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Aracknight

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Posts posted by Aracknight

  1. Why not just rename Fighting to Boxing?  Three of the powers are already boxing or boxing terms.

     

    We could....

     

    Boxing

    Kickboxing

    Tough

    Weave

    Sweep

     

    Maybe Boxing could have all punching options, and Kick could become Kickboxing with all kicking options.  Or a rotating/random attack, sort of how Brawl will switch hands for punches or do a kick when you have something in your hands.    Boxing could do either a Jab (Brawl left hand), Cross (Brawl Right hand), Hook (Crippling Axe Kick punch animation), or Uppercut (Cobra Strike alternate) style animation (talking actual boxing punches here, not necessarily power names) and Kickboxing could do Front Kick (Kick), Roundhouse (Thunder Kick), or Side Kick (Crane Kick) animations.  I'm sure someone creative could come up with more.  I don't even think there would need to be any changes to the powers themselves.  Although the Scrapper in me will always want Moar Damage.

     

    Digging the Sweep idea from above. for Cross Punch (Cone).  Maybe Dragon's Tail animation for a kicking version?  Or Storm Kick.  Though, I suppose there's twoish of those these days for Storm Kick.  I mean the Scrapper one, but the Blaster one could work also.  

     

    I think there's room to maybe add some +run speed in there as a bonus too, given how much running boxers historically do.  But someone will come in and scream "power creep" at me over something like that.

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  2. 21 hours ago, Communistpenguin said:

    The bat shouldn't do damage, It should debuff damage. So hit an enemy with the bat, and they get -50% dam for 2 sec. It is a nerf bat after all.

    I disagree.  It should be usable on everybody and it should debuff Regen.

     

    So that every one of us can Nerf Regen.

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  3. 8 minutes ago, Rudra said:

    "Scrappers need ranged attacks to deal with fliers!"

     

    Blaze Mastery: Char, Ring of Fire, Fire Blast, Melt Armor, Fireball.

    Body Mastery: Laser Beam Eyes, Torrent.

    Darkness Mastery: Petrifying Gaze, Torrent, Dark Blast, Night Fall, Tenebrous Tentacles.

    Leviathan Mastery: Spirit Shark, Water Spout (if you count pets), Spirit Shark Jaws, Summon Guardian (if you count pets).

    Mace Mastery: Mace Beam, Mace Blast, Disruptor Blast, Web Coccoon, Summon Spiderlings (if you count pets).

    Mu Mastery: Mu Bolts, Zapp, Ball Lightning, Electric Shackles, Summon Adept (if you count pets).

    Soul Mastery: Dark Blast, Moonbeam, Soul Storm, Summon Widow (if you count pets).

    Weapon Mastery: Caltrops, Web Grenade, Shuriken, Exploding Shuriken.

     

    Those are all APP/PPP choices and you don't want to wait that long?

     

    Experimentation: Toxic Dart, Corrosive Vial.

    Force of Will: Project Will, Weaken Resolve (doesn't do damage though), Wall of Force.

    Gadgetry: (Not yet available.)

    Sorcery: Arcane Bolt.

    Oh good, Rudra is here to shit on all our ideas.  I notice you didn't quote Sakura who first suggested the ranged attack idea that i merely liked and played off of.  Is it personal?  Did I bang your significant other?  Do you want me to?

  4. I like the idea of a ranged attack.  I think AE custom designed scrappers get some form of ranged attack built into them to not be useless against fliers.  Martial Arts gets a shuriken throw i think, for example.  Weave that in to PC scrappers and give it a confront component and I think it'd be cool.

     

    Let it slot either threat or ranged damage sets.  Groovy.

  5. 1 minute ago, Uun said:

    A lvl 54 AV has 87% resistance to -tohit and -regen. At the 4-stack maximum, you're only getting 2.6% -tohit and 5.2% -regen. While Diamagnetic can increase your safety vs. regular mobs, it does virtually nothing vs. AVs.

    My favorite part is where my clearly stated personal experience was slashed through and invalidated.  Thanks.

  6. I really like Diamagnetic.  I main an MA/SR scrapper and the -regen and -to hit it gives me makes it easy and safe to take on pretty much anything, AVs, GMs, whatever.  It can take some time, but it's the "safe road" for me.  I typically run around right above the soft cap (45.8ish%) and then let Diamagnetic Interface take care of the rest in incarnate content, which it does well.

     

    That said, Degenerative is king when it comes to knocking things down.  It goes much faster with degenerative, in my experience, but you don't get the -to-hit debuff that Diamagnetic lays down.

     

    To sum up:  My personal experience says that for the solo hero fighting av's and gm's and pylons, Diamagnetic is slow but adds survivability, while Degenerative is fast and doesn't.

  7. 36 minutes ago, Rudra said:

     

     

    You're just trolling the thread, aren't you? I'm disinclined to look up what "sesquipedalian" means. Do you have an actual valid complaint about the OP? Is there something Brutes do well compared to Tankers? Do Brutes have any advantage going for them mechanically or in game role?

     

    I even gave you a means of getting me to shut down the thread. Your comments seem less aimed at actually dealing with the content of the OP and more aimed at just causing a disruption. So here is my question to you: What exactly is your point? What are you trying to say about Brutes in reference to the OP?

    My points are:

     

    -Brutes aren't the only AT that "need" their ATO to be competitive.

     

    -My question about more damage negatively impacting Fury was an honest and clarifying one.

     

    -When told I was missing the point, I asked a clarifying question with verbiage from the OP.

     

    -Brutes are probably fine.  But I thought that yelling POWER CREEP at your suggestion, like everyone seems to do at every other suggestion people have made around here was too obvious and crass.

     

    But, now that I consider it further, I can admit that while it wasn't my conscious intention to troll, I can see how that can be perceived given how myself and others who have been on the receiving end of having our suggestions shitcanned around here might feel, given a chance to reverse-shitcan a suggestion ourselves.

     

    I'll see myself out.

     

     

  8. 14 hours ago, Rudra said:

     Give them back their higher damage output.

     

     

    So moar damage wasn't the point?

     

    I know you tried to bludgeon us with your patented sesquipedalian loquaciousness,  but is the core point Brutes need moar damage so do something with their inherent, Fury?

     

     

     

  9. Hmm.

     

    Ok, but, if it says that a Brute's Fury, and therefore damage, increases the longer they are in combat, and increasing damage would naturally reduce time spent in combat given that doing more damage typically sends things to the hospital faster, wouldn't increasing damage make it even harder to top out Fury?

     

     

  10. 6 minutes ago, Rudra said:

    I'm with @Glacier Peak on this. Aside from Brutes having been nerfed into being an overall inferior AT compared to Tankers, no other AT in the game relies on a specific enhancement proc or temp power to maximize their inherent ability or even try to fully utilize their inherent ability.

    There's more than a few Scrapper posts pointing out that Scrappers are only competitive with other melee ATs due to the Scrapper ATOs.

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  11. I *really* like the idea of giving the armor t9s the Phoenix Rising treatment.

     

    A self rez, or a heal/+end if alive and <75% health, and an AOE with a secondary effect.

     

    Dark's could be -ToHit.

    Electric could be Stun.

    Energy could be Knockback.

    Ice could be Hold.

    SR could be Slow.

    Ninjitsu could be -perception (to hide)

    Others could be others, etc etc.

     

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