Kismet - Accuracy +6%
Level 32: Sky Splitter
- (A) Hecatomb - Damage
- (43) Hecatomb - Damage/Recharge
- (45) Hecatomb - Accuracy/Damage/Recharge
- (45) Hecatomb - Accuracy/Recharge
- (45) Hecatomb - Damage/Endurance
Level 35: Acrobatics
- (A) Endurance Reduction IO
Level 38: Soul Transfer
- (A) Absolute Amazement - Stun/Recharge
Level 41: Boxing
- (A) Kinetic Combat - Accuracy/Damage
- (46) Kinetic Combat - Damage/Endurance
- (46) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance/Recharge
Level 44: Tough
- (A) Reactive Armor - Resistance
- (48) Reactive Armor - Endurance
- (48) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Resistance/Endurance/Recharge
Level 47: Weave
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
Level 49: Superior Conditioning
- (A) Performance Shifter - Chance for +End
Level 1: Brawl
- (A) Empty
Level 1: Prestige Power Dash
- (A) Empty
Level 1: Prestige Power Slide
- (A) Empty
Level 1: Prestige Power Quick
- (A) Empty
Level 1: Prestige Power Rush
- (A) Empty
Level 1: Prestige Power Surge
- (A) Empty
Level 1: Fury
Level 1: Sprint
- (A) Empty
Level 2: Rest
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
Level 2: Health
- (A) Numina's Convalesence - +Regeneration/+Recovery
- (15) Miracle - +Recovery
Level 2: Hurdle
- (A) Empty
Level 2: Stamina
- (A) Performance Shifter - Chance for +End
- (17) Performance Shifter - EndMod
- (17) Performance Shifter - EndMod/Recharge
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 8: Form of the Body
Level 8: Form of the Mind
Level 8: Form of the Soul
Level 50: Agility Core Paragon
Level 50: Ageless Core Epiphany
Level 50: Reactive Core Flawless Interface
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- (A) Kinetic Combat - Accuracy/Damage
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OK, so Wolfshund here is more for thematic reasons: He might be a very good boy, but he's still the toughest woof in Paragon City. In any case, I'm asking for opinions while I hammer out his rotation. Defense looks good enough given his resists and regen. And not having to worry about primary clickies and blue bars, I could go for the damage and healing incarnates.
My decision now is the best DPS rotation doesn't include Swipe, so I'm sorting out if I want to include it for bruising.
Hero Plan by Mids' Hero Designer 1.962
Click this DataLink to open the build!
Wolfshund: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Claws
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Mind Over Body
- (A) Reactive Armor - Resistance
- (3) Reactive Armor - Endurance
- (3) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance/Endurance/Recharge
Level 1: Swipe
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Strike
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
Level 4: Slash
- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (15) Kinetic Combat - Damage/Recharge
- (17) Kinetic Combat - Damage/Endurance/Recharge
- (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (19) Achilles' Heel - Chance for Res Debuff
Level 6: Indomitable Will
- (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Defense/Endurance
Level 8: Rise to the Challenge
- (A) Numina's Convalesence - Heal
- (21) Numina's Convalesence - Heal/Endurance
- (23) Numina's Convalesence - Heal/Endurance/Recharge
Level 10: Taunt
- (A) Perfect Zinger - Taunt
- (23) Perfect Zinger - Taunt/Recharge
- (25) Perfect Zinger - Taunt/Recharge/Range
- (25) Perfect Zinger - Accuracy/Recharge
- (27) Perfect Zinger - Taunt/Range
- (27) Perfect Zinger - Chance for Psi Damage
Level 12: Quick Recovery
- (A) Performance Shifter - Chance for +End
- (29) Performance Shifter - EndMod
- (29) Performance Shifter - EndMod/Recharge
Level 14: Super Jump
- (A) Empty
Level 16: Spin
- (A) Eradication - Accuracy/Recharge
- (31) Eradication - Damage/Recharge
- (31) Eradication - Accuracy/Damage/Recharge
- (31) Eradication - Accuracy/Damage/Endurance/Recharge
- (33) Scirocco's Dervish - Damage/Recharge
- (33) Scirocco's Dervish - Damage/Endurance
Level 18: High Pain Tolerance
- (A) Numina's Convalesence - Heal
- (33) Numina's Convalesence - Heal/Endurance
- (34) Steadfast Protection - Resistance/+Def 3%
- (34) Gladiator's Armor - Recharge/Resist
Level 20: Follow Up
- (A) Hecatomb - Damage
