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pblue

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  1. There is a villain alignment mission I tend to have trouble with. It's the one in which a seemingly infinite number of Ms Thystles, I think it's called something like "Annoying Ring Tone". It seems to be a whole order of magnitude tougher than other alignment missions. It makes me wonder if I am doing it wrong. Is there a trick to winning that mission other than just withstanding 'n' waves of Ms Thystles? For reference, I running this solo.
  2. Thanks for the tips. I've taken Entangle out of rotation and seen the power of overlappting Creepers with OSA for tougher fights. I haven't tried Flash yet, but I will add it when I respec. The bane of my existance though are status effects. I can be in control one minute but mods that can hold or sleep my Controller are devastating and soft cappting S/L defences isn't enough and I can run out of Break Frees pretty quickly. I guess that is life as a squishy.
  3. I have Plant/TA Controller I got to 50 some time ago and parked. Having picked the character up again recently, I am trying to find a satisfying attack chain. I feel like I have too many options and not all play well with each other. I am looking to respec, but I'd like to have a clearer sense of direction before I do so. To set the context, I play almost exclusively solo and with a pretty modest budget. These are my current thoughts about the attack chain: 1. Acid Arrow seems like a great opener, possibly backing it with Disruption arrow, when its up. 2. Area affects I can follow up with include Creepers, Roots and OSA. Creepers and OSA are both great but they are also seem to do kind of the same thing, except that Creepers duration makes it practically permanent and, if I am not mistaken, seems to follow me around. Roots as a DOT might not be impressive (I haven't tried adding proc to it) but it can be up every fight. That leaves a question of what is the role of OSA in this build? Its a signature power for TA, but I am not sure what to do with it. 3. For ST attacks, Ice Arrow with procs looks good. Strangler and Entangle do OK damage with fast their fast recharge. I don't know if I need all three. 4. Seeds of Confusion is great, but most of my other tools seems to work against it. 5. The Fly Trap isn't very aggressive especially if I keep at range which suits most of my other attacks. Still, it's good company. Any thoughts? Am I missing the point of some of these powers?
  4. Are there any drawbacks to running the Signature Story Arc (Who Will Die, Pandora's Box) via Ouroboros? I can never find the right contact at the right level and end up forgetting about them altogether.
  5. I seemed to have solved it by reinstalling the client. I guess some file got corrupted. PS In case this helps anyone else in the future. The visual glitch seems to occur when I had Outlines option on and Full Screen Antil Alias off (FSAA). The complication from me was that I could not change the FSAA setting. Once I reinstaled the client everything fell back into place.
  6. I usually play with the cel shader option on and thick outlines, have been doing so for well over a year. I logged in today and suddenly random noise across the screen This is all characters/zones, even on the character selection screen. I tracked this down to the Outlines option in the cel shader section. If the Outlines option on, I get all those visual artifacts appearing all across the screen, see the screenshots - same setting with and without Outlines. I restarted the PC and have been playing with the graphic settings, reset the settings to default and reduced the graphic setting right down, but I don't seem to be able to fix this. Any suggestion what to look at? My PC uses a AMD Ryzen 7 5700G for graphics, nothing exciting but it's never had issue with CoH before and I have not, that I am aware of, updated drivers or setting recently.
  7. Radiation works fine. I played it to 50 paired with Robots and the heal and debuffs complimented the bots nicely. The conventional wisdom though, as I understand it, is that Dark does everything Radiation does, better, so that's a consideration.
  8. If you are going for a duo concept, why not go for Heat and Cold? Apart from the thematic appeal, they are perfectly complementary with Cold giving you +Defence and debuff and Heat +Res and healing.
  9. I see the fact with Mace you can Defence any pet set as one of the attractions of Force Field. I agree, with some set it is overkill, but for squishy sets like Mercs and Ninjas it is transformative. Also I am not sure about Merc/Sonic. One of Sonic's best features, Sonic Disruption, works best with aggressive, melee pets. Force Field on the other hand is very good at keeping enemies at range, which is excatly what Mercs like.
  10. Not an general Mastermind incarnarnate guide as such, but the discussion on incarnate choices in this guide works applies to most other Masterminds.
  11. For petless-masterminds, the high Endurance costs must be murder.
  12. pblue

    Pet Procs

    Yeah, it can be hard to figure out how often a particular proc will fire off on a pet because they are triggered by specifc powers that pet uses and how frequently. For what it's worth, I think Overwhelming Force in the Tier 1 is generally a good idea, especially with melee pets. Cloud Sense proc in the Lich is a good bet. I tend to put Achilles Heel and Lady Gray on the Knights, but I haven't done the maths.
  13. Just a thought, if you are slotting full sets in you Oni and Jounin, where are you slotting the pet +DEF and +RES auras? Most builds break the set up in the pets to fix in the auras and the odd proc (Achilles Heel -RES proc in the Jounin is quite popular and it will help with the damage).
  14. I am happy with my Ninja/FF Mastermind which is now comfortably beyond Vet 100. I use just a cheap, casual build because I am a cheap, casual player, but playing solo I find it is more than competitive compared to my other cheap, casual builds, Mastermind or other AT. I don't think there is any secret trick or mystery about this combination. FF+Mace allows you to soft cap your Ninja in all positional Defences, which fixes the set's fatal flaw. The other FF tricks, to be honest, work better with ranged pet. The Ninja damage potential always seemed fine to me, especially if you concentrate your attacks, but I guess am easy to please. To eek more damage out of Ninjas, you may want to look at link below. Just bear in mind the personal attacks slotting is predicated on the high recharge (which Time facilitates).
  15. If we got the ability to customise Masterminds pets I'd don't think you'd be able to separate me from my computer again!
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