
Aracknight
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Posts posted by Aracknight
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29 minutes ago, JKCarrier said:
All of this. The potential for abuse and griefing is huge. I genuinely feel bad for PvPers, and wish they could have a version of the game that they could enjoy. But keep that stuff far, far away from me.
A lot of truth to this. Those that primarily PVE got their game back. When weighed against the changes to PVP that were made in...I13 was it maybe? The ones that changed how everything worked? In all honesty and sympathy, PVPers never got their game back the way we did.
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Didn't like this model in SWG, don't like it here. Sorry my friend, but it's a hard pass for me.
One could foresee an unending series of popups saying "Accept duel?" leading to griefing. Then comes a request for auto-decline. Then comes carving out areas where dueling simply can't be done to preserve areas for roleplay, leveling, etc. Then the asks for duels to be restricted to 2-3 levels in difference, so that incarnates dont slaughter people in Atlas park who don't know any better. How do we handle sudden duel requests changing the way our powers work, as pve and pvp work fairly differently. Then the tells calling people names for not accepting duels.
I like to believe that the CO* community is better than all that but... I think I've seen too much to think this is nice.
However, i believe this thread will soon be moved to suggestions and feedback section where we learn (again) that forum pvp is the dominant pvp.
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1 hour ago, Latex said:
My current main is a riff on Magik, so naturally...
Love the Warning.
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12 minutes ago, Wavicle said:
If you have Elude as a click every two minutes that gives you Def and Regen, what do you need with a click every two minutes that gives you Absorb?
I don't. I intended to keep Practiced Brawler. I prefer it as a click over a toggle, for reasons well described (by others smarter than me) elsewhere.
I disagree both with the changes to Master Brawler and with the reasons given for the changes.
I also don't want a click every two minutes that gives me Def and Regen.
I disagree with the changes to Elude based on the changes to my (and admittedly arrogantly assumed, others') gameplay that it may force. I use Elude in manner A. Manner A will no longer be valid, as it will be "better" to use Elude in Manner B (C, etc).
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I very much dislike the changes made to Super Reflexes, specifically the changes made to the Master Brawler power and the Elude power.
As someone who doesn't have altitis, and specifically only plays their MA/SR Scrapper, Stalker, Brute, and Tanker variant toons, this is sort of devastating. If other servers had the Infiltration power and more players, I'd probably be out the door. For now, it's only a possibility instead of a probability.
Elude isn't even a good combination of Kuji-in Sha and Seishinteki Kyoyo, given it gives +regen and +recovery (for thirty seconds) instead of healing and +end. It's not even better than inspirations in an emergency. It's like a short duration Rest that I can move around when it's on. Elude used to make me feel like I Could Save The Day. Now, it makes me feel like I Could Save A Couple of Inspirations. A Dull Pain clone would even be better, since that'd at least give us more hit points (to leverage with SR's existing scaling resistance) and essentially a heal. That'd be a better OHSHI- option than reducing the duration, defense, and adding some regen to Elude.
Master Brawler being (nerfed) changed due to confusion over the status protection provided to Focused Fighting and Focused Senses is bad, but changes to Super Strength powers if you take Unleashed Might is ok? At least when another server turned Practiced Brawler into a toggle, they kept the absorb. I know it's crass to compare to other servers, but...yeah.
Very unhappy. Do not want.
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At last. Healing Arrow.
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Upon further reflection, the new Elude seems to offer:
A lowered self defense bump that soft cappers (including incarnate soft cappers) may not need.
Status protection that approximates what we already have in PB (often double atacked)
A regen buff that lasts 30 seconds and, honestly, sort of cancels out the scaling resistance SR offers since more hit point% =less resistance.
A movement buff
A recovery buff that now only lasts 30 seconds.
This feels like an overall nerf, or at the very least a change in the intended use for the power. If this is in stone, i request it's name be changed to Pre-lude, since it will be used primarily, i guess, for alphas instead of for longer battles.
Maybe id like it better if it could have the duration and recharge altered and made perma like PB (you can take pb to mean Practiced Brawler or Light form for PeaceBringers)? Then i could take master brawler as a toggle and have this on auto, where id really only be using it for the regen and recovery boost, since the movement, defense, and status protection are nearly useless for me, and presumably other SR players?
Maybe, in addition to the above, instead of +regen or absorb we could get + hit points instead, making it act like both a click heal and making our scaling resistance more efficient since we'd have a deeper pool to dive into? A lot of people believe the one hole in SR is a lack of a self-heal, maybe that'd close it.
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4 minutes ago, Wavicle said:
Having both regen in elude every minute or so, AND an absorb shield would be a bit much.
While your point is absolutely valid and unassailable, I rather aggressively dislike the new Elude, and am hoping that particular change doesn't end up going through. I'd rather get current Master Brawler and leave Elude alone than have the new Elude.