- (34) Hecatomb - Damage/Recharge
- (36) Hecatomb - Accuracy/Damage/Recharge
- (36) Hecatomb - Accuracy/Recharge
- (36) Hecatomb - Damage/Endurance
- (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 22: Heightened Senses
- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Defense/Endurance
Level 24: Fast Healing
- (A) Numina's Convalesence - Heal
- (39) Numina's Convalesence - Heal/Endurance
Level 26: Hasten
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
Level 28: Focus
- (A) Superior Might of the Tanker - Accuracy/Damage
- (39) Superior Might of the Tanker - Damage/Recharge
- (40) Superior Might of the Tanker - Accuracy/Damage/Recharge
- (40) Superior Might of the Tanker - Damage/Endurance/Recharge
- (40) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
- (50) Superior Might of the Tanker - Recharge/Chance for +Res(All)
Level 30: Combat Jumping
- (A) Luck of the Gambler - Recharge Speed
- (42) Kismet - Accuracy +6%
- (42) Shield Wall - +Res (Teleportation), +5% Res (All)
Level 32: Boxing
- (A) Empty
Level 35: Tough
- (A) Reactive Armor - Resistance
- (42) Reactive Armor - Endurance
- (43) Reactive Armor - Resistance/Endurance
- (43) Reactive Armor - Resistance/Endurance/Recharge
Level 38: Shockwave
- (A) Ragnarok - Damage
- (43) Ragnarok - Damage/Recharge
- (45) Ragnarok - Accuracy/Damage/Recharge
- (45) Ragnarok - Accuracy/Recharge
- (45) Ragnarok - Damage/Endurance
- (46) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
Level 41: Weave
- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance
Level 44: Maneuvers
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Endurance
Level 47: Block of Ice
- (A) Basilisk's Gaze - Accuracy/Hold
- (48) Basilisk's Gaze - Recharge/Hold
- (50) Basilisk's Gaze - Endurance/Recharge/Hold
- (50) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 49: Strength of Will
- (A) Empty
Level 1: Brawl
- (A) Empty
Level 1: Gauntlet
Level 1: Prestige Power Dash
- (A) Empty
Level 1: Prestige Power Slide
- (A) Empty
Level 1: Prestige Power Quick
- (A) Empty
Level 1: Prestige Power Rush
- (A) Empty
Level 1: Prestige Power Surge
- (A) Empty
Level 1: Sprint
- (A) Empty
Level 2: Rest
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
Level 2: Health
- (A) Numina's Convalesence - +Regeneration/+Recovery
- (11) Numina's Convalesence - Heal
Level 2: Hurdle
- (A) Empty
Level 2: Stamina
- (A) Performance Shifter - Chance for +End
- (13) Performance Shifter - EndMod
- (13) Performance Shifter - EndMod/Recharge
Level 50: Musculature Radial Paragon
Level 50: Rebirth Core Epiphany
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- (A) Reactive Armor - Resistance
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At this point, I think hearing someone say "Swipe left!" when fighting Tinder in DFB has reached dad-joke levels of groanworthy.
Not quite a dad joke, but I shout "WHERE'S FRANCIS" everytime I see an 'Ajax' Warrior.
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My defender doesn't have perma-snipe yet. She does have Aim, AM, and Hasten slotted, though, and she just picked up Tactics too. Throw in a pile of yellow skittles, and its not like she's short on options if she needs to start popping instant Proton Torpedoes. And I really wouldn't want to lose the range bonus on her snipe, 'cause there's always going to be runners. The recharge nerf is also going to throw a wrench into her endgame rotation, I'll have to start considering dropping a support power for another attack.
That said, I can see where a Traps or Devices toon would have the advantage over her. I can also see the issue of heavily encouraging a DPS-centered class like Blaster or Sentinel to use a slot on a support power like Tactics. I think, ultimately, I'm in favor of Number Six's idea. Or at the least, keep the recharge and range on the snipe.
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The thing is, DFB was a solution to the slog that was leveling from roughly 15ish to 22. This is where your enhancement slots start mattering, where the enemies start requiring your enhancement slots start mattering, and you're stuck on a handful of increasingly ineffective DOs to carry you through.
DiB starts at 15, right? How are the completion buffs there, I can't recall if it rewarded any.
