Jump to content

DMW45

Members
  • Posts

    103
  • Joined

  • Last visited

Everything posted by DMW45

  1. Yeah, that's what I meant--support that effectively requires an enemy to be used. I didn't mean it in a negative connotation, but rather that kind of playstyle. It's interesting. Though I imagine the melee sets would all have Follow Up over Build Up.
  2. So basically /Kinetics as an entire AT?
  3. Yeah, I listed robot arms as a precedent for it. The systems already in place, it just needs to be expanded to more options. And maybe have sleeveless jackets/robes as an option for different torso/sleeves as well.
  4. Since you've gotten separate shoulders/gloves/boots, why not have the next costume creator update be to give an option to have different upper arms? This is not without precedent--Robotic Arm 2 *already* does this, albeit limited only to a few specific robot sets. So why not expand it? Not to say it'll be easy, but just my suggestion for the next 'goal' for work on the character creator. Potential uses for this could be monstrous characters with a 'tanker' shirt, sleeveless spandex/armor, etc.
  5. That's the thing, though, it's not something you can really play around. There's no interaction, it's just 'here, it's ready.' It doesn't add anything to the gameplay. And while that's fine if need be, it can be better
  6. My take on Arcane Bolt is simple--having the base damage according to the formula is fine, and having the bonus damage tied to a gimmick is fine--but it shouldn't really be random, it seems like a missed opportunity for specific interactions. Perhaps, as it has a decent chance for knock back, have the bonus damaged tied to only affect enemies that are currently knocked down, for example. Something like that might even make it more useful for melee characters, as a followup for knockout blow, etc.
  7. Yeah, I'm mostly interested in a timetable, myself. Like, is this going into beta this year? Not like, mad or impatient, just curious on when to expect news.
  8. Yeah, I do think a 10-15-20-25m price cap on rarities should be a thing.
  9. I believe there is an effective price cap of 100m, with the 1m to 1 merit buyin and the ability to buy recipes for 100 merits? Granted, this is far too high, imo.
  10. Exactly. I simply do not understand why 'using' the mechanic is 'abusing' the mechanic, even on a 'level 49' mission
  11. Straight up they're trying to tell me that simply 'using' the mechanic is somehow 'abusing' it.
  12. It was meant to be used to get double influence and no experience when exemplaring. It was used to get double influence and no experience when exemplaring.
  13. Yeah, that's dumb. Using something as it was meant to be used is not exploiting it. The interaction with Patrol XP was the exploit. By that logic, we may as well remove patrol xp, it was being exploited.
  14. Goes more than removing an exploit--they removed the entire mechanic, they've admitted as such it goes beyond removing an exploit.
  15. That's still not true, though. Marketing gets inf faster and easier. Plus, I never liked the idea of 'things were worse in the past, we can't want things to be better in the present for reasons?'
  16. Personally, I think it might be best to have something a little more expanded, perhaps have IOs be interchangeable to the others within the set on the market.
  17. That's a false choice, they could easily make IOs act like salvage does on the market already, and keep IO prices down, but for some reason they love marketers.
  18. Further, the implication (and later outright admission) that people just using the 2x influence system to get 2x influence were somehow 'abusing' it feels like a misstep as well, and rubbed me the wrong way.
  19. Them taking it out in and of itself is annoying, but overall meh. But doing something this big without discussing it first feels like a misstep--and that's my issue with it. The devs even undercut the 'exploit fix' thing too when they themselves admitted everyone was using the exploit anyway, even if they didn't know about it.
  20. Again, it went beyond fixing the exploit--it's not fixing the bug between patrol xp and double inf while exemplared that's the issue, it's taking out the mechanic entirely.
  21. Again, this goes beyond fixing an exploit. They fixed the patrol xp exploit, and removed the system entirely without any feedback period. That is what's annoying
  22. The stealth of it is what bothers me--I mean, I could understand an exploit fix, but this explicitly goes beyond that. They fixed an exploit, and removed a mechanic entirely, without giving people an opportunity to give feedback on it beforehand. If they wanted to look at inflationary things, they could have looked at market fees and increasing them and the like as well.
×
×
  • Create New...