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Maxzero

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  1. I mean lets be honest a Crabber or Illusion troller is a MM but with benefits.
  2. Sure but there are also nerfs to 'base damage' to partially counteract the buffs from the level changes. How are THOSE changes going to work in Incarnate content?
  3. By that reasoning shouldn't MMs dominate Incarnate content already because their T1s and T2s get brought up to even con automatically? To follow that up does this mean MMs are getting nerfed in Incarnate content since their pets are already even con?
  4. MM henchmen being even con on itrials is fine but not in regular content. Since henchmen were already an even con in itrials does this mean these changes are nerf in this content?
  5. Also I am a bit surprised about how cautious you are about how you buff MMs so as to not make them OP. Unless you plan on implementing some truly insane buffs you will never make MMs OP outside some niche scenarios (pylon bashing mainly). Mechanically MMs have so many issues: AI reliance Minion durability Minion micromanaging AoE vulnerability (especially CC) Pathing Visual clutter Minion movement speed Collision detection That they will never become mainstream meta. You could double the baseline DPS and the majority will still play City of AoE.
  6. That 87% -regen resistance is innate to all AV level enemies not just unique to pylons. Its why -regen values are often around -500%.
  7. Being busy isn't an issue. You should always be constantly using abilities with any build. If you are standing/floating there not using any powers, then you are literally doing nothing, and then doing anything would be an improvement. The problem comes if you have multiple power you want to spam on low CDs and they get in each other's way. So Pyro/Marine works since only Whitecap is really spammed. Pyro/Storm, on the other hand, is a bit of an issue since you want to spam Tornado, Freezing Rain, and Lightning Storm, which can clash with some of Pyro's spam.
  8. The overpower for extra magnitude is 8 seconds. The base Confuse duration is 15 seconds. If you are slotting it for Confuse (and why wouldn't you now?) its about ~30 seconds. Most fights are over before that plus now you have Spirit Tree as a AoE CC as well so you are no longer 100% reliant on Seeds.
  9. Chatting on Discord with Player-1 about the Creeper proc nerf. Basically what happened is that the Vines attacks (melee and ranged) were proccing all procs, such as the 3 targeted AoE procs. So that was changed. What that means is you still want 2 procs: the 2 in the slow sets (Ice Minstrel and Impeded Swiftness). Since the Creepers, Bramble Patch and both Vine attacks all slow/have a chance to slow on hit. So you won't get 5x damage procs on everything but 2x damage procs on everything. Its still a pretty damn solid damage power.
  10. For some reason Spirit tree now has 90% res all that slowly ticks down. By the time it despawned (like a minute later) it was at like 75% res all. 1600 HP at lvl 50 plus it regens health quickly due to the regen aura. Basically short of the most extreme damage situations it is not dying anytime soon.
  11. Just a quick question since I am away from computer. If you proc up the aoe sleep with damage/confuse procs do you only get a proc chance on the 6 enemies that get targeted with the confuse?
  12. No you are not missing anything that's pretty much how it stands. AoE Holds are weak but we can't buff them too much or Controllers might actually CC something.
  13. A question can be asked is that if 4 min recharge it so long so that you needed to implement adaptive recharge maybe the recharge overall itself is too long? Wouldn't a 180s recharge be more reasonable considering how niche and franky under powered these AoE holds are? 12 seconds base with +10.5 seconds per target with a 180 max seems entirely reasonable.
  14. If we are talking about Controller inherent how about an improvement to crowd control? My suggestion: instead of 20% of +1 mag to all CC, which is completely unreliable, how about 100% of +1 mag just on single target crowd control? Surely a Troller can CC a regular boss in one activation?
  15. Mate play how you want don't have to justify it to anyone. I was just responding to the OP who wanted ideas about a speed running build for a Troller.
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