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SR Players: Yo, can we get Master Brawler like Sentinels?
Devs: Sure, but now it's just a toggle version of PB with no absorb because Sentinels can't read.
SR Players:
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As of this morning, I was not able to slot healing enhancements or sets into Elude on my Scrapper. I tried Numina's, Preventive Medicine, a regular healing IO, and a healing SO.
Caveat: I typically only play my MA/SR Scrapper, and while I have dabbled in tank, brute, and stalker versions, I don't really have altitis and don't know as much about other sets because I don't play them, so comparing them is challenging for me.
I'm not sure I like the overall changes to Elude, but I admit that may be due to my unfamiliarity with other 30 second t9s. I've typically relied on Elude when solo handling a hard target/group or when on a team to keep myself standing while the rest of the team gets back to help during a wipe (rare these days, but it has happened). The thirty second duration feels "pointless" to me; however, I acknowledge that there is a segment of more experienced players who have used other sets who understand that this could be used to deal with alpha strikes in a proactive manner instead of my OHSHI- reactive manner. Duration feels too short to be effective (to my playstyle), given what the current build does. I might feel different about it when the ability to slot healing enhancements is fixed, but as of this moment, I now only see the power as a mule for the absorb proc that I haven't been able to fit in elsewhere.
I feel like I was one of few who even took Elude, given the current meta that it's skippable. This change makes me feel like i can finally skip it. Those of you out there better at math than me, is this maybe now something that, with enough recharge, could be made perma, and theoretically "replace" Practiced Brawler given its new Status Protection ability?
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Not for me. I've decided I don't like multiverses. One sacred timeline or gtfo.
Can't we all just collectively agree to tell one story and attribute changes to the cast with having a new artist on the (live action or animated) comic book?
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I'd pay 10 mil for the AE customizable "summon a buddy" power mentioned above. That's a damn fine idea. Bonus points if i can use commands to make it talk or do emotes and stuff. Checks my roleplayer box.
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11 minutes ago, Psyonico said:
If you're going to play that kind of semantics, let me remind you of a couple powers in Energy Aura...
T1: Kinetic SHIELD
T3: Power SHIELD
Excellent.
So a shield can canonically be made of energy. Should work great for Shield Defense.
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16 minutes ago, Rudra said:
Energy Aura has you covered.
An aura is an aura, but a shield is a shield. Do you even game bro?
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I think if an invisible or even visible energy/force shield can exist as a 1st level spell it can work in Paragon City.
I mean, for fucks sake, if your suspension of disbelief will allow you to believe that a shield, in your left hand, can protect you from a grenade, sword, or energy beam from behind and to the right (all things shield defense does), why can we not believe in this?
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Family bosses with Singularity. Eff those guys right in their effing ears.
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Kind of the opposite of the OP request, but a crab backpack option for Mace Mastery could be cool. Shooting blasts and grenades from that instead of drawing and using the Arachnos Mace.
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Two slotting infiltration with +5 winter's gift, when added to +5 run speed in swift, +5 run speed in quickness (im Super Reflexes) and with sprint on (with celerity stealth) puts me at the non super speed speed cap.
For transparency i typically run musculature alpha which boosts run speed as well, and may play a part.
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There's no real delay for drawing an invisible sword, bow, or gun to attack. Why would there be for this? You don't toggle on/off sheathing/unsheathing your sword, bow, or gun. Oh, or mace. Or axe. Or fire sword. Or ice sword. Or etc. IMO the attacks come from a weapon like anything else, and should follow the same internal logic as any other weapon or set of weapons. If a gorram titan sword can appear in one's hand out of nowhere, why can't a backpack?
If you want to compare it to other backpack powers instead, my main can't fly without his jetpack temp power. But when I toggle it on, the backpack appears from out of nowhere and I start flying PDQ.
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Is...is that statue panhandling?
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If there is a solid story, and a solid reason to do so, absolutely. Insurmountable odds against implacable foes, and something, no, someone has to inspire the turning of the tide? I think there would be some cheers.
If it's "Just because," it cheapens the tale.
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I really liked it. There were a lot of comic-book cover scenes and images in the opening montage that I liked, and outside of Reed I really liked the characters, especially the Thing. My unpopular opinion is that Mr. Pascal doesn't need to be in everything. I feel like there were easter eggs that hit my subconscious that I need a second viewing to catch properly, but my personal opinion is that I think it's one of the best post-Endgame efforts thus far.
And I'm usually a pretty bitchy fanboy, if I'm being honest.
YMMV
[FOCUSED FEEDBACK] Armor T9 Adjustments
in [Closed Beta] Focused Feedback
Posted
SR making me 😞