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It was mentioned elsewhere on the forums, that staff's Form of the Soul would work well with Dark Armor's endurance issues. I've always had a soft spot for DA, and have never tried Staff even back in the day, so I gave it a shot. A couple hours of costuming and leveling today, and I'm completely sold. Not only do I now have my spunky Golden Age heroine, but I also have a new fondness for Staff Fighting!
That said, I'm not entirely sure about the build. I used Dechs's old Claws/Dark brute build as a start, then threw on all the necessary purples and superior class enhancements. I'm not sure if I should be taking everything in Staff Fighting, however, especially since her endgame rotation looks to be Precision->Serpent->Precision->Sky or Eye. Mercurial and Guarded are there for exemplar-ing, which leaves me debating if I can drop Innocuous for Physical Perfection and then use the slots for Taunt or elsewhere.
Hero Plan by Mids' Hero Designer 1.962
Click this DataLink to open the build!
Phantom Lass: Level 50 Magic Brute
Primary Power Set: Staff Fighting
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Mercurial Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39)
Level 1: Dark Embrace -- RctArm-ResDam(A), RctArm-EndRdx(3), RctArm-ResDam/EndRdx(3), RctArm-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5), StdPrt-ResKB(7)
Level 2: Precise Strike -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(11), SprBrtFur-Acc/Dmg/Rchg(31), SprBrtFur-Dmg/EndRdx/Rchg(34), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), SprBrtFur-Rech/Fury(36)
Level 4: Guarded Spin -- Erd-Acc/Rchg(A), Erd-Dmg/Rchg(39), Erd-Acc/Dmg/Rchg(40), Erd-Acc/Dmg/EndRdx/Rchg(40)
Level 6: Eye of the Storm -- Arm-Dmg(A), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(40)
Level 8: Staff Mastery
Level 10: Super Jump -- WntGif-ResSlow(A)
Level 12: Death Shroud -- Erd-Dmg(A), Erd-Acc/Dmg/EndRdx/Rchg(13), Erd-Acc/Dmg/Rchg(13), Erd-Dmg/Rchg(15), ScrDrv-Dmg/EndRdx(15), ScrDrv-Acc/Dmg/EndRdx(17)
Level 14: Murky Cloud -- RctArm-ResDam(A), RctArm-EndRdx(17), RctArm-ResDam/EndRdx(19), RctArm-ResDam/EndRdx/Rchg(19)
Level 16: Obsidian Shield -- RctArm-ResDam(A), RctArm-EndRdx(21), RctArm-ResDam/EndRdx(21), RctArm-ResDam/EndRdx/Rchg(23)
Level 18: Serpent's Reach -- Apc-Dmg(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(43)
Level 20: Dark Regeneration -- ThfofEss-+End%(A), ThfofEss-Acc/EndRdx/Rchg(23), ThfofEss-Acc/EndRdx/Heal(25), TchoftheN-Acc/EndRdx/Rchg(25), TchoftheN-Heal/HP/Regen/Rchg(27), DctWnd-Heal/EndRdx/Rchg(27)
Level 22: Cloak of Darkness -- LucoftheG-Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(31)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(46)
Level 26: Innocuous Strikes -- Erd-Acc/Rchg(A), Erd-Dmg/Rchg(43), Erd-Acc/Dmg/Rchg(43), Erd-Acc/Dmg/EndRdx/Rchg(46), ScrDrv-Dmg/EndRdx(48)
Level 28: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(29)
Level 30: Taunt -- Taunt-I(A)
Level 32: Sky Splitter -- Hct-Dmg(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(34), Hct-Dam%(46)
Level 35: Acrobatics -- EndRdx-I(A)
Level 38: Soul Transfer -- AbsAmz-Stun/Rchg(A)
Level 41: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(50), KntCmb-Dmg/Rchg(50), KntCmb-Dmg/EndRdx/Rchg(50)
Level 44: Tough -- RctArm-ResDam(A), RctArm-EndRdx(45), RctArm-ResDam/EndRdx(45), RctArm-ResDam/EndRdx/Rchg(45)
Level 47: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
Level 49: Superior Conditioning -- PrfShf-End%(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(7), Mrc-Heal(9)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), PrfShf-EndMod/Rchg(11)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 8: Form of the Body
Level 8: Form of the Mind
Level 8: Form of the Soul
Level 50: Agility Core Paragon
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First off, thank you all for all your hard work. This past month has been some of the most fun I've had in years!
Any thing looking to be done about the epidemic of people doing DFB (Death from below)?
Its not much of an epidemic? I see lots of other content in LFG on Everlasting - TFs, RP groups, radio/tip missions, etc. Personally, I use DFB just to get past the painful parts of leveling - late teens, early twenties. And I really should try organizing DiBs after I hit 15.
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I finally settled on a costume and concept for an Elec/Elec - Silentsurge - and he's been hella fun through level 25. And we haven't even arrived at the joy of AoEs, heals, and endurance drain!
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This is what I'm thinking on going with, myself. I'm iffy on a few things, like if its worth slotting more for regen and recovery, but its S/L capped and is three seconds short of perma-hasten.
Hero Plan by Mids' Hero Designer 1.962
Click this DataLink to open the build!
Agent Trinity: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Radiation Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Jab -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Alpha Barrier -- StdPrt-ResDam/Def+(A), RctArm-ResDam(7), RctArm-EndRdx(7), RctArm-ResDam/EndRdx(9), RctArm-ResDam/EndRdx/Rchg(9)
Level 2: Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(13), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13)
Level 4: Super Jump -- Empty(A)
Level 6: Haymaker -- Hct-Dmg(A), Hct-Dmg/Rchg(17), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(21)
Level 8: Knockout Blow -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Rech/Fury(21), SprBrtFur-Dmg/Rchg(23), SprBrtFur-Acc/Dmg/Rchg(23), SprBrtFur-Dmg/EndRdx/Rchg(25), SprBrtFur-Acc/Dmg/EndRdx/Rchg(25)
Level 10: Gamma Boost -- NmnCnv-Regen/Rcvry+(A)
Level 12: Proton Armor -- RctArm-ResDam(A), RctArm-EndRdx(27), RctArm-ResDam/EndRdx(27), RctArm-ResDam/EndRdx/Rchg(29)
Level 14: Fallout Shelter -- RctArm-ResDam(A), RctArm-EndRdx(29), RctArm-ResDam/EndRdx(31), RctArm-ResDam/EndRdx/Rchg(31)
Level 16: Radiation Therapy -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(31), TchoftheN-Acc/EndRdx/Heal/HP/Regen(33)
Level 18: Rage -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(33), RechRdx-I(33)
Level 20: Beta Decay -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(34), SphIns-Acc/Rchg(34), SphIns-ToHitDeb/EndRdx/Rchg(34), SphIns-Acc/EndRdx/Rchg(36)
Level 22: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(36), MckBrt-Taunt/Rchg/Rng(36), MckBrt-Acc/Rchg(37), MckBrt-Taunt/Rng(37), MckBrt-Rchg(37)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 26: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Rchg+(39)
Level 28: Particle Shielding -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(40), NmnCnv-Heal/EndRdx/Rchg(40)
Level 30: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42)
Level 32: Foot Stomp -- Erd-Acc/Rchg(A), Erd-Dmg/Rchg(42), Erd-Acc/Dmg/Rchg(43), Erd-Acc/Dmg/EndRdx/Rchg(43), ScrDrv-Acc/Dmg/EndRdx(43)
Level 35: Ground Zero -- Arm-Dmg(A), Arm-Acc/Rchg(45), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(45), Arm-Dmg/EndRdx(46), Heal-I(46)
Level 38: Tough -- RctArm-ResDam(A), RctArm-EndRdx(46), RctArm-ResDam/EndRdx(48), RctArm-ResDam/EndRdx/Rchg(48)
Level 41: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50)
Level 44: Superior Conditioning -- PrfShf-End%(A)
Level 47: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 49: Meltdown -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), PrfShf-EndMod/Rchg(17)
Level 50: Agility Core Paragon
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Anti-FotM: What Are Your Hidden Gems?
in Tanker
Posted · Edited by skoryy
Another Rad/StJ here. Mostly for thematic reasons - think Agent L meets She-Hulk - but also partially for all the -Def. I have several 50s including my beloved brute, but I keep going back to her just because its just so much fun to plow through mobs to the crunch of Spinning Strike and Crushing Uppercut. She's going to be utterly fantastic once the buffs go live.
My next project is a remake of my main tank from live who's a little more FotM, but SD/SS fits his Six Million Ruble Man concept better.